Jump to content
  • Sign Up

WvW Trolling/Cheating Accounts


duckgirl.8769

Recommended Posts

> @"Optimator.3589" said:

> > @"Handin.4032" said:

> > Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

>

> Dude, in a game mode that's all about matchups, banning discussion of matchups is one of the most bass ackwards things I've ever seen. Also, banning people for publicly naming known cheaters is absurd. A little toxicity never hurt anyone. People just need to toughen up a bit.

>

>

 

Yeah, the issue was that the forum posts ended up having very little to do with the actual match ups - it tended to just fill the forums with the absolute worst of the population (although I guess that kept them quarantined?)

 

All pvp games will have some toxicity. I played Archeage for 3 years - now THATS a toxic game. But, typically servers and factions could self-manage things. On my server, for instance, we have a few people that have personal gripes against specific commanders/guilds and will just follow them around (sometimes tagging with the same color), throwing down troll siege on commander siege or friendly downs (to prevent rezzing), shit talking in chat, etc. In gw2, the community has really no way to self-manage. There are also known alts sitting in spawns watching tags and chats - again, no way to self-manage. Players now all tend to work around that and adapt - but they really shouldn't have to. Toxicity will happen regardless - unfair play will happen, it's inherent in all pvp modes. However, in situations where there is no way to actually manage it, there is only an incentive to use cheating mechanics since other groups use it and there are literally no penalties. But all of these things have been in the game mode, likely to it's deficit, since it's beginning - hence why I stated that anet really won't do anything about it and they don't care.

Link to comment
Share on other sites

  • Replies 70
  • Created
  • Last Reply

Top Posters In This Topic

So.. we need to let this troll keep doing that every day? , some people here complained about the tactical levers, as today, i dont even saw one server who refuses to use them, siege dont stop enemies for taking a keep/tower etc, but helps to make it hard to take, so we can rally more numbers, and keep fighting back , i dont know why i should trying to enjoy the game, if someone else is ruinning the game for me and friends, and anything can do something about it, (yeah, put the tacts on "private" , but that wouldnt help, because of what OP said , we're only few at dead hours, against blobs...) and if that's not enough, we didnt have a damn update about the "restruct"

Link to comment
Share on other sites

Some people consider honesty and toxicity one in the same. Of course those same sensitive people that go by that credo have also been known to gather some friends and hunt down players in game for the honest opinions they've posted here, but that's not toxic...I'm not sure what it is, but it's definatly not toxic :)

Link to comment
Share on other sites

> @"oOStaticOo.9467" said:

> 10 people with well placed siege being able to defend an objective against those odds should be applauded. That's also what siege is designed for, to defend against greater >odds.

 

Yes. And we used to do that BEFORE t3 upgrades, tactics, buff aura's, automated scouting. So why is all that needed now?

 

What people like you don't realize is that the stronger defense becomes, the less people attack UNLESS they know they outnumber you by an amount so huge that you stand no chance. You aren't preventing the enemy simply taking your stuff while you sleep. You are preventing the smaller groups even trying. And without that overpowered defenses you could actually get FUN fights on a smaller scale.

 

What I see in wvw now is huge squads using all The Things... then simply porting out if the enemy persist and actually get a wall down. Defenders that are close to or BIGGER in size than the attackers. As one of the people who has been there with 5 others making a zerg take 3-4 hours to get into a keep and doing that for a whole week til they decided it wasnt worth trying anymore, I do understand the want to defend, but i'm afraid the game is dying because everyones bored shitless of fighting siege and automated crap then not even getting a fight at the end of it. The balance is completely out of whack.

 

Link to comment
Share on other sites

> @"Strider Pj.2193" said:

> > @"LetoII.3782" said:

> > > @"Optimator.3589" said:

> > > > @"Handin.4032" said:

> > > > Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

> > >

> > > Dude, in a game mode that's all about matchups, banning discussion of matchups is one of the most bass ackwards things I've ever seen. Also, banning people for publicly naming known cheaters is absurd. A little toxicity never hurt anyone. People just need to toughen up a bit.

> > >

> > >

> >

> > Yeah, (current) Anet and some of their customers seem to be of the opinion that this isn't the kind of game where we shove a flag through the chest of wounded and helpless opponents.

>

> Dang it.. there goes our finishers

 

I do believe the default finisher is the most graphic of all. My personal favorite, Shai Hulud (may has passage cleanse the desert) rising up from the depths, at least conceals the slow dissolution of the corpse... Much more civilized than turning your honored opponent into an edible flag stand for the crows.

