Ronin.4501 Posted May 25, 2020 Share Posted May 25, 2020 NERF THE BOONS. NERF THE BOONS. NERF THE BOONS. There are too many classes/builds that run around with seemingly permanent boons, and it's never just 1 or 2 boons, it's 4, 5, 6 or more. Almost no class has a decent boonstrip (and even those that do have woefully long cooldowns compared to boon regeneration** on several classes). And it's a bit ridiculous when you can have a single ranger class or elementalist class that can fight 1v3, 1v4, 1v5 and get away without a scratch due to the massive amount of boon spamming/regeneration**. It seems the only solution is to run in bigger groups (to handle a single player, which seems rather absurd), but then again that's become an issue for more and more of us as the server-side lag in WvW has gotten almost untenable for a lot of us. Power has been nerfed, and now condition damage is about to be nerfed. Maybe it's time to address the other massive issue in PvP-type fighting and reduce the duration and ability to spam boons. ** I'm referring the ability to use a boon again once it has expired, not the actual boon titled Regeneration. Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted May 25, 2020 Share Posted May 25, 2020 You corrupt boons and you can't even blink a eye before he lose all condis and have full stack of boons Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted May 25, 2020 Share Posted May 25, 2020 > @"Ronin.4501" said: > NERF THE BOONS. NERF THE BOONS. NERF THE BOONS. There are too many classes/builds that run around with seemingly permanent boons, and it's never just 1 or 2 boons, it's 4, 5, 6 or more. Almost no class has a decent boonstrip (and even those that do have woefully long cooldowns compared to boon regeneration** on several classes). And it's a bit ridiculous when you can have a single ranger class or elementalist class that can fight 1v3, 1v4, 1v5 and get away without a scratch due to the massive amount of boon spamming/regeneration**. It seems the only solution is to run in bigger groups (to handle a single player, which seems rather absurd), but then again that's become an issue for more and more of us as the server-side lag in WvW has gotten almost untenable for a lot of us. > > Power has been nerfed, and now condition damage is about to be nerfed. Maybe it's time to address the other massive issue in PvP-type fighting and reduce the duration and ability to spam boons. > > ** I'm referring the ability to use a boon again once it has expired, not the actual boon titled Regeneration. Ding ding ding winner winner chicken dinner. It will be ignored as usual. Also boons->scourge corruption->engineer purity of purpose->rinse repeat. Link to comment Share on other sites More sharing options...
aspirine.6852 Posted May 25, 2020 Share Posted May 25, 2020 > @"Junkpile.7439" said: > You corrupt boons and you can't even blink a eye before he lose all condis and have full stack of boons Wow you also play in T1? :P Its insane indeed, how many corrupts does Anet think I can bring..??? Link to comment Share on other sites More sharing options...
aspirine.6852 Posted May 25, 2020 Share Posted May 25, 2020 > @"XenesisII.1540" said: > > @"Ronin.4501" said: > > NERF THE BOONS. NERF THE BOONS. NERF THE BOONS. There are too many classes/builds that run around with seemingly permanent boons, and it's never just 1 or 2 boons, it's 4, 5, 6 or more. Almost no class has a decent boonstrip (and even those that do have woefully long cooldowns compared to boon regeneration** on several classes). And it's a bit ridiculous when you can have a single ranger class or elementalist class that can fight 1v3, 1v4, 1v5 and get away without a scratch due to the massive amount of boon spamming/regeneration**. It seems the only solution is to run in bigger groups (to handle a single player, which seems rather absurd), but then again that's become an issue for more and more of us as the server-side lag in WvW has gotten almost untenable for a lot of us. > > > > Power has been nerfed, and now condition damage is about to be nerfed. Maybe it's time to address the other massive issue in PvP-type fighting and reduce the duration and ability to spam boons. > > > > ** I'm referring the ability to use a boon again once it has expired, not the actual boon titled Regeneration. > > Ding ding ding winner winner chicken dinner. > It will be ignored as usual. > Also boons->scourge corruption->engineer purity of purpose->rinse repeat. > Yeah that needs to go, and go soon. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted May 25, 2020 Share Posted May 25, 2020 Spam boons and lag the server. T1 meta Link to comment Share on other sites More sharing options...
Fueki.4753 Posted May 25, 2020 Share Posted May 25, 2020 It's the same with CC and conditions. They are spammed way more than there is possible counterplay. All three should get reduced massively. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted May 25, 2020 Share Posted May 25, 2020 How about disabling elite specializations, setting all boon and condi durations to 20%, and making everyone choose one of three amulets? Link to comment Share on other sites More sharing options...
Justine.6351 Posted May 25, 2020 Share Posted May 25, 2020 Sooo..... Nerf warclaw speed, done Nerf power, done Nerf boons Nerf sustain Nerf Condi Nerf cc Sounds like playing in quicksand. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted May 25, 2020 Share Posted May 25, 2020 > @"Ronin.4501" said: > NERF THE BOONS. NERF THE BOONS. NERF THE BOONS. Would you say boons extend fights or shorten them in aggregate? What's your overall goal? Personally, I would like longer fights. Link to comment Share on other sites More sharing options...
jul.7602 Posted May 26, 2020 Share Posted May 26, 2020 Most of that is the scrapper converting condis into boons, and firebrands with (still op) tomes. Link to comment Share on other sites More sharing options...
