Jump to content
  • Sign Up

Ayrilana.1396

Members
  • Posts

    6,970
  • Joined

  • Last visited

Posts posted by Ayrilana.1396

  1. > @"RedCobra.7693" said:

    > > @"Ayrilana.1396" said:

    > > > @"RedCobra.7693" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"RedCobra.7693" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"RedCobra.7693" said:

    > > > > > > > been playing this game all week, no lag, decided to just try out thunderhead peaks, immediatly 200ms ping and huge lag spikes.

    > > > > > > >

    > > > > > > > I've added you ingame join my party come to thunderhead peaks and see for yourself. youre in complete denial for some reason, lag isnt just lag theres a massive variety of reasons that can cause it.

    > > > > > > >

    > > > > > > > for the record i'm ONLY getting this in season 4 maps and occasionally in PoF

    > > > > > >

    > > > > > > I average 120ish ping. I have gone onto the maps numerous times to see if I would be having the same issues which I have not. I’ve tested that map at least a dozen times over the past month or so. I’ve seen people complaining about lag when I’m standing right next to them and not having any issues.

    > > > > > >

    > > > > > > Lag is just lag. Just because there are various sources doesn’t change that. Also, since you specifically said “ theres a massive variety of reasons that can cause it” then I guess that means that you also understand that it can also not be due to the servers.

    > > > > > >

    > > > > > > As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale. It’s a theory that will likely never be “proved”. Despite all that, there are still players that do not experience any issues on those maps as well.

    > > > > >

    > > > > > I work for an ISP, I wish we had customers like you that shoot down other customers when they raise a complaint. Instead there is a large influx of people complaining about Map specific lag, not servers not isps not region. both coming from NA and EU about LS4 maps in particular. this means it is anets responsibility.

    > > > > >

    > > > >

    > > > > There’s a difference between shooting down someone’s complaint versus saying their accusation to the cause of it is wrong. I’m not dismissing that they’re experiencing lag; just their claims that it’s the servers.

    > > > >

    > > > > If there’s is an issue with how a map was designed in regards to handling data then certainly it’s something Anet could work to resolve. I have no idea if that’s the case. You also need to take into account that not all players are affected so the primary source is likely somewhere other than on Anet’s end.

    > > > >

    > > > > > "As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale."

    > > > > > youre finally getting it, it is suspected (since we dont work for anet) that there is something crucially different about these maps causing issues.

    > > > > >

    > > > > > Friends have already raised tickets and got the regular spiel about this issue.

    > > > >

    > > > > Then the issue for the players was then determined to not be on Anet’s end.

    > > >

    > > > when did I say it was the servers? I very much doubt its the servers, AWS are powerhouses. I'm calling it now that this is an application issue.

    > > >

    > >

    > > You didn’t specifically state it was so I was going off what everyone else on the forums blame. Thank you for clarifying.

    > >

    > > > let me reiterate, I have NEVER recieved any lag spikes in the 8 years I have played this game in any map other than the LS4 maps.

    > > >

    > >

    > >

    > >

    > > > youre plain wrong simple as, I've provided evidence that players are experiencing this issue with latency spikes from BOTH NA and EU (cant be network route related).

    > > >

    > >

    > > What evidence? A handful of posts? A few screenshots of map chat?

    > >

    > > Everything that you have provided have not ruled out it being network related.

    > >

    > > > that fact you're so in denial that there is a larger issue at hand is laughable. anet (as I have shown) have shown that they are aware that a number of players are experiencing latency issues and are looking into it.

    > > >

    > >

    > > I have not been denying that lag is an issue. Please refrain from making false accusations. Them working with players doesn’t necessarily mean the issue in on their end. This has been evident by posts some players have made who were in contact with support.

    > >

    > > > People are complaining that they had to wait long for anet to even acknowledge this and have now been waiting for over a month to get an update on something that is literally making the maps unplayable. like I said if I kept any of my clients waiting for information for over a month I would be fired. the lack of communication is unacceptable you can't deny that no matter how much denial you are in.

