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Anet, Please Never Do What Blizzard Just Did to Diablo Franchise


Justine.6351

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> @"Justine.6351" said:

> > @"Inculpatus cedo.9234" said:

> > > @"Justine.6351" said:

> > > > @"Randulf.7614" said:

> > > > I would happily take gw1 or a new gw game on mobile. It is just a platform - as long as the game is accessible and fun, it shouldnt matter.

> > >

> > > Think you will find a large % of PC Gamers are not going to be appreciative of Dev time dumped into a mobile-only remake on a franchise that has been stagnant for over a year.

> >

> > Guild Wars 2 is stagnant? I wasn't aware. Silly me.

>

> PoF was a year ago. GW1 even longer.

 

Ahh, well... I'm enjoying the Living World Seasons, and if the forums are any indication, I'm not alone.

But, if expansions and previous parts of the franchise not being in maintenance mode are all that counts, then...I guess it's stagnant.

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> @"Justine.6351" said:

> > @"NICENIKESHOE.7128" said:

> > > @"Just a flesh wound.3589" said:

> > > Would it even be possible to turn an mmo into a mobile game?

> >

> > Yes and very much so happening. That's a popular thing in SEA now with many Korean MMO titles (eg Black Desert, Lineage) following the trend. Recent studies indicate high revenue on mobile games (not just mmo) in those region so companies shifted their focus there. Players get to play wherever between and many cases during work/school and companies get to join lootbox bandwagon without as much scrutiny.

>

> Did you get a chance to try some mobile mmo type gaming? I know clicktomove type games can work ok.

 

Basically two thumb +-index controls with lots of automated features like auto-run-to-destination button. Some people like it but I'm not a fan.

 

EDIT: Actually I'll avoid posting actual video on this forum, just youtube it if you need to see

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> @"Inculpatus cedo.9234" said:

> > @"Justine.6351" said:

> > > @"Inculpatus cedo.9234" said:

> > > > @"Justine.6351" said:

> > > > > @"Randulf.7614" said:

> > > > > I would happily take gw1 or a new gw game on mobile. It is just a platform - as long as the game is accessible and fun, it shouldnt matter.

> > > >

> > > > Think you will find a large % of PC Gamers are not going to be appreciative of Dev time dumped into a mobile-only remake on a franchise that has been stagnant for over a year.

> > >

> > > Guild Wars 2 is stagnant? I wasn't aware. Silly me.

> >

> > PoF was a year ago. GW1 even longer.

>

> Ahh, well... I'm enjoying the Living World Seasons, and if the forums are any indication, I'm not alone.

> But, if expansions and previous parts of the franchise not being in maintenance mode are all that counts, then...I guess it's stagnant.

 

Nah you are not wrong. I was more or less referring to the Diablo franchise and more generically any franchise that has lacked development suddenly hyping up their predominantly pc or console gaming community and then dropping a mobile-only game on them.

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> @"NICENIKESHOE.7128" said:

> > @"Justine.6351" said:

> > > @"NICENIKESHOE.7128" said:

> > > > @"Just a flesh wound.3589" said:

> > > > Would it even be possible to turn an mmo into a mobile game?

> > >

> > > Yes and very much so happening. That's a popular thing in SEA now with many Korean MMO titles (eg Black Desert, Lineage) following the trend. Recent studies indicate high revenue on mobile games (not just mmo) in those region so companies shifted their focus there. Players get to play wherever between and many cases during work/school and companies get to join lootbox bandwagon without as much scrutiny.

> >

> > Did you get a chance to try some mobile mmo type gaming? I know clicktomove type games can work ok.

>

> Basically two thumb +-index controls with lots of automated features like auto-run-to-destination button. Some people like it but I'm not a fan.

>

> EDIT: Actually I'll avoid posting actual video on this forum, just youtube it if you need to see

 

Ok, and yeah I didn't want to advert another company either but it just blew my mind at how fail blizzard (or whatever company they are nowadays) managed to do. It's scary how companies just seem to randomly out of touch with their community.

 

Meh,

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I've been very disappointed with mobile games. I actually think some genres could work on that format - particularly point and click adventure games and turn based strategy games, but the only decent ones are re-makes of PC games, which were better on PC so I may as well just play them that way.

 

But I think it's pretty unlikely Anet would go that way, if only because they're a relatively small, specialist developer - they've made 2 games total and that's Guild Wars 1 and Guild Wars 2 and only maintained one at a time. Making a mobile game would be a big shift for questionable benefits.

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> @"Danikat.8537" said:

> I've been very disappointed with mobile games. I actually think some genres could work on that format - particularly point and click adventure games and turn based strategy games, but the only decent ones are re-makes of PC games, which were better on PC so I may as well just play them that way.

