Lahmia.2193 Posted December 15, 2017 Share Posted December 15, 2017 Just as Anet allowed Vulnerability to increase condition damage, what they made it so Weakness reduced your condition damage by a set amount? In addition to its current effects that is. Discuss. Link to comment Share on other sites More sharing options...
BrokenGlass.9356 Posted December 15, 2017 Share Posted December 15, 2017 Considering weaknesses is a 50% chance to miss, this already works on condis. If I fumble my attack to apply torment (say a revenant auto attack with mace) I miss, and don't apply any torment. So... Weaknesses already does what you want it to. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted December 15, 2017 Author Share Posted December 15, 2017 > @"BrokenGlass.9356" said: > Considering weaknesses is a 50% chance to miss, this already works on condis. > > If I fumble my attack to apply torment (say a revenant auto attack with mace) I miss, and don't apply any torment. So... Weaknesses already does what you want it to. It grants a 50% chance to fumble, not miss. Fumble causes the hit to deal 50% less damage and cannot crit. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted December 15, 2017 Share Posted December 15, 2017 50% miss, lol. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted December 15, 2017 Share Posted December 15, 2017 Weakness should rework to make conditions deal 50% less damage Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted December 16, 2017 Share Posted December 16, 2017 This has been suggested a few times before. I'd definitely welcome a change that would make 50% of condi ticks deal just 50% damage when the player is affected by weakness. Link to comment Share on other sites More sharing options...
Gilgamesh VII.8690 Posted December 16, 2017 Share Posted December 16, 2017 I suggest a 50% duration reduction on any condition applied during weakness. This way it reduces condi dmg by half by having it end early. Link to comment Share on other sites More sharing options...
Linken.6345 Posted December 16, 2017 Share Posted December 16, 2017 For weakness to do this condition ticks should have to be able to crit aswell. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted December 16, 2017 Share Posted December 16, 2017 The amount of clear would have to be reduced. The more you can mitigate condition damage the less you should be able to negate it. Link to comment Share on other sites More sharing options...
Flauvious.6195 Posted December 16, 2017 Share Posted December 16, 2017 I'm all about reducing condi, but look at who craps out the most weakness and ask yourself, does scourge really need abother buff? Link to comment Share on other sites More sharing options...
Leo G.4501 Posted December 16, 2017 Share Posted December 16, 2017 > @"CptAurellian.9537" said: > This has been suggested a few times before. I'd definitely welcome a change that would make 50% of condi ticks deal just 50% damage when the player is affected by weakness. Would personally suggest such a thing be applied to the Regeneration boon (a chance to cut a single round of condition tics by 50%) but I'd start the chance at 10% and scale it with healing power. Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted December 16, 2017 Share Posted December 16, 2017 Condis cannot crit so weakness affecting condis is a way to circumvent the fact they cannot crit. That's not balance. Link to comment Share on other sites More sharing options...
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