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Balance patch


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> @"Master Ketsu.4569" said:

> > @"arenta.2953" said:

> >

> > yay!

> >

> > also...can you PLEASE give Deadeye a source of stability?

>

> Thief would become very broken if it had on demand stability.

>

>

 

not if its just rifle

 

for example. pulse stability on rifle Kneel (like flamethrower engi)

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> @"Karl McLain.5604" said:

>regeneration effectiveness prioritization

So it's only going to be about effectiveness prioritization? Well that's disappointing to hear. Healing in general could use a little overhaul, especially the general effectiveness of healing power and the effectiveness (or lack there of) of some of the passive healing skills / effects.

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> @"Link.1049" said:

> > @"Karl McLain.5604" said:

> > > @"Emtiarbi.3281" said:

> > > > @"Karl McLain.5604" said:

> > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> > >

> > > Are you guys going to give us any sneak peak of the Balance Patch? D:

> >

> > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

> >

> > -Karl

>

> -- hopefully this means you're nuking Mesmer into the ground.

>

>

 

Only if they also fix the damage on Revenant, Deadeye, Holosmith, and Spellbreaker. Or is it just the condi mirage you are complaining about?

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

dont forget revenant! !!

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> @"Karl McLain.5604" said:

> Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

 

Can we talk about the balance patch? Did you read vallun's thread?

 

...

 

Are we gonna end up with minor nerfs to mirage because confusion is a tactical condition, even if they come in stacks of 20?

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Skill splitig between the pvp gamemodes...did i read it well?

 

/facepalm

 

@Karl McLain.5604, game is to "cleavy" and AOE deppendent due how classes are fitted with cleaves/aoe for the PVE ambient and gameplay, that is the main issue, with all the stacking rather than know wichtargets u need to aim for.

Game lacks single target skills to make players get better at teamworks rather than aoe or cleave spam some zones.

 

 

 

my 2 cents.

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

And Scourge?

 

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

Hopefully that confusion change is the removal of the passive damage that should never been implemented in PvP/WvW, and hopefully EM receives exhaustion to keep parity with another skill the functions slightly similarly.

 

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> @"BlaqueFyre.5678" said:

> > @"Karl McLain.5604" said:

> > > @"Emtiarbi.3281" said:

> > > > @"Karl McLain.5604" said:

> > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> > >

> > > Are you guys going to give us any sneak peak of the Balance Patch? D:

> >

> > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

> >

> > -Karl

>

> Hopefully that confusion change is the removal of the passive damage that should never been implemented in PvP/WvW, and hopefully EM receives exhaustion to keep parity with another skill the functions slightly similarly.

>

 

I never got the concept of adding damage to hurt you when you don't use a skill. How about adding both damage specs of by second and on skill use and put it all into just on skill use. Torment while not walking is kind of understandable.. But Confusion no.

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> @"Karl McLain.5604" said:

> Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

 

I really hope it is a large balance patch. Since PoF release there has been no large balance patch and balance has been shit.

> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

As for boon/condi table, the concept of being able to corrupt more than 1 boon every 2-3 secs is game breaking. Reducing the corrupted boons condi damage and removing weakness can help. But many classes have boons woven into their effectiveness and identity. As long as the ability to instantly and consistently remove boons exist, these classes/builds will never function in sPvP.

 

Reg effectiveness?! As long as I can remember reg operated the same way. Never have I seen or heard anyone considering reg to be an over performing boon. Why would you waste resources fixing something that is not remotely an issue when there are million other things that are utterly broken?! Resistance says hello.

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> @"Emtiarbi.3281" said:

> > @"Karl McLain.5604" said:

> > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

>

> Are you guys going to give us any sneak peak of the Balance Patch? D:

 

Prob not because its probably terrible. I really dont understand why you guys want a balance patch so bad.... the changes you guys actually want would require a complete overhual of the current dev team. Srsly doubt this patch is going to be any better than the last 20 or so "balance" patches.

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I’m calling it from now:

1. Confusion gets completely reworked into doing smth else. (Being punished for playing the game is just a dumb mechanic to begin with).

2. Mesmer gets either replacement conditions to fit the new confusion mechanic or some kind of a rework that either makes it broken OP, or brings it in line with a Renegade. Prolly the later.

3. The boon/condi conversion will be reworked in a manner that will enable warriors to outright /laugh at scourges and roflstomp the class to oblivion as a result.

