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The last balance patch was a giant fail and did nothing to address the problems


snoow.1694

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> @"Master Ketsu.4569" said:

> > @"Kuma.1503" said:

> > Remember when firebrand could give out stability to allies? Boy that would be a nice counter to shock aura spam.

> >

> Near infinite stability caused the opposite problem where people could just pop stab and brainlessly 12345 their skills without having to pay attention to any skill that might otherwise interrupt their 12345 monkey ways.

>

> A smarter move would be to just nerf shock aura. There is no real reason for such a long lasting CC to be uninterruptible, unevadeable, unblockable, and unremovable. It really should either be consumed on hit, or not last as long, or no longer be unblockable/unevadeable. Honestly shock aura has been a root-level design mistake for ages.

>

 

> @"Stand The Wall.6987" said:

> change shock aura to daze, ez. hmm or 5 stax of vuln, that would be interesting. sorta not really, but still.

 

Completely agree.

 

It should be a .5s daze not a long stun. Just the fact that it can interrupt player actions against 5 opponents twice per opponent is enough, and still a bit too much imo. Having it be a long stun is just ridiculous and over powered as hell and it needs to stop. Shock Aura turned into a god awful mechanic after the the big nerf patch that nerfed so much stab/stun breaks/boon uptime to bolster stab.

 

You know the funny thing is though, the longer and longer something stays the same, people start getting desensitized towards how OP it actually is, and then they just sort of start believing that it's supposed to be that way. Same thing happens if something is weak for too long. Then when the truly weak spec is buffed a bit, everyone throws a fit because they're used to it being so weak. At this point in 2020, we have certain things that will always be weak for this reason, and other things that will always be a top 3 meta for the same reason. This effect is largely exampled through the history of Holosmith.

 

 

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> @"Trevor Boyer.6524" said:

> > @"Master Ketsu.4569" said:

> > > @"Kuma.1503" said:

> > > Remember when firebrand could give out stability to allies? Boy that would be a nice counter to shock aura spam.

> > >

> > Near infinite stability caused the opposite problem where people could just pop stab and brainlessly 12345 their skills without having to pay attention to any skill that might otherwise interrupt their 12345 monkey ways.

> >

> > A smarter move would be to just nerf shock aura. There is no real reason for such a long lasting CC to be uninterruptible, unevadeable, unblockable, and unremovable. It really should either be consumed on hit, or not last as long, or no longer be unblockable/unevadeable. Honestly shock aura has been a root-level design mistake for ages.

> >

>

> > @"Stand The Wall.6987" said:

> > change shock aura to daze, ez. hmm or 5 stax of vuln, that would be interesting. sorta not really, but still.

>

> (...)

 

Not just replying to you, but to all these suggestions to make Shocking Aura daze instead of stun.

 

That is a horrible idea. This hurts many other builds which are not even close to being OP, like core D/D for example, badly. You do not know where the issue really is.

 

The problem is, why can support tempest suddenly take Aura Share? Neither Shocking Aura nor Aura Share or the water traitline in general has received significant changes. So why did it suddenly become viable?

 

The reason are the changes in the fire traitline. Fire gives elementalists the option to stack AoE cleanses with auras (which, in turn, has huge synergies with tempest and via Sunspot with weaver) so they did not have to take water for cleanses on regenration anymore. This has actually been asked for by many eles for years, so we could swap out of water. However, they simply swappd to Aura Share, which is still stronger in most scenarios than any other traitline.

 

(This change was also the reason for the fire weaver abomination. It enabled high condition damage while keeping strong defense over these cleanses. Anet themselves failed to understand the real problem and nerfed burn durations and stab to the ground, making all other weaver builds basically unviable.)

 

What are possible solutions?

 

- nerf Aura Share. No other build is taking this trait, core has too few auras, weaver can only get many auras using the aforementioned Sunspot in Fire traitline. Reduction in "shared aura duration" might help here and enable support tempest to use other traitlines depending on the situation.

 

- nerf Shocking Aura. This would also address the problem for sure, but as I said, it would hurt many other builds as well, making core D/D for example even more unviable and reduce build diversity.

 

- nerf Fire traitline's cleanses. Make it personal cleanses only, make it only affect fire auras or give it an ICD. Personally, I would prefer the first change so fire weavers don't get hurt (again: barely viable at all at the moment). This makes support tempest having to choose between support via cleanses (Cleansing Waters) or AoE auras (Aura Share). The current builds would become extremely vulnerable to conditions again (as this build was before the condition cleanse change in fire) by not being able to help allies anymore. Or switch to cleanse heavy builds and using earth or arcane again (which could definitely need a buff in turn).

