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Deadeye need an ability to cancel a deadeye's mark.


Antycypator.9874

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I know there's "Mercy" which works exactly the same, but it's a break stun and initiative refund. I was thinking about "Cancel Deadeye's Mark" available on CD (after using DE mark). Lose all malice and stolen skill, no refunds; just cancel it.

Why? Well... mostly because it's easy to lost your marked target or auto-targeting likes to choose e.g. Thumper Turret instead of a mob or something thats 12km away.

 

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I don't understand the need. You don't have anything detrimental from having an active Mark over not having one.

 

If the idea is to have a cancel button that simply removes the Mark, stolen skill and malice... Then you're in no better situation than if you just left it on the target while you attacked other stuff anyway (With the downside of not being able to even get initiative from incidental cleave damage)

 

The only way a cancel button would make sense is if it did something to Steal's cooldown, in which case it would be OP because then you're effectively getting Mercy for free (Sans the init boost and stunbreak but the init boost is not particularly relevant when running M7 anyway as you generate tons of init). Which would not only be a huge boost to BQoBK as you could spam steals to get Quickness but also would allow for things like Unload, Heartseeker, Flanking/Larcenous Strike and Cluster Bomb to be spammed without having to deal with going into stealth and landing the stealthed attack by just cancelling the Mark to dump the Malice and reapplying it to proc M7 more.

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> @"kharmin.7683" said:

> Perhaps the DE needs to be careful/accurate with the placing of his/her mark? I don't see this as enough of a problem that needs attention.

 

True, not needed.

 

> @"Antycypator.9874" said:

> Why? Well... mostly because it's easy to lost your marked target or auto-targeting likes to choose e.g. Thumper Turret instead of a mob or something thats 12km away.

 

Soooo turn off autotarget?

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> @"Taril.8619" said:

> I don't understand the need. You don't have anything detrimental from having an active Mark over not having one.

>

> If the idea is to have a cancel button that simply removes the Mark, stolen skill and malice... Then you're in no better situation than if you just left it on the target while you attacked other stuff anyway (With the downside of not being able to even get initiative from incidental cleave damage)

>

> The only way a cancel button would make sense is if it did something to Steal's cooldown, in which case it would be OP because then you're effectively getting Mercy for free (Sans the init boost and stunbreak but the init boost is not particularly relevant when running M7 anyway as you generate tons of init). Which would not only be a huge boost to BQoBK as you could spam steals to get Quickness but also would allow for things like Unload, Heartseeker, Flanking/Larcenous Strike and Cluster Bomb to be spammed without having to deal with going into stealth and landing the stealthed attack by just cancelling the Mark to dump the Malice and reapplying it to proc M7 more.

 

Also, condi DE would be an abomination with condis on steal if it could reset mark at will without mercy. It's rare I agree with you, but yeah. Not a good change imo.

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Not only do you have Mercy, you can get Mark down to, like, a 16 sec cooldown with Trickery if you want to (and even in PvE, that line is a strong choice because you get a ton of boons from constantly resetting the Mark, it's easy to maintain +15% damage with the volume of resource spenders you're using, and the deeper initiative pool makes it easier to get the full benefit of Mercy and M7).

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No going off a tangent. OP, your rant's root cause problem is the game interface priority targeting the turret dropped by any Dominion engineer NPC in Drizzlewood instead of the charr himself? So because of your habit of automatically opening a fight with Mark, you realise you gotta waste your initiative dealing with the marked turret first, yeah? Am I correct?

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> @"aleron.1438" said:

> No going off a tangent. OP, your rant's root cause problem is the game interface priority targeting the turret dropped by any Dominion engineer NPC in Drizzlewood instead of the charr himself? So because of your habit of automatically opening a fight with Mark, you realise you gotta waste your initiative dealing with the marked turret first, yeah? Am I correct?

 

That was just an example. I play rifle deadeye in WvW and I can't stand that sometimes I have to wait for my Mark to reacharge because people can run away (zerg). It would be good to switch targets if your current is still alive.

Sure, I'm using auto-targeting, because I hate clicking on literally everything.

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> @"Antycypator.9874" said:

> > @"aleron.1438" said:

> > No going off a tangent. OP, your rant's root cause problem is the game interface priority targeting the turret dropped by any Dominion engineer NPC in Drizzlewood instead of the charr himself? So because of your habit of automatically opening a fight with Mark, you realise you gotta waste your initiative dealing with the marked turret first, yeah? Am I correct?

