Justine.6351 Posted August 28, 2018 Share Posted August 28, 2018 **Last Updated 9/19 1:16am** **New Bug** * Legend Utility Skills reorder themselves randomly. 9/18 Revenant Facet of Nature—Demon: Clarified the description of this effect to accurately reflect that it removes any condition, not just damaging conditions. Facet of Nature—Dragon: Fixed a bug in which the boon duration granted by this skill was being capped by the source's boon duration. Demonic Resistance: Fixed a bug that caused this trait to display the PvP mode's tooltip in all game modes. **Not Fixed** Draconic Echo: Fixed a bug that prevented lingering effects from granting their associated boons. Shared Empowerment: Fixed a bug in which this trait granted a 5% damage increase while under the effects of protection. **Revenant Updates 8/28** >! Herald: Dragon stance can now be invoked underwater. >! Echoing Eruption: This skill now inflicts 3 seconds of weakness upon striking a foe. >! Bolstered Anguish: This trait has been replaced with Demonic Resistance. Demonic Resistance reduces damage by 20% while resistance is active on the player. Gain vitality based on 10% of the revenant's condition damage in PvE and WvW. Gain vitality based on 15% of the revenant's condition damage in PvP. >! Facets: These skills are now labeled as facets in their tooltips, and their associated active skills are now labeled as consume skills. >! Phase Traversal: The energy cost of this skill has been reduced from 35 to 30 in PvE and WvW. >! Facet of Nature: This skill has been reworked and now grants allies an enhancement based upon the legend the revenant is currently channeling. >! >! Jalis: Grant nearby allies damage reduction. >! Mallyx: Transfer damaging conditions from nearby allies onto the revenant every few seconds. >! Shiro: Grant allies life stealing when they strike enemies. >! Ventari: Heal nearby allies every few seconds. >! Glint: Increase the duration of boons applied to nearby allies. >! One with Nature: This skill has been replaced with True Nature. The effects of True Nature are based upon the legend the revenant is channeling. >! >! Jalis: Grant stability to nearby allies. >! Mallyx: Transfer conditions from the revenant to nearby enemies. >! Shiro: Strip boons from nearby enemies. >! Ventari: Cleanse conditions from nearby allies. >! Glint: Increase the duration of boons on nearby allies. >! Gaze of Darkness: The recharge time of this skill has been reduced from 20 seconds to 15 seconds in PvE and WvW. This skill is now labeled as a consume skill. >! >! Elemental Blast: The damage inflicted by this skill has been increased by 15%. This skill is now labeled as a consume skill. >! Burst of Strength: This skill now grants 15% increased damage for 5 seconds upon use. This skill is now labeled as a consume skill. >! Chaotic Release: The superspeed applied by this skill is now applied to the revenant as well as their allies. The casting time has been reduced from 1.25 seconds to 0.75 seconds. The recharge time of this skill has been reduced from 45 seconds to 20 seconds in PvE ~~and WvW~~. This skill is now labeled as a consume skill. >! Infuse Light: This skill is now labeled as a consume skill. >! Spirit Boon: This trait will now always display the associated boons granted by elite specialization legends in its tooltip instead of only when those specializations are equipped. >! Forceful Persistence: This trait has been replaced with Rising Tide, which grants 7% increased damage while the revenant's health is above 90%. >! The herald specialization line has been heavily reworked. Below are the new traits available to the specialization: >! Minor Traits: >! Crystal Harbinger: This trait remains unchanged. >! Draconic Fortitude: This trait has replaced Vigorous Persistence. Draconic Fortitude grants 10% more maximum health. >! Reinforced Potency: This trait has replaced Envoy of Sustenance. Reinforced Potency grants 1% increased damage per boon affecting the revenant and 120 concentration at level 80. >! Adept Traits: >! Elder's Respite: This trait has replaced Swift Gale. Elder's Respite causes the regeneration a revenant applies to heal for more and grants the revenant regeneration when their health falls below 50%. >! Core Value: This trait has replaced Radiant Revival and improves the effects of True Nature skills. >! Rising Momentum: This trait has replaced Hardening Persistence as an adept tier trait and grants the revenant a 5% increased movement speed for each point of upkeep they are using. The movement speed granted by this trait stacks with all other movement speed increases. >! Master Traits: >! Shared Empowerment: This trait has been moved from the center line to the top line of the specialization. The number of targets Shared Empowerment can affect has been increased from 5 to 10. >! Shining Aspects: This trait heals the revenant upon use of a consume skill. >! Hardening Persistence: This trait has been moved from the adept tier to the master tier. Hardening Persistence has been changed to grant a 1% damage reduction instead of toughness for each active energy upkeep point the revenant is spending. It also causes shield skills to cleanse conditions from affected allies. >! Grandmaster: >! Elevated Compassion: This trait has replaced Elder's Force and causes the revenant to heal their allies when they grant allies a boon. >! Draconic Echo: Facet passive effects target additional allies. After using the consume