OutOfOrder.3719 Posted March 26, 2019 Share Posted March 26, 2019 Thank you for this update on March 26 with meaningful balance changes that impact WvW and PvP gameplay. For the first time, I am beginning to think the balance team is dedicating more time to balancing these game modes, The 33% barrier reduction on Bulwark gyro should reduce the bunkering sustain ability for all scrapper builds. Now Scrapper's have to take some healing power to benefit more from taking this skill. Fixing the Necro bug that prevented boons from being corrupted upon detonation. And multiple WvW Warclaw changes and more. Now I know some players will say it's not enough, but honestly, this is exactly what we needed as a gaming community. More frequent small updates with meaningful changes to appropriately balance the game. Thank you ! Link to comment Share on other sites More sharing options...
Lilyanna.9361 Posted March 26, 2019 Share Posted March 26, 2019 I mean scrappers already took healing power so this literally makes NO difference. So if barrier is going to go off of vitality and healing power they're just gonna bunk you again. They don't give any care if they have any damage in top of this or not. Link to comment Share on other sites More sharing options...
otto.5684 Posted March 26, 2019 Share Posted March 26, 2019 33% nerf on barrier is surely better than nothing. Not enough. There was nothing else. This was not a balance patch. It surely did not balance shit. Link to comment Share on other sites More sharing options...
OutOfOrder.3719 Posted March 26, 2019 Author Share Posted March 26, 2019 There are tons of scrapper builds like demolisher or paladin's amulet that didn't require any healing power to be effective. At least now a scrapper has to take mender's or a little healing power amulet to utilize bulwark gyro. It was overpowered, and the 33% barrier reduction was completely justified. The only question is whether it will be enough to stop a full bunker meta this season. But my point, is that if more frequent changes are coming to address balance issues, PvP and WvW will be better off. Look at all the old PvP players that came back after Mirage was nerfed. It needed to happen, but took way to long to happen. Scourge has been changed multiple times as well. At least ANET fixed the necro bug that prevented Boons from being corrupted on their new nerfed ability. If it makes you feel better, call these hot fixes and not a balance patch. But small frequent changes, no matter what you want to call them, is what PvP and WvW desperately needs. Keep up the good work ANET! Link to comment Share on other sites More sharing options...
phokus.8934 Posted March 26, 2019 Share Posted March 26, 2019 33% nerf is better than keeping it. Beyond the numbers, the positive in all of this is that they actually modified utilities within an acceptable timeframe rather than 6 months out. Link to comment Share on other sites More sharing options...
Marxx.5021 Posted March 26, 2019 Share Posted March 26, 2019 > @"OutOfOrder.3719" said: > It was overpowered, and the 33% barrier reduction was completely justified. And not even that they were able to implement .... Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted March 26, 2019 Share Posted March 26, 2019 > @"Marxx.5021" said: > > @"OutOfOrder.3719" said: > > It was overpowered, and the 33% barrier reduction was completely justified. > > And not even that they were able to implement .... Yep for some reason the Barrier is still pulsing 10k barrier total, might be a bug. Link to comment Share on other sites More sharing options...
salogel.1869 Posted March 26, 2019 Share Posted March 26, 2019 it is bugged (in all game modes), bulwark gyro applies BOTH the pvp and pve/wvw values with each pulse. If you open the combat log it will show as 2 separate instances of barrier per pulse Link to comment Share on other sites More sharing options...
Chaith.8256 Posted March 26, 2019 Share Posted March 26, 2019 The new nerfed barrier amount is being added to the skill instead of replacing the old barrier. /S ez buff, it's fine, l2p /S Link to comment Share on other sites More sharing options...
Heika.5403 Posted March 26, 2019 Share Posted March 26, 2019 Seems bugged, double application or numbers and doesn't seems to scale properly with the healing power too. If you have to invest in healing power it should scale better, the healing power affect it too low. Perhaps the coefficient is wrong or is bad and should be higher. Link to comment Share on other sites More sharing options...
Curennos.9307 Posted March 26, 2019 Share Posted March 26, 2019 Wish Anet would get into the habit of adjusting skills by changing scaling instead of outright reducing (nuking, even) the output. Bulwark Gyro's scaling with HP was already pretty pitiful. Link to comment Share on other sites More sharing options...