Link to comment
Share on other sites

All I know and can say those who have nothing better to do by causing trouble on a second and/or 3rd account needs their account suspended or terminated by arenanet.

 

Sorry I sound harsh but I am very tired seeing in the game what is being said in this thread of this the forum post.

 

Those who are doing this please stop and grow up and stop being a 3 year old.

 

All you are doing making hard for players and commanders to enjoy the game the way it is post to be.

 

So I know arenanet may no see or even care about these things.

 

But arenanet if you do see and care about keeping players happy then "PLEASE" do something about this what is going on in this thread of this the forum post.

Link to comment
Share on other sites

> @"pointaction.4639" said:

> All I know and can say those who have nothing better to do by causing trouble on a second and/or 3rd account needs their account suspended or terminated by arenanet.

>

> Sorry I sound harsh but I am very tired seeing in the game what is being said in this thread of this the forum post.

>

> Those who are doing this please stop and grow up and stop being a 3 year old.

>

> All you are doing making hard for players and commanders to enjoy the game the way it is post to be.

>

> So I know arenanet may no see or even care about these things.

>

> But arenanet if you do see and care about keeping players happy then "PLEASE" do something about this what is going on in this thread of this the forum post.

 

How would they be able to figure it out though? Accounts aren’t necessarily linked.

Link to comment
Share on other sites

> @"Strider Pj.2193" said:

> > @"pointaction.4639" said:

> > All I know and can say those who have nothing better to do by causing trouble on a second and/or 3rd account needs their account suspended or terminated by arenanet.

> >

> > Sorry I sound harsh but I am very tired seeing in the game what is being said in this thread of this the forum post.

> >

> > Those who are doing this please stop and grow up and stop being a 3 year old.

> >

> > All you are doing making hard for players and commanders to enjoy the game the way it is post to be.

> >

> > So I know arenanet may no see or even care about these things.

> >

> > But arenanet if you do see and care about keeping players happy then "PLEASE" do something about this what is going on in this thread of this the forum post.

>

> How would they be able to figure it out though? Accounts aren’t necessarily linked.

 

All they have to is go join servers and a regular player without the arenet tag showing. This way they can monitor map chat and team chat as well as see what is really going on.

It is their game that they develop and they can figure out something and take down names of the of characters to investigate further on.

Link to comment
Share on other sites

> @"pointaction.4639" said:

> > @"Strider Pj.2193" said:

> > > @"pointaction.4639" said:

> > > All I know and can say those who have nothing better to do by causing trouble on a second and/or 3rd account needs their account suspended or terminated by arenanet.

> > >

> > > Sorry I sound harsh but I am very tired seeing in the game what is being said in this thread of this the forum post.

> > >

> > > Those who are doing this please stop and grow up and stop being a 3 year old.

> > >

> > > All you are doing making hard for players and commanders to enjoy the game the way it is post to be.

> > >

> > > So I know arenanet may no see or even care about these things.

> > >

> > > But arenanet if you do see and care about keeping players happy then "PLEASE" do something about this what is going on in this thread of this the forum post.

> >

> > How would they be able to figure it out though? Accounts aren’t necessarily linked.

>

> All they have to is go join servers and a regular player without the arenet tag showing. This way they can monitor map chat and team chat as well as see what is really going on.

> It is their game that they develop and they can figure out something and take down names of the of characters to investigate further on.

 

For clarification, I meant the multiple accounts part.

 

People have been suspended for trolling, but it becomes very difficult when you talk about tactivators. Many new players pull them just to see.

 

Of course, we’ve all been victims of someone we would call an obvious troll. We have multiple on the server I am on. Sometimes it’s to reduce the queue in EBG, sometimes it’s to pre pull prior to a Zerg showing up.

 

Honestly, it’s more of a ‘gnat’ problem to me. If you’ve got one that pre pulls tactics, that’s just your signal to post a scout there for the next 20 minutes so you see the group coming.

 

And considering that most of the tactics are in place at around the same time as people don’t want to waste the early tactics if the tower doesn’t upgrade, there is usually enough things that can be done to stall the Zerg until yours gets there.

 

I wouldn’t be opposed to suspensions, I just don’t want people thrown under the bus for curiosity.

Link to comment
Share on other sites

> @"pointaction.4639" said:

> > @"Strider Pj.2193" said:

> > > @"pointaction.4639" said:

> > > All I know and can say those who have nothing better to do by causing trouble on a second and/or 3rd account needs their account suspended or terminated by arenanet.

> > >

> > > Sorry I sound harsh but I am very tired seeing in the game what is being said in this thread of this the forum post.

