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i was hyped


toxic.3648

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> @"Cyninja.2954" said:

> Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

>

> Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

>

> So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

>

> That's without even getting into the usual cycle of:

> - whine whine whine, "balance is off"

> - balance changes happen to stuff

> - "oh these changes are great, this is so much better"

> - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> - whine whine whine

>

> Which is a regular occurrence for part of the spvp crowd.

 

Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

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> @"Psycoprophet.8107" said:

> > @"Cyninja.2954" said:

> > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> >

> > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> >

> > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> >

> > That's without even getting into the usual cycle of:

> > - whine whine whine, "balance is off"

> > - balance changes happen to stuff

> > - "oh these changes are great, this is so much better"

> > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > - whine whine whine

> >

> > Which is a regular occurrence for part of the spvp crowd.

>

> Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

 

Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

 

FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

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> @"toxic.3648" said:

> before feb 25 patch hit i was hyped for it. looking forward for the new changes and a slash to everything in game to curb the powercreep pof had introduced.

at fist strange that you not was like power style burst builds.

 

> it all sounded great, small regular hotfix patches to fix what was broken so we could get pvp back in buisness .

in spvp nothing is broken. Everything it is as is. As always. Nothing is bad if some class bliud is strongest 5x that onther class/bliud.

 

> now 3.5 months later i barely play the game anymore because everytime i log in and have a match im met with bunker's vomitting condi and cc all over the place.

many bunkes amulets is gone. I like bunkers too. Don't see nothing bad if they will be boosted or nerfed.

 

> turns out Anet didnt curb all the powercreep , condi is king now and will likely continue to be since covid is a great excuse to do nothing ;)

why they should curb? It is part of fun.

 

>then again, most vets that used to play this game are already long gone and we now only got the cesspool left

nice that they gone. Some ppl come back, some new, some gone. It is ok. No matter that kind of patch come- many people can't play same game all time.

 

> i guess my question to u guys is do u enjoy current meta?

yes, I like any meta. As always.

 

>if so pls explain why so i maybe can get some reason back to still play this game

you don't need find some reasons. If not feel reason - take a break from spvp. Try other content pats, or other game.

 

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> @"Cyninja.2954" said:

> > @"Psycoprophet.8107" said:

> > > @"Cyninja.2954" said:

> > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > >

> > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > >

> > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > >

> > > That's without even getting into the usual cycle of:

> > > - whine whine whine, "balance is off"

> > > - balance changes happen to stuff

> > > - "oh these changes are great, this is so much better"

> > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > - whine whine whine

> > >

> > > Which is a regular occurrence for part of the spvp crowd.

> >

> > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

>

> Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

>

> FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

 

Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

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> @"Psycoprophet.8107" said:

> > @"Cyninja.2954" said:

> > > @"Psycoprophet.8107" said:

> > > > @"Cyninja.2954" said:

> > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > >

> > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > >

> > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > >

> > > > That's without even getting into the usual cycle of:

> > > > - whine whine whine, "balance is off"

> > > > - balance changes happen to stuff

> > > > - "oh these changes are great, this is so much better"

> > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > - whine whine whine

> > > >

> > > > Which is a regular occurrence for part of the spvp crowd.

> > >

> > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> >

> > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> >

> > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

>

> Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

 

I don't think the process behind balance patches is as straight forward or as easy as you think.

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> @"Psycoprophet.8107" said:

> > @"Cyninja.2954" said:

> > > @"Psycoprophet.8107" said:

> > > > @"Cyninja.2954" said:

> > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > >

> > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > >

> > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > >

> > > > That's without even getting into the usual cycle of:

> > > > - whine whine whine, "balance is off"

> > > > - balance changes happen to stuff

> > > > - "oh these changes are great, this is so much better"

> > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > - whine whine whine

> > > >

> > > > Which is a regular occurrence for part of the spvp crowd.

> > >

> > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> >

> > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> >

> > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

>

> Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

 

Are we talking about the same balance patches that take up more space than most content patches?

 

The same balance patches that have this entire forum, including yourself, whine and complain?

 

Are you sure this is such a small deal? Seems a very disingenuous position to take to me. You are literally saying balance takes no work, but then proceed to complain about the very same thing.

