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Fanmade armor/skins


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Sometimes I wonder how dangerous it would be if there was a place where some people could see a site that says:

 

Here's the gw2 engine documentation -> ....

Here's how you make the 3d model -> ....

submit your model in here -> ....

 

So some enthusiasts could design some armor, weapon/armor/mount skins, etc.

I guess I was playing a bit of Warframe and got a bit impressed of the way they implemented the Tennogen where you can buy player made skins with cash.

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It would be nice if Anet had a competition like that to introduce community made skins to the game. It's always good for PR and sometimes the community thinks more outside the box than an artist that's working on the same game for years.

Anyway I'd rather have ANet filter what makes it to the game before it hits the store. Not just to prevent offensive or inapropiate designs but also to prevent wasting serverspace with endless variations of basically the same dresses. Right now Anet might implement similar skins, the elonian/spearmarshal skins are a good example, where the latter is mostly an upgraded, more detailed version of the first one. I just assume that if it was user generated we'd get countless itterations of every skin changing little details that just don't matter enough to have them saved as individual skins.

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ANet did in fact just have a competition to submit new weapon designs to the game last year. None of the winning entries have appeared yet, but it did happen.

[https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/](https://www.guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/ "https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/")

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> @"JDub.1530" said:

> ANet did in fact just have a competition to submit new weapon designs to the game last year. None of the winning entries have appeared yet, but it did happen.

> [https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/](https://www.guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/ "https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/")

 

If you read carefully they state that those design will serve as inspiration. meaning the concepts themselves will not be modeled ingame

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> @"GWMO.4785" said:

> > @"JDub.1530" said:

> > ANet did in fact just have a competition to submit new weapon designs to the game last year. None of the winning entries have appeared yet, but it did happen.

> > [https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/](https://www.guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/ "https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/")

>

> If you read carefully they state that those design will serve as inspiration. meaning the concepts themselves will not be modeled ingame

 

that's a shame. What's the point of designing a weapon if it's not ever going to be featured and only inspired from? Knowing anet, it'll look completely different lol

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I'd love to see the game support armor modding, even if it only was available on the client-side where other players would just see you in default gear. However, the game probably needs to be designed with armor modding in mind from the start. For example, Skyrim was designed to support modding, and it has a large thriving mod community that continues to generate amazing content for the game. It may not be possible to shoehorn that type of mod support into an existing game, and even if they did, it might not attract enough modders at this point.

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> @"zeronatras.3280" said:

> I actually agree with this as good idea, Warframe for example is using Steam Workshop in order to make players make skins for their Frames, ofc original authors get their share from the profits, some of the best even can make them full time as a job.

 

Yeah, and the good thing about that is that it's not bought with in-game cash (that can be traded with in-game gold) currency but real money instead. So the revenue is quite good, also it helps the person designing and actually making the skin.

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> @"Chasind.3128" said:

> > @"GWMO.4785" said:

> > > @"JDub.1530" said:

> > > ANet did in fact just have a competition to submit new weapon designs to the game last year. None of the winning entries have appeared yet, but it did happen.

> > > [https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/](https://www.guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/ "https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/")

> >

> > If you read carefully they state that those design will serve as inspiration. meaning the concepts themselves will not be modeled ingame

>

> that's a shame. What's the point of designing a weapon if it's not ever going to be featured and only inspired from? Knowing anet, it'll look completely different lol

 

It's a legal thing, so they don't have to pay for the weapons copyright.

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All I care about would be proper casual skins like shirts, actual pants (jeans perhaps) and more options for male versions. It's sad to see that the male armor skins are always uglier than female ones and for someone who only plays (it feels more comfortable for me personally) male characters this is saddening. They should put a bit more love in those and maybe make skins obtainable ingame instead of the shop.

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> @"Dreadshow.9320" said:

> > @"Chasind.3128" said:

> > > @"GWMO.4785" said:

> > > > @"JDub.1530" said:

> > > > ANet did in fact just have a competition to submit new weapon designs to the game last year. None of the winning entries have appeared yet, but it did happen.

> > > > [https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/](https://www.guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/ "https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/")

> > >

> > > If you read carefully they state that those design will serve as inspiration. meaning the concepts themselves will not be modeled ingame

> >

> > that's a shame. What's the point of designing a weapon if it's not ever going to be featured and only inspired from? Knowing anet, it'll look completely different lol

>

> It's a legal thing, so they don't have to pay for the weapons copyright.