 

I fully expect Anet to nerf Shocking Aura though.

 

€: Another idea: If you want the daze, make it apply the daze _before_ the attack hits. This would promote more active gameplay too and reduce the spammability. Otherwise a 0.5s daze is a joke.

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> @"Megametzler.5729" said:

> Not just replying to you, but to all these suggestions to make Shocking Aura daze instead of stun.

>

> That is a horrible idea. This hurts many other builds which are not even close to being OP, like core D/D for example, badly. You do not know where the issue really is.

>

> The problem is, why can support tempest suddenly take Aura Share? Neither Shocking Aura nor Aura Share or the water traitline in general has received significant changes. So why did it suddenly become viable?

>

> The reason are the changes in the fire traitline. Fire gives elementalists the option to stack AoE cleanses with auras (which, in turn, has huge synergies with tempest and via Sunspot with weaver) so they did not have to take water for cleanses on regenration anymore. This has actually been asked for by many eles for years, so we could swap out of water. However, they simply swappd to Aura Share, which is still stronger in most scenarios than any other traitline.

>

> (This change was also the reason for the fire weaver abomination. It enabled high condition damage while keeping strong defense over these cleanses. Anet themselves failed to understand the real problem and nerfed burn durations and stab to the ground, making all other weaver builds basically unviable.)

>

> What are possible solutions?

>

> - nerf Aura Share. No other build is taking this trait, core has too few auras, weaver can only get many auras using the aforementioned Sunspot in Fire traitline. Reduction in "shared aura duration" might help here and enable support tempest to use other traitlines depending on the situation.

>

> - nerf Shocking Aura. This would also address the problem for sure, but as I said, it would hurt many other builds as well, making core D/D for example even more unviable and reduce build diversity.

>

> - nerf Fire traitline's cleanses. Make it personal cleanses only, make it only affect fire auras or give it an ICD. Personally, I would prefer the first change so fire weavers don't get hurt (again: barely viable at all at the moment). This makes support tempest having to choose between support via cleanses (Cleansing Waters) or AoE auras (Aura Share). The current builds would become extremely vulnerable to conditions again (as this build was before the condition cleanse change in fire) by not being able to help allies anymore. Or switch to cleanse heavy builds and using earth or arcane again (which could definitely need a buff in turn).

>

> I fully expect Anet to nerf Shocking Aura though.

>

> €: Another idea: If you want the daze, make it apply the daze _before_ the attack hits. This would promote more active gameplay too and reduce the spammability. Otherwise a 0.5s daze is a joke.

 

That's one very biased explanation...

All in all, if a profession's viability depend to much on a single effect (like you seem to claim), then this effect need to be reworked/removed and the profession adjusted to be "viable" without. _Shocking aura_ isn't a mechanism fun to play against just like it wasn't fun to have some traits return CCs onto the attacker. Having a rework of this aura done is long due if we expect a bit of consistency in this game's balance. (That said consistency in balance isn't this game's strength, so...)

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> @"Dadnir.5038" said:

> > @"Megametzler.5729" said:

> > Not just replying to you, but to all these suggestions to make Shocking Aura daze instead of stun.

> >

> > That is a horrible idea. This hurts many other builds which are not even close to being OP, like core D/D for example, badly. You do not know where the issue really is.

> >

> > The problem is, why can support tempest suddenly take Aura Share? Neither Shocking Aura nor Aura Share or the water traitline in general has received significant changes. So why did it suddenly become viable?

> >

> > The reason are the changes in the fire traitline. Fire gives elementalists the option to stack AoE cleanses with auras (which, in turn, has huge synergies with tempest and via Sunspot with weaver) so they did not have to take water for cleanses on regenration anymore. This has actually been asked for by many eles for years, so we could swap out of water. However, they simply swappd to Aura Share, which is still stronger in most scenarios than any other traitline.

> >

> > (This change was also the reason for the fire weaver abomination. It enabled high condition damage while keeping strong defense over these cleanses. Anet themselves failed to understand the real problem and nerfed burn durations and stab to the ground, making all other weaver builds basically unviable.)

> >

> > What are possible solutions?

