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Finished astralaria and gift of battle was uncalled for


Teefy.5016

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How does it make any sense at all to not have an option to get legendary armor in PvE play considering it is the bulk of all the content in GW2? I mean let's be logical here, the bulk of players are PvE based and that alone should be enough reasoning to add legendary to open world PvE content. Anet needs to stop trying to force people to try play styles they do not enjoy, all that does is drive people away. I want the benefits of owning legendary armor but i shouldn't be forced to play content i don;t enjoy to get it. I bought the game, the expansions and have spent a lot of money to support them and feels like a slap in the face knowing i cannot get legendary armor unless i invest time in something i hate doing.

Nothing about this is right.

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> @"Vlad Morbius.1759" said:

> How does it make any sense at all to not have an option to get legendary armor in PvE play considering it is the bulk of all the content in GW2? I mean let's be logical here, the bulk of players are PvE based and that alone should be enough reasoning to add legendary to open world PvE content. Anet needs to stop trying to force people to try play styles they do not enjoy, all that does is drive people away. I want the benefits of owning legendary armor but i shouldn't be forced to play content i don;t enjoy to get it. I bought the game, the expansions and have spent a lot of money to support them and feels like a slap in the face knowing i cannot get legendary armor unless i invest time in something i hate doing.

> Nothing about this is right.

 

I guess I have a different definition of ‘forced’.

 

I hate PvE open world, but unless I complete World exploration I cannot get a gen 1 legendary without either farming gold, or opening my wallet.

 

There are three ways to get legendary armor.

 

How many ways are there to get legendary trinkets?

 

Legendary armor gives no stats advantage over Ascended. It offers convenience.

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I feel for you OP, I really do. I think I'm working on my 4th GOB right now. I've tried all the WvW I need to to know that it is not for me. And yes, I was playing in the early days when you had to map the WvW maps to get world completion (3 times) and GOE and getting that was way worse since I was on a bottom tier WvW server that basically lost control of 80% of the map within the first hour after reset. And no, it doesn't take that long compared to everything else needed for a legendary. Likewise, I'm not in favor of making WvW and PvP players to do map completion over and over for a legendary either.

 

I just wish that the current system would allow alternative means of getting GOB and GOE for people that already have done it once and know they don't like certain particular game modes. There really isn't anything "legendary" about the current system other than the time and currency sink.

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> @"Vlad Morbius.1759" said:

> How does it make any sense at all to not have an option to get legendary armor in PvE play considering it is the bulk of all the content in GW2? I mean let's be logical here, the bulk of players are PvE based and that alone should be enough reasoning to add legendary to open world PvE content. Anet needs to stop trying to force people to try play styles they do not enjoy, all that does is drive people away. I want the benefits of owning legendary armor but i shouldn't be forced to play content i don;t enjoy to get it. I bought the game, the expansions and have spent a lot of money to support them and feels like a slap in the face knowing i cannot get legendary armor unless i invest time in something i hate doing.

> Nothing about this is right.

 

As previously mentioned, several times, in this thread, you can get the GoB without PvP or WvW play. It takes longer, but the option is there.

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> @"Teefy.5016" said:

> Those that took the (massive) effort to create a legendary will know that its 99.9% pve till you get to the point where you, for whatever reason, need to do pvp to get gift of battle.

>

> After all that, the incredible amount of materials, time and effort it takes you to get to your final hurdle (spent in pve content): pvp for 6-7 hours.

>

> I'm salty and i need to vent my rage of this utter random and uncalled for requirement. i never pvp'd before, by design. yadda yadda its a legendary, its supposed to be hard yadda yadda.

>

> That 6 hours of pvp is insignificant on the large scale. what the actual kitten ><.

>

> (i have no illusion this post will somehow change anything, whatsover. i just want to express my disappointment over this seemingly random descision.)

 

I don't like it either, however its just WvW, you can catch up with the zerg, run around and fill your track to the Gift of Battle. The real problem is how it is crazy boring.

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I would rather take a few camps and kill a few vets than pug a fractal to get the items I need. Never More Is but a distant wish as I really don't want the hassle. At least with WvW you can play it on your own terms and do what you wish.

I honestly wish there was more than one way to get certain items, hell if I had to repeat a quest 100 times I would.