> > >

> > > Those who are doing this please stop and grow up and stop being a 3 year old.

> > >

> > > All you are doing making hard for players and commanders to enjoy the game the way it is post to be.

> > >

> > > So I know arenanet may no see or even care about these things.

> > >

> > > But arenanet if you do see and care about keeping players happy then "PLEASE" do something about this what is going on in this thread of this the forum post.

> >

> > How would they be able to figure it out though? Accounts aren’t necessarily linked.

>

> All they have to is go join servers and a regular player without the arenet tag showing. This way they can monitor map chat and team chat as well as see what is really going on.

> It is their game that they develop and they can figure out something and take down names of the of characters to investigate further on.

 

How would this help? People saying they pulled a tactic doesn't mean they did. And even if they did AND say they did to troll, they might just be being defensive cos they truly didn't know and some jerk is being angry at them.

Link to comment
Share on other sites

> @"duckgirl.8769" said:

 

> It's so easy to solve too. Keep a history on each tactivator (if you can keep track of which player dropped what siege, I'm sure this is very doable) and on players with regards to what tactivators they pulled.

 

There's ONE developer that handles WvW. Its asking a lot of them to keep tabs on every single server, every single keep/tower, for troll accounts.

Link to comment
Share on other sites

> @"SpellOfIniquity.1780" said:

> > @"oOStaticOo.9467" said:

> > > @"Shagaliscious.6281" said:

> > > > @"Rampage.7145" said:

> > > > > @"duckgirl.8769" said:

> > > > > Funny how a legitimate complaint of cheating that should be addressed by the developers is being turned by some people into "stop crying, if you need tactivators to keep your tower you don't deserve it."

> > > > >

> > > > > My server has timezones where it is severely outnumbered. We have maybe 15-20 random disorganized people in all maps, defending against a map queue made up of 2 large organized guilds. It's very difficult but we absolutely CAN defend against that with siege and tactivators. Only our tactivators are useless because somebody keeps purposefully pulling them at the wrong time.

> > > > >

> > > > I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

> > >

> > > Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

> >

> > This kind of statement to me reeks of self entitlement. Why should a group of 30+ deserve to take over a tower being defended by 10 people and well placed siege? 10 people with well placed siege being able to defend an objective against those odds should be applauded. That's also what siege is designed for, to defend against greater odds. A larger group doesn't "deserve" to win every objective just because they are larger. A smaller group should be able to defend themselves against a larger group. That's like saying that the small nerd in school deserves to be beaten up and have his lunch money taken by the bigger bully. Really irks me when I see people say that the large blobs running around WvW deserve to have everything captured by them. No, no they don't. They can try to take it and if it can be successfully defended then kudos to those that defended it, and it doesn't matter how they defended it.

>

> Siege is not to stop the enemy, it's to stall it. If a group is committed to taking an objective they can make multiple assaults until the objective is drained of supplies so repairs can't be made. Any unreachable siege from outside will then have to be destroyed from the openings or after the group pushes inside.

>

> Siege should never be able to completely stop a larger force. If it could, many people would never leave their walls. When I build siege in SMC for example, I don't build it with the intent to indefinitely hold off a map Q, I build it to kill rams/shield generators and to put pressure on gates so it takes them longer to get in which in turn gives our server more time to rally numbers for defense. People who think siege is supposed to _stop_ the enemy rather than slow it are the ones that build 20 arrow carts in 10 square feet and hope if everyone uses them they'll be able to kill everything. Back when you could Burn stack a zerg to death with a condition damage build and Mortar shots was the only time I've ever seen siege wipe a full zerg. Ever since that was changed (and rightfully so) I haven't seen it happen again.

 

I am going to have to disagree. Siege, even in history, was meant to defend and deter enemies as its a form of defense. The purpose of defense is to remove the threat to the structure so it still stands in the end. If 5 ppl can stop a 20+ group from taking their structures using the defenses available, then kudos to them and sucks to be the bigger group. Properly placed seige works for both ends. If an attacker properly places their seige, for some structures, there is little to nothing they can do to stop it, so it boils down to strategy....which in a warzone is one of the 2 things that wins fights (the 2nd thing is numbers). If the larger group has the numbers AND proper strategy, they will get that structure. If the defenders have strats and the large group doesn't...that blame falls on whoever is leading the large group as they have the numbers and resources to take it all. A lot of large groups have gotten lazy over the years and a lot of the times, they expect that numbers should win over strat and argue that they shouldnt be able to get beat by a few people on walls strategically using siege to ward them off. (sounds familiar)

Link to comment
Share on other sites

Well this is easy.