    > >

    > > They could certainly provide a summary of what the cause(s) we’re determined for the players that they have helped so far. Would that satisfy you? What if none of the causes were on Anet’s end?

    >

    > A handful of posts? they were just the first I found, the comments for this issue are in the thousands.

     

    Despite the number of posts that have actually been made by unique players, none of those are representative of the entire player base to make the claim that the large majority of the player base are experiencing issues.

     

    > also I have never said this issue is definitely with anets equipment, I said it is their responsibility to investigate and report back to their customers, I've paid for a service, this isn't a charity.

    >

     

    They certainly should provide an update.

     

    > also for the 4th time, players from both NA and EU are experiencing the same issue, and by same issue I specifically mean recieving latency spikes in maps such as Thunderhead peaks and not core or HoT. this rules out firewall issues in EU or network routes from NA, its specifically with the deployment i.e software/application.

    >

     

    It’s well within the realm of possibility that more than one part of the vast internet network can experience an issue at the same time. Especially with everything being overloaded with more activity due to the pandemic.

     

    > also another post popped up today, please comment on it telling them its there ISP should be funny

    > https://en-forum.guildwars2.com/discussion/115175/any-fix-on-the-horizon-for-lag-in-pof-maps#latest

     

    Did you post the wrong thread?

  2. > @"Zok.4956" said:

    > > @"Ayrilana.1396" said:

    > > > @"RedCobra.7693" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"RedCobra.7693" said:

    > > > > > it has been clear for months that this is something that anet need to sort out

    > > > >

    > > > > Based on what?

    > > > >

    > > > >

    > > >

    > > > heres the response from anet long awaited.

    > > > https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latest

    > > >

    > >

    > > Nowhere in that post does Anet say that it’s on their end.

    >

    > Yeah, that post does not feel like a honest response to me, but more like typical corporate-speak.

    >

    >

    > > > heres some outcry from other players with multiple comments on people sharing their experience.

    > > > https://en-forum.guildwars2.com/discussion/93527/lags

    > > > https://en-forum.guildwars2.com/discussion/105725/lag-since-the-rollback

    > > > https://en-forum.guildwars2.com/discussion/107576/lag-spikes-and-disconnects

    > > > https://en-forum.guildwars2.com/discussion/108621/lag-lag-lag-anet-please-stop-ignoring-the-community-on-this-merged

    > > > https://en-forum.guildwars2.com/discussion/111322/lag-spike-and-skill-lags-during-meta-events

    > > > https://en-forum.guildwars2.com/discussion/comment/1325574#Comment_1325574

    > > > https://en-forum.guildwars2.com/discussion/106317/lag-spike-desert-highlands

    > > >

    > >

    > > And? None of those posts rule out it being the connection between them and the servers. It also doesn’t necessarily rule out the issue being on their end entirely either.

    > >

    > > Since that post, we’ve had a few players post that when they had reached out to Anet, their particular issue was determined to be due to their ISP. I think one may have been because of something on their end with their PC. I can’t remember.

    >

    > Two posts (from me) that show that there is a problem on Anets side (it is not the internet, it is not the customer, it is not the ISP of the costumer) that Anet has to fix:

    >

    > https://en-forum.guildwars2.com/discussion/comment/1328421/#Comment_1328421

    > https://en-forum.guildwars2.com/discussion/comment/1332422/#Comment_1332422

    >

    > Sure, there are probably players that have packet loss because of bad WLAN/cable/ISP/Internet, but this does not negate the fact that there are problems on Anets side.

    >

     

    ICMP requests are different from the data packets that get sent between the servers. Running a ping doesn’t show the route that the data takes back from the servers to the player.

     

    > > > many players already found this issue is more prominent on the LS4 maps and some PoF maps the fact that people keep repeating the "Check your ISP" comment is a bit moot at this point.

