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why is there no personal housing in GW2 yet


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> @"Player.9621" said:

> > @"Vieux P.1238" said:

> > > @"Celsith.2753" said:

> > > > @"Vieux P.1238" said:

> > > > I'm not against a **none instance player housing**

> > > > But ....playing Barbie's house now, will not bring more players in atm.

> > > > Espacially to spend money on a pink couch.

> > > > Just saying.

> > >

> > > The amazing housing was literally the only reason i continued playing Wild Star past the first two days.

> >

> > Yes, thank God for Housing that save Wildstar from mmo oblivion.

>

> it didnt tho, widlstar is dead in the water

> contrary to this thread the majority dont give a kitten about fluff, people want balanced working content

 

Why can't we want both?

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> @"Celsith.2753" said:

> > @"Player.9621" said:

> > > @"Vieux P.1238" said:

> > > > @"Celsith.2753" said:

> > > > > @"Vieux P.1238" said:

> > > > > I'm not against a **none instance player housing**

> > > > > But ....playing Barbie's house now, will not bring more players in atm.

> > > > > Espacially to spend money on a pink couch.

> > > > > Just saying.

> > > >

> > > > The amazing housing was literally the only reason i continued playing Wild Star past the first two days.

> > >

> > > Yes, thank God for Housing that save Wildstar from mmo oblivion.

> >

> > it didnt tho, widlstar is dead in the water

> > contrary to this thread the majority dont give a kitten about fluff, people want balanced working content

>

> Why can't we want both?

 

becouse resources are limited.

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> @"Gehenna.3625" said:

> > @"Player.9621" said:

> > contrary to this thread the majority dont give a kitten about fluff, people want balanced working content

>

> Nice story. But it's just wishful thinking from your side.

 

And the fact so many of you in this thread seem convinced that a majority WANT player housing is wishful thinking from your side.

 

Most people do not play an MMO to play house, most people play it to fight monsters or fight other people, this is a fact backed by the decades that online videogames and MMOs specifically have existed. Stop using your opinions as fact and using them to speak for others.

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> @"Purgatori.3645" said:

> > @"GreyWolf.8670" said:

> > Do people really want to sit in their ~~garrisons~~ personal housing all day instead of being out in the world and playing? I just never understood the point of it.

>

> I think of it as a virtual "shelf" of trophies and awards. Yep ... it's a house or a keep or a hut ... but when you make it your own earning things out in the living world it enriches your player experience. Take "Armchair Commander" ...

> Have achievements like that in game to earn a piece of furniture or something

> .. add it to your house and voila! You played the game , won a trophy and now can see it always. This could get very luxurious... hence player happiness is increased :)

 

What you described plus options like the ability to let friends and guildmates come and go as they please would be great. Some instanced and isolated box that you buy gem store decorations for is what I'm not interested in. I found the WoW garrisons to be awful.

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> @"Linken.6345" said:

> > @"Celsith.2753" said:

> > > @"Player.9621" said:

> > > > @"Vieux P.1238" said:

> > > > > @"Celsith.2753" said:

> > > > > > @"Vieux P.1238" said:

> > > > > > I'm not against a **none instance player housing**

> > > > > > But ....playing Barbie's house now, will not bring more players in atm.

> > > > > > Espacially to spend money on a pink couch.

> > > > > > Just saying.

> > > > >

> > > > > The amazing housing was literally the only reason i continued playing Wild Star past the first two days.

> > > >

> > > > Yes, thank God for Housing that save Wildstar from mmo oblivion.

> > >

> > > it didnt tho, widlstar is dead in the water

> > > contrary to this thread the majority dont give a kitten about fluff, people want balanced working content

> >

> > Why can't we want both?

>

> becouse resources are limited.

 

This. ANet needs to make more reusable resources. Having a new story every month even though it's in a part of the world you've been to before is ok. Disposable LW maps just seem like a drain. They look fine but they seem flimsy playing them **to me**.

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> @"Ephemiel.5694" said:

> > @"Gehenna.3625" said:

> > > @"Player.9621" said:

> > > contrary to this thread the majority dont give a kitten about fluff, people want balanced working content

> >

> > Nice story. But it's just wishful thinking from your side.

>

> And the fact so many of you in this thread seem convinced that a majority WANT player housing is wishful thinking from your side.

