Stand The Wall.6987 Posted July 11, 2018 Share Posted July 11, 2018 READ EM AND WEEP CONDI USERS Charge: This skill now removes torment and burning from allies in addition to its other effects. Call to Arms: This trait no longer applies weakness. Instead, it now removes weakness, vulnerability, poison, confusion, and slow from nearby allies in addition to applying vigor. Quick Breathing: This trait no longer removes conditions from nearby allies. Instead, it increases the number of targets affected by warhorn skills from 5 to 10. Additionally, it will now grant one strike of adrenaline to the warrior for each ally affected. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted July 11, 2018 Share Posted July 11, 2018 Looks good! Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted July 11, 2018 Share Posted July 11, 2018 *coughcoughDOESNOTHINGTOBLEEDScoughcough* Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted July 11, 2018 Author Share Posted July 11, 2018 > @"Red Haired Savage.5430" said: > *coughcoughDOESNOTHINGTOBLEEDScoughcough* aint got time to bleed Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted July 11, 2018 Share Posted July 11, 2018 > @"Stand The Wall.6987" said: > > @"Red Haired Savage.5430" said: > > *coughcoughDOESNOTHINGTOBLEEDScoughcough* > > aint got time to bleed Hey if I'm going to have the ONLY weapon in game that does ZERO interaction with enemies I want it to be done well not half assed. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted July 11, 2018 Share Posted July 11, 2018 > @"Red Haired Savage.5430" said: > > @"Stand The Wall.6987" said: > > > @"Red Haired Savage.5430" said: > > > *coughcoughDOESNOTHINGTOBLEEDScoughcough* > > > > aint got time to bleed > > Hey if I'm going to have the ONLY weapon in game that does ZERO interaction with enemies I want it to be done well not half assed. The 6 condi cleanse of Shake it Off though.. :) Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted July 11, 2018 Share Posted July 11, 2018 > @"Blocki.4931" said: > > @"Red Haired Savage.5430" said: > > > @"Stand The Wall.6987" said: > > > > @"Red Haired Savage.5430" said: > > > > *coughcoughDOESNOTHINGTOBLEEDScoughcough* > > > > > > aint got time to bleed > > > > Hey if I'm going to have the ONLY weapon in game that does ZERO interaction with enemies I want it to be done well not half assed. > > The 6 condi cleanse of Shake it Off though.. :) And if you just used both charges, you're out of clears for 35 seconds. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted July 12, 2018 Share Posted July 12, 2018 so far bleeding has been no problem at all to me, bleed alone wont kill anybody rly, also there are enough other cleanses flying around to get rid of the condi thats left Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted July 12, 2018 Share Posted July 12, 2018 Good job call to arms is still unblockable though. Link to comment Share on other sites More sharing options...
Waisenpai.6028 Posted July 14, 2018 Share Posted July 14, 2018 So we become luke warm cheerleaders now :) Paragons haha! I mean don't tell my server I just tagging and not doing real damage if I run this build. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted July 14, 2018 Share Posted July 14, 2018 > @"Waisenpai.6028" said: > So we become luke warm cheerleaders now :) Paragons haha! I mean don't tell my server I just tagging and not doing real damage if I run this build. as if melees have to dish out big hits anyways lol, eles and revs pump out way more and more consistent than you could ever do as warrior. my biggest hammer hit on my worker still are around 6k, thats more than enough when meteors rain down with 10-14k consistently melees just need to stay alive and hold the enemies where you want them to be for your casters to clean up Link to comment Share on other sites More sharing options...
Blocki.4931 Posted July 14, 2018 Share Posted July 14, 2018 > @"RedShark.9548" said: > so far bleeding has been no problem at all to me, bleed alone wont kill anybody rly, also there are enough other cleanses flying around to get rid of the condi thats left Like swapping weapons :D Link to comment Share on other sites More sharing options...