    > >

    > > And yet others on the exact same map instance doing the exact same meta have no issues.

    >

    > Here is a good explanation: (from @"VoxShatterfall.5470").

    > https://en-forum.guildwars2.com/discussion/comment/1279563/#Comment_1279563

    > I do not know how close to the reality the explanation is, but from a technical point of view it seems consistent and could make sense.

    >

    >

     

    The issue with that is that some players consistently have issues while others consistently don’t. That player’s post would imply that the software is specifically choosing the same players over and over to de-prioritize. That seems unlikely.

  3. > @"RedCobra.7693" said:

    > > @"Ayrilana.1396" said:

    > > > @"RedCobra.7693" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"RedCobra.7693" said:

    > > > > > been playing this game all week, no lag, decided to just try out thunderhead peaks, immediatly 200ms ping and huge lag spikes.

    > > > > >

    > > > > > I've added you ingame join my party come to thunderhead peaks and see for yourself. youre in complete denial for some reason, lag isnt just lag theres a massive variety of reasons that can cause it.

    > > > > >

    > > > > > for the record i'm ONLY getting this in season 4 maps and occasionally in PoF

    > > > >

    > > > > I average 120ish ping. I have gone onto the maps numerous times to see if I would be having the same issues which I have not. I’ve tested that map at least a dozen times over the past month or so. I’ve seen people complaining about lag when I’m standing right next to them and not having any issues.

    > > > >

    > > > > Lag is just lag. Just because there are various sources doesn’t change that. Also, since you specifically said “ theres a massive variety of reasons that can cause it” then I guess that means that you also understand that it can also not be due to the servers.

    > > > >

    > > > > As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale. It’s a theory that will likely never be “proved”. Despite all that, there are still players that do not experience any issues on those maps as well.

    > > >

    > > > I work for an ISP, I wish we had customers like you that shoot down other customers when they raise a complaint. Instead there is a large influx of people complaining about Map specific lag, not servers not isps not region. both coming from NA and EU about LS4 maps in particular. this means it is anets responsibility.

    > > >

    > >

    > > There’s a difference between shooting down someone’s complaint versus saying their accusation to the cause of it is wrong. I’m not dismissing that they’re experiencing lag; just their claims that it’s the servers.

    > >

    > > If there’s is an issue with how a map was designed in regards to handling data then certainly it’s something Anet could work to resolve. I have no idea if that’s the case. You also need to take into account that not all players are affected so the primary source is likely somewhere other than on Anet’s end.

    > >

    > > > "As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale."

    > > > youre finally getting it, it is suspected (since we dont work for anet) that there is something crucially different about these maps causing issues.

    > > >

    > > > Friends have already raised tickets and got the regular spiel about this issue.

    > >

    > > Then the issue for the players was then determined to not be on Anet’s end.

    >

    > when did I say it was the servers? I very much doubt its the servers, AWS are powerhouses. I'm calling it now that this is an application issue.

    >

     

    You didn’t specifically state it was so I was going off what everyone else on the forums blame. Thank you for clarifying.

     

    > let me reiterate, I have NEVER recieved any lag spikes in the 8 years I have played this game in any map other than the LS4 maps.

    >

     

     

     

    > youre plain wrong simple as, I've provided evidence that players are experiencing this issue with latency spikes from BOTH NA and EU (cant be network route related).

    >

     

    What evidence? A handful of posts? A few screenshots of map chat?

     

    Everything that you have provided have not ruled out it being network related.

     

    > that fact you're so in denial that there is a larger issue at hand is laughable. anet (as I have shown) have shown that they are aware that a number of players are experiencing latency issues and are looking into it.

    >

     

    I have not been denying that lag is an issue. Please refrain from making false accusations. Them working with players doesn’t necessarily mean the issue in on their end. This has been evident by posts some players have made who were in contact with support.