> >

> > - nerf Aura Share. No other build is taking this trait, core has too few auras, weaver can only get many auras using the aforementioned Sunspot in Fire traitline. Reduction in "shared aura duration" might help here and enable support tempest to use other traitlines depending on the situation.

> >

> > - nerf Shocking Aura. This would also address the problem for sure, but as I said, it would hurt many other builds as well, making core D/D for example even more unviable and reduce build diversity.

> >

> > - nerf Fire traitline's cleanses. Make it personal cleanses only, make it only affect fire auras or give it an ICD. Personally, I would prefer the first change so fire weavers don't get hurt (again: barely viable at all at the moment). This makes support tempest having to choose between support via cleanses (Cleansing Waters) or AoE auras (Aura Share). The current builds would become extremely vulnerable to conditions again (as this build was before the condition cleanse change in fire) by not being able to help allies anymore. Or switch to cleanse heavy builds and using earth or arcane again (which could definitely need a buff in turn).

> >

> > I fully expect Anet to nerf Shocking Aura though.

> >

> > €: Another idea: If you want the daze, make it apply the daze _before_ the attack hits. This would promote more active gameplay too and reduce the spammability. Otherwise a 0.5s daze is a joke.

>

> That's one very biased explanation...

> All in all, if a profession's viability depend to much on a single effect (like you seem to claim), then this effect need to be reworked/removed and the profession adjusted to be "viable" without. _Shocking aura_ isn't a mechanism fun to play against just like it wasn't fun to have some traits return CCs onto the attacker. Having a rework of this aura done is long due if we expect a bit of consistency in this game's balance. (That said consistency in balance isn't this game's strength, so...)

 

Biased? Explain to me why Shocking aura was not an issue previously then. Why did it become an issue without any changes to it or Aura Share? If you have any other explanation for the exact time when Tempest became strong, I am happy to hear it.

 

(Revive skills are a different matter and should be changed, but the changes to Glyph had no effect on the CC spam or tempest's viability.)

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> @"Kuma.1503" said:

> > @"Eddbopkins.2630" said:

> > > @"Trevor Boyer.6524" said:

> > > > @"snoow.1694" said:

> > > > I just don‘t understand how we have the capacities to get new skins available with each new patch, but simply adjusting numbers by typing in a higher or lower digit in the field for modifier/cooldown **every few weeks** is too much to ask for. You go online after each patch and see someone asking in chat in HoM whether something got balanced and people joking „no but we got a new chair skin“

> > >

> > > That's exactly what I'm talking about.

> > >

> > > Arenanet somehow makes it look like it's easy to design an entirely new outfit, but somehow very difficult to enter some numbers into a field and press enter.

> > >

> > > lol I don't understand. I just really don't.

> >

> > It is easier to design a new outfit and add that code in, Then it is to change numbers that is so embedded in the code that it affects 3 different game modes. The spaghetti code that is gw2 is so broken and meassed up. Just bad coding design honestly. Like name 1 other game that have nearly all the code and assets on one file? I cant thats for sure.

>

> If you think Anet spaghetti code is bad, you haven't played league of legends :P

 

I remember when walls were coded as minions, and gankplank could kill walls to get gold XD

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> @"Master Ketsu.4569" said:

> > @"Kuma.1503" said:

> > Remember when firebrand could give out stability to allies? Boy that would be a nice counter to shock aura spam.

> >

> Near infinite stability caused the opposite problem where people could just pop stab and brainlessly 12345 their skills without having to pay attention to any skill that might otherwise interrupt their 12345 monkey ways.

>

> A smarter move would be to just nerf shock aura. There is no real reason for such a long lasting CC to be uninterruptible, unevadeable, unblockable, and unremovable. It really should either be consumed on hit, or not last as long, or no longer be unblockable/unevadeable. Honestly shock aura has been a root-level design mistake for ages.

>

 

It's funny that you say near stability would allow people to play their 12345 monkey ways and then ask to remove what stop that from happening in the first place.

 

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> @"Dadnir.5038" said:

> > @"Megametzler.5729" said:

> > Not just replying to you, but to all these suggestions to make Shocking Aura daze instead of stun.

> >

> > That is a horrible idea. This hurts many other builds which are not even close to being OP, like core D/D for example, badly. You do not know where the issue really is.

> >

> > The problem is, why can support tempest suddenly take Aura Share? Neither Shocking Aura nor Aura Share or the water traitline in general has received significant changes. So why did it suddenly become viable?