Megametzler.5729 Posted March 26, 2019 Share Posted March 26, 2019 > @"Curennos.9307" said: > Wish Anet would get into the habit of adjusting skills by changing scaling instead of outright reducing (nuking, even) the output. Bulwark Gyro's scaling with HP was already pretty pitiful. Exactly this. We were asking for scaling changes for warrior already, now scrapper... but we basically never get purposeful changes. Instead of improving choices for amulets they dumb up and down whole skills. Makes me sad. Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted March 26, 2019 Share Posted March 26, 2019 This is a balance patch? I thought it's a tooltip patch. Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted March 26, 2019 Share Posted March 26, 2019 I mean; I definitely appreciate it, but it seems to be more bug and tooltip fixes rather than a balance patch. Link to comment Share on other sites More sharing options...
bravan.3876 Posted March 27, 2019 Share Posted March 27, 2019 It is at least something comes pretty near to a hotfix in its intention. Can't remember anything like this happend since years. If they would have done something like this to post hot bunker chrono we might would still have esl. I keep my hope up that it will get better. Its a little light on the horizon. Link to comment Share on other sites More sharing options...
rwolf.9571 Posted March 27, 2019 Share Posted March 27, 2019 did very little. Had a scrapper on both teams, both took 5/6 , 6/6 top stats. Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted March 27, 2019 Share Posted March 27, 2019 > @"rwolf.9571" said: > did very little. Had a scrapper on both teams, both took 5/6 , 6/6 top stats. Probably because the bulwark gyro changes are bugged and the barrier amounts haven't actually gone down yet. :3 Link to comment Share on other sites More sharing options...
ArenaNet Staff Irenio CalmonHuang.2048 Posted March 27, 2019 ArenaNet Staff Share Posted March 27, 2019 > @"BlackTruth.6813" said: > > Yep for some reason the Barrier is still pulsing 10k barrier total, might be a bug. We're aware of this issue and a fix is being tested and will be out in the next hotfix. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted March 27, 2019 Share Posted March 27, 2019 I kind of wish small balances like this happened every patch. Where a key problem skill or two is addressed. Would go a lot towards preventing meta problems from just festering. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted March 27, 2019 Share Posted March 27, 2019 where are the mirage nerfs??? still OP asf Link to comment Share on other sites More sharing options...
Marxx.5021 Posted March 27, 2019 Share Posted March 27, 2019 Anyway - thank you for addressing balance issues. Even small changes outside of big balance patches help. Link to comment Share on other sites More sharing options...
Razakel.9487 Posted March 27, 2019 Share Posted March 27, 2019 Yes.. thank god they nerfed one of the classes that needed it the least. And not scourages,rangers,mesmers or thieves... *facepalm* Link to comment Share on other sites More sharing options...
Menyus.4610 Posted March 27, 2019 Share Posted March 27, 2019 > @"Razakel.9487" said: > Yes.. thank god they nerfed one of the classes that needed it the least. And not scourages,rangers,mesmers or thieves... *facepalm* Thief xD what level os sarcasm is this? Link to comment Share on other sites More sharing options...
Kicast.1459 Posted March 27, 2019 Share Posted March 27, 2019 > @"Irenio CalmonHuang.2048" said: > > @"BlackTruth.6813" said: > > > > Yep for some reason the Barrier is still pulsing 10k barrier total, might be a bug. > > We're aware of this issue and a fix is being tested and will be out in the next hotfix. > this is epic how can an adjustment in number generate such weird behavior? it is like there is 2 different skills and it is not parameter changing depending of the mode.... Link to comment Share on other sites More sharing options...
Ghos.1326 Posted March 27, 2019 Share Posted March 27, 2019 > @"Kicast.1459" said: > > @"Irenio CalmonHuang.2048" said: > > > @"BlackTruth.6813" said: > > > > > > Yep for some reason the Barrier is still pulsing 10k barrier total, might be a bug. > > > > We're aware of this issue and a fix is being tested and will be out in the next hotfix. > > > > this is epic > how can an adjustment in number generate such weird behavior? > it is like there is 2 different skills and it is not parameter changing depending of the mode.... If I'm not mistaken, what's going on is it's applying both the PvE and PvP/WvW pulses of the barrier, so it's as if you're getting double pulses of barrier: one for the PvE amount, and one for the PvP/WvW amount. it's an odd, but kind of funny, bug. Link to comment Share on other sites More sharing options...
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