skill, the revenant continues granting the passive facet effects for a short duration. >! Forceful Persistence: This trait has replaced Enhanced Bulwark. Forceful Persistence increases outgoing damage by 13% while the revenant has an active upkeep skill when not channeling Glint. While channeling Glint, it increases outgoing damage per active facet by 4% in PvE and 3% in PvP and WvW. -------------------------------------------------------------------------------------------------- **Late Changes** *Facet of Chaos- Chaotic Release: Reduced recharge has been rescinded in WvW and so is now 20 seconds in pve and 45 seconds in spvp & wvw. **Undocumented Changes** * Facet of Nature: Upkeep increased to 3 pips all modes. * Burst of Strength had its vulnerability on strike removed and replaced with its new 15% damage buff for the herald. *Gaze of Darkness has had 10 vulnerability for 6 seconds added to it. **Further Notes** *Facet of Nature- Assassin: ~ 130-140 damage on power herald, 87 healing (50 healing power), seems to have icd presumably 1sec. *Facet of Nature- Dwarf: Apparently 10% damage reduction. Does not affect condition damage. Facet of Nature- Glint: Apparently 10% boon duration. Does not show up in boon duration counter in hero panel nor does it directly add to concentraition. *Facet of Nature- Centaur: 275 heal every 3 seconds with 30 healing power. *Facet of Nature- Demon: Apparently transfers 1 condition from allies once every 3 seconds. *Rising Momentum: Respects movement speed caps granting little increase outside of combat when already under swiftness (7-8 pips to cap movement speed ooc w/o swiftness) and nearly matching movement speed of superspeed in combat when all 10 pips are used in conjunction with swiftness. *Elevated Compasion: Does not grant healing to the herald. Apparently on occasion it skips a healing tic on allies triggering on 6 second intervals instead of 3. **Bugs** * ~~Phase Traversal: In spvp has the new 30e cost but now has a cooldown of 35sec.~~ * Draconic Echo keeps the passive effect of facets active in the effects monitor but does not actually continue to grant boons. It does seem to work correctly with Facet of Nature. ~~* Facet of Nature- Demon: Transfers non-damaging conditions.~~ * Transitioning from land to water, with glint legend equipped in both, will frequently bug out active facets so they no longer grant boons. Activating another facet will reset the bugged ones otherwise consuming the bugged facets or swapping legends is the only way to clear it. Simply transitioning back into land or water will not reset them. Link to comment Share on other sites More sharing options...
GonzoNeo.4965 Posted August 28, 2018 Share Posted August 28, 2018 Undocument changes in Facet of Natures, in PVE energy is more expensive 2-3. Seem a little change but mess a lot a possible rotation with F2+Impossible Ods or vengaful hammers. Still checking the traits to PVE but the master tries seem a little lackluster, not sure if i like the trait changes. Link to comment Share on other sites More sharing options...
Justine.6351 Posted August 28, 2018 Author Share Posted August 28, 2018 Sad about the loss of radiant revival, Scared by the super buff to chaotic release. Link to comment Share on other sites More sharing options...
Justine.6351 Posted August 28, 2018 Author Share Posted August 28, 2018 > @"GonzoNeo.4965" said: > Undocument changes in Facet of Natures, in PVE energy is more expensive 2-3. Seem a little change but mess a lot a possible rotation with F2+Impossible Ods or vengaful hammers. > > Still checking the traits to PVE but the master tries seem a little lackluster, not sure if i like the trait changes. Leet ty. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted August 28, 2018 Share Posted August 28, 2018 Such facetnating changes, will certainly take a while to consume. Is the shield any better now? Link to comment Share on other sites More sharing options...
meri.9187 Posted August 28, 2018 Share Posted August 28, 2018 Glint is way way way too strong now. She was already, at the most conservative, our second best legend. The new trait line looks interesting. I'm disappointed that our concentration is lowered even more, but so be it. In addition let me get a big F for: Swift Gale Elder's Force One with Nature You served us well. You will be missed dearly. Link to comment Share on other sites More sharing options...
Halikus.1406 Posted August 28, 2018 Share Posted August 28, 2018 I'll just copy what I said in another thread. Anet being anet... Let us rework the only working spec of revenant and make it even more dependent of it, what could go wrong. 4Head Link to comment Share on other sites More sharing options...
Dinsy.2491 Posted August 28, 2018 Share Posted August 28, 2018 "Forceful Persistence: This trait has been replaced with Rising Tide, which grants 7% increased damage while the revenant's health is above 90%." This is a pretty big damage nerf surely? Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted August 28, 2018 Share Posted August 28, 2018 Inspiring reinforcement/seven shot ui bugs were fixed which from my initial testing has knocked off about 2k from our sustained dps and completely killed the power pve burst. I'll try some glint rotations to see if it is still usable. Edit glint dps still sucks, dwarf/shiro still the way to go for power dps just ~10% weaker. Link to comment Share on other sites More sharing options...