> >

> > The reason are the changes in the fire traitline. Fire gives elementalists the option to stack AoE cleanses with auras (which, in turn, has huge synergies with tempest and via Sunspot with weaver) so they did not have to take water for cleanses on regenration anymore. This has actually been asked for by many eles for years, so we could swap out of water. However, they simply swappd to Aura Share, which is still stronger in most scenarios than any other traitline.

> >

> > (This change was also the reason for the fire weaver abomination. It enabled high condition damage while keeping strong defense over these cleanses. Anet themselves failed to understand the real problem and nerfed burn durations and stab to the ground, making all other weaver builds basically unviable.)

> >

> > What are possible solutions?

> >

> > - nerf Aura Share. No other build is taking this trait, core has too few auras, weaver can only get many auras using the aforementioned Sunspot in Fire traitline. Reduction in "shared aura duration" might help here and enable support tempest to use other traitlines depending on the situation.

> >

> > - nerf Shocking Aura. This would also address the problem for sure, but as I said, it would hurt many other builds as well, making core D/D for example even more unviable and reduce build diversity.

> >

> > - nerf Fire traitline's cleanses. Make it personal cleanses only, make it only affect fire auras or give it an ICD. Personally, I would prefer the first change so fire weavers don't get hurt (again: barely viable at all at the moment). This makes support tempest having to choose between support via cleanses (Cleansing Waters) or AoE auras (Aura Share). The current builds would become extremely vulnerable to conditions again (as this build was before the condition cleanse change in fire) by not being able to help allies anymore. Or switch to cleanse heavy builds and using earth or arcane again (which could definitely need a buff in turn).

> >

> > I fully expect Anet to nerf Shocking Aura though.

> >

> > €: Another idea: If you want the daze, make it apply the daze _before_ the attack hits. This would promote more active gameplay too and reduce the spammability. Otherwise a 0.5s daze is a joke.

>

> That's one very biased explanation...

> All in all, if a profession's viability depend to much on a single effect (like you seem to claim), then this effect need to be reworked/removed and the profession adjusted to be "viable" without. _Shocking aura_ isn't a mechanism fun to play against just like it wasn't fun to have some traits return CCs onto the attacker. Having a rework of this aura done is long due if we expect a bit of consistency in this game's balance. (That said consistency in balance isn't this game's strength, so...)

 

It's not a biased explanation at all, if you invoke the word balance to remove something without understanding the ramifications of that decision then what really is the meaning of biased opinion?

Already made a thread in the past, not everything can be fun to play against....**if everything you fight against would be fun then no other class but yours would be viable** , ofc I don't expect people to find enjoyable to play against something they have trouble against and this is my biased opinion, asking to nerf professions out of viability is not balance at all...it's just **pandering to the mob mentality in an attempt to appease the angry nerf requests**

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> @"snoow.1694" said:

> I just don‘t understand how we have the capacities to get new skins available with each new patch, but simply adjusting numbers by typing in a higher or lower digit in the field for modifier/cooldown **every few weeks** is too much to ask for. You go online after each patch and see someone asking in chat in HoM whether something got balanced and people joking „no but we got a new chair skin“

 

You just paint on human/charr/sylvari/asura/norn character models and just slap an ID to it and add it to the "Outfits" code category and then press Save and that's probably it I guess. (No idea what A-nets tools are capable of, if they have any lmao).

I believe that "changing numbers" isn't that easy as it may sounds, since they must run tests how xyz skill after adding +10% here to one variable will affect the skill "effectivness"(Is it enough? Too much?), etc.

A-net wanted to be smarter than that and added A LOT of armor stats and their possible combinations(Berserker, Dire, Trailblazer, Assassins, etc.) which makes it MUCH harder to simulate if %change to xyz will be good or bad, another problem is that they also have "coefficients" for each skill with specific stat which furher makes it problematic. Don't forget about traits, which again makes it even harder.

They've digged their own grave with "freedom" I guess...

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> @"Megametzler.5729" said:

> > @"Dadnir.5038" said:

> > > @"Megametzler.5729" said:

> > > Not just replying to you, but to all these suggestions to make Shocking Aura daze instead of stun.

> > >

> > > That is a horrible idea. This hurts many other builds which are not even close to being OP, like core D/D for example, badly. You do not know where the issue really is.

