Stand The Wall.6987 Posted March 5, 2019 Share Posted March 5, 2019 they are all noticeably worse now, besides maybe sneak gyro in some situations. SIGH. back to might and magic 8 lol. EDIT mainly about pvp Link to comment Share on other sites More sharing options...
HyperLooser.2698 Posted March 5, 2019 Share Posted March 5, 2019 for me gyros are amazing now in a hammer melee build, couldn't be happier. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted March 5, 2019 Share Posted March 5, 2019 Noticeably worse? What could be worse than not working? Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted March 5, 2019 Share Posted March 5, 2019 My only problem with them is how the visual is some kind of weird..sprite, that you can barely see, which has made them the worst looking wells in the game compared to Necro and Chronomancer, and very hard to make out as an opponent in PvP. Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted March 5, 2019 Share Posted March 5, 2019 I love them, though I had to change playstyle. By rotating active gyros I can get pretty much permanent superspeed, that works really fine with me. Maybe not as strong as they were when they could linger around you for 15 seconds, but definitely an improvement for competitive modes where they used to die too fast. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 6, 2019 Author Share Posted March 6, 2019 the heal and shredder were and still are not great. sneak is pretty cool I guess. the cleanse got gutted which is what made scrapper even barely worthwhile to try on lol. not to mention the poor blast gyro... its so bad now. I mean it wasn't great before but it was at least somewhat useable. welp. Link to comment Share on other sites More sharing options...
Manuhell.2759 Posted March 6, 2019 Share Posted March 6, 2019 Right now i'm not finding them very useful in WvW (Minstrel healer build). Bulwark Gyro's barrier scaling isn't that good overall, its amount isn't that high, and the duration is rather low. Purge Gyro condition cleansing isn't that good - you can heal the same amount of conditions with fumigate, except that it comes with a lower cooldown, and other skills along with it; along with a better toolbelt, too. Medic Gyro just cannot compete with Med Kit - it heals allies for 5s? pretty effect, but with the Med Kit i heal them all the time (and i get a water field from that kit as well, if needed, along with everything else it offers). Blast Gyro does give some good amount of might...but that's it. And it's something other classes already provide upon, anyway. The explosion may be nice as an unblockable CC, but 3 seconds of delay make it difficult to work with it. Sneak Gyro isn't bad either, but as an elite...it's lackluster. 5 pulses of 3s stealth for 5 people and a 5s smoke field for a 45s cooldown. Even the old sneak gyro had a better uptime, in that regard, and with an higher radius. I would rather keep Supply Crate slotted then - for the toolbelt, though. To be blunt, they're really weak utilities. Simple effects with some field added as padding, and with low durations to boot. Sure, when traited they can be a good source of super speed...but we can't stack super speed duration, and with those low gyro durations we can't afford to use them for on-demand super speed, so there isn't much of a point about it. Med Kit will still be more useful of Medic Gyro, and Super Elixir can't be compared with Purge Gyro, despite them occupying the same utility slot. I will keep using Bulwark Gyro for the toolbelt - same as i did before, except that now the main skill can also seriously injure myself instead of being an added bonus. But that's it. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted March 6, 2019 Share Posted March 6, 2019 You guys must be high, the new gyros are fantastic. pro tip: utilize the combo fields correctly Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted March 6, 2019 Share Posted March 6, 2019 > @"RisenHowl.2419" said: > You guys must be high, the new gyros are fantastic. pro tip: utilize the combo fields correctly This. Honestly, these new gyros are way more competitive than they were before. I don't find that scrapper is able to survive as well as prot holo, but it's definitely in B tier, if not A tier. Link to comment Share on other sites More sharing options...
Manuhell.2759 Posted March 6, 2019 Share Posted March 6, 2019 Pro tip: we weren't lacking in combo fields even before. Med Kit provides a water field as well. Elixir Gun gives a light field as well (longer, and with added healing, and the whole kit gives more condition cleanses than the gyro either way). Bomb kit even gives multiple fields (and even a blast finisher to use them with). Besides, fields are only useful as long as you have got finishers to use with, they don't do anything by themselves. Having too many fields is meaningless. That said, good luck in doing those combo in the middle of a WvW battle. It's not like we can set a priority on our fields or per field type...in that regard, finishers sure could use some work. Edit: "better than before" is not a great scale for comparison. They were totally useless before, except for Bulwark's toolbelt, and no one cared about them. It's not like they could end up worse - if they're still bad, people will just keep ignoring them. Link to comment Share on other sites More sharing options...
Warrior Xsr.1672 Posted March 6, 2019 Share Posted March 6, 2019 I disagree. All I run is Scrapper. And like the gyros better now. Link to comment Share on other sites More sharing options...
