sablephoenix.1593 Posted February 12, 2018 Share Posted February 12, 2018 Dragon Ball sucks. We all know it. Not because of the design of the event itself, per se, but because of the rewards associated with the activity. Here's how your typical match of Dragon Ball goes. Sooner or later, usually fairly early on, one team will establish a dominant lead of say 100 points or so. Once the lead appears insurmountable, many of players who see they're on the losing team will just ditch the match. Of course the game will pull in new joins to fill the empty slots, but few of them will stick around once they see they've been added to a team that isn't going to win. This usually results in the losing team having a rotating roster the entire match and finishing a man down. I do this when I see I'm on the losing side, and I'm not even a little bit ashamed to admit it, nor do I blame any other player for doing the same. The fault is ANet's for designing the event the way they have. The rewards for the activity _encourage_ unsportsmanlike conduct. Wins and wins alone count towards the Dragon Ball Champion achievement, which gives you the Token of the Dragon Ball Champion, which allows you to purchase more Divine Lucky Envelopes per day. Unless a player just finds Dragon Ball to be an exceptionally fun way to pass the time (why?), I'm willing to bet that most people are playing a match to get that Token. Fixing Dragon Ball would be simple, and the fix would not, and _should_ not, involve punishing people who exit the match early. It should reward you simply for playing a match to completion, win or lose (and no, the daily Dragon Ball Participant achievement doesn't count). If you earned progress towards that Token and associated Divine Envelope just by completing a match, rather than exclusively winning, you'd see a LOT more players sticking around for an entire game, and being more easygoing about doing so. Double the amount of matches that it takes to reach it if you must, and go ahead and give Little Lucky Envelope rewards only to the winning team. But until players are rewarded for _participation_ rather than exclusively _winning_, Dragon Ball will continue to suck. Link to comment Share on other sites More sharing options...
mtpelion.4562 Posted February 12, 2018 Share Posted February 12, 2018 Agreed. Unfortunately, it's been this way every year and the exact same points have been brought up each time the event comes back and no changes have been made. It appears that ArenaNet simply doesn't care about how broken every aspect of Dragon Ball really is. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted February 12, 2018 Share Posted February 12, 2018 It also sucks because someone keeps assuming that leaving these things without any sort of matchmaking is a good idea. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted February 12, 2018 Share Posted February 12, 2018 Have to agree, reward players for fully playing matches and reward them more for winning. Also the matchmaker needs to handle unbalanced team faster and prioritize adding new players into game where the teams are out of balance. Loopsided teams can greatly impact the outcome of the game. Link to comment Share on other sites More sharing options...
Daroon.1736 Posted February 12, 2018 Share Posted February 12, 2018 Ignoring the frustration of constant uneven numbers on a team; which seems to plague every team based mini game in GW2 and is something the Devs are apparently unable to find a solution for, it's quite enjoyable mini game. But with no rewards for playing (a single game) - no rewards for participation - no related Achievements that award AP, it's as if Anet is trying to discourage players from wanting to participate - very strange. Link to comment Share on other sites More sharing options...
Cobrakon.3108 Posted February 12, 2018 Share Posted February 12, 2018 Its like the gold standard for all modern shonen anime. Like what are you thinking???.... oh never mind. Link to comment Share on other sites More sharing options...
Bloodstealer.5978 Posted February 12, 2018 Share Posted February 12, 2018 Grrrr that Dragons Gaze skill is so annoyingly troublesome to actually get to land and count.. the camera goes dolaly in the tighter areas.. every shot seems to be obstructed out of range, skills don't activate quick enpugh when moving.. god forbid you just touch a wall or something and it fails to activate at all cos the camera has zipped anywhere except where your aiming :).. With no real incentives to stay in a game when being ported in at 450 -0 on the wrong colour.. and auto rebalance when you have got to 450-0 and loose out on the win for no fault of your own.. yeah, no thanks. I prefer to go watch paint drying. Link to comment Share on other sites More sharing options...
Zoltar MacRoth.7146 Posted February 12, 2018 Share Posted February 12, 2018 > @"sablephoenix.1593" said: > Dragon Ball sucks. We all know it. Not because of the design of the event itself, per se, but because of the rewards associated with the activity. Nah, it's BOTH rewards AND design, and I mean the design of the skills AND the map. For a start, there's only one map, and it's small, and it's a SEWER. Sure, it's a nostalgic reminder of 90's game design when almost every game on the market had to have a sewer level, but after playing the same sewer map for several years... it's a little boring. And I always feel like there should be a barrel of toxic ooze or something in every corner that you can shoot to explode. And the skills.... meh. They're so boring I'm too bored to write any more. Keep your dragonball. I'm going to farm my home instance for fun. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted February 12, 2018 Share Posted February 12, 2018 Just grant a win to a player regardless of the result of the match, if they press that 'volunteer' button. Its not like having a couple extra wins a few matches sooner breaks the economy in any way. You can still grind out those other achievements even if you're on the losing team. I personally enjoy Dragon Ball, though I do wish there were a couple more stages. I guess its hard to justify investing more time and resources into something that only shows up a couple weeks of the year. ~ Kovu Link to comment Share on other sites More sharing options...
Odinens.5920 Posted February 13, 2018 Share Posted February 13, 2018 Welcome to WoW battlegrounds! .....oh wait Link to comment Share on other sites More sharing options...