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> @"Cyninja.2954" said:

> > @"Psycoprophet.8107" said:

> > > @"Cyninja.2954" said:

> > > > @"Psycoprophet.8107" said:

> > > > > @"Cyninja.2954" said:

> > > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > > >

> > > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > > >

> > > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > > >

> > > > > That's without even getting into the usual cycle of:

> > > > > - whine whine whine, "balance is off"

> > > > > - balance changes happen to stuff

> > > > > - "oh these changes are great, this is so much better"

> > > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > > - whine whine whine

> > > > >

> > > > > Which is a regular occurrence for part of the spvp crowd.

> > > >

> > > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> > >

> > > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> > >

> > > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

> >

> > Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

>

> Are we talking about the same balance patches that take up more space than most content patches?

>

> The same balance patches that have this entire forum, including yourself, whine and complain?

>

> Are you sure this is such a small deal? Seems a very disingenuous position to take to me. You are literally saying balance takes no work, but then proceed to complain about the very same thing.

 

Omg u serious white knight? Honestly they could dish a balance once every 2 yrs and ud defend ur precious mmo lmao. The so called balance patch so huge in feb u prob think was so much work to eh? Took a lot of careful consideration on how it balanced each class lol. U can white light all u want but anet has been extremely lazy and grossly miss managed for years and the population reflects as much and people like u lol are ok with ur own game stagnating and dying off cuz I'd take removing ur head from thier .. .. to see otherwise.

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> @"Psycoprophet.8107" said:

> Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

may be this is only because some people don't understand what it is "balance patches". For unknown reason they wait some equality, but this is only changes. So after that rethink is will be more better understand.

 

 

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> @"Psycoprophet.8107" said:

> > @"Cyninja.2954" said:

> > > @"Psycoprophet.8107" said:

> > > > @"Cyninja.2954" said:

> > > > > @"Psycoprophet.8107" said:

> > > > > > @"Cyninja.2954" said:

> > > > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > > > >

> > > > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > > > >

> > > > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > > > >

> > > > > > That's without even getting into the usual cycle of:

> > > > > > - whine whine whine, "balance is off"

> > > > > > - balance changes happen to stuff

> > > > > > - "oh these changes are great, this is so much better"

> > > > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > > > - whine whine whine

> > > > > >

> > > > > > Which is a regular occurrence for part of the spvp crowd.

> > > > >

> > > > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> > > >

> > > > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> > > >

> > > > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

> > >

> > > Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

> >

> > Are we talking about the same balance patches that take up more space than most content patches?

> >

> > The same balance patches that have this entire forum, including yourself, whine and complain?

> >

> > Are you sure this is such a small deal? Seems a very disingenuous position to take to me. You are literally saying balance takes no work, but then proceed to complain about the very same thing.

>

> Omg u serious white knight? Honestly they could dish a balance once every 2 yrs and ud defend ur precious mmo lmao. The so called balance patch so huge in feb u prob think was so much work to eh? Took a lot of careful consideration on how it balanced each class lol. U can white light all u want but anet has been extremely lazy and grossly miss managed for years and the population reflects as much and people like u lol are ok with ur own game stagnating and dying off cuz I'd take removing ur head from thier .. .. to see otherwise.

 

Wait, I am a white knight because I apply basic logic?

 

A. There are industry wide delays. This is not GW2 only.

B. Balance patches take a ton more work than you seem to comprehend. More importantly: the effect of bad balance patches hits the game HARD. Most evident by how you yourself and others complain. This should be a no brainer.

C. Even with a change in balance, there will always be players complaining because some classes will ALWAYS be affected in a negative way. As such, point B becomes even more important.

 

You have clearly no idea of how much actual work goes into both coming up with the balance patches as well as actually implementing them with as little issues as possible. See the current bug that crashes the game on just a minor update. But go on, whine as much as you want, makes you seem very mature.

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> @"Cyninja.2954" said:

> > @"Psycoprophet.8107" said:

> > > @"Cyninja.2954" said:

> > > > @"Psycoprophet.8107" said:

> > > > > @"Cyninja.2954" said:

> > > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > > >

> > > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > > >

> > > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > > >

> > > > > That's without even getting into the usual cycle of:

> > > > > - whine whine whine, "balance is off"

> > > > > - balance changes happen to stuff

> > > > > - "oh these changes are great, this is so much better"

> > > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > > - whine whine whine

> > > > >

> > > > > Which is a regular occurrence for part of the spvp crowd.