Ruufio.1496 Posted March 6, 2019 Share Posted March 6, 2019 I agree with the high comment. I main engineer as well (scrapper to be precise) and these gyro reworks are nothing but straight buffs and better in every way. Sneak Gyro will always work now, opponent can't see it, you can combo finisher it for more stealth and superspeed (5s!!!) if traited. Bulwark Gyro is the best gyro in the scrapper arsenal now, In case you didn't know, old bulwark gyro was multiplicative and what that basically means is that with protection on t would be granting like 9% dmg reduction at best, as long as it didn't instantly die.** The old bulwark was complete trash**. I still need to test the new gyro rework but if this picture tells me anything it's that it reduces a hell of a lot of damage from allies. (I used it with no prot or defensive abilities active so I deserved to die) Traited and hammer leap in bulwark gives 10s superspeed chained. Crazy good. If you think 10k barrier is bad... just... /jackiechanwut https://imgur.com/Fh7PvZW Purge Gyro is basically the same as before since the light field exists but it's actually reliable and works for AOE now. (IT DIDN'T BEFORE Blast Gyro is now the strongest? AOE launch in the entire game I believe. It's a tad underwhelming but because of the superspeed it's ok. Shredder Gyro. ehhhh. Don't care much. Medic Gyro is now basically on par with healing turret but is superior in zerg fights because the turret gets blown up instantly from AOE. Power scrapper is a thing that exists and is very good. Of course med kit is better on minstrels. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 6, 2019 Author Share Posted March 6, 2019 bulwark barrier looks cool, the damage absorb from allies does not (in wvw). purge gyro is _a lot_ weaker. purge carried scrapper hard. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted March 6, 2019 Share Posted March 6, 2019 > @"Stand The Wall.6987" said: > bulwark barrier looks cool, the damage absorb from allies does not (in wvw). purge gyro is _a lot_ weaker. purge carried scrapper hard. Purge gyro used to remove 1 condition from 1 player, not aoe as you would think, every 2s. New purge gyro removes 1 condition per second on 5 players for 5s. That is better in literally every way Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted March 6, 2019 Share Posted March 6, 2019 Step 1) Build a Mediscrapper like normal. Step 2) Slap the purge gyro on it + maybe flamethrower for a 6 sec cd blast. Good job! You now play the new buffed medi scrapper. Link to comment Share on other sites More sharing options...
guildabd.6529 Posted March 6, 2019 Share Posted March 6, 2019 I don't think bulwark gyro damage redirect works. I barely take any damage in wvw Or is it that low? Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 6, 2019 Author Share Posted March 6, 2019 > @"RisenHowl.2419" said: > > @"Stand The Wall.6987" said: > > bulwark barrier looks cool, the damage absorb from allies does not (in wvw). purge gyro is _a lot_ weaker. purge carried scrapper hard. > > Purge gyro used to remove 1 condition from 1 player, not aoe as you would think, every 2s. > > New purge gyro removes 1 condition per second on 5 players for 5s. That is better in literally every way hmm didn't know that about the aoe. find it hard to believe actually. used it plenty in pvp and always noticed it cleansing condis on multiple people. still its way worse for solo play, especially trying to bunker a point in pvp. the old version removed twice as many condis, but more importantly, it did it over time so it acted as this extremely strong counter to condi. maybe too strong, but either way its definitely weaker. > @"DanAlcedo.3281" said: > Step 1) Build a Mediscrapper like normal. > > Step 2) Slap the purge gyro on it + maybe flamethrower for a 6 sec cd blast. > > > Good job! You now play the new buffed medi scrapper. lol. good job you've never played engi. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted March 6, 2019 Share Posted March 6, 2019 > @"RisenHowl.2419" said: > > @"Stand The Wall.6987" said: > > bulwark barrier looks cool, the damage absorb from allies does not (in wvw). purge gyro is _a lot_ weaker. purge carried scrapper hard. > > Purge gyro used to remove 1 condition from 1 player, not aoe as you would think, every 2s. > > New purge gyro removes 1 condition per second on 5 players for 5s. That is better in literally every way Indeed its metric ton better now. Until I also realized how purge worked I thought it was fine, but in reality it was utter crap. I didnt use the shredder or blast, but the other gyros... top notch. Todays WvW is hard to truly base something on (so many PvErs) but once the mount craze dies down, i think the gyro engie will be able to compete much better and truly be usefull for smallscale support. What disappointed me was the field on heal gyro not being water, but then again going on cd as you pop it... that a significant cd buff. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted March 6, 2019 Share Posted March 6, 2019 > @"Dawdler.8521" said: > What disappointed me was the field on heal gyro not being water, but then again going on cd as you pop it... that a significant cd buff. It actually is a Water field. The tooltip is wrong. Try Blasting it and it gives you AoE healing. Link to comment Share on other sites More sharing options...
