Bazooka.3590 Posted February 26, 2019 Share Posted February 26, 2019 way too high especially with dagger Link to comment Share on other sites More sharing options...
MUDse.7623 Posted February 26, 2019 Share Posted February 26, 2019 > @"Bazooka.3590" said: > way too high especially with dagger half dagger damage and make rifle unblockable for that? deal. Link to comment Share on other sites More sharing options...
Vasdamas Anklast.1607 Posted February 26, 2019 Share Posted February 26, 2019 > @"MUDse.7623" said: > > @"Bazooka.3590" said: > > way too high especially with dagger > > half dagger damage and make rifle unblockable for that? deal. Sure why not if you lose ability to permastealth while only opening for oneshots with DJ or MB Link to comment Share on other sites More sharing options...
Straegen.2938 Posted February 26, 2019 Share Posted February 26, 2019 Malicious Backstab is a beast since it requires no priming beyond a steal. The downside is it typically requires stealth stacking and patience but the payoff is one shot downs from nowhere. Dead Eye rifle damage typically needs to be primed from stealth and has a brrrrr sound before it lands. Dead Eye builds that don't take Shadow Arts typically have extremely high base damage and typically only use stealth for escape.... those are the dangerous rifle builds. The fix: Stealth is just borked and always has been. Players should not be able to hit from an invisible position and vanish a moment later. Link to comment Share on other sites More sharing options...
MUDse.7623 Posted February 26, 2019 Share Posted February 26, 2019 > @"Vasdamas Anklast.1607" said: > > @"MUDse.7623" said: > > > @"Bazooka.3590" said: > > > way too high especially with dagger > > > > half dagger damage and make rifle unblockable for that? deal. > > Sure why not if you lose ability to permastealth while only opening for oneshots with DJ or MB the game is pretty simple: you take something away and add something else. dagger damage gain from deadeye is just on backstab. so half that (5% bonus per malice instead of 10%) will reduce the reliable damage in 1 vs 1 fights, because in forum pvp they do matter ALOT. now to compensate we add unblockable on rifle - ok only rifle 2, this will provide deadeye the option to participate more in groupfights and should reduce the 'why did this commander kick my thief' a tiny bit. now to your suggestion: you need to specify the 'permastealth ability', because that is not an ability but the result of using various options to gain stealth in one and the same build. so it is a very huge nerf in one area compared to the OPs wish, in what area do you want to compensate this? bouncing projectiles on rifle ? lets say 4 bounces for 5 targets :3 Link to comment Share on other sites More sharing options...
Kayowin.9217 Posted February 26, 2019 Share Posted February 26, 2019 > @"MUDse.7623" said: > > @"Vasdamas Anklast.1607" said: > > > @"MUDse.7623" said: > > > > @"Bazooka.3590" said: > > > > way too high especially with dagger > > > > > > half dagger damage and make rifle unblockable for that? deal. > > > > Sure why not if you lose ability to permastealth while only opening for oneshots with DJ or MB > the game is pretty simple: you take something away and add something else. > dagger damage gain from deadeye is just on backstab. so half that (5% bonus per malice instead of 10%) will reduce the reliable damage in 1 vs 1 fights, because in forum pvp they do matter ALOT. now to compensate we add unblockable on rifle - ok only rifle 2, this will provide deadeye the option to participate more in groupfights and should reduce the 'why did this commander kick my thief' a tiny bit. > > now to your suggestion: you need to specify the 'permastealth ability', because that is not an ability but the result of using various options to gain stealth in one and the same build. so it is a very huge nerf in one area compared to the OPs wish, in what area do you want to compensate this? bouncing projectiles on rifle ? lets say 4 bounces for 5 targets :3 I would say penetrating shots (currently just available on the #2 skill) on rifle one through three skills as they should have been from day 1 and swap weapon speed with Ranger LB. (Which is absurdly fast. Dodging rifle at range is absurdly easy.) And DJ is nothing now compared to killshot from Berzerker. 25K hits seem to be routine now. Link to comment Share on other sites More sharing options...
Kayowin.9217 Posted February 26, 2019 Share Posted February 26, 2019 This was the other night: https://imgur.com/a/qKRrcfT Link to comment Share on other sites More sharing options...
