Just a flesh wound.3589 Posted May 1, 2018 Share Posted May 1, 2018 One thing I would like them to add is some sort of distance to target meter. Without land in between to indicate distance it’s hard to tell exactly how far away a mob is when I fight it. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted May 1, 2018 Share Posted May 1, 2018 They really need to make the Swim Down command start bound to a key by default. Underwater combat becomes way worse without it. Other than that, I hope they change the system to make skills check if they are underwater and change their behavior accordingly, to it more consistent and universal, so they do not have make alternate versions of a skill every time they add new ones. You know: * The skill is ground targeted? Underwater it locks around the target enemy automatically. * The skill creates a projectile that sticks to the ground? Underwater it becomes a homing projectile. * The skill sets a trap? Underwater the trap is placed on your location as a net with the stealth effect that enemies can't see. The shape of the net would depend on the shape of the area. Thief traps would make flat rectangular nets like krait nets, other round traps would make spherical nets. * The skill has visuals that do not work well underwater like flames and land animals? They can be marked to get replaced with underwater visuals like boiling water and sea animals. * The skill summons a creature or object that has a different version underwater? Underwater the summon transforms into the underwater version on its own, so if you enter and leave water instead having the skill flip to a different version, the creature transforms into the different version. Things like that. Link to comment Share on other sites More sharing options...
AncientYs.8613 Posted May 1, 2018 Share Posted May 1, 2018 I am so excite! ok but on a more serious note I have been having fun with UW since the launch of the game. The first time I jumped into water and came back up onto land and all these splash effects on the screen? I'll never ever forget how stunning that looked! And still does. Also UW environment is so beautiful.. Albeit the combat being clunky as most would agree. I hope this upcoming balance change does something significant to the combat system underwater. So hyped. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted May 1, 2018 Share Posted May 1, 2018 Ive been thinking that jokos scarab plague is a form of underwater dragon corruption for a while now. Link to comment Share on other sites More sharing options...
artemis.6781 Posted May 1, 2018 Share Posted May 1, 2018 Yeah! Maybe I can finally use my golem underwater! Link to comment Share on other sites More sharing options...
Aerinndis.2730 Posted May 1, 2018 Share Posted May 1, 2018 > @"Unholey.3264" said: > I've always liked underwater combat/content, but just never felt like anet gave it enough love (aka, more content). > Frenzy and Kotaki were the first legendaries I made, back in 2012 and early 2013, respectively. > > Expansion 3 confirmed: > Quaggan Utopia > Deep Sea Dragon > Jade Sea no longer jade?? > Cantha confirmed?!?! > Underwater raids when?! > > GEN 2 WATER LEGENDARIES WHEN?!?! (I mean I can hope, right?) Heck, I am just happy for this change and now will get to use my lovely underwater legendaries that I got when no one wanted them =) Link to comment Share on other sites More sharing options...
X T D.6458 Posted May 1, 2018 Share Posted May 1, 2018 I cant wait, I have always wanted them to expand on underwater content but the frustrating combat mechanics and lackluster skills across classes made it impossible. I am hopeful this is a first step in seeing more underwater exploration. Link to comment Share on other sites More sharing options...
Feanor.2358 Posted May 1, 2018 Share Posted May 1, 2018 > @"IndigoSundown.5419" said: > I'm wondering if this means a new UW map in the next LW update. If so, I might need to look at upgrading breathers... Legendary aquabreater pls. Link to comment Share on other sites More sharing options...
draconicrose.6213 Posted May 1, 2018 Share Posted May 1, 2018 I love that underwater content is getting looked at! It was what made me squee when I started playing this MMO. Link to comment Share on other sites More sharing options...
Ojyh.9842 Posted May 1, 2018 Share Posted May 1, 2018 This could hide something huge. They wouldn't dedicate an entire blog post, and tease us a week before, if it wasn't important. It has to be more than just balancing the skills. Episode 3 is getting closer and closer, it might contain a lot of underwater content. If underwater content makes a comeback it probably means they will make more underwater weapon skins. With more skins there is a real possibility that they will give us underwater weapons on land someday (because they're not a niche item anymore). This kind of work must have something to do with the next expansion. A "rework" is not the kind of thing devs do just to add a little bit of flavor to the game, it is too big to not have bigger utilizations. Also, more underwater content means we can expect an underwater mount. Probably not now, but later in expansion 3 for example. Link to comment Share on other sites More sharing options...
CrimeDog.5614 Posted May 1, 2018 Share Posted May 1, 2018 This is AMAZING news! I have always loved underwater combat because of what it all has to offer whereas a lot of other MMOs do not even have underwater combat. Yes, it has been flawed for years and even worse recently, but clearly it looks like they know what they're doing and trying to make changes. Hopefully this means my fear of battling the underwater dragon actually underwater will happen instead of not happening! Here's to new maps with actual underwater areas also! Link to comment Share on other sites More sharing options...