>

> But I think it's pretty unlikely Anet would go that way, if only because they're a relatively small, specialist developer - they've made 2 games total and that's Guild Wars 1 and Guild Wars 2 and only maintained one at a time. Making a mobile game would be a big shift for questionable benefits.

 

But what about Rytlock's Adventure game? ;-)

 

Afaik Anet is still attached to NCSoft. Anything can happen.

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Mobile games are fairly okay, for alot of them, they're mostly stuck with outdated pay to win tactics to get players to pay.

 

Other than that. If youre willing to pay some money or sift through or ignore pay to win stuff... There are enough games that are pretty fun.

 

As for MMOs, currently maplestory, runescape, dragonnest, lineage m are there.

 

I havent really played them but judging by reviews Dragonnest on mobile is most positively received.

 

While you might still be a pc gamer, mobile gaming is on the rise, definitely dont judge every mobile game just because it is a mobile game. There are many real good ones.

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> @"Justine.6351" said:

> Title,

> Thank You.

...

 

RHAGU• Sep 21, 2017, 1:45 PM

In the last quarterly earnings call for NCSoft, the public Korean company that owns ArenaNet, had this in the Q&A

 

For example, for Guild Wars 2, you have said that there will be an expansion pack launched in the second half of this year for the PC version. But I think that from an investor standpoint, rather than talking about a PC-based expansion pack, we would welcome maybe a mention or a discussion about a mobile version of Guild Wars 2 or any update of that nature. And that would be more value that we could give to the company. So what are your plans for a mobile version of Guild Wars 2?”

 

NcSoft's response was:

 

...

 

For example, for Guild Wars 2, the expansion pack is not something that we developed overnight. This was a very long development that we had forthcoming. However, for the mobile version of Guild Wars 2, of course, this is something that we also attempted to develop, and we did have a project for that. So there are various attempts or various projects that are ongoing in-house. Whether that project actually makes the cut to be at the stage in which we think that it is worthy of the NC brand and having it out into the market with that brand name. There are projects that make that cut. There are a lot of projects that actually or frankly will not make that cut. So this is a continuous and ongoing process that we are engaging in. So I do hope you understand it from that point.

 

...

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> @"Obtena.7952" said:

> > @"Just a flesh wound.3589" said:

> > Would it even be possible to turn an mmo into a mobile game?

>

> Can you attach a controller to a mobile device? I think that would be the only restriction.

 

You can attach all sorts of crazy stuff to phones nowadays, even retro stuff. Can't speak on compatibility issues for more complex apps though.

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> @"Swagger.1459" said:

> > @"Justine.6351" said:

> > Title,

> > Thank You.

> ...

>

> RHAGU• Sep 21, 2017, 1:45 PM

> In the last quarterly earnings call for NCSoft, the public Korean company that owns ArenaNet, had this in the Q&A

>

> For example, for Guild Wars 2, you have said that there will be an expansion pack launched in the second half of this year for the PC version. But I think that from an investor standpoint, rather than talking about a PC-based expansion pack, we would welcome maybe a mention or a discussion about a mobile version of Guild Wars 2 or any update of that nature. And that would be more value that we could give to the company. So what are your plans for a mobile version of Guild Wars 2?”

>

> NcSoft's response was:

>

> ...

>

> For example, for Guild Wars 2, the expansion pack is not something that we developed overnight. This was a very long development that we had forthcoming. However, for the mobile version of Guild Wars 2, of course, this is something that we also attempted to develop, and we did have a project for that. So there are various attempts or various projects that are ongoing in-house. Whether that project actually makes the cut to be at the stage in which we think that it is worthy of the NC brand and having it out into the market with that brand name. There are projects that make that cut. There are a lot of projects that actually or frankly will not make that cut. So this is a continuous and ongoing process that we are engaging in. So I do hope you understand it from that point.

>

> ...

 

Ty, offers some insight.

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I can't speak for all mobile games, but the backlash against Diablo Mobile is clear.

 

1. Many in the Diablo fan-base is largely against further dumbing down of the Diablo brand. They were hopeful for a Diablo 4 or even a remastered 1 or 2.

2. Diablo: Immortal is just a re-skin of an existing game(s). Blizzard couldn't even bother to make their own game. It's just a cash grab. Slap Diablo on something and profit. Making money is okay but Diablo: Immortal is shameful to the brand.

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> @"Obtena.7952" said:

> I don't get the backlash against mobile platforms here ... I would love to flip on my goggles, plug in my controller and get some gametime while I'm waiting for all kinds of things.

 

The franchise is PC,

The franchise hasn't released a new game or expansion in years,

New game, Mobile-Only.

 

They could have said console or handheld only and it would have been a train wreck too.

Mobile gets the worst reaction because its not even a gaming platform. Its a touchscreen.

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> @"mindcircus.1506" said:

> > @"Randulf.7614" said:

> > I would happily take gw1 or a new gw game on mobile. It is just a platform - as long as the game is accessible and fun, it shouldnt matter.

