hokage.5342 Posted October 29, 2017 Share Posted October 29, 2017 For example, Gandara, Riverside have max 2 maps with que, but Anet says they are full. 2 maps at prime time, rly anet ?? This can´t be. Leave a comment if you like Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted October 29, 2017 Share Posted October 29, 2017 Wait, so on a non reset day/night you manage to que two maps?? And you still don't think you're full? Full doesn't mean 2013 levels where 4 maps 6-8 hours a day ques. Link to comment Share on other sites More sharing options...
SugarCayne.3098 Posted October 29, 2017 Share Posted October 29, 2017 You are full relative to the other servers you're matched against. your opponents determine whether you're marked full or not. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 29, 2017 Share Posted October 29, 2017 Instead of thinking of the worlds as "full," think of them as "closed". ANet uses "full" because they've used that term since launch, but since then, they've used it for more than just "the world has more active WvW players than capacity." Their goal is to keep some worlds closed until the population reduces due to attrition. Further, there's no way that we, as players, can assess whether a world is full or just closed an labeled as full. We can only measure activity in limited ways for a limited time. We can see the size of the visible squads, but not of roamers (and there are almost always more roamers than we think). We see the queues (or lack thereof) when we're online, but have no idea if our world is close to queuing or far, if it has the more active population (unqueued) when we aren't online, or any of a number of ways in which we could perceive our own world to be low pop... without it actually being low pop. In short, without accurate data and without good proxies for said data, we can't say if a world is high pop or not, even if it's our own. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted October 29, 2017 Share Posted October 29, 2017 It is the way they mesure the population of a server and close it, nsp has been outmaned for quite part of its time, but tends to be closed cause for some part of the day even if its just 1 or 3 hours in the week e get queues server will be listed as full. It does nnot measure the servers population on the diferent day times.. if a guild wants to change to a server that is empty in their timezone they cant, cause server will be listed as full. But to tell the truth... who cares.. its gw2. Link to comment Share on other sites More sharing options...
gebrechen.5643 Posted October 29, 2017 Share Posted October 29, 2017 Gandara looks pretty full to me Link to comment Share on other sites More sharing options...
hokage.5342 Posted October 31, 2017 Author Share Posted October 31, 2017 Gandi is not realy full, most of the time no que or players on each map. If a good commi is there 1 map with que, maybe 2 and ppls in que are no help or advantage but anet thinks so. The same goes for Riverside. How can anet say there are full. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted October 31, 2017 Share Posted October 31, 2017 Of course Anet is wrong. The population levels on many EU servers are pathetically low. Link to comment Share on other sites More sharing options...
Reaper Alim.4176 Posted October 31, 2017 Share Posted October 31, 2017 Ok guys you all have to remember. There are full servers, then there are packed servers, and then there are completely stuffed bandwagoned servers. I'm going to say the Developers know when a server, has reached the limits they've agreed on themselves. That's like a blind man/woman telling a cook. That the color of his meat is black, when in fact it's darkish red. See how silly that is? :astonished: Link to comment Share on other sites More sharing options...
Dream Shake.8741 Posted November 1, 2017 Share Posted November 1, 2017 If my server had 2 map queues I'd be ecstatic. Link to comment Share on other sites More sharing options...
illenos.5134 Posted November 1, 2017 Share Posted November 1, 2017 The servers are full and they should lower the player cap per map to 50 players max. Blob fights are a laggy, unbearable clusterkitten. BTW didn't your [thread ](https://en-forum.guildwars2.com/discussion/13135/eu-server-aren-t-full-but-anet-say-s-they-are-full "thread ")got enough attention the last time, so you had to open the same thread again? Oh wait! Never mind! You added a "This can't be." this time. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted November 1, 2017 Share Posted November 1, 2017 > @illenos.5134 said: > The servers are full and they should lower the player cap per map to 50 players max. Blob fights are a laggy, unbearable clusterkitten. > > BTW didn't your [thread ](https://en-forum.guildwars2.com/discussion/13135/eu-server-aren-t-full-but-anet-say-s-they-are-full "thread ")got enough attention the last time, so you had to open the same thread again? Oh wait! Never mind! You added a "This can't be." this time. That means remove most towers as well,to make player fight instead cap where theres no one then. Less players, means more structures to ktrain, and that is wrong. Link to comment Share on other sites More sharing options...
illenos.5134 Posted November 1, 2017 Share Posted November 1, 2017 > @Aeolus.3615 said: > > @illenos.5134 said: > > The servers are full and they should lower the player cap per map to 50 players max. Blob fights are a laggy, unbearable clusterkitten. > > > > BTW didn't your [thread ](https://en-forum.guildwars2.com/discussion/13135/eu-server-aren-t-full-but-anet-say-s-they-are-full "thread ")got enough attention the last time, so you had to open the same thread again? Oh wait! Never mind! You added a "This can't be." this time. > > That means remove most towers as well,to make player fight instead cap where theres no one then. > > Less players, means more structures to ktrain, and that is wrong. 50 players are more than enough to keep blobing like everyone is used to do. I don't see why you would have to decrease the amount of objectives. Nothing would change, but we might be able to blob fight again. Link to comment Share on other sites More sharing options...
DevilishLyx.2340 Posted November 1, 2017 Share Posted November 1, 2017 Let's not forget that this is now based on WvW activity. Link to comment Share on other sites More sharing options...