Dipdoo.4861 Posted July 15, 2018 Share Posted July 15, 2018 Shout Warrior can still deal some nutty damage. Hammer #4 into #5 into #2 into sword #3 does a lot of damage. The mainstay of the build is sustain and cc anyway, which it has plenty of. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted July 16, 2018 Share Posted July 16, 2018 Tactics/shouts really needed a rework. Minor traits are still ...meh. May be for GvG niche ? Inspiring presence should affect allies too or something like "When you apply might to an allie, heal them, healing : 20*# " It could rise from the trash Phalanx Strengh. "Shrug it off" should have a higher number to trigger to be less useless while engaging fight, but warhorn on 10 allies + 3 shouts *2 ammo without cast healing to +2400 with cleric exotic set + trooper's runes = hard cleansing and reasonable sustain, enjoyable I still favor SB with hammer. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted July 20, 2018 Share Posted July 20, 2018 It is good to finally have a leeching build of our own though. ;) Link to comment Share on other sites More sharing options...
RedShark.9548 Posted July 20, 2018 Share Posted July 20, 2018 > @"Zhaid Zhem.6508" said: > Tactics/shouts really needed a rework. > Minor traits are still ...meh. May be for GvG niche ? > Inspiring presence should affect allies too or something like "When you apply might to an allie, heal them, healing : 20*# " It could rise from the trash Phalanx Strengh. > "Shrug it off" should have a higher number to trigger to be less useless while engaging fight, > but warhorn on 10 allies + 3 shouts *2 ammo without cast healing to +2400 with cleric exotic set + trooper's runes = hard cleansing and reasonable sustain, enjoyable > I still favor SB with hammer. what do you mean, you favor sb with hammer...shoutwar in wvw is still played with hammer oO hammer/sword horn Link to comment Share on other sites More sharing options...
Waisenpai.6028 Posted July 21, 2018 Share Posted July 21, 2018 > @"RedShark.9548" said: > > @"Waisenpai.6028" said: > > So we become luke warm cheerleaders now :) Paragons haha! I mean don't tell my server I just tagging and not doing real damage if I run this build. > > as if melees have to dish out big hits anyways lol, eles and revs pump out way more and more consistent than you could ever do as warrior. > my biggest hammer hit on my worker still are around 6k, thats more than enough when meteors rain down with 10-14k consistently > melees just need to stay alive and hold the enemies where you want them to be for your casters to clean up Staff ele outside a zerg fight. It's damage is not that high unless you are pure glass. My Weaver gets hit 5-6k by them. Than again My weaver probably in cele and crusader prob hit you for 5-6k with a sword attack and my semi-glass Warrior probably hits you for 13k with Eviscerate. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted July 22, 2018 Share Posted July 22, 2018 > @"Waisenpai.6028" said: > > @"RedShark.9548" said: > > > @"Waisenpai.6028" said: > > > So we become luke warm cheerleaders now :) Paragons haha! I mean don't tell my server I just tagging and not doing real damage if I run this build. > > > > as if melees have to dish out big hits anyways lol, eles and revs pump out way more and more consistent than you could ever do as warrior. > > my biggest hammer hit on my worker still are around 6k, thats more than enough when meteors rain down with 10-14k consistently > > melees just need to stay alive and hold the enemies where you want them to be for your casters to clean up > > Staff ele outside a zerg fight. It's damage is not that high unless you are pure glass. My Weaver gets hit 5-6k by them. Than again My weaver probably in cele and crusader prob hit you for 5-6k with a sword attack and my semi-glass Warrior probably hits you for 13k with Eviscerate. that is completely irrelevant since worker warrior is a zerg build and we all know that staff in the only way to go right now in zergs, what you do in roaming or what a warrior can do there is completely irrelevant in this thread. not sure why you even brought that up... i was only talking about zergs, staff ele in roaming is kitten, i know that, but yea i was talking about zerging Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted July 31, 2018 Share Posted July 31, 2018 > @"Zhaid Zhem.6508" said: > Tactics/shouts really needed a rework. > Minor traits are still ...meh. May be for GvG niche ? > Inspiring presence should affect allies too or something like "When you apply might to an allie, heal them, healing : 20*# " It could rise from the trash Phalanx Strengh. > "Shrug it off" should have a higher number to trigger to be less useless while engaging fight, > but warhorn on 10 allies + 3 shouts *2 ammo without cast healing to +2400 with cleric exotic set + trooper's runes = hard cleansing and reasonable sustain, enjoyable > I still favor SB with hammer. I'd like to see "Shrug it off" become a minor trait. Link to comment Share on other sites More sharing options...
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