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Morokey.8534

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Banners are similar to spirits or turrets, so why ''Doubled Standarts'' don't improve them with boons like ''Nature's Vengeance'' and ''Experimental Turrets'' ? Banners should be improved with boons based on their type:

Protection for Banner of Defense

Fury for Banner of Discipline

Let's say 3x might for Banner of Strength

Regeneration for Banner of Tactics

Pulsing effect for 3s with 3s interval or disposable effect for like 10-15s together with the existing bonus: ''Unique banner effects applied to you are stronger. Gain swiftness when you summon or pick up a banner.''

 

 

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With the following caveats, because perma boons of certain types are bad for the game:

 

* Banners attach to your back and follow you.

* Strength is 3 stacks of might for 5s/3s (PvE/Comp)

* Tactics pulses healing instead, 1000/500 hp per 3s scaling of 0.5/0.1 (PvE/Comp)

* Banner of Defense is 3s/1s of Protection (PvE/Comp)

* Banner of Discipline is 3s of Fury

 

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> @"Lan Deathrider.5910" said:

> With the following caveats, because perma boons of certain types are bad for the game:

>

> * Banners attach to your back and follow you.

> * Strength is 3 stacks of might for 5s/3s (PvE/Comp)

> * Tactics pulses healing instead, 1000/500 hp per 3s scaling of 0.5/0.1 (PvE/Comp)

> * Banner of Defense is 3s/1s of Protection (PvE/Comp)

> * Banner of Discipline is 3s of Fury

>

 

What if banners were a summon/minion? Summon a banner bearer (like in the fractals) Who will follow you around but not attack providing an AOE buff (the banner bearer can be killed, but will provide better buffs than the current banner. Be it Boons or % increases (5% more damage, 5% more condi damage, 5% less damage, 5% more health, heal 30 hp per attack(low due to it being a passive) ect ect.))

 

Just dropping a banner down picking it up and droping it down again... is .. boring.

 

At least with them having Healthbars, you'll need to focus on keeping them alive as well, as they will provide more effects / boons than the previous banner.

 

As for battle standard, i would like to see this skill also do a 0m launch, this would allow the banner be used offensivly against downed foes or to interupt another player. Once placed this banner could provide quickness for 3s one time after first cast to all in the area.

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> @"Smoosh.2718" said:

> > @"Lan Deathrider.5910" said:

> > With the following caveats, because perma boons of certain types are bad for the game:

> >

> > * Banners attach to your back and follow you.

> > * Strength is 3 stacks of might for 5s/3s (PvE/Comp)

> > * Tactics pulses healing instead, 1000/500 hp per 3s scaling of 0.5/0.1 (PvE/Comp)

> > * Banner of Defense is 3s/1s of Protection (PvE/Comp)

> > * Banner of Discipline is 3s of Fury

> >

>

> What if banners were a summon/minion? Summon a banner bearer (like in the fractals) Who will follow you around but not attack providing an AOE buff (the banner bearer can be killed, but will provide better buffs than the current banner. Be it Boons or % increases (5% more damage, 5% more condi damage, 5% less damage, 5% more health, heal 30 hp per attack(low due to it being a passive) ect ect.))

>

> Just dropping a banner down picking it up and droping it down again... is .. boring.

>

> At least with them having Healthbars, you'll need to focus on keeping them alive as well, as they will provide more effects / boons than the previous banner.

>

> As for battle standard, i would like to see this skill also do a 0m launch, this would allow the banner be used offensivly against downed foes or to interupt another player. Once placed this banner could provide quickness for 3s one time after first cast to all in the area.

 

Then it would be like Ranger Spirits. How often do you see Ranger spirits in competitive play?

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> @"Westenev.5289" said:

> Remove the cast time from banners and they'd be so much easier to play, especially if you're expected to play 2 banners. With such a long cd, it's not like you'll spam it in pve, and if you take banners to pvp you're probably trolling.

Or add some attack after their drop, the blast finisher is not enough, doesn't feel satisfying dropping a banner at all with the exception of the Elite banner which has active part.

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> @"Westenev.5289" said:

> Remove the cast time from banners and they'd be so much easier to play, especially if you're expected to play 2 banners. With such a long cd, it's not like you'll spam it in pve, and if you take banners to pvp you're probably trolling.

 

I'm game for that. Remove the animation for picking up the banners as well.

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> @"Smoosh.2718" said:

> What If Banners pulsed a boon?

>

> Defence - Retaliation

> Tactics - Regeneration (still sour about this one being removed)

> Disciplin - Fury

> Strength - Might

> Battle standard - Might, Fury, Swiftness and protection (But becomes a destroyable object when placed)

 

Defense should be Protection. Strength should be 3 stacks of might. Battle Standard should pulse all the boons of the other banners along with Retaliation. I still stand by them being summoned onto the warrior's back so that they are mobile.

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