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Shadow strike needs a cast time


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It s all in the title. This skill is actually undodgeable, due to no cast time + it has 600 range like wtf. Give it 0.5s cast time AND make it130 range. There is no risk at all using this skill.

And while we're at it nerf bewildering ambush from 6 stacks to 3 or 4 stacks of confusion. Same reason here: it s undodgeable + unblocable if traited.

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> @"Eugchriss.2046" said:

> It s all in the title. This skill is actually undodgeable, due to no cast time + it has 600 range like kitten. Give it 0.5s cast time AND make it130 range. There is no risk at all using this skill.

> And while we're at it nerf bewildering ambush from 6 stacks to 3 or 4 stacks of confusion. Same reason here: it s undodgeable + unblocable if traited.

 

lol it has cast time and it has melee range, if you played thief you would know

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> @"Eugchriss.2046" said:

> It s all in the title. This skill is actually undodgeable, due to no cast time + it has 600 range like kitten. Give it 0.5s cast time AND make it130 range. There is no risk at all using this skill.

> And while we're at it nerf bewildering ambush from 6 stacks to 3 or 4 stacks of confusion. Same reason here: it s undodgeable + unblocable if traited.

 

Did you actually use the skills in game? play against the skill? or, most likely, just read the wiki page? Epitome of "I don't know what i am complaining about it just want to complain"

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> @"Eugchriss.2046" said:

> It s all in the title. This skill is actually undodgeable, due to no cast time + it has 600 range like kitten. Give it 0.5s cast time AND make it130 range. There is no risk at all using this skill.

> And while we're at it nerf bewildering ambush from 6 stacks to 3 or 4 stacks of confusion. Same reason here: it s undodgeable + unblocable if traited.

 

It has a cast time. Additionally it has a melee range for the initial hit, the 600 range is the backport range *after* a successful hit.

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the cast time is a pistol mainhand thief walking into melee range, if you're complaining about steal with it, thats fine, steal should be used to make some skills unpredicatable

 

the issue is with the burst, sustain, and leeching venoms, not shadowstrike being "undodgable"

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