4. Incoming yet another Warrior centered meta with Firebrand as support.

5. Daredevil will definitely get more nerfs, to make DE more streamlined.

6. Renegade will be buffed slightly and will still remain irrelevant.

7. Weaver will receive some tweaks, that will in no way make it any less clunky to play in anything other than PvE.

8. Holosmith will get some QoL improvements but the nerf to the condi classes will result in an indirect buff to them.

9. Druid will still be nigh unkillable if played properly, while continuing to be an utter bore to play. Maybe some spirit buffs for PvE? It’s a PvE game after all.

10. I got nothing

 

What did I miss? Feel free to discuss why you agree or disagree with the aforementioned.

I do warn you, it won’t change a thing whether we talk about it or not.

Peace.

 

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> @"Ziggityzog.7389" said:

> > @"BlaqueFyre.5678" said:

> > > @"Karl McLain.5604" said:

> > > > @"Emtiarbi.3281" said:

> > > > > @"Karl McLain.5604" said:

> > > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> > > >

> > > > Are you guys going to give us any sneak peak of the Balance Patch? D:

> > >

> > > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

> > >

> > > -Karl

> >

> > Hopefully that confusion change is the removal of the passive damage that should never been implemented in PvP/WvW, and hopefully EM receives exhaustion to keep parity with another skill the functions slightly similarly.

> >

>

> I never got the concept of adding damage to hurt you when you don't use a skill. How about adding both damage specs of by second and on skill use and put it all into just on skill use. Torment while not walking is kind of understandable.. But Confusion no.

 

Confusion when the game was released was actually "inovative" it swaped the WASD controls keys, sometimes if near a cliff and u didnt pay atention with confusion.. well.. u certainlly walk for your own death.

 

It was actually fun watching players strugling to get the keys right :bleep_bloop:

 

even on gw1 was something else rather than stack damage like gw2 is sinec scrubs need that much damage.

https://wiki.guildwars.com/wiki/Confusion

 

otto.5684, i just hope they are not making regen increase it's heals when stacking.... some classes atm have 100% regen uptime :P and share it.

On smaller scalle might look good on paper but stacking certain classes m8 achieve some heals that might be to much, and in larger scale combat ... would be for sure broken.

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Ohh reg stacking would be a disaster. Imagine FB disihing reg with every ToR pulse. If these stack it will be lols. The post from Karl though made it seem like it will be nerf, since it is a split from PvE. Honestly, reg is okiash boon. It border lines on th weaker side. It does not really need any rework.

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

Well, this is a start. thank you for at least giving us some information.

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

Just one such post a week or two before each balance patch will make players SO MUCH HAPPIER.

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@Karl McLain.5604 can we get some discussion on what you guys plan to do to:

 

1. make deadeye more competitive without buffing damage?

2. make rev more competitive but also open up more than one spec?

3. make weaver a more competitive dps pick that can compete with holosmith?

4. nerf firebrand so tempest is an alternative without making firebrand less viable than tempest?

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> @"otto.5684" said:

> > @"Karl McLain.5604" said:

> > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

>

> I really hope it is a large balance patch. Since PoF release there has been no large balance patch and balance has been kitten.

 

People have literally been complaining NON-STOP that they would rather have several small balance patches than one huge quarterly balance patch. ANet is trying to do that instead, releasing smaller balance patches that will effect the metas in smaller ways, and now people are complaining about that too?

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> @"Rysdude.3824" said:

> Thanks Karl, for that information! Please ignore all

> of the doomsayer, naysayer, woe is me, rude, sarcastic responses. You give people an inch, they take a mile. Keep up the great work!

 

We only had a few years of bad balancing and ignored feedback, and just recently 4 months in which scourge was allowed to free reign in pvp. We truly are the worst for expecting nothing good.

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> @"Rysdude.3824" said:

> Thanks Karl, for that information! Please ignore all

> of the doomsayer, naysayer, woe is me, rude, sarcastic responses. You give people an inch, they take a mile. Keep up the great work!

 

You must be new ...in that case I can understand your reaction, but allow me to fill you in on the contents of the next "balance" patch:

 

-More meta defining buffs for warriors- guardian -mesmers : the first is the pet class , the second is the most played in the office and the last....dev bias

-More nerfs to ele -revenant plus "buffs" that will change absolutely nothing or just buff completely random stuff that nobody uses and will continue to ignore

-Minor slap on the wrist for necros...nothing big till next expansion where they'll introduce the same aoe condi spammer with different skin

-Dmg nerfs for engies

-Minor buffs for ranger...druid will remain the de facto meta...soulbeast won't change

-Minor nerfs for daredevil...minor dmg buff to deadeye

 

I will see you in 2 weeks...then you'll see why the players act the way they do now

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