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> @"Jimbru.6014" said:

> During the last iteration of the Black Lion Chest, where it was giving out reward track potions, I got about a full track and a half on Gift of Battle. I have two sitting in my bank right now, one of which will eventually be fed to a blue catmander. We all have our own goals...

 

Hmm, didn’t know you could. I guess then the OP ***COULD*** have just bought his GoB.

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As much as I severely resent not being able to buy my way past this sludge requirement, I found it isn't so bad if you just commit to keeping that T6 participation by claiming the camp near your base and/or escorting Dolyaks for hours on end. It's boring as kitten, but low risk. Learn to go dead inside, and getting ganked won't even hurt. You just go back to base, loom over the camp that's no longer your color, wait for a few others to line up, then sack it and keep going. The zergs will be too busy with towers and keeps to care about camps.

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Agree with OP, I made my second and final legendary recently and to get the GOB was very very frustrating for me.. I don't like pvp or wvw period.

But to be fair even I managed to get it in about 5+ hours so it isn't much of a deal.

When i said goodbye to people in WvW map some random player showed me he/she had over 120 gifts of battle, crazy!

So you see 5-6-7 hours is not that much of a big deal, it's just i personally do NOT enjoy the way WvW is setup in GW2.. i had 1.5 million player kills in WoW .. weirdly enough i did enjoy battlegrounds (wvw) in that game (2007-2013).

I just don't like the way WvW goes, running in a huge blob / train and zerging from A to B to C etc.. but to each his own i guess.

 

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> @"Turkeyspit.3965" said:

> > @"Etterwyn.5263" said:

> > > @"Turkeyspit.3965" said:

> > > > @"Etterwyn.5263" said:

> > > > > @"Sleepwalker.1398" said:

> > > > > > @"Teefy.5016" said:

> > > > > > i appreciate the tip. my post was about why do i need to 'wvw' when up until gift of battle it was pve all the way, and you could purchase whatever missing wvw items on the Tp.

> > > > > > Also, this was once in a lifetime. :)

> > > > >

> > > > > Yeah exactly......why do we WvW players need to do PVE world completion to make a legendary also.

> > > >

> > > > I'd kill for a Gift of Exploration reward track that gave Reknown Heart potions (maybe 50 per track). WvW already gives hero points, and waypoints/POI's are easy enough. But curse those hearts!

> > >

> > > Surprised it took this long for someone to bring up.

> > >

> > > Everything the OP said about having to WvW for GOB is 100% identical to what many PvP/WvW players say about requiring a Gift of Exploration.

> > > And BTW having done both, the Gift of Battle is far easier and takes less time to complete.

> > >

> >

> > No kidding. I've got everything I need to make 2 more Legendaries... 2 Gifts of Battle, one precursor and enough gold to buy the other, 56 Clovers and more than enough Mystic Coins and Obsidian Shards to make the rest, dungeon tokens, mats... everything but another world completion. I'm struggling hard to make myself do it.

>

> Some advice: don't look at it as world completion, look at it as a zone-by-zone 20% chance at getting a free BL chest key :)

 

Oh comon, I tried to take it that way and ended up utterly dissapointed only getting like 2 keys in the process. Rng is shit -.-

 

Old Gift of Battle was so much easier, but as said, if you do the easy daylies in WvW then you should get enough Gifts rolling in to make all the legendaries for casual play. If you brute force many of them of course not.

 

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  • 4 weeks later...

> @"Illconceived Was Na.9781" said:

> > @"Lite Ning Strike.5203" said:

> > I can see what the OP was referring too, the game does advertise itself as "play how you like" but then puts stipulations on certain items.

> The game is not advertised in that way. The "play as you like" is an oft-repeated partial quote about gear grind: the idea is that you should be able to gear up without having to grind. And the game still works that way: you can play pve, fractals, wvw, pvp, and still get full exotic or full ascended.

>

> Premium skins have never worked like that; there's always been additional hoops to thread and needs to jump through.

 

Actually Colin said this numerous times in video casts and interviews. Couldn't specify where to locate videos but it was the same time he said they would not have you go kill a bunch of centars go back to the requestor then to be sent to kill a field of something else which anyone who has done personal stories knows that's wrong. Sorry I can tell you where to locate the videos I watched live.

