Jump to content
  • Sign Up

Randulf.7614

Members
  • Posts

    8,575
  • Joined

  • Last visited

Everything posted by Randulf.7614

  1. I like how the skins are the karma ones from Ebonhawke. They didn't even add new rewards there except the 10 currency trident skin
  2. > @"Jake.5741" said: > > @"Randulf.7614" said: > > For anyone wondering, this week is the same missions, with a new vendor selling different skins tied to the same community event as before > > > > The skins appear to be the same as the karma ones in Ebonhawke > > Wow, what a let down Map chat is in agreement
  3. For anyone wondering, this week is the same missions, with a new vendor selling different skins tied to the same community event as before The skins appear to be the same as the karma ones in Ebonhawke
  4. Season 2's story is actually pretty decent, it's just got poor production values as it didn't have voice acting and they were still trying to rectify the mess they made with LS1. What devalues LS2 the most is that you are just buying the story and associated achievements. The maps I think are already available to play in (Silverwastes still arguably the best designed meta map) There are things to note - Achievements can only be done on a character after that character has done the relevant story episode. It's not like HoT onwards where any toon can do any achievement at any time - LS2 entirely sets up HoT. It also fills in almost all of Scarlet's background, whilst doing nothing to really reintroduce what were at the time, new characters. That cna be a little jarring when playing through in the right order. It doesn't really recap LS1, but does at least fill in the motivations that were missing from it - LS2 was designed similar to todays Icebrood Saga, except each map launched with 1/3 of it's content at a time. That's why there is only 2 maps attached to the Season I would say you get less value than S3 or S4 and prob S5 as well, but the story at least keeps together (unlike S3 which jumps all over the place) and it has some decent boss fights throughout the story. In fact prob some of the better ones in the game imo. Personally I think it should be reduced in price or packaged better with the expacs, but I don't think it is something most would regret buying
  5. The birthday infusion/enrichment is equipped https://wiki.guildwars2.com/wiki/Celebratory_Birthday_Enrichment
  6. My few sojourns in WvW rarely see any high level of toxicity. It's certainly no worse than PvE and not really comparable to how bad it gets when Tarir meta fails (or just one lane)...
  7. It's working as it normally does. It always fluctuates. With sales on and prob more people buying gems with gold than real money given global circumstances, such spikes are expected
  8. I think it unlocks when you need it, but if not Support will see that you have unlocked the item and can probably either tick it off for you or provide you with a new one
  9. > @"DanielKingston.3947" said: > I understand the idea of "Legendary Items" being harder to obtain but we hear about it all the time, WvW players don't want to do PvE content to get Legendary Equipment, nor do PvP players and vise versa from PvE->WvW/PvP. It just doesn't make any sense as to why there are still WvW requirements on any Legendary Weapon or even PvP when they're all tied to the PvE gameplay... why not just make them all PvE obtainable without having to endure days of dailies/or/camping WvW with trash talking teams and it's got nothing to do with changing my mindset, it has something to do with players putting in so much effort to make WvW unbearable for players like me who actually come in to try make progress. It makes perfect sense because ANET want players crossing the modes. They don't want this tribal mindset where it's one mode or nothing and the game was never designed that way. If you want one of the non-mode specific legendary items, you have to do all the aspects required of it - dungeons, pve, WvW. It's all working extacly as intended here and really, as it should be. If someone doesn't want to or can't do the tasks, then legendaries aren't aimed at them The weapons aren't "pve" legendaries they are game legendaries.
  10. Legendaries were designed to take people to various game modes. That's why the early ones also included dungeons, world map, wvw activities (and back then we were farming the JPs to get our tokens to buy the gift) and crafting. There's simply no reason to change it. If you want the stats, you get ascended. If you want the (personal) prestige of owning a legendary, then it requires a lot of effort. They've already made them easier to get by crafting the precursor and making T6 mats, dungeon currency and gold obtainable very quickly. Making anything else too easy to get is just going to undermine the process completely I'm not big into WvW, although I mess around every now and again. Gaining the gift of battle is fine. I stock up on boosters for the wvw track, follow groups, do some dailies and that's about an hour or 2 at a push. It gets done in a week or two which is perfectly fine