MUDse.7623 Posted February 27, 2019 Share Posted February 27, 2019 > @"Kayowin.9217" said: > This was the other night: https://imgur.com/a/qKRrcfT > > well i hit a ranger for more with my spear tonight on my deadeye :3 Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted February 27, 2019 Share Posted February 27, 2019 Here's some counters to rifle/dagger DE: * LB sic em ranger * gun flame berserker (or core rifle war) * power shatter mirage/mesmer (if you can catch them unawares) * trap DH (especially if the DE is using dagger) Also bait them into your own objective territory. With the recent change to how tiered up objective areas (including sentries) now apply de-stealth mechanics... I've seen far, far less DE's running about. Also congratz to the DE that actually managed to land hits with dagger in this meta of AoE's/pirate ship galore (no offense OP). Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted February 27, 2019 Share Posted February 27, 2019 ![](https://i.imgur.com/XstlkqG.jpg "") While wearing trailblazers. Deadeyes are awesome. Link to comment Share on other sites More sharing options...
kash.9213 Posted February 27, 2019 Share Posted February 27, 2019 > @"Vasdamas Anklast.1607" said: > > @"MUDse.7623" said: > > > @"Bazooka.3590" said: > > > way too high especially with dagger > > > > half dagger damage and make rifle unblockable for that? deal. > > Sure why not if you lose ability to permastealth while only opening for oneshots with DJ or MB In wvw you shouldn't get one shot by DE rifle unless your build is asking for it, or maybe you're out of endurance and someone else is helping to lock you down. You will hear them and see their stealth or shadow signatures to show that they're thinking about you, you'll be able to almost track them peripherally even while more focused on another target. Even some things with a short cast time can carry with them into stealth so it doesn't hurt to give it a shot. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted February 27, 2019 Share Posted February 27, 2019 Yeah you guys should not be dying to deadeyes as long as you make the extra effect to detect them over all other classes, get off your discords, turn up your sounds, turn your brightness up, keep your eyes going side to side every second you're in wvw, every moving shadow you see is them, bomb on them right away or run away, now you know and knowing is half the battle! Link to comment Share on other sites More sharing options...
Kovu.7560 Posted February 27, 2019 Share Posted February 27, 2019 I was saving [this helpful training video](https://www.youtube.com/watch?v=gfxpQWUJ4Y4 "this training video") for the next longbow ranger thread, but it applies here too. =) ~ Kovu Link to comment Share on other sites More sharing options...
Justine.6351 Posted February 27, 2019 Share Posted February 27, 2019 > @"XenesisII.1540" said: > ![](https://i.imgur.com/XstlkqG.jpg "") > > While wearing trailblazers. > Deadeyes are awesome. Complaining about cheese while playing trailblazers. Have half a mind to throw all deadeye's and trailblazer players in a box and let them have at it. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted February 27, 2019 Share Posted February 27, 2019 > @"Justine.6351" said: > > @"XenesisII.1540" said: > > ![](https://i.imgur.com/XstlkqG.jpg "") > > > > While wearing trailblazers. > > Deadeyes are awesome. > > Complaining about cheese while playing trailblazers. Have half a mind to throw all deadeye's and trailblazer players in a box and let them have at it. No other choice but to play cheese against cheese, anet can feel free to nerf all the one shot stealth specs and I'll happily go back to my power spec. Link to comment Share on other sites More sharing options...
SoulSin.5682 Posted February 27, 2019 Share Posted February 27, 2019 > @"XenesisII.1540" said: > ![](https://i.imgur.com/XstlkqG.jpg "") > > While wearing trailblazers. > Deadeyes are awesome. If you hide behind a wall the damage would be zero. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted February 27, 2019 Share Posted February 27, 2019 > @"SoulSin.5682" said: > > @"XenesisII.1540" said: > > ![](https://i.imgur.com/XstlkqG.jpg "") > > > > While wearing trailblazers. > > Deadeyes are awesome. > > If you hide behind a wall the damage would be zero. Sorry I don't play wvw to hide behind walls, but yes half the time I have to run to a structure to avoid them and wait for the mark to get removed when big battles are happening. Boy what great gameplay that is. Awesome how the first thing you all complain about is me running trailblazer, but not the fact that a thief hits for 17k on trailblazer, gee wonder how much they would have hit for anything less than 3k armor. But hey let's all just hide behind walls and call it a day. Also apparently it's ok for thieves/mesmers to stealth one shot people but not for me to run something to counter them? Well sorry not sorry, but cheese is not going to be a one way street with me, I've put up with this power creep baloney for 3 years, long as the cheese stealth one shotting specs are around I'm going to run cheese back on them or not play at all, and I'm sure I'm not the only customer that has felt this way. Link to comment Share on other sites More sharing options...