> > > >

> > > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> > >

> > > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> > >

> > > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

> >

> > Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

>

> Are we talking about the same balance patches that take up more space than most content patches?

>

> The same balance patches that have this entire forum, including yourself, whine and complain?

>

> Are you sure this is such a small deal? Seems a very disingenuous position to take to me. You are literally saying balance takes no work, but then proceed to complain about the very same thing.

 

What.

 

How many rows of patch-notes documentation a change takes up is not relevant to how much effort a change is.

 

Tweaking skill numbers is the absolute lowest of low-effort change that can be made in a game.

 

It is in no way comparable to creating models/animations/environments or network/infrastructure changes. Those things, yes, will actually require a lot of inputs from lots of different people, require access to specialist systems or physical hardware, and so would be justifiably impacted by a lockdown.

 

Changing a number from 1.3 to 1.2 in whatever reference-data set they're maintaining, is not. It could be done from your phone, let alone a desktop.

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Covid is not a excuse in this industry especially for doing such work on projects and getting them out, again especially this industry. The delays regarding the gaming industry have more to do with public affairs and activities not working on things within the projects like balance, bug fixes and even further expacs lmao. Game releases are delayed cuz how covid might effect release sales due to job losses etc and the like. Right now gw2 is seeing the highest population it will ever see seeing as players are stuck at home in lockdown, all the lay offs of jobs etc. Gw2 will never have a situation where more players will be available to play thier project. I doubt even the expac will compare to the amount of population rise and new player gain gw2 has seen during the lock down.

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> @"Ragnar.4257" said:

> > @"Cyninja.2954" said:

> > > @"Psycoprophet.8107" said:

> > > > @"Cyninja.2954" said:

> > > > > @"Psycoprophet.8107" said:

> > > > > > @"Cyninja.2954" said:

> > > > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > > > >

> > > > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > > > >

> > > > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > > > >

> > > > > > That's without even getting into the usual cycle of:

> > > > > > - whine whine whine, "balance is off"

> > > > > > - balance changes happen to stuff

> > > > > > - "oh these changes are great, this is so much better"

> > > > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > > > - whine whine whine

> > > > > >

> > > > > > Which is a regular occurrence for part of the spvp crowd.

> > > > >

> > > > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> > > >

> > > > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> > > >

> > > > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

> > >

> > > Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

> >

> > Are we talking about the same balance patches that take up more space than most content patches?

> >

> > The same balance patches that have this entire forum, including yourself, whine and complain?

> >

> > Are you sure this is such a small deal? Seems a very disingenuous position to take to me. You are literally saying balance takes no work, but then proceed to complain about the very same thing.

>

> What.

>

> How many rows of patch-notes documentation a change takes up is not relevant to how much effort a change is.

>

> Tweaking skill numbers is the absolute lowest of low-effort change that can be made in a game.

>

> It is in no way comparable to creating models/animations/environments or network/infrastructure changes. Those things, yes, will actually require a lot of inputs from lots of different people, require access to specialist systems or physical hardware, and so would be justifiably impacted by a lockdown.

>

> Changing a number from 1.3 to 1.2 in whatever reference-data set they're maintaining, is not. It could be done from your phone, let alone a desktop.

 

Yes, and you have been a paragon on the forums of rational thought and no complaints what so ever as far as balance. I doubt you'd have any issue with a poor conceived balance patch at all.

 

The irony of it all:

Those who complain the most in this thread seem to be the ones willing to accept the biggest rush job as far as balance is concerned. Yet they will be the ones complaining the loudest if the next balance patch has big issues (then again, most will complain either way so I guess a rush job would suit some just fine).