>

> That was just an example. I play rifle deadeye in WvW and I can't stand that sometimes I have to wait for my Mark to reacharge because people can run away (zerg). It would be good to switch targets if your current is still alive.

> Sure, I'm using auto-targeting, because I hate clicking on literally everything.

 

For now when you're traveling across a size spectrum of fights when a map is on fire you can Mark the most immediate threat to yourself, maybe that other thief or ranger who you know is scoping you out. You'll get the damage increase and reduction to that threat while you're hammering other targets and you can sit on the Stolen Skill until you need to ping them if they're stealthed. I like Basilik Venom with Stolen Skill to pop people from Stealth but it's also a good way to start dismantling or tripping up some squad or group support if you're not into driver sniping, I'll pop the Venom Stolen Skill then hopefully Scorpion Wire will bite and they'll have to scramble to get their healer or buffs back.

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> @"Jugglemonkey.8741" said:

 

> Also, condi DE would be an abomination with condis on steal if it could reset mark at will without mercy. It's rare I agree with you, but yeah. Not a good change imo.

 

 

So am I correct in thinking thieves aren't really after condi builds in pvp?

 

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> @"doogal.9368" said:

> > @"Jugglemonkey.8741" said:

>

> > Also, condi DE would be an abomination with condis on steal if it could reset mark at will without mercy. It's rare I agree with you, but yeah. Not a good change imo.

>

>

> So am I correct in thinking thieves aren't really after condi builds in pvp?

>

 

Depends on the thief really, and it often depends how much the player plays thief. Most newer thieves tend to play condi more as the learning curve isn't as steep as power because of the added defensive stats, although there are veterans that have always played condi. There's also those veteran thieves that have been playing S/D power or D/P power forever because that's what was meta, and you'll never see them play anything else. Then there's buildcrafters, who play everything because they just enjoy making and testing builds to see what works. You can usually tell who fits into what group here based on their forum posts.

 

I'm more of a buildcrafter, I've played my fair share of my own condi builds in WvW but I can't say I enjoy the condi build that is floating around PvP and WvW at the moment either, mostly because I think trailblazer is a very binary set to run. Either the enemy can deal with your condis and you are an easy kill, or they can't and they are an easy kill. This is boring from a build perspective imo, because the result of the fight largely depends on their build, not because of anything you did. I actually am really liking a celestial deadeye build I made for PvE and WvW atm. It's an attrition build (like condi was originally supposed to be) so it's not as burst heavy as marauder or trailblazer but it has the advantage of working around things like endure pain and stone signet and has surprisingly good DPS if you can sustain an attack, so I'm enjoying it in 1v1 and small scale fights.

 

More to the point, the OP's suggestion would potentially allow a deadeye to stack poison from 1500 range (poison on steal), the poisons would have a duration of 20s with max condi duration so assuming you could use this button every 2s you'd build up and maintain 20 stacks of poison before the first application expires. On top of that you'd apply 25 vulnerability stacks (even the odds) all while never leaving stealth (stealth on mark). If you decided to get stealth from something other than steal, you could take trickery over SA and add 25 might from thrill of the crime, daze spam from sleight of hand, and stupid amounts of boonrip from bountiful theft and absorption sigil. There is just no way that this change is healthy because of how many things you can make your steal skill do, it should never be spammable. This is assuming the change resets mark, the skill simply removes the mark and puts mark on a cooldown of 10s or more, the change would serve absolutely no function whatsoever because with trickery mark is only on a 17s cooldown to begin with. I can only assume the OP didn't think through the consequences of the change.

 

Edited as I realised I was envisioning a thief with 4 specialisations xD

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> @"Antycypator.9874" said:

> > @"aleron.1438" said:

> > No going off a tangent. OP, your rant's root cause problem is the game interface priority targeting the turret dropped by any Dominion engineer NPC in Drizzlewood instead of the charr himself? So because of your habit of automatically opening a fight with Mark, you realise you gotta waste your initiative dealing with the marked turret first, yeah? Am I correct?

>

> That was just an example. I play rifle deadeye in WvW and I can't stand that sometimes I have to wait for my Mark to reacharge because people can run away (zerg). It would be good to switch targets if your current is still alive.

Isn't there a utility skill that will do this?

 

 

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