CrimsonNeonite.1048 Posted November 3, 2017 Share Posted November 3, 2017 How can Gandara complain, when it get's linked each time a relink happens? That is how Anet seems to measure WVW population, depending on the host and linked servers, they usually rotate links and then players transfer off to the link server, if they find the host good enough. At least you would think they do, by taking into account Population between host and linked servers, to create some 'competitive' balance. (lol) Even Piken is now Very High, in T2 with a link, Vabbi is around the top Tiers as a host with a link too, they're still open to transfer themselves, but I guess most players will transfer to a linked server, because it is cheaper, unless they have to keep transferring after each relink happens. Link to comment Share on other sites More sharing options...
Nidome.1365 Posted November 3, 2017 Share Posted November 3, 2017 I can't remember when our server was last linked to another one or when it wasn't marked as "full" and yet we are constantly outmanned by our enemies who are not marked as full. Something doesn't add up here. Link to comment Share on other sites More sharing options...
Deli.1302 Posted November 3, 2017 Share Posted November 3, 2017 There definitely needs to be a change to how they calculate server activity. It's pretty clear that people coming to WvW for 15 minutes to do dailies are counted. That's just wrong. The participation bar needs to be set higher for their activity to be counted. It boggles my mind how Elona Reach/Kodash/Desolation are sitting near the bottom of the ladder yet are perma-locked because of casuals while a server like Vabbi which is overflowing with hardcore players who play 6+ hours a day, near the top AND has a link (so their population cap is halved) is STILL open. Link to comment Share on other sites More sharing options...
Chaba.5410 Posted November 3, 2017 Share Posted November 3, 2017 > @Deli.1302 said: > It boggles my mind how Elona Reach/Kodash/Desolation are sitting near the bottom of the ladder yet are perma-locked because of casuals while a server like Vabbi which is overflowing with hardcore players who play 6+ hours a day, near the top AND has a link (so their population cap is halved) is STILL open. And I'm pretty sure Kodash has never had a link. It used to be a T2/rank 4 or 5 server before links, not unlike what has been happening to the old NA T2 servers that go Full and then don't get a link. Link to comment Share on other sites More sharing options...
Vivi.3804 Posted November 7, 2017 Share Posted November 7, 2017 Absolutly right Servers in T4 Ranking are closed how this could be? Link to comment Share on other sites More sharing options...
primatos.5413 Posted November 10, 2017 Share Posted November 10, 2017 It is all bcz of reasons !! figuring all this out is srs bznz and players wouldn´t understand how this crystal ball works .. so we keep it secr.. .. Damn! Link to comment Share on other sites More sharing options...
Lemoncurry.2345 Posted November 10, 2017 Share Posted November 10, 2017 > @"Illconceived Was Na.9781" said: > Instead of thinking of the worlds as "full," think of them as "closed". ANet uses "full" because they've used that term since launch, but since then, they've used it for more than just "the world has more active WvW players than capacity." Their goal is to keep some worlds closed until the population reduces due to attrition. Yup, locking servers is a tool for Anet to maintain actual or perceived balance in a certain tier-range. As they stated, it is neither intended nor possible to make even all servers population-wise. > @Chaba.5410 said: > And I'm pretty sure Kodash has never had a link. It used to be a T2/rank 4 or 5 server before links, not unlike what has been happening to the old NA T2 servers that go Full and then don't get a link. Nope, we never had a link ever. That means staying "full" at the very bottom of the EU-ladder without hope of reinforcement and slowly draining out. This, combined with Kodash's unique setup of having ample prime-time power, while totally lacking coverage during the rest of the day (and night) leads to some frustrating MUs... But hey, regarding the victory points these are pretty close outcomes, so all seems to be good. In a gamemode controlled by coverage, linking and locked servers it is obvious, that "winning" is pretty much meaningless. But besides what people say about only the fighting matters - this is a game after all and for a lot of wvw-players winning a MU still feels better than losing it. Factors you can't influence (like locked servers or linking) amplify the frustration. Link to comment Share on other sites More sharing options...
CrimsonNeonite.1048 Posted December 5, 2017 Share Posted December 5, 2017 How in the heck is FSP, SFR, Vabbi, not full, meanwhile Desolation is, while it's stuck in T4-T5? Meanwhile even Abaddon's Mouth is open to transfer now aswell, who are in the same MU with a link. (they're now 10 skirmish points ahead) This is Deso during prime time. Most of the time, there is only ever one map queued: ![](https://i.imgur.com/SGvimCJ.jpg "") Link to comment Share on other sites More sharing options...
Seroooo.5837 Posted December 5, 2017 Share Posted December 5, 2017 Yeah I was wondering the same....Deso havent had a link for a year soon and meanwhile a server who manage to get que on all bl on reset gets a link...what is this logic? Can a Dev atleast tell us why Desolation is FULL and others are not? Link to comment Share on other sites More sharing options...
Mlatic.8925 Posted December 5, 2017 Share Posted December 5, 2017 As of today only Kodash,PS,RS,ER and ofc deso are full. Link to comment Share on other sites More sharing options...
eoz.1834 Posted December 5, 2017 Share Posted December 5, 2017 There is no excuse having desolation marked as full. Desolation loosing matchup against SFR/Fissure of Woe and Abaddon's Mouth/Dzagonur but these servers are open now! Link to comment Share on other sites More sharing options...
Recommended Posts