> > >

> > > The problem is, why can support tempest suddenly take Aura Share? Neither Shocking Aura nor Aura Share or the water traitline in general has received significant changes. So why did it suddenly become viable?

> > >

> > > The reason are the changes in the fire traitline. Fire gives elementalists the option to stack AoE cleanses with auras (which, in turn, has huge synergies with tempest and via Sunspot with weaver) so they did not have to take water for cleanses on regenration anymore. This has actually been asked for by many eles for years, so we could swap out of water. However, they simply swappd to Aura Share, which is still stronger in most scenarios than any other traitline.

> > >

> > > (This change was also the reason for the fire weaver abomination. It enabled high condition damage while keeping strong defense over these cleanses. Anet themselves failed to understand the real problem and nerfed burn durations and stab to the ground, making all other weaver builds basically unviable.)

> > >

> > > What are possible solutions?

> > >

> > > - nerf Aura Share. No other build is taking this trait, core has too few auras, weaver can only get many auras using the aforementioned Sunspot in Fire traitline. Reduction in "shared aura duration" might help here and enable support tempest to use other traitlines depending on the situation.

> > >

> > > - nerf Shocking Aura. This would also address the problem for sure, but as I said, it would hurt many other builds as well, making core D/D for example even more unviable and reduce build diversity.

> > >

> > > - nerf Fire traitline's cleanses. Make it personal cleanses only, make it only affect fire auras or give it an ICD. Personally, I would prefer the first change so fire weavers don't get hurt (again: barely viable at all at the moment). This makes support tempest having to choose between support via cleanses (Cleansing Waters) or AoE auras (Aura Share). The current builds would become extremely vulnerable to conditions again (as this build was before the condition cleanse change in fire) by not being able to help allies anymore. Or switch to cleanse heavy builds and using earth or arcane again (which could definitely need a buff in turn).

> > >

> > > I fully expect Anet to nerf Shocking Aura though.

> > >

> > > €: Another idea: If you want the daze, make it apply the daze _before_ the attack hits. This would promote more active gameplay too and reduce the spammability. Otherwise a 0.5s daze is a joke.

> >

> > That's one very biased explanation...

> > All in all, if a profession's viability depend to much on a single effect (like you seem to claim), then this effect need to be reworked/removed and the profession adjusted to be "viable" without. _Shocking aura_ isn't a mechanism fun to play against just like it wasn't fun to have some traits return CCs onto the attacker. Having a rework of this aura done is long due if we expect a bit of consistency in this game's balance. (That said consistency in balance isn't this game's strength, so...)

>

> Biased? Explain to me why Shocking aura was not an issue previously then.

 

Because pre-ultra nerf patch, people had adequate stability, stun breaks, and boon uptime to bolster the stability.

 

Now Shock Aura is too strong, right along with Flashbang passive soft & hard CCs. it's too much.

 

 

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I suppose many are angry about particular mechanics, which is to be expected. But what really gets to me, is how there is no viable buildcraft anymore. I log onto my thief? I logout. I log onto my Warrior? Logout. I log onto my Rev? I logout.

 

Being pigeonholed into a single build, on a single class to play in order to be competitive just makes me want to log out...which I've taken myself up on that and haven't really logged in much since February patch. In Anet's attempt to "balance" the meta builds, they destroyed countless builds that weren't meta but could still function competitively.

 

Long time ago i made a build called "Boonmancer" which was the Necro version of a Boonbeast. It was pretty effective and it just... was a very different kind of reaper build that utilized boon duration and the synergies it had with some traits and runes. Because i stepped away from the game, i didn't even realize that the runes that made this build possible in spvp were actually just straight up removed and the build was just...vanished...like snap of the infinity gauntlet vanished...

 

See thing about that boonmancer build, is that you were able to stack 10 stacks of stability for 16 seconds. That in itself is a good counter to Ele's Shock Aura. So like @"Kuma.1503" alludes to earlier, The relationship between diversity and balance are inextricably linked to one another. If we had builds that could counter Tempest Shocking Aura, it wouldn't be that big of a deal as it is currently (Stability is the natural counter to CC's). And likewise, if all builds had similar counter builds exist or be competitive at the very least, then no build would ever be that much stronger than another. The beauty of counters is that they don't even need to be intentionally designed. Just having more builds being viable is enough for mathematics to run its course and handle outliers (via statistical analysis)

 

Having said the above, i'd like to conclude with the following addressing what you said

 

> @"snoow.1694" said:

>The thing is that they would literally need to sit down one employee from the skills team for maybe 8 hours, read what top players have to say...