 

> @"Psycoprophet.8107" said:

> Covid is not a excuse in this industry especially for doing such work on projects and getting them out, again especially this industry. The delays regarding the gaming industry have more to do with public affairs and activities not working on things within the projects like balance, bug fixes and even further expacs lmao. Game releases are delayed cuz how covid might effect release sales due to job losses etc and the like. Right now gw2 is seeing the highest population it will ever see seeing as players are stuck at home in lockdown, all the lay offs of jobs etc. Gw2 will never have a situation where more players will be available to play thier project. I doubt even the expac will compare to the amount of population rise and new player gain gw2 has seen during the lock down.

 

This is not about an excuse. It's about establishing that the virus HAS had an impact on the industry and the people working in it. It does not invalidate criticism. It invalidates blank criticism as you have been applying.

 

EDIT:

Also some of your logic does not comply. New releases are being delayed because players are staying home and gaming more? Wtf are you on about? This is THE perfect time to release stuff because players are spending money left and right for lack of other things to do. Which by the way is also reflected in the sharp increase in revenue of quarter 1, likely to continue for quarter 2 of this year for most publishers.

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> @"Ragnar.4257" said:

> > @"Cyninja.2954" said:

> > > @"Psycoprophet.8107" said:

> > > > @"Cyninja.2954" said:

> > > > > @"Psycoprophet.8107" said:

> > > > > > @"Cyninja.2954" said:

> > > > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > > > >

> > > > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > > > >

> > > > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > > > >

> > > > > > That's without even getting into the usual cycle of:

> > > > > > - whine whine whine, "balance is off"

> > > > > > - balance changes happen to stuff

> > > > > > - "oh these changes are great, this is so much better"

> > > > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > > > - whine whine whine

> > > > > >

> > > > > > Which is a regular occurrence for part of the spvp crowd.

> > > > >

> > > > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> > > >

> > > > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> > > >

> > > > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

> > >

> > > Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

> >

> > Are we talking about the same balance patches that take up more space than most content patches?

> >

> > The same balance patches that have this entire forum, including yourself, whine and complain?

> >

> > Are you sure this is such a small deal? Seems a very disingenuous position to take to me. You are literally saying balance takes no work, but then proceed to complain about the very same thing.

>

> What.

>

> How many rows of patch-notes documentation a change takes up is not relevant to how much effort a change is.

>

> Tweaking skill numbers is the absolute lowest of low-effort change that can be made in a game.

>

> It is in no way comparable to creating models/animations/environments or network/infrastructure changes. Those things, yes, will actually require a lot of inputs from lots of different people, require access to specialist systems or physical hardware, and so would be justifiably impacted by a lockdown.

>

> Changing a number from 1.3 to 1.2 in whatever reference-data set they're maintaining, is not. It could be done from your phone, let alone a desktop.

 

This^ though patch had large span of effect it was a even power coefficient drop across everything with zero individual class or skill considerations lmao literally the easiest and laziest approach possible for such a large patch, again crynin u dont consider such as ur fan boyism blinds u to such.

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> @"Psycoprophet.8107" said:

> > @"Ragnar.4257" said:

> > > @"Cyninja.2954" said:

> > > > @"Psycoprophet.8107" said:

> > > > > @"Cyninja.2954" said:

> > > > > > @"Psycoprophet.8107" said:

> > > > > > > @"Cyninja.2954" said:

> > > > > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > > > > >

> > > > > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > > > > >

> > > > > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > > > > >

> > > > > > > That's without even getting into the usual cycle of:

> > > > > > > - whine whine whine, "balance is off"

> > > > > > > - balance changes happen to stuff

> > > > > > > - "oh these changes are great, this is so much better"

> > > > > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > > > > - whine whine whine

> > > > > > >

> > > > > > > Which is a regular occurrence for part of the spvp crowd.

> > > > > >

> > > > > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> > > > >

> > > > > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> > > > >

> > > > > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

> > > >

> > > > Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

> > >

> > > Are we talking about the same balance patches that take up more space than most content patches?

> > >

> > > The same balance patches that have this entire forum, including yourself, whine and complain?

> > >

> > > Are you sure this is such a small deal? Seems a very disingenuous position to take to me. You are literally saying balance takes no work, but then proceed to complain about the very same thing.

> >

> > What.

> >

> > How many rows of patch-notes documentation a change takes up is not relevant to how much effort a change is.

> >

> > Tweaking skill numbers is the absolute lowest of low-effort change that can be made in a game.