Klypto.1703 Posted August 28, 2018 Share Posted August 28, 2018 Crystal Hibernation needs to lose the please kill me stationary feature. Link to comment Share on other sites More sharing options...
Dinsy.2491 Posted August 28, 2018 Share Posted August 28, 2018 Shiro's F2 strips up to 15 boons over 5 targets, pretty powerful but doesn't fit the theme too well, a large life steal spike or AoE super speed would've been more inline. **edit - 15 boons with core value ** Link to comment Share on other sites More sharing options...
BeepBoopBop.5403 Posted August 28, 2018 Share Posted August 28, 2018 Can't wait to try it but my immediate reaction from reading the changes is that nothing was learned. I like the utility skill buffs, but losing easy F2 boons and Elders Force is going to hurt and just makes us more reliant on Glint (because of it's damage buffs) Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted August 28, 2018 Share Posted August 28, 2018 Elders force seems to have been turned into a minor trait with +1% damage per boon. And we still have forceful persistence, its a GM trait in glint now. 13% on non herald legend upkeep and 4% per boon in herald. Regeneration seems to be choice in the first tier for glint as its another boon to stack. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted August 28, 2018 Share Posted August 28, 2018 so I cant see what the passive effects are for facet of nature... also the bolster fortifications loss is really annoying since it had great synergy with ventari. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted August 28, 2018 Share Posted August 28, 2018 Nice changes, though they make Renegade seem more worthless now. :/ Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted August 28, 2018 Share Posted August 28, 2018 When mousing over facet of chaos it says 5% damage. Where does that come from? Link to comment Share on other sites More sharing options...
Israel.7056 Posted August 28, 2018 Share Posted August 28, 2018 Completely gutted the build I was running. Pretty disappointed altogether. Link to comment Share on other sites More sharing options...
XxsdgxX.8109 Posted August 28, 2018 Share Posted August 28, 2018 Not too bad tbh, time will tell. The lack of free boons on F2 is very noticeable though. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted August 28, 2018 Share Posted August 28, 2018 Rising Momentum: This trait has replaced Hardening Persistence as an adept tier trait and grants the revenant a 5% increased movement speed for each point of upkeep they are using. **The movement speed granted by this trait stacks with all other movement speed increases.** Does this mean we can attain 'super speed' status, as in above 33%? I don't understand the purpose of this given we have Facet of Elements. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted August 28, 2018 Share Posted August 28, 2018 Dont forget it works in other stances. You dont sit in Glint all the time. Link to comment Share on other sites More sharing options...
gerrylix.5234 Posted August 28, 2018 Share Posted August 28, 2018 > @"XxsdgxX.8109" said: > Not too bad tbh, time will tell. The lack of free boons on F2 is very noticeable though. F2 during Legendary Dragon Stance is useless BS. As herald main it's a sad day for me. Link to comment Share on other sites More sharing options...
meri.9187 Posted August 28, 2018 Share Posted August 28, 2018 The new F2 is a flat nerf for glint and the way herald was usually played. Boon access is much more difficult now as our concentration has also been decreased. Elder's Force being gone as well as having to sacrifice might generation for a bit of additional tankiness is going to hurt this class in the long run. So they respond by making Glint even more OP and necessary. I can see the vision behind the changes, but in my mind, they just don't stack up as making much sense. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted August 28, 2018 Share Posted August 28, 2018 Look at the minor trait giving +1% per boon. So we still have it somewhat. And forceful persistence got buffed. Link to comment Share on other sites More sharing options...
meri.9187 Posted August 28, 2018 Share Posted August 28, 2018 Also important to note that the new Hardening Persistence is flat out worse than the old one in terms of damage reduction. Let's assume you have 2600 armor. For each point of upkeep, you get either 40 toughness or 1% damage reduction. Calculating based on the normal toughness/damage dealt formulas, with the OLD HP an attack would deal 98.5% of its initial damage. Obviously with the new HP, an attack would deal 99% of its initial damage. Since armor acts as a direct divider to incoming damage, reducing damage received by 1% at 2600 armor is equivalent to 26 additional toughness/armor gained. You thus need to have 4000 armor (LUL) to BREAK EVEN with new HP compared to old HP. This, plus a single condi cleanse on each shield skill absolutely does not warrant this trait moving from Adept to Master tier to compete with our might generation trait. Link to comment Share on other sites More sharing options...
Harubpunbaru.3260 Posted August 28, 2018 Share Posted August 28, 2018 > @"LucianDK.8615" said: > When mousing over facet of chaos it says 5% damage. Where does that come from? Noticed that too. Found out that Shared Empowerment (previously Bolster Fortification) is the cause. 2 traits in one go! Basically anet potato code. Link to comment Share on other sites More sharing options...
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