 

Another falsehood. I do not believe a majority wants player housing. I've said that a few times already in this thread, so I can only conclude that you haven't read my posts very well or your bias is too strong. I said that it is my belief that enough players are interested in housing, not a majority. I've also stated that I'll leave it up to ArenaNet and that I'm not convinced that they're going to do it.

 

So try not to let your biases get in the way of clear thinking please.

 

> Most people do not play an MMO to play house, most people play it to fight monsters or fight other people, this is a fact backed by the decades that online videogames and MMOs specifically have existed. Stop using your opinions as fact and using them to speak for others.

 

And yet, most MMOs have housing now so there must be something to it. As for whether or not ArenaNet want to go for this, is another question, however, there is a clear trend that things like cosmetics have become more and more important and so clearly the industry has recognized that there is money in non-combat elements.

 

It is infinitely funny that you accuse me as using my opinions as facts, when actually you are the one doing that. Your claims have yet to be substantiated but the truth is you only have your opinions to back it up and nothing more. When I tell you a fact that a lot of MMOs have housing today, you simply ignore it. But it is a fact. And I do not speak for others, but for myself. I have however seen other people comment here and on other game forums that they like housing. That is also a fact.

 

Again, your bias is getting in the way of clear thinking.

 

I will reiterate, yet again, that I do not know or even expect ArenaNet to implement housing but there is factual interest in such an activity. How much exactly nobody knows and that's why I leave it to ArenaNet to decide. I don't think it's a majority of players, I never did. But I do feel (and this is my opinion) that there is enough interest for it. However, since I do not know that, again, I leave that ArenaNet and will not make any claims based on my opinion.

 

If you think that I said anything different then you haven't read my comments very well or you don't want to.

 

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> @"Linken.6345" said:

> > @"Celsith.2753" said:

> > > @"Player.9621" said:

> > > > @"Vieux P.1238" said:

> > > > > @"Celsith.2753" said:

> > > > > > @"Vieux P.1238" said:

> > > > > > I'm not against a **none instance player housing**

> > > > > > But ....playing Barbie's house now, will not bring more players in atm.

> > > > > > Espacially to spend money on a pink couch.

> > > > > > Just saying.

> > > > >

> > > > > The amazing housing was literally the only reason i continued playing Wild Star past the first two days.

> > > >

> > > > Yes, thank God for Housing that save Wildstar from mmo oblivion.

> > >

> > > it didnt tho, widlstar is dead in the water

> > > contrary to this thread the majority dont give a kitten about fluff, people want balanced working content

> >

> > Why can't we want both?

>

> becouse resources are limited.

 

Doesn't mean we cant want :) I'm realistic though. I know resources are limited. I know it may be a minority of players that would like this kind of thing. Like other players in this thread i'm expressing what I personally would like. If you don't do so, the assumption may be that no one wants anything.

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> @"crepuscular.9047" said:

> > @"Lucius.2140" said:

> > > @"crepuscular.9047" said:

> > >

> >

> > To be fair, guild halls will never be a good example: they are decorated and managed by a few.

> > Housing is personal.

> >

> >

>

> Simple solution, just run your own guild, forget the house, you have the entire castle to yourself

 

Yeah, not everyone has that sort of money. Guild halls are expensive to buy and decorate, and for good reason, because they were designed for a group.

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> @"Torzini.1523" said:

> Yeah, not everyone has that sort of money. Guild halls are expensive to buy and decorate, and for good reason, because they were designed for a group.

Yeah forgot to put that part just in case, from time to time someone wants a single player to have the wealth of 30 xd.

 

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If you want an example of good Player Housing, go play FF14, better Player Housing that that will you most likely never get too see here in GW2 EVER AT ALL.

 

If anet woudl give this game so late now player Hosuing, most likely as their next gemstore player cow milking project, after mounts have been milked dry somewhen when people start looking somewhen their interest on them eventually, thats the point where we wil lfirst realisticalyl see perhaps anet added player Housing next.

 

Otherwise its way too much of a ressouce cost for them to do that... heck, Anet even added 3 years ago a extremely halfhearted Guild Hall feature, and has doen since then absolutely NOTHING AT ALL about this feature, to improve , fix and expand it, aside of adding only another extremely UGLY and totally unfitting into the game world Guild Hall instance that comes right next after the ugliness of the king midas hall, that is full of gold everywhere ....very creative ...