     

    > People are complaining that they had to wait long for anet to even acknowledge this and have now been waiting for over a month to get an update on something that is literally making the maps unplayable. like I said if I kept any of my clients waiting for information for over a month I would be fired. the lack of communication is unacceptable you can't deny that no matter how much denial you are in.

     

    They could certainly provide a summary of what the cause(s) we’re determined for the players that they have helped so far. Would that satisfy you? What if none of the causes were on Anet’s end?

  4. > @"RedCobra.7693" said:

    > > @"Ayrilana.1396" said:

    > > > @"RedCobra.7693" said:

    > > > been playing this game all week, no lag, decided to just try out thunderhead peaks, immediatly 200ms ping and huge lag spikes.

    > > >

    > > > I've added you ingame join my party come to thunderhead peaks and see for yourself. youre in complete denial for some reason, lag isnt just lag theres a massive variety of reasons that can cause it.

    > > >

    > > > for the record i'm ONLY getting this in season 4 maps and occasionally in PoF

    > >

    > > I average 120ish ping. I have gone onto the maps numerous times to see if I would be having the same issues which I have not. I’ve tested that map at least a dozen times over the past month or so. I’ve seen people complaining about lag when I’m standing right next to them and not having any issues.

    > >

    > > Lag is just lag. Just because there are various sources doesn’t change that. Also, since you specifically said “ theres a massive variety of reasons that can cause it” then I guess that means that you also understand that it can also not be due to the servers.

    > >

    > > As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale. It’s a theory that will likely never be “proved”. Despite all that, there are still players that do not experience any issues on those maps as well.

    >

    > I work for an ISP, I wish we had customers like you that shoot down other customers when they raise a complaint. Instead there is a large influx of people complaining about Map specific lag, not servers not isps not region. both coming from NA and EU about LS4 maps in particular. this means it is anets responsibility.

    >

     

    There’s a difference between shooting down someone’s complaint versus saying their accusation to the cause of it is wrong. I’m not dismissing that they’re experiencing lag; just their claims that it’s the servers.

     

    If there’s is an issue with how a map was designed in regards to handling data then certainly it’s something Anet could work to resolve. I have no idea if that’s the case. You also need to take into account that not all players are affected so the primary source is likely somewhere other than on Anet’s end.

     

    > "As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale."

    > youre finally getting it, it is suspected (since we dont work for anet) that there is something crucially different about these maps causing issues.

    >

    > Friends have already raised tickets and got the regular spiel about this issue.

     

    Then the issue for the players was then determined to not be on Anet’s end.

  5. > @"RedCobra.7693" said:

    > been playing this game all week, no lag, decided to just try out thunderhead peaks, immediatly 200ms ping and huge lag spikes.

    >

    > I've added you ingame join my party come to thunderhead peaks and see for yourself. youre in complete denial for some reason, lag isnt just lag theres a massive variety of reasons that can cause it.

    >

    > for the record i'm ONLY getting this in season 4 maps and occasionally in PoF

     

    I average 120ish ping. I have gone onto the maps numerous times to see if I would be having the same issues which I have not. I’ve tested that map at least a dozen times over the past month or so. I’ve seen people complaining about lag when I’m standing right next to them and not having any issues.

     

    Lag is just lag. Just because there are various sources doesn’t change that. Also, since you specifically said “ theres a massive variety of reasons that can cause it” then I guess that means that you also understand that it can also not be due to the servers.

     

    As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale. It’s a theory that will likely never be “proved”. Despite all that, there are still players that do not experience any issues on those maps as well.

  6. > @"RedCobra.7693" said:

    > > @"Ayrilana.1396" said:

    > > > @"RedCobra.7693" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"RedCobra.7693" said:

    > > > > > it has been clear for months that this is something that anet need to sort out

    > > > >

    > > > > Based on what?

    > > > >

    > > > >

    > > >

    > > > heres the response from anet long awaited.

    > > > https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latest

    > > >

    > >

    > > Nowhere in that post does Anet say that it’s on their end.