> >

> > It is in no way comparable to creating models/animations/environments or network/infrastructure changes. Those things, yes, will actually require a lot of inputs from lots of different people, require access to specialist systems or physical hardware, and so would be justifiably impacted by a lockdown.

> >

> > Changing a number from 1.3 to 1.2 in whatever reference-data set they're maintaining, is not. It could be done from your phone, let alone a desktop.

>

> This^ though patch had large span of effect it was a even power coefficient drop across everything with zero individual class or skill considerations lmao literally the easiest and laziest approach possible for such a large patch, again crynin u dont consider such as ur fan boyism blinds u to such.

 

Thanks for proving my point.

 

You are literally doing exactly what I said would happen with a poor patch. Complaining about how the developers approached the patch and what was patched and that last patch took quite some time to come up with.

 

I dare not even consider what you'd be saying if they just rushed this stuff out all the time.

 

I don't believe I have ever seen someone prove a point this well. Good job.

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> @"Cyninja.2954" said:

> > @"Ragnar.4257" said:

> > > @"Cyninja.2954" said:

> > > > @"Psycoprophet.8107" said:

> > > > > @"Cyninja.2954" said:

> > > > > > @"Psycoprophet.8107" said:

> > > > > > > @"Cyninja.2954" said:

> > > > > > > Yeah, meanwhile the devs are probably working on keeping the game alive and in good financial health.

> > > > > > >

> > > > > > > Shocking news, but Q1 of 2020 was not to hot after a disastrous Q4 2019 and last I checked, going by player numbers and actual spending opportunities: spvp contributes by far the least to revenue, likely even less than WvW, and that says something.

> > > > > > >

> > > > > > > So is it unfortunate that balance patches are not on time? Sure. Then again there just might be more important things to work on at the moment from home: most importantly keep the game financially viable for NCSoft.

> > > > > > >

> > > > > > > That's without even getting into the usual cycle of:

> > > > > > > - whine whine whine, "balance is off"

> > > > > > > - balance changes happen to stuff

> > > > > > > - "oh these changes are great, this is so much better"

> > > > > > > - 2 weeks in: "ah balance sucks, anet is clueless, my class of choice is not top tier any more"

> > > > > > > - whine whine whine

> > > > > > >

> > > > > > > Which is a regular occurrence for part of the spvp crowd.

> > > > > >

> > > > > > Sry but u dont work on keeping a game alive through lack of communication, slow or inefficient balance of patch cadence etc etc, that's why their earnings and population has dwindled along with shallow rushed pve projects. Everyone talks about covid like it has hurt gw2 lmao, during the lockdown is guaranteed the most populated this game will be in its lifetime.

> > > > >

> > > > > Yes, and they have been releasing as much content as possible for the game mode(s) which actually pay the bills. PvE patches have been rather consistent and on time no?

> > > > >

> > > > > FYI, since this comes up and Covid is "no issue" and work can be done "from home", Arenanet is not the only dev or studio that has had to postpone or even drop content this year. Maybe just maybe work flow is affected industry wide, huh?

> > > >

> > > > Lol u do kno were talking purely balance patches right not a expac or even new ls episode, there's no excuse for balancing to be effected at all.

> > >

> > > Are we talking about the same balance patches that take up more space than most content patches?

> > >

> > > The same balance patches that have this entire forum, including yourself, whine and complain?

> > >

> > > Are you sure this is such a small deal? Seems a very disingenuous position to take to me. You are literally saying balance takes no work, but then proceed to complain about the very same thing.

> >

> > What.

> >

> > How many rows of patch-notes documentation a change takes up is not relevant to how much effort a change is.

> >

> > Tweaking skill numbers is the absolute lowest of low-effort change that can be made in a game.

> >

> > It is in no way comparable to creating models/animations/environments or network/infrastructure changes. Those things, yes, will actually require a lot of inputs from lots of different people, require access to specialist systems or physical hardware, and so would be justifiably impacted by a lockdown.

> >

> > Changing a number from 1.3 to 1.2 in whatever reference-data set they're maintaining, is not. It could be done from your phone, let alone a desktop.

>

> Yes, and you have been a paragon on the forums of rational thought and no complaints what so ever as far as balance. I doubt you'd have any issue with a poor conceived balance patch at all.

