hunkamania.7561 Posted June 19, 2018 Share Posted June 19, 2018 Xenesisll.1554 suggested it in one of the threads and this would actually help the outnumbered players for once. I think we need to implement this ASAP Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 19, 2018 Share Posted June 19, 2018 might be interesting to try out for a weekend but i dont think this will work. Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted June 19, 2018 Share Posted June 19, 2018 No, no, no, no, no. Downstate is a great mechanic. I hope these threads about coming up with a 'new' way to work in that foolishness can come to an end soon. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 19, 2018 Share Posted June 19, 2018 That will just delay the kill due the amount of aoe and cleaves on the down target, while if players try to help they will get downed themselves. Link to comment Share on other sites More sharing options...
Musty.3148 Posted June 19, 2018 Share Posted June 19, 2018 > @"Blockhead Magee.3092" said: > No, no, no, no, no. > > Downstate is a great mechanic. I hope these threads about coming up with a 'new' way to work in that foolishness can come to an end soon. > > While I don't like this particular idea... "I hope these answers from people telling us to stop talking about something that we enjoyed very much can come to an end soon." Link to comment Share on other sites More sharing options...
Specialka.7290 Posted June 19, 2018 Share Posted June 19, 2018 > @"Blockhead Magee.3092" said: > No, no, no, no, no. > > Downstate is a great mechanic. I hope these threads about coming up with a 'new' way to work in that foolishness can come to an end soon. > > So bad players can still get carried by numbers? Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted June 19, 2018 Author Share Posted June 19, 2018 > @"Specialka.7290" said: > > @"Blockhead Magee.3092" said: > > No, no, no, no, no. > > > > Downstate is a great mechanic. I hope these threads about coming up with a 'new' way to work in that foolishness can come to an end soon. > > > > > > So bad players can still get carried by numbers? That's what I translated. Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted June 19, 2018 Share Posted June 19, 2018 > @"Specialka.7290" said: > > @"Blockhead Magee.3092" said: > > No, no, no, no, no. > > > > Downstate is a great mechanic. I hope these threads about coming up with a 'new' way to work in that foolishness can come to an end soon. > > > > > > So bad players can still get carried by numbers? So people can make up straw man arguments to support their position? Link to comment Share on other sites More sharing options...
X T D.6458 Posted June 19, 2018 Share Posted June 19, 2018 Much as I loved no downstate, this would never be implemented because it would just let everyone know which side is outnumbered. In the past you used to be able to see the icon on enemy players, and this was later removed. So I highly doubt this would ever be added. Link to comment Share on other sites More sharing options...
geist.9173 Posted June 19, 2018 Share Posted June 19, 2018 As long as you have retarded overpowered builds like thief and mirage there always should be a downstate Link to comment Share on other sites More sharing options...
RedShark.9548 Posted June 20, 2018 Share Posted June 20, 2018 wont rly work because in smallscale fight the group with outnumbered buff will have a heavy advantage, even tho the full blob is nowhere near you > @"Blockhead Magee.3092" said: > No, no, no, no, no. > > Downstate is a great mechanic. I hope these threads about coming up with a 'new' way to work in that foolishness can come to an end soon. > > so just because you dont like it ppl shouldnt talk about it...wow just wow m8 ppl like you are why humankind going down the gutter dude (i know its exagerated but in the end it is what it is) Link to comment Share on other sites More sharing options...
Neural.1824 Posted June 20, 2018 Share Posted June 20, 2018 Wouldn't this just create problems with people screaming at each other to leave the map so they can get the outnumbered buff? Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted June 20, 2018 Share Posted June 20, 2018 > @"Neural.1824" said: > Wouldn't this just create problems with people screaming at each other to leave the map so they can get the outnumbered buff? Yes it would, which is why it's the **worst possible idea for downed state**. It doesnt encourage people to play together, it drives them apart and create a toxic enviroment for the minimal gains of a few "skilled players" that like their no downed state so that they can own 3+ people alone that they otherwise couldnt handle. No downed state, no matter the implementation, would have to satisfy one basic gameplay criteria - *fair and equal for all 3 sides*. This isnt individual bonus wxp/xp or stomp points that barely matter we are talking about. Its the **fundamental design of combat between players**. That's **important** to get right. Using outnumbered for this fails at that horribly. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted June 20, 2018 Share Posted June 20, 2018 > @"geist.9173" said: > As long as you have kitten overpowered builds like thief and mirage there always should be a downstate Another one who mixes up OP with Unbalanced or Over Performing. Link to comment Share on other sites More sharing options...
Durzlla.6295 Posted June 20, 2018 Share Posted June 20, 2018 It certainly would give you a fighting chance if you have the outnumbered buff/debuff, however I’m not sure if that’s the way to do it. Link to comment Share on other sites More sharing options...
aspirine.6852 Posted June 20, 2018 Share Posted June 20, 2018 > @"Neural.1824" said: > Wouldn't this just create problems with people screaming at each other to leave the map so they can get the outnumbered buff? Yes it would for sure be like that on some servers. Link to comment Share on other sites More sharing options...