 

its more likely, that ANet will certainly just copy paste the guild hall system kind of eventually into player housing under which you can be sure than, that you will get only ugly looking stuff via playing normally the game, while everything special looking will get sold for like 20+ dollar in the gemstore for just a reskin of something you can earn otherwise in the game by doing somethign extremely challenging that is locked behind hard content, like a new ~~raid~~ excuse me,, pseudo dungeon 2.0 with just10 people instead of 5 and stupid dpc check mechanics that make people turn into antisocial A-holes Elitists.

 

The moment where they will even dare to try just copy pastign the guild hall stuff just into player housing, will make that stuff alreeady a waste of tiem and ressources, if anet can't or doesn't want even todo somethign for their Guild Hall Feature first to make it less of a huge gridn and more accessible for more guilds - especialyl smaller guilds... because in the end is Player Housing nothing else but just 1 Man Guild Halls ...!!!

You may NEVER forget this, because its simply seen just fact, if it would be just possible for a solo player to get everythign done by himself alone with the GH's we already have, we would theoretically have practically already Player Housing, just only, that its waaaaaaay too large of space, for just only 1 person ....

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> @"Torzini.1523" said:

> > @"crepuscular.9047" said:

> > > @"Lucius.2140" said:

> > > > @"crepuscular.9047" said:

> > > >

> > >

> > > To be fair, guild halls will never be a good example: they are decorated and managed by a few.

> > > Housing is personal.

> > >

> > >

> >

> > Simple solution, just run your own guild, forget the house, you have the entire castle to yourself

>

> Yeah, not everyone has that sort of money. Guild halls are expensive to buy and decorate, and for good reason, because they were designed for a group.

 

that's kinda countering OP's point??? OP's point was player housing will become a cash cow for anet

 

so if it wont become a cash cow for anet, dev team most likely wont implement it

 

you can pretty much guess how much anet had made from mount skins base on the amount of decorated mounts we see during map metas

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> @"crepuscular.9047" said:

> > @"Torzini.1523" said:

> > > @"crepuscular.9047" said:

> > > > @"Lucius.2140" said:

> > > > > @"crepuscular.9047" said:

> > > > >

> > > >

> > > > To be fair, guild halls will never be a good example: they are decorated and managed by a few.

> > > > Housing is personal.

> > > >

> > > >

> > >

> > > Simple solution, just run your own guild, forget the house, you have the entire castle to yourself

> >

> > Yeah, not everyone has that sort of money. Guild halls are expensive to buy and decorate, and for good reason, because they were designed for a group.

>

> that's kinda countering OP's point??? OP's point was player housing will become a cash cow for anet

>

> so if it wont become a cash cow for anet, dev team most likely wont implement it

>

> you can pretty much guess how much anet had made from mount skins base on the amount of decorated mounts we see during map metas

 

Think about what you said for just a moment.

 

Of course it has the potential to be a 'cash cow.' There are those who spend _loads_ on housing in other MMOs. But how can people splurge on housing stuff if most can't even afford a house to begin with? lol

 

You don't market thousand-dollar designer brands (i.e, guild halls) to people who can only afford regular clothing (personal housing).

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> @"crepuscular.9047" said:

 

Check Torzinis point, basically people can't normally spend the equivalent of 30 people, to have a nice guild hall, they however can spend the equivalent of 1 or a little more (depending of their economy) for a house.

 

Your points work this way:

1: Each player interested in player housing should spent the equivalent of 30 players to have good results!

2: If that's not the case and each player interested in player housing spend the equivalent of 1-5 player (additionally to the guild hall), then there's not gold sink!

 

Is very important to meditate and contextualizate an argument, the first one don't have context (guild size investment against player size investment).

The second is a fast answer without meditation (if someone doesn't spend a super fortune is not a gold think is extreme thinking).

 

Best regards.

 

 

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> @"Torzini.1523" said:> > @"crepuscular.9047" said:> > > @"Torzini.1523" said:> > > > @"crepuscular.9047" said:> > > > > @"Lucius.2140" said:> > > > > > @"crepuscular.9047" said:> > > > > >> > > > > > > > > > To be fair, guild halls will never be a good example: they are decorated and managed by a few.> > > > > Housing is personal.> > > > > > > > > > > > > > > > > > Simple solution, just run your own guild, forget the house, you have the entire castle to yourself> > > > > > Yeah, not everyone has that sort of money. Guild halls are expensive to buy and decorate, and for good reason, because they were designed for a group.> > > > that's kinda countering OP's point??? OP's point was player housing will become a cash cow for anet> > > > so if it wont become a cash cow for anet, dev team most likely wont implement it> > > > you can pretty much guess how much anet had made from mount skins base on the amount of decorated mounts we see during map metas> > Think about what you said for just a moment.> > Of course it has the potential to be a 'cash cow.' There are those who spend _loads_ on housing in other MMOs. But how can people splurge on housing stuff if most can't even afford a house to begin with? lol> > You don't market thousand-dollar designer brands (i.e, guild halls) to people who can only afford regular clothing (personal housing). so... you would market something that will not make a profit? there are explicit cost and implicit cost to everythingplayer housing explicit cost = development cost of the featureplayer housing implicit cost = additional server resources if was instance based