 

This is not the solution to the problem unfortunately, wish it were really that easy...in fact i think this has been what cmc has been doing since he was instated as the balance dev from the get-go. Being a top player does not give one experience in dealing with how to balance a game.

 

The solution is to TRULY look at how balance systems actually work, and not just exclusively to this game...but in the real world and how these balance systems work in natural systems and mathematics. Its critical to understand what folks here like Kuma are pointing out. That, systems like these aren't rigid just because its a videogame. These are complicated systems, that exhibit mathematical behaviors, and these behaviors can not be avoided. Without a background (in particular science background) is at a disadvantage to understanding these balance mechanisms and how they manifest both in the real world, and in the game.

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> @"Trevor Boyer.6524" said:

> > @"Megametzler.5729" said:

> > > @"Dadnir.5038" said:

> > > > @"Megametzler.5729" said:

> > > > Not just replying to you, but to all these suggestions to make Shocking Aura daze instead of stun.

> > > >

> > > > That is a horrible idea. This hurts many other builds which are not even close to being OP, like core D/D for example, badly. You do not know where the issue really is.

> > > >

> > > > The problem is, why can support tempest suddenly take Aura Share? Neither Shocking Aura nor Aura Share or the water traitline in general has received significant changes. So why did it suddenly become viable?

> > > >

> > > > The reason are the changes in the fire traitline. Fire gives elementalists the option to stack AoE cleanses with auras (which, in turn, has huge synergies with tempest and via Sunspot with weaver) so they did not have to take water for cleanses on regenration anymore. This has actually been asked for by many eles for years, so we could swap out of water. However, they simply swappd to Aura Share, which is still stronger in most scenarios than any other traitline.

> > > >

> > > > (This change was also the reason for the fire weaver abomination. It enabled high condition damage while keeping strong defense over these cleanses. Anet themselves failed to understand the real problem and nerfed burn durations and stab to the ground, making all other weaver builds basically unviable.)

> > > >

> > > > What are possible solutions?

> > > >

> > > > - nerf Aura Share. No other build is taking this trait, core has too few auras, weaver can only get many auras using the aforementioned Sunspot in Fire traitline. Reduction in "shared aura duration" might help here and enable support tempest to use other traitlines depending on the situation.

> > > >

> > > > - nerf Shocking Aura. This would also address the problem for sure, but as I said, it would hurt many other builds as well, making core D/D for example even more unviable and reduce build diversity.

> > > >

> > > > - nerf Fire traitline's cleanses. Make it personal cleanses only, make it only affect fire auras or give it an ICD. Personally, I would prefer the first change so fire weavers don't get hurt (again: barely viable at all at the moment). This makes support tempest having to choose between support via cleanses (Cleansing Waters) or AoE auras (Aura Share). The current builds would become extremely vulnerable to conditions again (as this build was before the condition cleanse change in fire) by not being able to help allies anymore. Or switch to cleanse heavy builds and using earth or arcane again (which could definitely need a buff in turn).

> > > >

> > > > I fully expect Anet to nerf Shocking Aura though.

> > > >

> > > > €: Another idea: If you want the daze, make it apply the daze _before_ the attack hits. This would promote more active gameplay too and reduce the spammability. Otherwise a 0.5s daze is a joke.

> > >

> > > That's one very biased explanation...

> > > All in all, if a profession's viability depend to much on a single effect (like you seem to claim), then this effect need to be reworked/removed and the profession adjusted to be "viable" without. _Shocking aura_ isn't a mechanism fun to play against just like it wasn't fun to have some traits return CCs onto the attacker. Having a rework of this aura done is long due if we expect a bit of consistency in this game's balance. (That said consistency in balance isn't this game's strength, so...)

> >

> > Biased? Explain to me why Shocking aura was not an issue previously then.

>

> Because pre-ultra nerf patch, people had adequate stability, stun breaks, and boon uptime to bolster the stability.

>

> Now Shock Aura is too strong, right along with Flashbang passive soft & hard CCs. it's too much.

>

>

 

It surely changed a lot of things, I won't deny that, but barely any CCs were changed. Mostly increased as far as I know, apart from the damage modifiers.

 

Do you have any other suggestion? I hope you know why a 0.5s daze would not works, as described above. The daze applies _after_ the hit, so it would barely have any impact anymore.

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