Rayti.6531 Posted February 13, 2018 Share Posted February 13, 2018 What I love most is when I'm on the winning team and then I suddenly get dragged to the losing team via auto-balance (more often than not while having most kills - maybe that's related?), just because the team members of the opposing team started leaving the game. I wasted an hour on 2 wins just because of this "mechanic" yesterday. Pressing "volunteer" does nothing in this situation, otherwise I probably would. I think that some improvements to match making and team auto-balance could make this mini game much more enjoyable. I'm still trying to figure out what about this year's skill rebalance was supposed to be the improvement for Dragon Kick (if that's the name of the stun skill). To me it feels even more broken/difficult to land than last year... Link to comment Share on other sites More sharing options...
Jimaruto.5389 Posted February 13, 2018 Share Posted February 13, 2018 Moreover, today I can't get any achievements from Dragon Ball activity (except daily dragonball). None of the annual power-up achievements fill up/work. And when a match ends with our team victorious, it gives away no reward. Link to comment Share on other sites More sharing options...
Tolmos.8395 Posted February 13, 2018 Share Posted February 13, 2018 For me, the biggest help for dragon ball would be if the matches only went to 250 points vs 500. These games can be LONG Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted February 13, 2018 Share Posted February 13, 2018 The whole activity is awful. From rewards to the activity itself. Homing attacks that go through the whole arena? Dieing in a maximum of 7 hits? I wish Anet would just delete it Also the interrupt skill is almost impossible to use. Won 10+ matches this year and did not managed to interrupt a single skill Link to comment Share on other sites More sharing options...
Gop.8713 Posted February 13, 2018 Share Posted February 13, 2018 > @"Tolmos.8395" said: > For me, the biggest help for dragon ball would be if the matches only went to 250 points vs 500. These games can be LONG I actually like Dragon Ball. It's not the greatest thing ever, but I get ten wins per day for the first token and that doesn't feel particularly burdensome. And while I have seen some pretty spectacular late game comebacks I agree that a lower score to win would be welcome. Maybe not 250, but a little lower than 500 would be nice . . . Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted February 13, 2018 Share Posted February 13, 2018 1) theres only reward for winning. Not for participating. Hence many people leave of success isn't likely to happen. 2) no new parties after every match. You're stuck with the same people, against the same people. 3) extremely bugged. Enemies can throw u-turning curveballs, while others will see "obstructed" after a straight line impact. 4) leaving the base is terrible. The jump height is about equal to what you need to get out. Hence its often faster to wait to be teleported in order to get out. 5) no punishment for leaving ongoing matches, strengthening the behaviour of (1) Link to comment Share on other sites More sharing options...
Shayne Hawke.9160 Posted February 13, 2018 Share Posted February 13, 2018 Sounds like a lot of terrible players whining to ANet to subsidize their terrible play. git gud Link to comment Share on other sites More sharing options...
artemis.6781 Posted February 13, 2018 Share Posted February 13, 2018 > @"Shayne Hawke.9160" said: > Sounds like a lot of terrible players whining to ANet to subsidize their terrible play. git gud You forgot your classic "git gud or git lost" Link to comment Share on other sites More sharing options...
Blude.6812 Posted February 13, 2018 Share Posted February 13, 2018 DB has always been bad and ignored (imho). Gave up on it after the 1st year. Link to comment Share on other sites More sharing options...
Zoltar MacRoth.7146 Posted February 13, 2018 Share Posted February 13, 2018 > @"Ayakaru.6583" said: > 4) leaving the base is terrible. The jump height is about equal to what you need to get out. Hence its often faster to wait to be teleported in order to get out. So true. The suckiness starts before you even start playing. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted February 14, 2018 Share Posted February 14, 2018 > @"artemis.6781" said: > > @"Shayne Hawke.9160" said: > > Sounds like a lot of terrible players whining to ANet to subsidize their terrible play. git gud > > You forgot your classic "git gud or git lost" "git lost" requires people that want to stay to being with ... Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 14, 2018 Share Posted February 14, 2018 I agree they really jumped the shark with super. At least Beerus is cool tho. Link to comment Share on other sites More sharing options...
MarshallLaw.9260 Posted February 14, 2018 Share Posted February 14, 2018 I remember they had the same complaints at the 2012 Olympic Games. Participation not being rewarded?!?!? Ridiculous. For the 2016 OG everyone who turned up was given a silver medal regardless of what they did, even the spectators were "rewarded". Obviously everybody was happy but it bankrupt the country of Brazil. Link to comment Share on other sites More sharing options...
Urud.4925 Posted February 14, 2018 Share Posted February 14, 2018 It's also boring if you don't want to leave the instance but you want to let it finish asap. Few days ago my team was like 350 v 0 with only 2-3 players left. To finish the match (since it was useless for me to fight against a zerg) I had to continuously use that bugged jumping platform and wait in the middle for the other team to kill me. And repeat, until they arrived to 500. That was boring, I wished I could have voted for the defeat within my team. As said somewhere else for all of these pvp instanced events, I'd like a cooldown of 2-3 minutes for the people who leave during the match. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted February 14, 2018 Share Posted February 14, 2018 I have fun once in a while. The real problem, as for everything in this game ( and any other game ), is the moment you decide to hit one achievement. Achievements are meant to let you play, not to have fun ( even though we do have exceptions ). Imho the sooner you realize that you have to play in order to have fun and not to bend and complain about things like this, the better. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now