    > >

    > > > heres some outcry from other players with multiple comments on people sharing their experience.

    > > > https://en-forum.guildwars2.com/discussion/93527/lags

    > > > https://en-forum.guildwars2.com/discussion/105725/lag-since-the-rollback

    > > > https://en-forum.guildwars2.com/discussion/107576/lag-spikes-and-disconnects

    > > > https://en-forum.guildwars2.com/discussion/108621/lag-lag-lag-anet-please-stop-ignoring-the-community-on-this-merged

    > > > https://en-forum.guildwars2.com/discussion/111322/lag-spike-and-skill-lags-during-meta-events

    > > > https://en-forum.guildwars2.com/discussion/comment/1325574#Comment_1325574

    > > > https://en-forum.guildwars2.com/discussion/106317/lag-spike-desert-highlands

    > > >

    > >

    > > And? None of those posts rule out it being the connection between them and the servers. It also doesn’t necessarily rule out the issue being on their end entirely either.

    > >

    > > > many players already found this issue is more prominent on the LS4 maps and some PoF maps the fact that people keep repeating the "Check your ISP" comment is a bit moot at this point.

    > >

    > > And yet others on the exact same map instance doing the exact same meta have no issues.

    >

    > Youre absolutely right, a large majority of players experiencing the same issues in the same location is purely chance, theyre all having issues with their IP at the same time yet not having any other issues with any other product/game.

    >

     

    Unless those other games are using the same servers, you can’t really compare the latency of one game to another. For example, if you look at forums for other games, you’ll find players complaining about having lag only for that game and not others as well.

     

    > and youre right again anet are well known for looking into issues and using "members of our Engineering, Infrastructure, Design, QA, and Production teams" for issues that they arent certain that they are responsible for.

    >

     

    If players are claiming that they’re having issues, it’d be best to have the teams with knowledge of the systems on the company’s end to be involved, no? This doesn’t mean that the issue if on the company’s end.

     

    > I'm sorry but if a large majority of the customer base is experiencing an issue it is their responsibility to do what they can to resolve it as the provider. not mine, not any other players, ANETs. game providers get away with all sorts because their customers are people who play games and just that. if this was any other company like talk talk or virgin media there would be an outrage.

     

    Large majority? Based on what? If the issue is with the ISP networks, it’s out of their hands pretty much. If the issue is due to something on the players’ end, WiFi interference for example, then there’s not much that Anet can do either.

  7. > @"RedCobra.7693" said:

    > > @"Ayrilana.1396" said:

    > > > @"RedCobra.7693" said:

    > > > it has been clear for months that this is something that anet need to sort out

    > >

    > > Based on what?

    > >

    > >

    >

    > heres the response from anet long awaited.

    > https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latest

    >

     

    Nowhere in that post does Anet say that it’s on their end.

     

    > heres some outcry from other players with multiple comments on people sharing their experience.

    > https://en-forum.guildwars2.com/discussion/93527/lags

    > https://en-forum.guildwars2.com/discussion/105725/lag-since-the-rollback

    > https://en-forum.guildwars2.com/discussion/107576/lag-spikes-and-disconnects

    > https://en-forum.guildwars2.com/discussion/108621/lag-lag-lag-anet-please-stop-ignoring-the-community-on-this-merged

    > https://en-forum.guildwars2.com/discussion/111322/lag-spike-and-skill-lags-during-meta-events

    > https://en-forum.guildwars2.com/discussion/comment/1325574#Comment_1325574

    > https://en-forum.guildwars2.com/discussion/106317/lag-spike-desert-highlands

    >

     

    And? None of those posts rule out it being the connection between them and the servers. It also doesn’t necessarily rule out the issue being on their end entirely either.

     

    Since that post, we’ve had a few players post that when they had reached out to Anet, their particular issue was determined to be due to their ISP. I think one may have been because of something on their end with their PC. I can’t remember.

