Jump to content
  • Sign Up

2v2's are coming


eagles.6380

Recommended Posts

> @"LaFurion.3167" said:

> Where can u find more info on this? I love arenas.

>

> Or just explain here how I play this mode

 

How you play? It's just few simple steps:

 

1.You make condi scourge/bunker firebrand

2. You go duo-q in with other scourge/firebrand

3. You win against everything that it's not scourge/firebrand casue there is nothing that can kill scourge/firebrand duo

4. You spend few hours fighting one scourge/firebrand duo

 

Did I missed something?

 

Link to comment
Share on other sites

> @"Mr Godlike.6098" said:

> > @"LaFurion.3167" said:

> > Where can u find more info on this? I love arenas.

> >

> > Or just explain here how I play this mode

>

> How you play? It's just few simple steps:

>

> 1.You make condi scourge/bunker firebrand

> 2. You go duo-q in with other scourge/firebrand

> 3. You win against everything that it's not scourge/firebrand casue there is nothing that can kill scourge/firebrand duo

> 4. You spend few hours fighting one scourge/firebrand duo

>

> Did I missed something?

>

 

Nothing ....that's the exact scenario

Link to comment
Share on other sites

> @"XxsdgxX.8109" said:

> I dont expect much

>

> Perpetual Mirage + something else composition

>

> Mesmer will continue to be a busted class on **every game mode** until ANET has the guts to do something about it

> Its been like that since pretty much launch

 

Psssss...Oh plzzzz.. cry me a salty river....

Link to comment
Share on other sites

Why do people insist that 2v2s would be good, when they were forced way back in 2013, and even then casters would lose track of all the garbage happening on screen? It was just 4 people on a single point, and they would sometimes lose track of what was happening. Or explain how anybody watching this would find it engaging when every GW2 caster EVER has only ever said "Oh, Player X is going in now," or "Player Y is +1'ing [capture point]," or "and Player Z goes down," for no reason except for how it's impossible to adequately describe in real time the passive/instant-cast torrents which vomit out of every player in every engagement? GW2 is not built for enjoyable viewing, and it's not built for skillful duels.

Link to comment
Share on other sites

What will the arena be like? Will there be capture point to worry about?

 

If the arena is super small or there is a capture point to contest, scourge will obviously be super strong with a support. However, if it is open space w/o capture point, scourge is actually not that strong at all.

 

Mirage is like opposite of the spectrum. It is poor in contesting caps but an expert in open space.

Link to comment
Share on other sites

> @"Swagg.9236" said:

> Why do people insist that 2v2s would be good, when they were forced way back in 2013, and even then casters would lose track of all the garbage happening on screen? It was just 4 people on a single point, and they would sometimes lose track of what was happening. Or explain how anybody watching this would find it engaging when every GW2 caster EVER has only ever said "Oh, Player X is going in now," or "Player Y is +1'ing [capture point]," or "and Player Z goes down," for no reason except for how it's impossible to adequately describe in real time the passive/instant-cast torrents which vomit out of every player in every engagement? GW2 is not built for enjoyable viewing, and it's not built for skillful duels.

 

@Daishi.6027, this might mean the oposite... since current game powercreep and spam is way to much towards 5vs5 combat, it made the combat exremelly lame, they might add a 2vs2 combat but within time will add more power creep, its a snow ball effect, more like a placebo than a real balance.

 

This sounds like more a test than anything else, powercreep was the result from reducing the 8 players team play to make each players on the team of five with the capabilities of a 2-4player gank or spike, since this game dont evolve towards armor stats, but does towards power creeping with skills end €xpan$ion to get better gimmicks, maybe 2 vs 2 might become real...

If this is true... it confirms more power creep and aoe spam...over and over..to amke palyers envolve their characters with buildd and awfully bad designed trailines.

 

 

 

.. the truth is they never will balance the game wich is more than expected and they are throwing random pvp modes to try to keep the players.... w/o actually fix the problem on it root.

Link to comment
Share on other sites

> @"Nath Forge Tempete.1645" said:

> > @"Vague Memory.2817" said:

> > Wake me up when they decide to add what people want: 1v1s.

>

> In a game when all is about countering? (at least at the game release) I don't think so

 

This game stopped being about countering as soon as they added uncounteredable skills (unblockables anyone?) and builds, and when they stop adding big skill tell-signs to the game. But even taking that in to consideration you would still be countering in a 1v1 or you die.

Link to comment
Share on other sites

> @"Poplolita.2638" said:

> Scourge + firebrand? You guys speak like it's a glorified one node conquest mode, it's 2v2 in a open arena/map. Chrono power mesmer + holo anyone? Spiking the target down while double moaing the support might be a valide and quite a strong combo against any comps, especially one witha necro.

 

No need to moa the support. Moa the target at full hp. If power mes and holo can't burst the target before moa over they have a huge problem between their ears.

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...