ReaverKane.7598 Posted June 20, 2018 Share Posted June 20, 2018 > @"Aeolus.3615" said: > That will just delay the kill due the amount of aoe and cleaves on the down target, while if players try to help they will get downed themselves. You don't help them, you finish an enemy for the rally... Seriously is this the level of pvp players we have now? OP's suggestion isn't bad, either, it's a nice middle-ground between the people wanting no-downstate overall, and those (like me) who defend that down state should be kept, exactly to be used as an equalizer for outnumbered fights. So this should actually please both sides. Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted June 20, 2018 Share Posted June 20, 2018 > @"Stand The Wall.6987" said: > might be interesting to try out for a weekend but i dont think this will work. I'm with Mr Wall here: I think it would be well worth trying. I don't think it will make the difference expected, but I'd love to be proved wrong on that one. :) Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted June 20, 2018 Share Posted June 20, 2018 > @"RedShark.9548" said: > wont rly work because in smallscale fight the group with outnumbered buff will have a heavy advantage, even tho the full blob is nowhere near you > > > @"Blockhead Magee.3092" said: > > No, no, no, no, no. > > > > Downstate is a great mechanic. I hope these threads about coming up with a 'new' way to work in that foolishness can come to an end soon. > > > > > > so just because you dont like it ppl shouldnt talk about it...wow just wow m8 > ppl like you are why humankind going down the gutter dude (i know its exagerated but in the end it is what it is) All I said was I hope - I didn't say it had to stop under pain of death or asking for Anet to eliminate the threads. You read censorship when it wasn't there. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 20, 2018 Share Posted June 20, 2018 > @"ReaverKane.7598" said: > @"ReaverKane.7598" said: > > @"Aeolus.3615" said: > > That will just delay the kill due the amount of aoe and cleaves on the down target, while if players try to help they will get downed themselves. > > You don't help them, you finish an enemy for the rally... Seriously is this the level of pvp players we have now? > > OP's suggestion isn't bad, either, it's a nice middle-ground between the people wanting no-downstate overall, and those (like me) who defend that down state should be kept, exactly to be used as an equalizer for outnumbered fights. So this should actually please both sides. We are talking about large force vs smaller group on WvW, not spvpdpsracespam. The larger force will have no issue to rezz by helping that ally, while the members of the smaller force will have to rally ally trough PK. And most probably this wont work cause a larger force most time just rush targets w/o issues due the ammount of aoe since most are scourges stacked vs the smaller capability of aoe a smaller group has. IMO rally needs completelly to be removed from game, and we need to have a different rule set for the downstate. Altough i would not mind to try a week withXenesisll.1554 idea :\ Link to comment Share on other sites More sharing options...
Israel.7056 Posted June 20, 2018 Share Posted June 20, 2018 Sounds nice as a hypothetical how would it actually be implemented though? Also at what point does it trigger? If you're outnumbered by one player, two players, five? And if we accept for the moment that no downstate helps smaller groups why not just get rid of downstate altogether, why take half measures to accomplish a goal? Link to comment Share on other sites More sharing options...
ReaverKane.7598 Posted June 20, 2018 Share Posted June 20, 2018 > @"Israel.7056" said: > Sounds nice as a hypothetical how would it actually be implemented though? > > Also at what point does it trigger? If you're outnumbered by one player, two players, five? > When a map has outnumbered buff for one server, disable ress for the largest server on the map. EZ Create a buff called "Confidence in numbers" or something, and use it as a reverse outnumbered effect, with deterrents to outnumbering. > And if we accept for the moment that no downstate helps smaller groups why not just get rid of downstate altogether, why take half measures to accomplish a goal? No, actually, what we're saying is that downstate helps smaller numbers but can be abused by larger numbers. Unless i'm getting illiterate, that's what we're suggesting, that when a group outnumbers the other, they can't rally, but the outnumbered can. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 20, 2018 Share Posted June 20, 2018 @ReaverKane.7598, i can imagine some server guilds, tell all players to move to other bl cause they cant be rezed :) Link to comment Share on other sites More sharing options...
Jski.6180 Posted June 20, 2018 Share Posted June 20, 2018 I must say i been having a problem going into vapor form due to the lag before you get your skill due to the number of ppl attking. Its not just a dmg out put its a lag the game that is also part of no down state vs big numbers. Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted June 20, 2018 Share Posted June 20, 2018 > @"ReaverKane.7598" said: > > @"Israel.7056" said: > > Sounds nice as a hypothetical how would it actually be implemented though? > > > > Also at what point does it trigger? If you're outnumbered by one player, two players, five? > > > When a map has outnumbered buff for one server, disable ress for the largest server on the map. EZ > Create a buff called "Confidence in numbers" or something, and use it as a reverse outnumbered effect, with deterrents to outnumbering. This. It's the obvious move; the game already buffs players when they are outnumbered, whatever the metric they use is. This just extends what that buff is somewhat. > > And if we accept for the moment that no downstate helps smaller groups why not just get rid of downstate altogether, why take half measures to accomplish a goal? > No, actually, what we're saying is that downstate helps smaller numbers but can be abused by larger numbers. > Unless i'm getting illiterate, that's what we're suggesting, that when a group outnumbers the other, they can't rally, but the outnumbered can. I think this is a good theory, and a thing to test. I don't think, personally, that it will work out that way, but heck, I've been wrong before. We can speculate all we want, but a practical test will show the truth. So, ANet, please? Good idea, plz test. ;) Link to comment Share on other sites More sharing options...
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