Jski.6180 Posted May 26, 2020 Share Posted May 26, 2020 The conversion / corruption game realy needs to be pulled back in the type of boons and condis they give. Mostly they need to remove Aegis Alacrity Stability and resistance from condi to boons and fear poisoned slow and torment from boons to condi. Link to comment Share on other sites More sharing options...
Ronin.4501 Posted May 26, 2020 Author Share Posted May 26, 2020 > @"Svarty.8019" said: > Would you say boons extend fights or shorten them in aggregate? What's your overall goal? Personally, I would like longer fights. I'm all for longer fights as well, but there are some builds that can essentially keep the boons going almost permanently and simply take no damage whilst doling out high dps themselves. I've had more than my share of fights where neither of us can do enough damage to the other (in part because of boons) and after 5 minutes or so we both eventually go our separate ways. I don't have a problem with that. My issue are the fights where it's ONE PLAYER with a build that can spam boons endlessly fighting 4-5 enemy players and still taking next to no damage throughout the fight. And I've simply seen too many eles and rangers who run builds like that to believe that it's a hack. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted May 26, 2020 Share Posted May 26, 2020 Is this 1v1? Revs got game against boons Link to comment Share on other sites More sharing options...
Klypto.1703 Posted May 26, 2020 Share Posted May 26, 2020 The answer is in the mega bubble of doom its finally almost completed it just needs some filling of the bubbles to see if it works. Its definitely worthy of the bubble of the year award methinks. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted May 27, 2020 Share Posted May 27, 2020 Darn, and here I thought the OP was gonna be talking about the uncapped amount of targets in all reflects. Like from walls, and magnetic aura spam. Something that hasn't aligned with ANET's desire to cap many other aoe abilities in previous balance passes. Guess I'll have to try again! D: Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted May 27, 2020 Share Posted May 27, 2020 Half the problem is that "stack by duration" is bad mechanic and almost every Boon and Condition that uses it is overpowered as a result. All Boons should stack in intensity, starting at about 1/5th what they are now, and the healing malus of Poison and the effects of Weakness should also stack in intensity (just one application of either Condition shouldn't cripple an opponent completely). Not only would this make Boons like Retaliation more manageable, it'd make others like Regeneration more useful. Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted May 27, 2020 Share Posted May 27, 2020 > @"Hannelore.8153" said: > Half the problem is that "stack by duration" is bad mechanic and almost every Boon and Condition that uses it is overpowered as a result. All Boons should stack in intensity, starting at about 1/5th what they are now, and the healing malus of Poison and the effects of Weakness should also stack in intensity (just one application of either Condition shouldn't cripple an opponent completely). > > Not only would this make Boons like Retaliation more manageable, it'd make others like Regeneration more useful. I agree with this 100%. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted May 27, 2020 Share Posted May 27, 2020 sigil of nullification this is a non issue folks Link to comment Share on other sites More sharing options...
Swagger.1459 Posted May 27, 2020 Share Posted May 27, 2020 > @"Ronin.4501" said: > NERF THE BOONS. NERF THE BOONS. NERF THE BOONS. There are too many classes/builds that run around with seemingly permanent boons, and it's never just 1 or 2 boons, it's 4, 5, 6 or more. Almost no class has a decent boonstrip (and even those that do have woefully long cooldowns compared to boon regeneration** on several classes). And it's a bit ridiculous when you can have a single ranger class or elementalist class that can fight 1v3, 1v4, 1v5 and get away without a scratch due to the massive amount of boon spamming/regeneration**. It seems the only solution is to run in bigger groups (to handle a single player, which seems rather absurd), but then again that's become an issue for more and more of us as the server-side lag in WvW has gotten almost untenable for a lot of us. > > Power has been nerfed, and now condition damage is about to be nerfed. Maybe it's time to address the other massive issue in PvP-type fighting and reduce the duration and ability to spam boons. > > ** I'm referring the ability to use a boon again once it has expired, not the actual boon titled Regeneration. You benefit from boons too... what’s the problem here? Peeps can’t handle simple stuff like support, down state, tanks..., so I can only image the forums if the devs actually made real improvements to support designs and mechanics. And if peeps can’t handle a 3,4,5v1 that’s not an issue with the game, that’s an issue with the 3,4,5 players. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted May 27, 2020 Share Posted May 27, 2020 > @"GDchiaScrub.3241" said: > Darn, and here I thought the OP was gonna be talking about the uncapped amount of targets in all reflects. Like from walls, and magnetic aura spam. Something that hasn't aligned with ANET's desire to cap many other aoe abilities in previous balance passes. Guess I'll have to try again! > > D: That also has been talked about forever, but we are too busy (not) buying mount skins and overpriced templates. Link to comment Share on other sites More sharing options...
mulzi.8273 Posted May 27, 2020 Share Posted May 27, 2020 Nerf All Aoes. Make all dmg single target only and only CC's Aoe. Time to put skill back into WvW, rather than just spam red circles and hope you can hit enough people with enough circles to down them. Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted May 27, 2020 Share Posted May 27, 2020 Lets just pretend that "Superior Rune of Tormenting" is not broken on rev and move along. Link to comment Share on other sites More sharing options...
Comus.7365 Posted May 27, 2020 Share Posted May 27, 2020 > @"Sleepwalker.1398" said: > Lets just pretend that "Superior Rune of Tormenting" is not broken on rev and move along. > is it the rune or the rev tho? Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted May 28, 2020 Share Posted May 28, 2020 Hehe, "is it the rune or the rev" almost makes me think of the "chicken or egg" thing. Link to comment Share on other sites More sharing options...
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