 

Thanks

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> @"Lite Ning Strike.5203" said:

> > @"Illconceived Was Na.9781" said:

> > > @"Lite Ning Strike.5203" said:

> > > I can see what the OP was referring too, the game does advertise itself as "play how you like" but then puts stipulations on certain items.

> > The game is not advertised in that way. The "play as you like" is an oft-repeated partial quote about gear grind: the idea is that you should be able to gear up without having to grind. And the game still works that way: you can play pve, fractals, wvw, pvp, and still get full exotic or full ascended.

> >

> > Premium skins have never worked like that; there's always been additional hoops to thread and needs to jump through.

>

> Actually Colin said this numerous times in video casts and interviews. Couldn't specify where to locate videos but it was the same time he said they would not have you go kill a bunch of centars go back to the requestor then to be sent to kill a field of something else which anyone who has done personal stories knows that's wrong. Sorry I can tell you where to locate the videos I watched live.

>

> Thanks

 

The point is: it never meant you can do whatever you like and get whatever rewards there are in the game. All the quotes I've seen, including transcriptions from videos, support that... and not there never would be items gated by type of gameplay, by collection requirements, etc.

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> @"Jumpin Lumpix.6108" said:

> > @"Holy Security.9724" said:

> > First: it is WvW. Second it has always been that way.

>

> The real issue is wvw needs the boost from pve players trying to make legendaries, otherwise nobody would play it.

 

Frequent WvWarriors don't much care for players there just to get a chieve/collection item. And the requirement isn't new.

So it's very very very unlikely to be the case that ANet is trying to boost population with this requirement.

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> @"Illconceived Was Na.9781" said:

> So it's very very very unlikely to be the case that ANet is trying to boost population with this requirement.

 

That's exactly what they're trying to do. If the goal was "try WvW for a while", they would have left it at Rank 14 to buy it with seals.

It's a way to manipulate and strongarm players into fluffing population numbers, for good, for bad, or otherwise.

 

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> @"Khisanth.2948" said:

> > @"Holy Security.9724" said:

> > > @"Teefy.5016" said:

> > > first, semantics. context is player vs player in whatever shape or form. i dont care.

> > > second, so what.

> >

> > Believe me, if it was real PvP you would have complained more. Like, a lot more. Therefore the difference between WvW and PvP is important here.

>

> Both PvP tracks and WvW tracks takes around the same time and that is accounting for queue times and kitten not clicking the Ready button. There is also no need to deal with participation levels. There are also a bunch of custom arenas made by people specifically for completing the PvP dailes in case you want to skip actual fighting whereas the similar ones for WvW still has a probability of having to fight people so PvP would have been any worse.

 

And having a time or two used those custom arenas, I know that there is (more times than you'd like really) people who troll those custom arenas, and no one guarding them.

 

 

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> @"Smeerlap.2698" said:

> Agree with OP, I made my second and final legendary recently and to get the GOB was very very frustrating for me.. I don't like pvp or wvw period.

> But to be fair even I managed to get it in about 5+ hours so it isn't much of a deal.

> When i said goodbye to people in WvW map some random player showed me he/she had over 120 gifts of battle, crazy!

> So you see 5-6-7 hours is not that much of a big deal, it's just i personally do NOT enjoy the way WvW is setup in GW2.. i had 1.5 million player kills in WoW .. weirdly enough i did enjoy battlegrounds (wvw) in that game (2007-2013).

> I just don't like the way WvW goes, running in a huge blob / train and zerging from A to B to C etc.. but to each his own i guess.

>

 

You can just roam around, soloing camps and other objectives. Funner that way. I also recommend using a WVW experience booster to help speed up the process.

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> @"Rauderi.8706" said:

> > @"Illconceived Was Na.9781" said:

> > So it's very very very unlikely to be the case that ANet is trying to boost population with this requirement.

>

> That's exactly what they're trying to do. If the goal was "try WvW for a while", they would have left it at Rank 14 to buy it with seals.

> It's a way to manipulate and strongarm players into fluffing population numbers, for good, for bad, or otherwise.

>

 

Fluffing numbers in WvW? The actual numbers of those farming for the GoB is negligible for population.

 

It HAS led to some people staying and enjoying the mode. Which was always the intent.

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