     

    > many players already found this issue is more prominent on the LS4 maps and some PoF maps the fact that people keep repeating the "Check your ISP" comment is a bit moot at this point.

     

    And yet others on the exact same map instance doing the exact same meta have no issues.

  8. > @"Pifil.5193" said:

    > > @"Ayrilana.1396" said:

    > > LS3/4 dailies used to be a quick source for karma but Anet nerfed that.

    >

    > Yeah, they did nerf them when they changed it so that you only get dailies on a single map each day but they buffed the daily rewards at the same time. Now, doing any LS3/LS4 daily does give triple the rewards now including 4,500 karma.

     

    The buff that they gave to a single map's dailies pales in comparison to what you used to be able to get for the time spent.

  9. > @"Raknar.4735" said:

    > > @"Ayrilana.1396" said:

    > > > @"Raknar.4735" said:

    > > > If Yoshi-P doesn't think an official DPS-Parser is needed in FFXIV, I don't think we need an official one here.

    > >

    > > FF14 and GW2 are two very different games.

    >

    > Thanks, wouldn't have guessed that without your statement.

     

    No problem. Now you know why someone thinking that a DPS meter isn’t needed in that game doesn’t matter for GW2.

  10. Wintersday is technically the most efficient way, as far as time spent, but it’s not available throughout the year.

     

    If you’re trying to get obsidian shards, and looking for a farm that you can do anytime, farming unbound magic is the most efficient method by a fairly large margin. You can farm the unbound magic itself and/or convert the currencies into it.

     

    LS3/4 dailies used to be a quick source for karma but Anet nerfed that.

  11. > @"Deydron.2681" said:

    > So I understand that games have servers located throughout different places. But if I'm understanding your message is that, this is just the way it is and I don't like it, stop playing? Is that what I'm reading? Just curious.

     

    I’m not saying to stop playing. If a lot of people have their connections going through a specific hub, and that hub is having issues, it’s kind of out of their hands. When I say connections, I mean the connection that is used from your PC to the servers and the connection used from the servers to your PC. They’re not necessarily the same.

     

    One option is to use a VPN and hope that it routes your connection better than your ISP which makes up for the additional latency.

  12. > @"Deydron.2681" said:

    > And before you jump on the "it is your provider, or your machine." it isn't. I have played and do play other online games just fine with no issues.

     

    Those games likely play on different servers located elsewhere. This means that the data sent back and forth most likely follow different routing than for GW2. Other games have had similar complaints that players have particular issues with that game but not others. Other thing that’s important is the type of game. Not all games are the same.

  13. > @"Carnius Magius.8091" said:

    > > @"Ayrilana.1396" said:

    > > > @"Carnius Magius.8091" said:

    > > > > * Crystal Oasis - 3.228.152.102

    > > > > * Thunderhead Peaks - 35.173.141.14

    > > >

    > > > Crystal Oasis is also 35.173.141.14

    > > > The IP can be any IP at the moment depending which instance you are in. From what I see is that all those GW2 map IPs belong to Amazon servers out of Seattle. It seems they pair up busy maps with not so busy maps on the same IP. Every click of Volunteer's Blessing will move you to a different IP, but the server location remains the same.

    > >

    > > It can’t be Seattle otherwise my ping would be substantially lower. Every IP I have tested goes to Virginia.

    >

    > I used WHOIS to find out who owns the IP. I used a different site and I get Virginia too. Maybe I will try my VPN to a location near Virginia to see if I get better results as far as the disconnects I've been plagued with.

     

    That shows who owns the servers but not their location. To find out where the servers are you’d have to ping them and trace the IPs.

  14. > @"Carnius Magius.8091" said:

    > > * Crystal Oasis - 3.228.152.102

    > > * Thunderhead Peaks - 35.173.141.14

    >

    > Crystal Oasis is also 35.173.141.14

    > The IP can be any IP at the moment depending which instance you are in. From what I see is that all those GW2 map IPs belong to Amazon servers out of Seattle. It seems they pair up busy maps with not so busy maps on the same IP. Every click of Volunteer's Blessing will move you to a different IP, but the server location remains the same.