 

You shouldn't be able to pull the defensive upgrades unless the keep has taken significant damage. (Say one of the walls is down to 50%) AND the keep is contested.

 

Another thing might be to make the tactivators more passive and nerf them overall. Chilling fog could periodically inflict chill on people that breach inner if there's more than 10 people in keep, or invul walls could auto-activate @ 50%. Or just remove them entirely.

 

I'd also remove Emergency Waypoint in keeps and just restore WPs to their old functionality. The only reason why they screwed up the wps to begin with was to force people to use activators.

 

It's actually pretty amazing how awful an expansion HoT was for WvW. Tactivators should serve as improvements to keeps, not "I win" buttons for defense.

Link to comment
Share on other sites

> not "I win" buttons for defense.

 

They aren't

 

They don't help much at all. A big zerg will stack and wait for the fog to stop. Same for Airship and Invuln. They don't help a few pugs to save their tower or keep

 

And there's so much trolling, most times when they're needed, they can't be used because someone already pulled them earlier

Link to comment
Share on other sites

> @"duckgirl.8769" said:

> After 6 years of WvW I think this is the first time I've felt like quitting the game.

 

The OP has done what she said she'd do and quit the game

 

The troll she's talking about uses lots of accounts to fill chat with spam and other things, as well as troll tacts. Yesterday he was logged on to 3 accounts at the same time to do it

Link to comment
Share on other sites

> @"Jura.2170" said:

> > not "I win" buttons for defense.

>

> They aren't

>

> They don't help much at all. A big zerg will stack and wait for the fog to stop. Same for Airship and Invuln. They don't help a few pugs to save their tower or keep

 

If they don't help much at all, then there would be no complaints about trolls then?

 

Of course a few pugs shoudn't be able to stop a zerg. Even nunbers or maybe even half, they provide a decisive advantage unless the defender group is like, really terrible or something.

 

If a few pugs were able to stop a zerg, then the keep would be virtually unchallenged if numbers were remotely even.

 

But none of this is neither here nor there. The people that get impacted by trolls the most are the actual people that have to put down the tactivators. Instead of forcing people to no life sit around to pull a lever, which is obviously not productive and probably degenerate gameplay, why not make it so that they don't have to worry about being trolled by simply allowing these improvements to passively improve the keep by a bit? Instead of thinking of all these grandoise solutions to figure out who did what, give less opportunities for it to happen in the first place.

Link to comment
Share on other sites

> @"Strider Pj.2193" said:

> > @"pointaction.4639" said:

> > All I know and can say those who have nothing better to do by causing trouble on a second and/or 3rd account needs their account suspended or terminated by arenanet.

> >

> > Sorry I sound harsh but I am very tired seeing in the game what is being said in this thread of this the forum post.

> >

> > Those who are doing this please stop and grow up and stop being a 3 year old.

> >

> > All you are doing making hard for players and commanders to enjoy the game the way it is post to be.

> >

> > So I know arenanet may no see or even care about these things.

> >

> > But arenanet if you do see and care about keeping players happy then "PLEASE" do something about this what is going on in this thread of this the forum post.

>

> How would they be able to figure it out though? Accounts aren’t necessarily linked.

 

ip address. That’s how. For example they know I have two legitimate accounts, both paid accounts but I’m only permitted to post with one of them in these forums.

 

They know this from the ip address.

Link to comment
Share on other sites

> @"Balthazzarr.1349" said:

> > @"Strider Pj.2193" said:

> > > @"pointaction.4639" said:

> > > All I know and can say those who have nothing better to do by causing trouble on a second and/or 3rd account needs their account suspended or terminated by arenanet.

> > >

> > > Sorry I sound harsh but I am very tired seeing in the game what is being said in this thread of this the forum post.

> > >

> > > Those who are doing this please stop and grow up and stop being a 3 year old.

> > >

> > > All you are doing making hard for players and commanders to enjoy the game the way it is post to be.

> > >

> > > So I know arenanet may no see or even care about these things.

> > >

> > > But arenanet if you do see and care about keeping players happy then "PLEASE" do something about this what is going on in this thread of this the forum post.

> >

> > How would they be able to figure it out though? Accounts aren’t necessarily linked.

>

> ip address. That’s how. For example they know I have two legitimate accounts, both paid accounts but I’m only permitted to post with one of them in these forums.

>

> They know this from the ip address.

 

Players woudl use proxy's, vpn's or whatever would mask the ip to avoid get cough.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...