>

> The irony of it all:

> Those who complain the most in this thread seem to be the ones willing to accept the biggest rush job as far as balance is concerned. Yet they will be the ones complaining the loudest if the next balance patch has big issues (then again, most will complain either way so I guess a rush job would suit some just fine).

>

> > @"Psycoprophet.8107" said:

> > Covid is not a excuse in this industry especially for doing such work on projects and getting them out, again especially this industry. The delays regarding the gaming industry have more to do with public affairs and activities not working on things within the projects like balance, bug fixes and even further expacs lmao. Game releases are delayed cuz how covid might effect release sales due to job losses etc and the like. Right now gw2 is seeing the highest population it will ever see seeing as players are stuck at home in lockdown, all the lay offs of jobs etc. Gw2 will never have a situation where more players will be available to play thier project. I doubt even the expac will compare to the amount of population rise and new player gain gw2 has seen during the lock down.

>

> This is not about an excuse. It's about establishing that the virus HAS had an impact on the industry and the people working in it. It does not invalidate criticism. It invalidates blank criticism as you have been applying.

>

> EDIT:

> Also some of your logic does not comply. New releases are being delayed because players are staying home and gaming more? kitten are you on about? This is THE perfect time to release stuff because players are spending money left and right for lack of other things to do. Which by the way is also reflected in the sharp increase in revenue of quarter 1, likely to continue for quarter 2 of this year for most publishers.

 

If u believe covid has effected the teams ability to meet and discuss balance via comp conference as well as hindered the coders from testing and implementing said changes into the game via working from home I got some legitimate rate coins that are exact replicas of the canadian dollar to sell u, 100$ each.

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> @"toxic.3648" said:

> before feb 25 patch hit i was hyped for it. looking forward for the new changes and a slash to everything in game to curb the powercreep pof had introduced.

> it all sounded great, small regular hotfix patches to fix what was broken so we could get pvp back in buisness .

> now 3.5 months later i barely play the game anymore because everytime i log in and have a match im met with bunker's vomitting condi and cc all over the place.

> turns out Anet didnt curb all the powercreep , condi is king now and will likely continue to be since covid is a great excuse to do nothing ;)

>

> im surprised ppl arent more vocal about this , then again, most vets that used to play this game are already long gone and we now only got the cesspool left \o/

>

> i guess my question to u guys is do u enjoy current meta? if so pls explain why so i maybe can get some reason back to still play this game

 

People have been very vocal about it. There is at least 2-3 threads talking about this on the sPvP front page. And in any balance thread it will surely come-up in the posts.

 

There is a poll right now on sPvP front page with 160 votes, and 55% disapproval of the patch. Ya sure, you could argue it is not accurately representative, but it is in the ballpark and consistent with players overall feedback.

 

If you are an 8 year game and you decide to recreate the wheel and get a 55% disapproval, that is fail.

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In high plat/legend I get match queues under 2-3 minutes. Meanwhile challenger players on LoL sit in 30 min queues to get games.

 

But nah, pvp has been dead since 2012, some wise sage in HOTM said so. /s

 

PS: Most recent mAT had more power builds than condi builds. CC is still king though.

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> @"Psycoprophet.8107" said:

> > @"JusticeRetroHunter.7684" said:

> > > @"Broady.2358" said:

> > > They NEED to talk to the community and create a dialog. Silence from developers only creates toxicity among the community. Does anyone even know which developers are on the PvP team? It would be great if they replied on the forums!

> >

> > Yes, Transparency on highly debated topics that define what their stances are would be fine, but people keep using lack of communication as the excuse for their blunders. CMC has on numerous occasions spoke to the community, and provides more than enough insight as to what he wants and plans to do.

> >

> > Communication is not the big problem. Don’t try to use it as a crutch.

> >

> >

>

> Lack of action is the issue, they can talk all they want they follow with nothing

 

Right. We were told numerous times what he planned to do, he did some of them and the rest of those things haven’t happened yet. Even if they do eventually follow through, the balance being terrible isn’t due to no communication, it’s due to poor implementation, bad design philosophy and also inaction as you said.