  11. Yeah, many vets advise against using the boost for new players. The Personal Story, Living Story Season 2 and core maps whilst basic, will give you a broad understanding of the game. Jumping into the expansions - which can be tough for even experienced players in places - is not recommended for new players.
  12. > @"Black Storm.6974" said: > From what I read here, I think that adding a purpose to the pre events could be a nice way to improve DRMs, but that would also “require” to make sure they are not too harder to complete by “smaller parties” (1-4 players) The pre-events are fine. Their purpose is to allow a window for teams to gather and then once completed, locks the instance. It's the overly long boss fights which need tackling. Right now, we have an instance which for most players is 20-25mins long, of which 2/3 is the boss fight with very little engaging mechanics. If you look at Forged with Steel, the boss fight length is entirely dependant on paying attention to the mechanics and can be over very quickly if everyone works together to knock out the cc with the harpoon on the tank. If they don't the boss can't be damaged. Leading up to the boss, you have events and different ways to approach attacks - eg sniper, tank, zerg and so forth. On top of that, you have a mix of enemies and things to find. It may be a marginally longer instance, but it doesn't feel longer because of the variety. Now DRM's could follow this pattern and be some decent content or they can shorten them and make the bosses maybe hit harder, but die faster. These should be 10-15mins hits at most at their current poor reward level (and which i notice many don't realise the end chest isn't auto looted) Right now, Drizzlewood for all its problems, is still the most rewarding IBS content, followed by Strikes and Drakkar. And that's on top of earlier content already clamouring for players. If DRM's are to work they need better rewards and a more appropriate time sink. Otherwise they are dead in the water
  13. > @"ugrakarma.9416" said: > I never understood the hype around the destiny edge, to me, it seems relevant only to those who read the books or did the dungeons(are they in the dungeons?) Each story mode dungeon involves some of the Destinys Edge group. Playing them in order eventually sees how they put aside their differences and reunite Without the Destinys Edge book though, the same issue as arises for anyone who missed LS1 with the new group - no initial attachment or proper introduction to the group as a whole and their achievements (which were considerable for their time)
  14. Had they not already allocated them to areas, yes Claw Island would be a great option, but also Southson Cove which is criminally under utilised
  15. > @"Linken.6345" said: > > @"jungsowon.2074" said: > > It's time we added _the_ turtles into the game. > > it is already here. > > https://www.guildwars2.com/en/news/go-for-a-swim-with-the-shell-surfer-skimmer-skin/ They are hoping for the Siege Turtle from Factions
  16. I will point out at the time of HoT's release, our new group was still pretty unpopular with players and DE was still very much the group a large portion of the community wanted their hero to be a part of. HoT was the final part of phasing out the old guard that was begun in LS1 and LS2 by replacing with an all new cast we "grow" with and by the time LS3 starts, the newer characters are very much the central NPC cast I think however, you may end up pleased...
  17. > @"jungsowon.2074" said: > It's time we added _the_ turtles into the game. Yep I'm def all for that
  18. > @"Obtena.7952" said: > > @"Donutdude.9582" said: > > No. I am vehemently against this idea. > > > > Mastery points are awarded for _mastering_ aspects of the game, from exploration to combat. > > C'mon now ... Mastery points are primarily awarded to people who zerg on Champ mobs or can get a portal. You don't have master anything to get them. > > Put it this way ... if having to be a MASTER in PVE game aspects is necessary to get MPs to progress in the game ... then that is a HUGE problem that Anet needs to address ASAP because this game was NOT originally meant for the tryhard MMO market ... and CAN'T survive appealing to it. > I think we can agree it's not really "mastering" content. At least not in a blanket sense. It's for completing certain tasks across a variety of content - ie they encourage players to play different things, whereas the mastery xp bar can just be the same events over and over. I agree they've kinda lost sight of the spread a little though and some are a little to skewed to heavy grinds and collections