 

I disagree. Given these weapons where designed for and duo to Anet's competition in the first place. Next to that, the owners of the designs did not state any disclaimer about use of their concept art as well. Also i'm pretty sure that everyone (including the participants) would be happy if their product would actually be implemented ingame

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> @"Scud.5067" said:

> _And here on our left we have yet-another Light Armour boob-tube with micro miniskirt combination..._

 

Judging by the requests on this forum we're more likely to get dozens of variations on plain trousers for light armoured female characters.

 

I like the idea in principal, but I definitely think Anet would have to choose which designs make it into the game and how they're released/priced. Otherwise as well as inappropriate designs we'd almost certainly have issues like people making cheap/widely available versions of currently rare or expensive skins like the invisible boots and the dragon t-shirt outfit. Whether that's a bad thing or not is debatable, but it's something Anet should be able to decide. Hopefully they'd also review designs in batches so they can pick the best of what's submitted instead of using the first version and then rejecting later ones for being too similar to one they've already picked.

 

But if they could find a way to let players design armour (and actually make the final version, not just concept art) and stream-line the vetting process so it didn't take as much time as making an armour set currently does it could be a good way to get more armour released.

 

> @"Dreadshow.9320" said:

> > @"Chasind.3128" said:

> > > @"GWMO.4785" said:

> > > > @"JDub.1530" said:

> > > > ANet did in fact just have a competition to submit new weapon designs to the game last year. None of the winning entries have appeared yet, but it did happen.

> > > > [https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/](https://www.guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/ "https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/")

> > >

> > > If you read carefully they state that those design will serve as inspiration. meaning the concepts themselves will not be modeled ingame

> >

> > that's a shame. What's the point of designing a weapon if it's not ever going to be featured and only inspired from? Knowing anet, it'll look completely different lol

>

> It's a legal thing, so they don't have to pay for the weapons copyright.

 

They could solve that by requiring people to sign over the copyright when they submit a design. We do it all the time at my work when we ask people to take photographs of things they do for us (in the UK the photographer holds the copyright to the photo even if someone else paid them to take it) - we have 2 versions, one which grants us permission to use it as and when we want forever and one which actually signs over the copyright so we can sell the photo if we want to.

 

Saying the final weapons will be inspired by the designs is probably more to cover the usual changes between concept art and the final version. If something doesn't work or looks weird or the staff working on it just decide it looks much better with some changes they've given themselves artistic license to do that.

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> @"GWMO.4785" said:

> > @"Dreadshow.9320" said:

> > > @"Chasind.3128" said:

> > > > @"GWMO.4785" said:

> > > > > @"JDub.1530" said:

> > > > > ANet did in fact just have a competition to submit new weapon designs to the game last year. None of the winning entries have appeared yet, but it did happen.

> > > > > [https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/](https://www.guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/ "https://guildwars2.com/en/news/announcing-the-winners-of-the-2017-design-a-weapon-contest/")

> > > >

> > > > If you read carefully they state that those design will serve as inspiration. meaning the concepts themselves will not be modeled ingame

> > >

> > > that's a shame. What's the point of designing a weapon if it's not ever going to be featured and only inspired from? Knowing anet, it'll look completely different lol

> >

> > It's a legal thing, so they don't have to pay for the weapons copyright.

>

> I disagree. Given these weapons where designed for and duo to Anet's competition in the first place. Next to that, the owners of the designs did not state any disclaimer about use of their concept art as well. Also i'm pretty sure that everyone (including the participants) would be happy if their product would actually be implemented ingame

 

I'm sure there is a disclaimer that must be check with each application relenquishing every right to the entry, including alterations. And they are not taking any chance that ppl entering did not copy anyone's elses.

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> @"Trise.2865" said:

> Because this is the internet. Give everyone a canvas and they're going to draw kitten on it.

 

The thing would be, having the documentation and the tool to actually make the 3d animation and everything before submitting. And even after that, it would have to be approved by Anet before going to the gemstore. That's why you don't see 890234890324 skins in warframe (I'm sorry it's the only game I know that implements this)

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