1g for guild hall creation + 100g for claim guild hall option + Xg for hiring mercenaries to claim the guild hallnot that much, few months of casual plays and make sure to liquidate everythingit's nothing compare to my real life 30 years of mortgagei dont mind anet would treat player housing as an asset class just like in real life, which is how Final Fantasy 14 implemented, and let the free market (capitalism) decide on the price of the land; then when all the rich players bought up all the lands, the poor players will raise in arms demanding socialism to have a piece of the pie

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> @"crepuscular.9047" said:> > @"Torzini.1523" said:> > > @"crepuscular.9047" said:> > > > @"Torzini.1523" said:> > > > > @"crepuscular.9047" said:> > > > > > @"Lucius.2140" said:> > > > > > > @"crepuscular.9047" said:> > > > > > >> > > > > > > > > > > > To be fair, guild halls will never be a good example: they are decorated and managed by a few.> > > > > > Housing is personal.> > > > > > > > > > > > > > > > > > > > > > Simple solution, just run your own guild, forget the house, you have the entire castle to yourself> > > > > > > > Yeah, not everyone has that sort of money. Guild halls are expensive to buy and decorate, and for good reason, because they were designed for a group.> > > > > > that's kinda countering OP's point??? OP's point was player housing will become a cash cow for anet> > > > > > so if it wont become a cash cow for anet, dev team most likely wont implement it> > > > > > you can pretty much guess how much anet had made from mount skins base on the amount of decorated mounts we see during map metas> > > > Think about what you said for just a moment.> > > > Of course it has the potential to be a 'cash cow.' There are those who spend _loads_ on housing in other MMOs. But how can people splurge on housing stuff if most can't even afford a house to begin with? lol> > > > You don't market thousand-dollar designer brands (i.e, guild halls) to people who can only afford regular clothing (personal housing). > > so... you would market something that will not make a profit? there are explicit cost and implicit cost to everything> player housing explicit cost = development cost of the feature> player housing implicit cost = additional server resources if was instance based> >

> > 1g for guild hall creation + 100g for claim guild hall option + Xg for hiring mercenaries to claim the guild hall> > not that much, few months of casual plays and make sure to liquidate everything> > it's nothing compare to my real life 30 years of mortgage> > i dont mind anet would treat player housing as an asset class just like in real life, which is how Final Fantasy 14 implemented, and let the free market (capitalism) decide on the price of the land; then when all the rich players bought up all the lands, the poor players will raise in arms demanding socialism to have a piece of the pieGood lord, of course it will be make a profit. I don't think I explained myself well in the last post. But you seem keen to think that housing would not be profitable. That's an asinine view, of course it would be (it is in MANY other MMOs), and that's why ANet should consider implementing it. Stop twisting my words please. :DOh, and I'm pretty sure that clothing corporations that market to normal people (as opposed to millionaires) still manage to make billions of dollars in profit. Just sayin'.

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> @"Obtena.7952" said:

> I don't get these ideas that housing would make Anet lots of money. Anet makes money from the Gemstore ... what would they sell in the GS that would make them lots of money related to housing? I don't see that happening. They going to sell furniture? Frankly, that would be rather crap. I get selling skins and personal items, but stuff for a house sits in a house ... that's not much value to a player.

 

Not only that but all of the stuff in the gem store (excluding the expansions and the lws seasons) are things you don’t need at all to advance in the game. Nothing in the gem store makes your character better than anyone else’s character. Everything in there is a buy if you want it kind of thing. Nothing necessary to playing the game at all.

 

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Or, we could be patient and see the hand we're dealt before calling bluffs and making tall tales? Sorry, all I'm seeing here is endless bickering, around and around we go. Pretty sure the devs have heard you ALL loud and clear. Be still, seize the moment, and remember opinions are just that; they are not absolutes or something that everyone can agree on.

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