 

Me, I’m a bit more patient. Covid 19 was a serious pandemic that effected a lot of people, and a lot of businesses and we don’t know how much of an impact it had on Anet or its employees. For all we know some of their employees might have actually died...we don’t know and nor is it our business to know.

 

 

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> @"Arukayos.1798" said:

> In high plat/legend I get match queues under 2-3 minutes. Meanwhile challenger players on LoL sit in 30 min queues to get games.

>

> But nah, pvp has been dead since 2012, some wise sage in HOTM said so. /s

>

> PS: Most recent mAT had more power builds than condi builds. CC is still king though.

 

The pvp population is so low matchmaking cant even do its job, and that's during a pandemic where the games population would obviously see a huge spike due to people being laid off and stuck at home. The quick q's are a plus but that's cuz it matches u with basically anyone que's lol leading to some interesting match ups to say the least.

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> @"JusticeRetroHunter.7684" said:

> > @"Psycoprophet.8107" said:

> > > @"JusticeRetroHunter.7684" said:

> > > > @"Broady.2358" said:

> > > > They NEED to talk to the community and create a dialog. Silence from developers only creates toxicity among the community. Does anyone even know which developers are on the PvP team? It would be great if they replied on the forums!

> > >

> > > Yes, Transparency on highly debated topics that define what their stances are would be fine, but people keep using lack of communication as the excuse for their blunders. CMC has on numerous occasions spoke to the community, and provides more than enough insight as to what he wants and plans to do.

> > >

> > > Communication is not the big problem. Don’t try to use it as a crutch.

> > >

> > >

> >

> > Lack of action is the issue, they can talk all they want they follow with nothing

>

> Right. We were told numerous times what he planned to do, he did some of them and the rest of those things haven’t happened yet. Even if they do eventually follow through, the balance being terrible isn’t due to no communication, it’s due to poor implementation, bad design philosophy and also inaction as you said.

>

> Me, I’m a bit more patient. Covid 19 was a serious pandemic that effected a lot of people, and a lot of businesses and we don’t know how much of an impact it had on Anet or its employees. For all we know some of their employees might have actually died...we don’t know and nor is it our business to know.

>

>

 

I realize the effects of covid, was deemed essential and been working full hrs throughout, so guess my views are as professional in this situation u function as best u can given the situation. Balance discussions, decisions and implementation should not have been a difficult obstacle for a company like anet to climb over given the industry it's in. Yes other facets would be effected such as release events etc. Some things are delayed in gaming and movie industry due to economic impact of virus and how it would effect release sales.

 

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log in once a month maybe twice a month now.

 

The entire rework for the game was a "Good" idea however the Follow up on everything else that was left uncheck was "half ass" and left untouched for so long. It's been probably the worst game play I have ever endure during Gw2. Started the fresh new balance "rework" with Ranger pets doing insane damage, Condi Revs having everything possible beside mobility, Prot holo never ever dying in 1vs2 or 1vs3(if u were good), Condi Thief running wild(yet again lmfaooo), Necro Having INSANE Self Sustain + CC chain and Firebrand for the longest time being able to just stack insane burn+Boons+CC onto a node with 0 effort.

 

Things got touch on after 3 months and Rangers Pets got a nerf(unsure if pets still do insane damage mainly birds), Firebrand got touched on a lot so now they are perfectly balance imo, Mirage was Deleted (yet to get a rework or buff), Thief is still really good to have around even after the nerfs(probably the only class at the moment that can +1 and pressure people off node) , Condi Rev been untouched(minor nerfs don't count for shit) , Prot holo or explosive Holo Still busted, and Necro still really good.

 

Noting and I mean noting at all has really changed at all with this game regardless of the amount of "numbers" they change on things when they aren't addressing the right issues.

 

Great game but the Lack of Support and Developers with close to 0 idea how to help the community/game mode is why the game is always going to be a casual game with the skill ceiling being lower and lower as the game continues to exist over the years. This entire rework patch was meant to make the game more "skillful" and Have players actually "time" or "properly" use CC however that's not the case with what we saw in Mota and experience watching in Monthly tournaments.

 

@"Ben Phongluangtham.1065" do something or SAY something for everyone to at least know what's going on.