Justine.6351 Posted February 27, 2019 Share Posted February 27, 2019 > @"XenesisII.1540" said: > > @"SoulSin.5682" said: > > > @"XenesisII.1540" said: > > > ![](https://i.imgur.com/XstlkqG.jpg "") > > > > > > While wearing trailblazers. > > > Deadeyes are awesome. > > > > If you hide behind a wall the damage would be zero. > > Sorry I don't play wvw to hide behind walls, but yes half the time I have to run to a structure to avoid them and wait for the mark to get removed when big battles are happening. Boy what great gameplay that is. > > Awesome how the first thing you all complain about is me running trailblazer, but not the fact that a thief hits for 17k on trailblazer, gee wonder how much they would have hit for anything less than 3k armor. But hey let's all just hide behind walls and call it a day. > > Also apparently it's ok for thieves/mesmers to stealth one shot people but not for me to run something to counter them? Well sorry not sorry, but cheese is not going to be a one way street with me, I've put up with this power creep baloney for 3 years, long as the cheese stealth one shotting specs are around I'm going to run cheese back on them or not play at all, and I'm sure I'm not the only customer that has felt this way. Could try dodging attacks rather than dodging to spam condi. I know that's a concept lost on condi mirages. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted February 27, 2019 Share Posted February 27, 2019 What's a dodge? Link to comment Share on other sites More sharing options...
gebrechen.5643 Posted February 27, 2019 Share Posted February 27, 2019 > @"Justine.6351" said: > Could try dodging attacks rather than dodging to spam condi. I know that's a concept lost on condi mirages. Or give all classes the same reveal the traps have. I at once stop playing core condi necro, when Anet nerfs stealth and damage out of stealth on a reasonable level. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted February 27, 2019 Share Posted February 27, 2019 Rifle isn't really an issue now since it's blockable/reflected. stealth on dodge and M-backstab though is kinda lame. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted February 27, 2019 Share Posted February 27, 2019 Make stealth on dodge during combat only as before and reduce the duration to less than 1 second and 1 second if traited with shadow arts which makes stealth last longer, or make it not affected by shadow arts and stealth is only 1 second long. Add a sound to malicious backstab as well same as DJ and I think deadeye is fine. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted February 27, 2019 Share Posted February 27, 2019 How are they going to add a sound to malicious backstab though? It's not going to give any delay, and also the game can't preemptively know you want to backstab. Will it play a sound when you are in flank position in certain range? I don't know how this can work to put a sound on it. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted February 27, 2019 Share Posted February 27, 2019 > @"DemonSeed.3528" said: > How are they going to add a sound to malicious backstab though? It's not going to give any delay, and also the game can't preemptively know you want to backstab. Will it play a sound when you are in flank position in certain range? I don't know how this can work to put a sound on it. *this rose has thorns!* Said in Sylvari female toon voice.... Or better yet... as the dead eye gets into 300 range you hear *shhhh. I’m sneaking here* said in a deep male norm voice. Yeah... That’ll work right? Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted February 27, 2019 Share Posted February 27, 2019 > @"Strider Pj.2193" said: > > @"DemonSeed.3528" said: > > How are they going to add a sound to malicious backstab though? It's not going to give any delay, and also the game can't preemptively know you want to backstab. Will it play a sound when you are in flank position in certain range? I don't know how this can work to put a sound on it. > > *this rose has thorns!* > > Said in Sylvari female toon voice.... > > Or better yet... as the dead eye gets into 300 range you hear *shhhh. I’m sneaking here* said in a deep male norm voice. > > Yeah... That’ll work right? Link to comment Share on other sites More sharing options...
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