  19. The structure and idea of them is fine, but they need work or they will become dead content very quickly that wont get built upon. The Forging Steel is a much better version of thee as it has better scaling and more variety. I don't really think it's the pure length that's the issue, more that they are long and just plain dull - they are just 20-25 mins hp sponge fights and nothing else. Nothing to find, nothing to do and no real rewards They need; - better rewards - lfg fixed - either shorter/less hp mobs or same length packed with things to do - potentially the option of CM in public - and that Gendarren destroyer boss does not need to spam fire tornado over and over making stability useless I'm certainly not against DRMs, but this is really supplimental content. For them to be main content like they are now, they need some reworks
  20. The current system works fine. It encourages active involvement and often cooperation in their game. There is simply zero chance of this ever being something they'd put in the gem store - to do so would be madness and strike a massively unpopular stance with the community
  21. > @"Noktus.8506" said: > > @"Just a flesh wound.3589" said: > > Allegedly they tried however the player becomes a single entity ‘mountplayer’ and they can’t easily get a second player to sit on this. > > Thats interesting, I wondered what sort of obstacles they might face if they ever did try implementing this One obstacle was that there was no reason for it. It fit no game mechanics and so they redesigned The Behemoth to become The Jackal It’s been requested for years - eg a Dolyak mount and it would be a lot of fun, but it seems unlikely The full quote about it is below _” And then there’s the Jackal, which lets you make up to two instant teleport dashes and can also access Sand Portals that are found throughout Path of Fire’s zones. But it took a long time to take this role. For a start, it was originally going to be a huge mount that could seat several players at once._ _“But we after prototyped it, it was going to be fairly hard to make it look convincing with the tools we had, and we were concerned about people parking on vendors with a giant mount so you couldn’t see them,” says Helmich.”_
  22. Whilst I don't think a chronological list exists, this is nearly up to date (scroll down to "contents"). It doesn't yet show the Queensdale Academy Outfit, but pretty much everything else is there. https://wiki.guildwars2.com/wiki/Black_Lion_Outfit_Voucher Can you not preview the possible exchange options before confirming selection?
  23. You miss out on nothing of consequence - all the crystal bloom rewards are duplicated at the Seals vendor who doesn't appear to be leaving (It appears seals are the permanent vendor and that currency comes from the instances themselves, it just takes longer to get than the other temporary currencies). What seems to change is the community tier rewards, which has nothing but a few mats and maybe a booster or two
  24. > @"Zaraki.5784" said: > > @"Randulf.7614" said: > > > @"Zaraki.5784" said: > > > I have some Crystals left, should I trade them for boxes or exchange for Seals before next week? > > > > There's no reason to hoard them that I can see > > That's not what I meant, maybe I expressed myself badly. > I mean, supposedly the Crystals merchant will leave next week, and the Ebon Vanguard one will arrive in its place. So Crystals will become useless except for exchanging them with the Seals merchant. > So, should I trade Crystals now for the boxes of materials while the Crystals merchant is still here or should I exchange the for seals? > The whole point is, the Boxes offer an immediate value in term of materials, while the Seals may become useful in the future if new item are added and many Seals are required to buy them, which of the 2 is better? There is no right answer to it. The seals will likely be the permananent currency, but the exchange for them is less efficient. Personally I just exchanged them for supply boxes since there will likely always be ways to get seals and I like to hoard materials for future use. There is an argument that planning ahead now for some hypothetical reward later might mean investing in seals is a good thing.
  25. > @"Zaraki.5784" said: > I have some Crystals left, should I trade them for boxes or exchange for Seals before next week? There's no reason to hoard them that I can see
×
×
  • Create New...