Zeivu.3615 Posted May 1, 2018 Share Posted May 1, 2018 > @"Uden Reavstone.3426" said: > > @"Unholey.3264" said: > > Jade Sea no longer jade?? > > > I vaguely remember reading somewhere that the effects of the Jade Wind were slowly reversed, including the Jade Sea being jade. I think it was somewhere in this article: https://wiki.guildwars2.com/wiki/The_Movement_of_the_World. Does that also mean any armor made with jade will also turn back to water? o.0 Link to comment Share on other sites More sharing options...
Alimar.8760 Posted May 1, 2018 Share Posted May 1, 2018 I think Selbbub has corrupted the Anet staff and forced them to do this against their will. Link to comment Share on other sites More sharing options...
lokh.2695 Posted May 1, 2018 Share Posted May 1, 2018 YES!!! I'm so looking forward to this :) Also Sbubbles-Hype!! Link to comment Share on other sites More sharing options...
Kain Francois.4328 Posted May 1, 2018 Share Posted May 1, 2018 I like Underwater combat. My Revenant gets stronger in water. Time to make the spear. Link to comment Share on other sites More sharing options...
Liewec.2896 Posted May 1, 2018 Share Posted May 1, 2018 i fear that this means more underwater content is coming! Link to comment Share on other sites More sharing options...
TexZero.7910 Posted May 1, 2018 Share Posted May 1, 2018 > @"IndigoSundown.5419" said: > I'm wondering if this means a new UW map in the next LW update. If so, I might need to look at upgrading breathers... I doubt it. I'd put money on the breathers being removed entirely. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted May 1, 2018 Share Posted May 1, 2018 > @"TexZero.7910" said: > > @"IndigoSundown.5419" said: > > I'm wondering if this means a new UW map in the next LW update. If so, I might need to look at upgrading breathers... > > I doubt it. I'd put money on the breathers being removed entirely. I suppose they could remove breathers, as part of rebalancing underwater. And to then release a partial underwater map. Link to comment Share on other sites More sharing options...
Crise.9401 Posted May 1, 2018 Share Posted May 1, 2018 > @"TexZero.7910" said: > > @"IndigoSundown.5419" said: > > I'm wondering if this means a new UW map in the next LW update. If so, I might need to look at upgrading breathers... > > I doubt it. I'd put money on the breathers being removed entirely. I doubt they will remove an entire item category, it would likely have some cascading effects to many not so obvious parts of the game. Plus people are possessive of their items (e.g. anyone who went for the aqua breather with the unique skin would likely be pretty miffed (it doesn't matter that UW content is bad, or if they don't do it... it is something that they invested some time into, people don't like stuff being taken away in MMO's). I'd welcome it if they did something to the rune situation though. Link to comment Share on other sites More sharing options...
Fraghound.5730 Posted May 1, 2018 Share Posted May 1, 2018 Underwater combat and swimming is my gw2 nightmare so I am very interested in seeing what will change with this update. :D Link to comment Share on other sites More sharing options...
Goettel.4389 Posted May 1, 2018 Share Posted May 1, 2018 I hate underwater combat right now, so I'm excited to see this :-) Link to comment Share on other sites More sharing options...
Samnang.1879 Posted May 1, 2018 Share Posted May 1, 2018 nooo not underwater expansion !! :'( :'( :'( anything but underwater most ppl hate it Link to comment Share on other sites More sharing options...
AnClar.1304 Posted May 1, 2018 Share Posted May 1, 2018 > @"DarcShriek.5829" said: > I may finally use my venom to make kraitkin > If they make UW a better overall experience, look for the UW Legendary weapons to skyrocket in price on the TP. Link to comment Share on other sites More sharing options...
mercury ranique.2170 Posted May 1, 2018 Share Posted May 1, 2018 I think that this is a genius move. The problem never was the underwater combat. The issue is the verticality. This has changed by the expansions. I do think that high level players are now pretty ready and capable for underwater combat. We are used to fractals with different gravity, vertical maps with vertical fights (dragon stand), mounts and kites. But we are seasoned that underwater combat is bad and not worth it. With proper combat and with new underwater combat I think we are finally read your to enjoy it, Link to comment Share on other sites More sharing options...
Mewcifer.5198 Posted May 1, 2018 Share Posted May 1, 2018 My hope is that each class will get all three underwater weapons (or at least three each if the update adds new underwater weapons) and that each class will have a weapon for condi, a weapon for power, and a weapon for support. As it is right now it really hurts when you have a class built for condi but the only available or halfway decent underwater skills are all oriented around power. That as well as opening up more skills to work underwater, many of them don't make sense being locked out of underwater. Link to comment Share on other sites More sharing options...
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