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> @"Psycoprophet.8107" said:

> > @"JusticeRetroHunter.7684" said:

> > > @"Psycoprophet.8107" said:

> > > > @"JusticeRetroHunter.7684" said:

> > > > > @"Broady.2358" said:

> > > > > They NEED to talk to the community and create a dialog. Silence from developers only creates toxicity among the community. Does anyone even know which developers are on the PvP team? It would be great if they replied on the forums!

> > > >

> > > > Yes, Transparency on highly debated topics that define what their stances are would be fine, but people keep using lack of communication as the excuse for their blunders. CMC has on numerous occasions spoke to the community, and provides more than enough insight as to what he wants and plans to do.

> > > >

> > > > Communication is not the big problem. Don’t try to use it as a crutch.

> > > >

> > > >

> > >

> > > Lack of action is the issue, they can talk all they want they follow with nothing

> >

> > Right. We were told numerous times what he planned to do, he did some of them and the rest of those things haven’t happened yet. Even if they do eventually follow through, the balance being terrible isn’t due to no communication, it’s due to poor implementation, bad design philosophy and also inaction as you said.

> >

> > Me, I’m a bit more patient. Covid 19 was a serious pandemic that effected a lot of people, and a lot of businesses and we don’t know how much of an impact it had on Anet or its employees. For all we know some of their employees might have actually died...we don’t know and nor is it our business to know.

> >

> >

>

> I realize the effects of covid, was deemed essential and been working full hrs throughout, so guess my views are as professional in this situation u function as best u can given the situation. Balance discussions, decisions and implementation should not have been a difficult obstacle for a company like anet to climb over given the industry it's in. Yes other facets would be effected such as release events etc. Some things are delayed in gaming and movie industry due to economic impact of virus and how it would effect release sales.

>

 

Some industries boomed during the pandemic while other sank like the titanic. It’s hard to quantify, and we shouldn’t fault them since we have no right to know. At my job, there’s people that caught covid while they were already laid off from their stay at home order, some of which actually perished unfortunately. So you might have employees that got sick or had family that got sick and you get disruptions in development.

 

So in other words I would give Anet a break. But that doesn’t mean they still aren’t accountable for following through on their promises. We’ve yet to see alliances or proper balance implementations as promised so I’ll still hold them to that, but I believe plenty of people now know my position on their balance philosophy and how I think it will never work.

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Guess America still don't know the concept of teleworking.

 

When the big patch was released I said it was highly unprofessional to release an incomplete balance patch with the words - we'll see how it works and balance it further down the road - attached to it.

Also said being a pvp player doesn't give enough credits to be a balance dev, you have to know the game inside out, the range of impact of whatever decisions you're going to make and have zero bias.

CMC and whoever agreed with releasing the big patch should have been fired as soon as it suggested.

And here we're, with several professions absolutely destroyed, with some traits smiter's booned and some other professions with a free pass.

Izzy was remembered for smiter's boon as long as he was on ANet, 1 skill destroyed in much more complex game.

This team, in a baby's game in terms of complexity, have already ruined a whole bunch of stuff.

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> @"Lincolnbeard.1735" said:

> Guess America still don't know the concept of teleworking.

>

> When the big patch was released I said it was highly unprofessional to release an incomplete balance patch with the words - we'll see how it works and balance it further down the road - attached to it.

> Also said being a pvp player doesn't give enough credits to be a balance dev, you have to know the game inside out, the range of impact of whatever decisions you're going to make and have zero bias.

> CMC and whoever agreed with releasing the big patch should have been fired as soon as it suggested.

> And here we're, with several professions absolutely destroyed, with some traits smiter's booned and some other professions with a free pass.

> Izzy was remembered for smiter's boon as long as he was on ANet, 1 skill destroyed in much more complex game.

> This team, in a baby's game in terms of complexity, have already ruined a whole bunch of stuff.

 

It's hard but I agree, whole team and the managing staff needs let go and people professional, competent and passionate about the success of the project need hired. Won't happen, game will be miss managed and lack any professional support until ncsoft says enough again or just cans the project. That's the realistic future of the game, tho I'm sure the 6 months of pop spike new expac might generate will have a lot of players thinking otherwise.

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