ProverbsofHell.2307 Posted October 16, 2018 Share Posted October 16, 2018 Seriously? 5 second duration? Actually, more like 4 second duration since nothing even occurs for that initial second. I have to say I'm quite annoyed by this change, Winds was fine, and even if the balance team felt it was too strong, why did you decide it was so strong you had to completely cut the duration and when that wasn't enough, you removed the initial pulse? Why leave Winds as it was for so long then? Why not change it in a previous patch? I'm just extremely annoyed by this, it wasn't needed at all. I doubt people will actually bother bringing bubble anymore. Link to comment Share on other sites More sharing options...
neven.3785 Posted October 16, 2018 Share Posted October 16, 2018 I expected it nerfed a long time ago I'm surprised they didn't just nerf the aoe boon strip trait instead Link to comment Share on other sites More sharing options...
LetoII.3782 Posted October 16, 2018 Share Posted October 16, 2018 Mm lunch needed salt Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted October 16, 2018 Share Posted October 16, 2018 The 5s duration was all the nerf it needed. It should still pulse on the initial tick since a warrior has to spend considerable time casting before WoD is up. It's a very visible tell with a long cast time so it has counterplay and deserves to be rewarded. On the flip side, I like the duration nerf. 5s might be too short for some people but 10s was too long imo. Link to comment Share on other sites More sharing options...
Elementalist Owner.7802 Posted October 16, 2018 Share Posted October 16, 2018 They didnt change it last patch because they wanted everyone to be distracted by the Halloween event. The fact that they nerfed this but didn't even touch scourge, firebrand, one-shot deadeyes, shows just how incompetent they are at balancing their game. Huge disappointment, but what can you expect from them anymore? Link to comment Share on other sites More sharing options...
Ubi.4136 Posted October 16, 2018 Share Posted October 16, 2018 The nerf was needed, but maybe the duration should have stayed 10 seconds and something else nerfed about it. It just did too much in it's previous state. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted October 16, 2018 Share Posted October 16, 2018 lol, frankly the only way to have "balance" is to have ONE class with the same set of skills.... that's balance. Trying to balance different classes with different skill types will simply never be something that they can do.... and sadly every time they attempt some sort of 'balance' they seem to nerf something good and buff something that doesn't need buffing. I'll never understand how the people who make this game (and say that many of them play it), can continue to make the sort of changes that they do.... Having said that, even though I play spell breaker a lot of the time I'm glad they nerfed the WoD.. Way too long and way too op, especially when you have a huge blob that drops 6 of them one after the other and is ready to drop more before those ones cool down. Yes it means my WoD runs for less time too but that's ok with me. Link to comment Share on other sites More sharing options...
Strages.2950 Posted October 16, 2018 Share Posted October 16, 2018 > @"Balthazzarr.1349" said: > lol, frankly the only way to have "balance" is to have ONE class with the same set of skills.... that's balance. Trying to balance different classes with different skill types will simply never be something that they can do.... and sadly every time they attempt some sort of 'balance' they seem to nerf something good and buff something that doesn't need buffing. > > I'll never understand how the people who make this game (and say that many of them play it), can continue to make the sort of changes that they do.... > > Having said that, even though I play spell breaker a lot of the time I'm glad they nerfed the WoD.. Way too long and way too op, especially when you have a huge blob that drops 6 of them one after the other and is ready to drop more before those ones cool down. Yes it means my WoD runs for less time too but that's ok with me. Tone it down sure, but the fact that the first pulse doesn't even go off until 1 second after the skill is cast is absolutely ridiculous. No other skill in the game works like that for a reason. 1 second is a LONG time to get out of that bubble. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 16, 2018 Share Posted October 16, 2018 boons team <3 ftw Link to comment Share on other sites More sharing options...
Trajan.4953 Posted October 16, 2018 Share Posted October 16, 2018 LOL this is downright HILARIOUS Link to comment Share on other sites More sharing options...
Israel.7056 Posted October 16, 2018 Share Posted October 16, 2018 I will admit that they changed it in a way that I didn't really anticipate at all but it needed a nerf. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted October 16, 2018 Share Posted October 16, 2018 > @"Strages.2950" said: > > @"Balthazzarr.1349" said: > > lol, frankly the only way to have "balance" is to have ONE class with the same set of skills.... that's balance. Trying to balance different classes with different skill types will simply never be something that they can do.... and sadly every time they attempt some sort of 'balance' they seem to nerf something good and buff something that doesn't need buffing. > > > > I'll never understand how the people who make this game (and say that many of them play it), can continue to make the sort of changes that they do.... > > > > Having said that, even though I play spell breaker a lot of the time I'm glad they nerfed the WoD.. Way too long and way too op, especially when you have a huge blob that drops 6 of them one after the other and is ready to drop more before those ones cool down. Yes it means my WoD runs for less time too but that's ok with me. > > Tone it down sure, but the fact that the first pulse doesn't even go off until 1 second after the skill is cast is absolutely ridiculous. No other skill in the game works like that for a reason. 1 second is a LONG time to get out of that bubble. agreed.......... Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 16, 2018 Share Posted October 16, 2018 Wow...warriors complaining on the forums faster than any other class ive seen after a nerf. As mentioned, it def needed a nerf and looking at it now, it seems more appropriately balanced. Link to comment Share on other sites More sharing options...