     

    It can’t be Seattle otherwise my ping would be substantially lower. Every IP I have tested goes to Virginia.

     

    But yeah, many maps can have different IPs and I was only willing to record the first map instance that I landed on. It was mainly to back up my argument that the servers which host PoF maps are not isolated from other maps such as from the core game.

  15. I just want to point out that KPs are not inherently toxic. They are simply a measure used to facilitate filtering players in group content. It’s no different from requesting specific classes or roles.

     

    Players have different mindsets when it comes to the game and often prefer to play with similar players. For example, there are players who want quick and smooth runs and there others who don’t prioritize that.

     

    This is where KP comes into play. KP is used as a measure of one’s experience in a particular encounter. It can also be used to imply someone’s experience with similar content. Is it 100% accurate? No. However, it’s the best that we’ve got.

     

    Players are well within their right to determine who they want to play with in their own groups. There’s nothing toxic about this. The toxicity comes from those who feel they are entitled to join any group that they want.

     

    Tldr; Create your own group if you don’t like the requirements of others.

  16. > @"Mortifera.6138" said:

    > One of the benefits of ascended trinkets and accessories is that they're account bound. You can buy them once and then use them across all your characters... that is you _could_ because every class was running the same stats. But now that classes are running more than zerker (https://metabattle.com/wiki/MetaBattle_Wiki), we need ascended to adapt to this change: allow for stat changes on the fly, for free. I'm not getting the legendaries, because I did not sign up for Grind Wars when this came out, with its manifesto of no grind.

     

    Being able to freely swap stats is a key benefit for legendary items. Giving ascended items this option would diminish this benefit. There are certain ascended trinkets which can have their stats reset with a purchased consumable. Bloodstone fen can provide such trinkets for all slots but the accessories.

     

    Also, you’re completely misrepresenting what the manifesto was about in regards to no grind.

  17. > @"Opopanax.1803" said:

    > > @"Ayrilana.1396" said:

    > > > @"Opopanax.1803" said:

    > > > > @"Friday.7864" said:

    > > > > You can get a mount in 15-20 minutes after you buy the expansion (as it comes with a lvl 80 boost) so I don't see the issue here.

    > > > > When and if you get one or whether you want to use the boost is up to you.

    > > >

    > > > It would be a poor idea for a player new to the game to use a booster and attempt to figure out the POF instance to get the raptor as their first foray.

    > > >

    > > > IT is crazy out of order for story and has loads of spoilers.

    > > >

    > > > To have to go through that to keep up with dynamic events in low level maps is insane, both for getting to events and how much damage mount attacks do at low level.

    > >

    > > They don’t have to pay attention to the dialogue/story or even finish the instance.

    > >

    > > Also, new players are less likely to go event chasing for dailies.

    >

    > You're a new player, but "Dont pay attention to any of the first 30 minutes so you can get a mount"?

    > Yeah, not making any sense.

     

    Well if they don’t want spoilers but want the mount...

  18. > @"Opopanax.1803" said:

    > > @"Friday.7864" said:

    > > You can get a mount in 15-20 minutes after you buy the expansion (as it comes with a lvl 80 boost) so I don't see the issue here.

    > > When and if you get one or whether you want to use the boost is up to you.

    >

    > It would be a poor idea for a player new to the game to use a booster and attempt to figure out the POF instance to get the raptor as their first foray.

    >

    > IT is crazy out of order for story and has loads of spoilers.

    >

    > To have to go through that to keep up with dynamic events in low level maps is insane, both for getting to events and how much damage mount attacks do at low level.

     

    They don’t have to pay attention to the dialogue/story or even finish the instance.

     

    Also, new players are less likely to go event chasing for dailies.

×
×
  • Create New...