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[Suggestions]QoL (Quality of Life) Ideas - [Merged]


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> @"BlueJin.4127" said:

> Engineer Elite Mortar Kit

>

> 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click...

>

> Please turn 1 into a regular auto attack. This gets really tiring.

 

Instant cast is a friend :P

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If we've bought lots of a particular item on the trading post and they're waiting for collection with other stuff, we should be able to choose to take only all copies of that item into our inventory

 

Road markers only give swiftness when you click on them. They should instead give swiftness when you go near them

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In the Palawadan event, all supply stashes disappear a minute after Archon Iberu dies. It should be changed to they only disappear when the city timer runs out

 

I've had lots of stashes disappear each time I do the event, sometimes as many as 10-13 stashes each time that can't be looted because they disappear

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Just gonna drop this here...

 

> @"Swagger.1459" said:

> Can we have a standard +25% movement speed at lvl 80? Or just make +25% movement as the normal character speed?

>

> It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway. I'm sure it would be pretty painless to then just modify sources of +25% movement speed to other things more useful if it became standard for all characters...

>

> https://wiki.guildwars2.com/wiki/Movement_Speed

>

> Edit- And there are very things that would need to be modified for this change...

> https://wiki.guildwars2.com/wiki/Signet_of_the_Hunt

> https://wiki.guildwars2.com/wiki/Signet_of_Shadows

> https://wiki.guildwars2.com/wiki/Signet_of_Air

> https://wiki.guildwars2.com/wiki/Signet_of_the_Locust

> https://wiki.guildwars2.com/wiki/Warrior%27s_Sprint

> https://wiki.guildwars2.com/wiki/Mecha_Legs

> https://wiki.guildwars2.com/wiki/Zephyr%27s_Speed_(elementalist)

> https://wiki.guildwars2.com/wiki/Quickening_Thirst

> https://wiki.guildwars2.com/wiki/Time_Marches_On

> https://wiki.guildwars2.com/wiki/Soaring_Devastation

> https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler

> https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks

> https://wiki.guildwars2.com/wiki/Rune_of_the_Lynx

> https://wiki.guildwars2.com/wiki/Writ_of_Masterful_Speed

>

> Thanks for reading!

 

 

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> @"Swagger.1459" said:

> I think all veteran players and Ranger lovers would rejoice if something like this were added to Sun’s Refuge or made into a purchasable lounge area... https://wiki.guildwars2.com/wiki/Lounge (Edit- More like a place where you can tame juvenile pets with a new ranger after you have tamed them once to unlock in your stable. Not suggesting to remove them from the pet window and force character to visit the stable to switch pets.)

>

> https://wiki.guildwars.com/wiki/Zaishen_Menagerie_Grounds

>

> "The Zaishen Menagerie Grounds is an explorable area where the Zaishen Order takes care of the charmable animals you have unlocked on your account. Charmable animals can be brought in from the wild, or purchased here and trained for you by the Order.

> There are various climates in this one area that create the appropriate habitats for the charmable animals."

>

> "The Zaishen Menagerie is account based, which means that any charmable animal you unlock will be available to all characters on that account, both PvE and PvP. You cannot, however, bring other players into your own menagerie, it is only for yourself and your heroes.

>

> If you speak to Emryd the Tamer with an animal companion (pet) in your party, she will unlock yours or your hero's current pet at its current level and evolution tier and all lower tiers for that charmable animal. Similar to other pet tamers, she is able to take the current pet and release it, allowing you or your hero to charm another animal as a pet. Provided you have a Moss Spider Egg, Emryd can take it and unlock the Moss Spider.

>

> Helena (Zaishen Keeper) will unlock the next tier of any charmable animal that is already unlocked, or unlock the lowest tier of any locked charmable animal from any campaign you own, at a cost of either a combination of Zaishen Coins and gold, or Balthazar faction."

 

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> @"Swagger.1459" said:

> Would be cool if we could convert 50 Bloodstone Dust, Dragonite Ore and Empyreal Fragments into bag form like the below... (You could maybe require the cheapo "leather bags" for the process? https://wiki.guildwars2.com/wiki/Bag)

>

> https://wiki.guildwars2.com/wiki/Bag_of_Bloodstone_Dust

>

> https://wiki.guildwars2.com/wiki/Bag_of_Dragonite_Ore

>

> https://wiki.guildwars2.com/wiki/Bag_of_Empyreal_Fragments_(Karmic_Converter)

>

 

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A thing that should be done a long time ago: Reduce inflicted fear duration by plague-bringer by half during the reclaim of Claw Island Instance "Retribution", I have enough of falling out the cliff and have to circumvent the whole walls to restart fighting against it, those rotten mouths are also very annoying but will pass for them it's okay.

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You first have to use scribing to create schematics, then individually queue each one into the assembly device which then takes 30s to create.

 

for a stack of guild siege, that's a little over 2h of sitting in front of the assembly device and queueing 10 of them at a time. so for each stack, someone needs to sit at this machine and slowly add siege to it every 5 minutes for two straight hours.

 

seriously, this is not a hard fix. make it automatically queue any schematics in guild storage. No one should have to spend hours upon hours every week just to make siege so their guild can wvw.

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I want the key bindings (1,2,...,9,0,f1,..,f5) to be character related. I use default key bindings because I switch chars frequently and have no time nor patience to change key bindings every time. The default key bindings makes the combat bad. Different builds requires different key bindings.

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> @"Pelto.9364" said:

> I want the key bindings (1,2,...,9,0,f1,..,f5) to be character related. I use default key bindings because I switch chars frequently and have no time nor patience to change key bindings every time. The default key bindings makes the combat bad. Different builds requires different key bindings.

 

I've mentioned before about diff keybindings per class since I wanted to do the same, but I suppose it was never taken into consideration until now. I think that was back in 2k16/2k17. Would be nice to have though, I would definitely use a template for keybinds for diff classes [i suppose if you have specific preferences for keys on diff builds, that would be nice too, I can see where it'd be useful for me].

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I am absolutely in agreement with this.

 

My scribe is currently the primary 'crafter of guild siege' and it is mind numbingly exhausting and frustrating when you are making stacks at a time. We go through it like candy (yes, we have a problem xD ) and at this point I generally have a time designated prior to reset to just sit there double clicking to add more to the queue. It sucks.

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I do not know the feasibility of my suggestion, but at face value it seems simple enough. Please add a checkbox in settings that will disable map chat specifically _within the major cities._ I very much profit from map chat in the open world, but within Lion's Arch and Divinity's Reach the map chat is 80% undesirable (and I am being conservative). Certainly it is possible to turn it on and off manually, but if the program could do this automatically, I think it would really improve the overall gameplay experience.

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I agree with this as well. Just let it process everything automatically. Best fix I see is to change the pve and wvw parts to automatic and manual. This way we could scribe all the guild siege and let it process automatically but if we needed a decoration or particular type of siege print, we could manually queue them up and let the manual queue be for either pve or wvw.

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