>

> getting gw1 to run on my tablet would mean instant money from me for Anet.

 

GW1 probably would be pretty nice on tablet with click to move, 8 skill buttons to tap and hero ai to do a lot of the passive work.

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> @"Justine.6351" said:

> > @"Swagger.1459" said:

> > > @"Justine.6351" said:

> > > Title,

> > > Thank You.

> > ...

> >

> > RHAGU• Sep 21, 2017, 1:45 PM

> > In the last quarterly earnings call for NCSoft, the public Korean company that owns ArenaNet, had this in the Q&A

> >

> > For example, for Guild Wars 2, you have said that there will be an expansion pack launched in the second half of this year for the PC version. But I think that from an investor standpoint, rather than talking about a PC-based expansion pack, we would welcome maybe a mention or a discussion about a mobile version of Guild Wars 2 or any update of that nature. And that would be more value that we could give to the company. So what are your plans for a mobile version of Guild Wars 2?”

> >

> > NcSoft's response was:

> >

> > ...

> >

> > For example, for Guild Wars 2, the expansion pack is not something that we developed overnight. This was a very long development that we had forthcoming. However, for the mobile version of Guild Wars 2, of course, this is something that we also attempted to develop, and we did have a project for that. So there are various attempts or various projects that are ongoing in-house. Whether that project actually makes the cut to be at the stage in which we think that it is worthy of the NC brand and having it out into the market with that brand name. There are projects that make that cut. There are a lot of projects that actually or frankly will not make that cut. So this is a continuous and ongoing process that we are engaging in. So I do hope you understand it from that point.

> >

> > ...

>

> Ty, offers some insight.

 

Yw

 

I’m sure it’s just a matter or time. NC wants to break into the mobile market and I see it as a positive. However, I do share the same concern with what is happening in the future to gw2, so hopefully there will be some good news eventually.

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> @"Swagger.1459" said:

> > @"Justine.6351" said:

> > > @"Swagger.1459" said:

> > > > @"Justine.6351" said:

> > > > Title,

> > > > Thank You.

> > > ...

> > >

> > > RHAGU• Sep 21, 2017, 1:45 PM

> > > In the last quarterly earnings call for NCSoft, the public Korean company that owns ArenaNet, had this in the Q&A

> > >

> > > For example, for Guild Wars 2, you have said that there will be an expansion pack launched in the second half of this year for the PC version. But I think that from an investor standpoint, rather than talking about a PC-based expansion pack, we would welcome maybe a mention or a discussion about a mobile version of Guild Wars 2 or any update of that nature. And that would be more value that we could give to the company. So what are your plans for a mobile version of Guild Wars 2?”

> > >

> > > NcSoft's response was:

> > >

> > > ...

> > >

> > > For example, for Guild Wars 2, the expansion pack is not something that we developed overnight. This was a very long development that we had forthcoming. However, for the mobile version of Guild Wars 2, of course, this is something that we also attempted to develop, and we did have a project for that. So there are various attempts or various projects that are ongoing in-house. Whether that project actually makes the cut to be at the stage in which we think that it is worthy of the NC brand and having it out into the market with that brand name. There are projects that make that cut. There are a lot of projects that actually or frankly will not make that cut. So this is a continuous and ongoing process that we are engaging in. So I do hope you understand it from that point.

> > >

> > > ...

> >

> > Ty, offers some insight.

>

> Yw

>

> I’m sure it’s just a matter or time. NC wants to break into the mobile market and I see it as a positive. However, I do share the same concern with what is happening in the future to gw2, so hopefully there will be some good news eventually.

 

Yeah there is nothing bad about expanding forward. I use the word expanding purposefully, referring to ports and addon type apps.

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> @"Swagger.1459" said:

> > @"Justine.6351" said:

> > > @"Swagger.1459" said:

> I’m sure it’s just a matter or time. NC wants to break into the mobile market and I see it as a positive. However, I do share the same concern with what is happening in the future to gw2, so hopefully there will be some good news eventually.

 

NCSoft has been in the mobile market for a long time. In fact their mobile earnings are far and above earnings from their other titles. They had a significant slump the last few quarters in mobile sales. But still mobile earnings last quarter were almost twice as much as all the other games combined. From the August 2018 earnings report.

 

![](https://i.imgur.com/zFHvde1.png"")

 

It's probably only a matter of time before NCSoft starts pushing their subsidiaries into the mobile market if it hasn't happened already.

 

 

 

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A couple of weeks ago, Blizzard mentioned that they have a couple of teams working on multiple Diablo projects.

 

https://us.diablo3.com/en/blog/22549433

 

"BlizzCon 2018 is almost here and we’ve seen a lot of rumors flying around about our plans for Diablo at the show. These are very exciting times—we currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them . . . when the time is right."

 

This is yet another overreaction from the gaming community.

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