Cifrer.6013 Posted October 16, 2018 Share Posted October 16, 2018 A nerf in wvw where you are stacking warriors in zergs for bubbles I can understand. Nerfing it in pvp makes no sense to me though. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted October 16, 2018 Share Posted October 16, 2018 Necessary. And with Scourge being less threatening than it previously was, maybe we'll see a return of the push meta. Or at least I sure hope. Pirate ship needs to die. Link to comment Share on other sites More sharing options...
SWI.4127 Posted October 16, 2018 Share Posted October 16, 2018 Yeah...it seems a little over-the-top. IMO they should have reduced it to 7sec duration, still have it strip boons the first second, and just remove the projectile block from it. Link to comment Share on other sites More sharing options...
geist.4126 Posted October 16, 2018 Share Posted October 16, 2018 The funny part about this patch is that they nerfed core necro and let deadeye and mirage faceroll without even touching anything. Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted October 16, 2018 Share Posted October 16, 2018 > @"SpellOfIniquity.1780" said: > Necessary. And with Scourge being less threatening than it previously was, maybe we'll see a return of the push meta. Or at least I sure hope. Pirate ship needs to die. There is going to be more scourges now Link to comment Share on other sites More sharing options...
subversiontwo.7501 Posted October 16, 2018 Share Posted October 16, 2018 As per the other thread on the topic: **A** nerf was necessary. **The** nerf was indeed unecessary and hamfisted. **The best** quick nerf is being able to clear the bubble in a dodge roll, that would promote counterplay (and discourage absurd area stacking of Winds). Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted October 16, 2018 Share Posted October 16, 2018 this wasn't the nerf it needed. remove the boonstrip instead. that way theres no benefit to stacking winds and it retains its area denial value. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted October 16, 2018 Share Posted October 16, 2018 > @"Strages.2950" said: > > @"Balthazzarr.1349" said: > > lol, frankly the only way to have "balance" is to have ONE class with the same set of skills.... that's balance. Trying to balance different classes with different skill types will simply never be something that they can do.... and sadly every time they attempt some sort of 'balance' they seem to nerf something good and buff something that doesn't need buffing. > > > > I'll never understand how the people who make this game (and say that many of them play it), can continue to make the sort of changes that they do.... > > > > Having said that, even though I play spell breaker a lot of the time I'm glad they nerfed the WoD.. Way too long and way too op, especially when you have a huge blob that drops 6 of them one after the other and is ready to drop more before those ones cool down. Yes it means my WoD runs for less time too but that's ok with me. > > Tone it down sure, but the fact that the first pulse doesn't even go off until 1 second after the skill is cast is absolutely ridiculous. No other skill in the game works like that for a reason. 1 second is a LONG time to get out of that bubble. ....... Apart from thief traps with the 1s arm time :) Look at it this way, now you need twice as many warriors to achieve the same effect, so they'll be in twice as much demand in a zerg. That's good for warrior players overall. Link to comment Share on other sites More sharing options...
googel.3278 Posted October 16, 2018 Share Posted October 16, 2018 > @"ProverbsofHell.2307" said: > Seriously? 5 second duration? Actually, more like 4 second duration since nothing even occurs for that initial second. I have to say I'm quite annoyed by this change, Winds was fine, and even if the balance team felt it was too strong, why did you decide it was so strong you had to completely cut the duration and when that wasn't enough, you removed the initial pulse? > > Why leave Winds as it was for so long then? Why not change it in a previous patch? I'm just extremely annoyed by this, it wasn't needed at all. I doubt people will actually bother bringing bubble anymore. Huehue, other classes got nerfed too before, warriors will now understand a bit of that pain and there will be more to come! That salt pile is going to increase! Link to comment Share on other sites More sharing options...
xeon.3851 Posted October 16, 2018 Share Posted October 16, 2018 ppl worried about this hahahahaha the salt is real Link to comment Share on other sites More sharing options...
googel.3278 Posted October 16, 2018 Share Posted October 16, 2018 > @"xeon.3851" said: > ppl worried about this hahahahaha should give em tissues to wipe that salt! Link to comment Share on other sites More sharing options...
Blocki.4931 Posted October 16, 2018 Share Posted October 16, 2018 > @"googel.3278" said: > > @"ProverbsofHell.2307" said: > > Seriously? 5 second duration? Actually, more like 4 second duration since nothing even occurs for that initial second. I have to say I'm quite annoyed by this change, Winds was fine, and even if the balance team felt it was too strong, why did you decide it was so strong you had to completely cut the duration and when that wasn't enough, you removed the initial pulse? > > > > Why leave Winds as it was for so long then? Why not change it in a previous patch? I'm just extremely annoyed by this, it wasn't needed at all. I doubt people will actually bother bringing bubble anymore. > > Huehue, other classes got nerfed too before, warriors will now understand a bit of that pain and there will be more to come! That salt pile is going to increase! What are you talking about? Warrior has received countless nerfs over the last year. Bonus stats from Attacker's Insight, Adrenal Health nerf, nerfs to Berserker's Power, Healing Signet.. do I need to go on? Yes, it has received several buffs as well, to Warhorn and usability buffs to shouts, but those barely matter. The only real buff that happened was Shake It Off becoming a 2 charge 6 condi clear skill. If they touch Revenge Counter or Magebane NOW as well after all this time I'll happily kick the spec into the trash and go back to playing Berserker, it's much more fun anyway. Link to comment Share on other sites More sharing options...
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