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Weakness vs condi


Lahmia.2193

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> @"BrokenGlass.9356" said:

> Considering weaknesses is a 50% chance to miss, this already works on condis.

>

> If I fumble my attack to apply torment (say a revenant auto attack with mace) I miss, and don't apply any torment. So... Weaknesses already does what you want it to.

 

It grants a 50% chance to fumble, not miss. Fumble causes the hit to deal 50% less damage and cannot crit.

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> @"CptAurellian.9537" said:

> This has been suggested a few times before. I'd definitely welcome a change that would make 50% of condi ticks deal just 50% damage when the player is affected by weakness.

 

Would personally suggest such a thing be applied to the Regeneration boon (a chance to cut a single round of condition tics by 50%) but I'd start the chance at 10% and scale it with healing power.

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