Samug.6512 Posted March 6, 2019 Share Posted March 6, 2019 > @"Stand The Wall.6987" said: > bulwark barrier looks cool, the damage absorb from allies does not (in wvw). purge gyro is _a lot_ weaker. purge carried scrapper hard. Purge Gyro is weaker? Now it reliably removes 5 conditions from you and allies around. Previous version would randomly pick an ally, chase them around and remove 2 conditions, getting destroyed in the process from random AoEs. And it's no cast-time too. How is that weaker?! > @"Yannir.4132" said: > > @"Dawdler.8521" said: > > What disappointed me was the field on heal gyro not being water, but then again going on cd as you pop it... that a significant cd buff. > > It actually is a Water field. The tooltip is wrong. Try Blasting it and it gives you AoE healing. Can confirm, it's a spelling error. > @"Dawdler.8521" said: > I didnt use the shredder or blast, but the other gyros... top notch. Todays WvW is hard to truly base something on (so many PvErs) but once the mount craze dies down, i think the gyro engie will be able to compete much better and truly be usefull for smallscale support. Blast Gyro is unblockable 600-units launch and blast finisher. Speaks for itself. Link to comment Share on other sites More sharing options...
Fade.5904 Posted March 6, 2019 Share Posted March 6, 2019 I think graphically the gyros have lost some of their character but i love the changes. With the various fields certain traits are much more viable now. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted March 6, 2019 Share Posted March 6, 2019 > @"Stand The Wall.6987" said: > > @"RisenHowl.2419" said: > > > @"Stand The Wall.6987" said: > > > bulwark barrier looks cool, the damage absorb from allies does not (in wvw). purge gyro is _a lot_ weaker. purge carried scrapper hard. > > > > Purge gyro used to remove 1 condition from 1 player, not aoe as you would think, every 2s. > > > > New purge gyro removes 1 condition per second on 5 players for 5s. That is better in literally every way > > hmm didn't know that about the aoe. find it hard to believe actually. used it plenty in pvp and always noticed it cleansing condis on multiple people. still its way worse for solo play, especially trying to bunker a point in pvp. the old version removed twice as many condis, but more importantly, it did it over time so it acted as this extremely strong counter to condi. maybe too strong, but either way its definitely weaker. > > > @"DanAlcedo.3281" said: > > Step 1) Build a Mediscrapper like normal. > > > > Step 2) Slap the purge gyro on it + maybe flamethrower for a 6 sec cd blast. > > > > > > Good job! You now play the new buffed medi scrapper. > > lol. good job you've never played engi. Medi Scrapper was my favorite build to run in WvW before they deleted it last balance patch. But i seriously don’t know what wrong with what i said. With this balance patch, you don’t have to change gear. Only one trait change from before. And at max 2 utility changes. (And why did your post not show up for me?) Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 6, 2019 Author Share Posted March 6, 2019 I should clarify, I meant that im disappointed in these changes for pvp. in wvw the purge gyro seems better. blast is definitely worse. bulwark seems like it will carry scrapper now. medic seems the same. lol whirl finisher from shredder is better at cleansing then purge. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 6, 2019 Author Share Posted March 6, 2019 bah, I played scrap a bit more and im fine with the changes. not with blast gyro tho. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted March 6, 2019 Share Posted March 6, 2019 > @"RisenHowl.2419" said: > > @"Stand The Wall.6987" said: > > bulwark barrier looks cool, the damage absorb from allies does not (in wvw). purge gyro is _a lot_ weaker. purge carried scrapper hard. > > Purge gyro used to remove 1 condition from 1 player, not aoe as you would think, every 2s. > > New purge gyro removes 1 condition per second on 5 players for 5s. That is better in literally every way Not to mention, the purge gyro used to have to literally run between different players to "boop" them and remove a condition. It was the worst kind of AI I've ever seen. This new version is way more reliable. > @"guildabd.6529" said: > I don't think bulwark gyro damage redirect works. I barely take any damage in wvw > Or is it that low? It's because it puts a fuckton of barrier on you -- that barrier eats most of the redirected damage, and I suspect the amount of redirected damage to be around 20-30%. > @"Stand The Wall.6987" said: > bah, I played scrap a bit more and im fine with the changes. not with blast gyro tho. Before the changes, the blast gyro was completely unreliable. It couldn't handle weird aspects of terrain, and particularly struggled with stairs (for some reason). It often would explode long before it reached the target. Now it's a reliable blast localized on the player -- in other words, it's a better version of the Big ol' Bomb. Link to comment Share on other sites More sharing options...
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