steki.1478 Posted April 9, 2019 Share Posted April 9, 2019 Random players: > WvW veterans want something new, but they get angry when Anet releases something new. You literally cant please them. Let's just add [insert random pve event here] in WvW, I'd certainly play WvW more if it had this. WvW veterans: > We want class balance, less skill lags, more incentive to win matchups (or play at all), better population organization among servers etc. Pve events = more lags, new blood leaves after a week or two once they get bored of new feature or once they get new shiny loot. **Anet (actual patch notes):** > **Gates and walls have had their damage mitigation normalized to the damage levels done to tier 1 (wood). All walls and gates should now take the same amount of damage from a siege attack.** Finally a useful patch. No more turtling inside t3 objectives behind 20 siege for hours, no more struggling to damage the walls as a small group for hours. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted April 9, 2019 Share Posted April 9, 2019 > @"steki.1478" said: > Random players: > > WvW veterans want something new, but they get angry when Anet releases something new. You literally cant please them. Let's just add [insert random pve event here] in WvW, I'd certainly play WvW more if it had this. > WvW veterans: > > We want class balance, less skill lags, more incentive to win matchups (or play at all), better population organization among servers etc. Pve events = more lags, new blood leaves after a week or two once they get bored of new feature or once they get new shiny loot. > **Anet:** > > **Gates and walls have had their damage mitigation normalized to the damage levels done to tier 1 (wood). All walls and gates should now take the same amount of damage from a siege attack.** > > Finally a useful patch. No more turtling inside t3 objectives behind 20 siege for hours, no more struggling to damage the walls as a small group for hours. +1 Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted April 9, 2019 Share Posted April 9, 2019 Scouts just got a whole lot more valuable. Time to give out those participation slots. Link to comment Share on other sites More sharing options...
steki.1478 Posted April 9, 2019 Author Share Posted April 9, 2019 > @"Tinnel.4369" said: > Scouts just got a whole lot more valuable. Time to give out those participation slots. You mean time to press skill 2 on mount on cooldown? Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted April 9, 2019 Share Posted April 9, 2019 > @"steki.1478" said: > > @"Tinnel.4369" said: > > Scouts just got a whole lot more valuable. Time to give out those participation slots. > > You mean time to press skill 2 on mount on cooldown? If that scouts siege on a tower before the timer for swords to pop, which didn't change. Sure, press away. Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted April 9, 2019 Share Posted April 9, 2019 The march toward all of WvW being an EotM Ktrain continues... Link to comment Share on other sites More sharing options...
Redponey.8352 Posted April 9, 2019 Share Posted April 9, 2019 > @"steki.1478" said: > Random players: > > WvW veterans want something new, but they get angry when Anet releases something new. You literally cant please them. Let's just add [insert random pve event here] in WvW, I'd certainly play WvW more if it had this. > WvW veterans: > > We want class balance, less skill lags, more incentive to win matchups (or play at all), better population organization among servers etc. Pve events = more lags, new blood leaves after a week or two once they get bored of new feature or once they get new shiny loot. > **Anet (actual patch notes):** > > **Gates and walls have had their damage mitigation normalized to the damage levels done to tier 1 (wood). All walls and gates should now take the same amount of damage from a siege attack.** > > Finally a useful patch. No more turtling inside t3 objectives behind 20 siege for hours, no more struggling to damage the walls as a small group for hours. You have said what's happening in WvW. You call that "WvW in a Nutshell" Link to comment Share on other sites More sharing options...
Hoon.1524 Posted April 9, 2019 Share Posted April 9, 2019 Please do not refresh AC's, instead positions Rangers where siege should be. 1. They cost no supply to build. 2. You can move them. 3.They have eyes so can report. 4. It makes them feel useful in WvW. Link to comment Share on other sites More sharing options...
Sylosi.6503 Posted April 9, 2019 Share Posted April 9, 2019 > @"Tinnel.4369" said: > Scouts just got a whole lot more valuable. Time to give out those participation slots. Not really. As a competition the game mode is a joke, take this week and the scores as I write this, across all tiers of EU and NA there is just one matchup (T2 EU) where first and second are actually close, there are none where all three teams are close. Most matchups are over before they even begin, "winning" is meaningless when the game mode is not meaningfully competitive, therefore a scout's time is of no value whether this change had happened or not. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted April 9, 2019 Share Posted April 9, 2019 > @"Sylosi.6503" said: > > @"Tinnel.4369" said: > > Scouts just got a whole lot more valuable. Time to give out those participation slots. > > Not really. > > As a competition the game mode is a joke, take this week and the scores as I write this, across all tiers of EU and NA there is just one matchup (T2 EU) where first and second are actually close, there are none where all three teams are close. > > Most matchups are over before they even begin, "winning" is meaningless when the game mode is not meaningfully competitive, therefore a scout's time is of no value whether this change had happened or not. There is a competition....on who got the best stack Link to comment Share on other sites More sharing options...
briggah.7910 Posted April 9, 2019 Share Posted April 9, 2019 useless change because when you are outnumbered all day every day it doesn't matter since everything stays paper since 10 can't defend against 50 Link to comment Share on other sites More sharing options...
Ni In.6578 Posted April 9, 2019 Share Posted April 9, 2019 While not the change(s) we truly want, it is a good change none-the-less. Link to comment Share on other sites More sharing options...
cobbah.3102 Posted April 9, 2019 Share Posted April 9, 2019 Well another stroke of brilliance by the team , how to kill a game mode. Would have made sense if pvd was not an option but forward thinking is a thing of the past I guess Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted April 9, 2019 Share Posted April 9, 2019 > @"Sylosi.6503" said: > > @"Tinnel.4369" said: > > Scouts just got a whole lot more valuable. Time to give out those participation slots. > > Not really. > > As a competition the game mode is a joke, take this week and the scores as I write this, across all tiers of EU and NA there is just one matchup (T2 EU) where first and second are actually close, there are none where all three teams are close. > > Most matchups are over before they even begin, "winning" is meaningless when the game mode is not meaningfully competitive, therefore a scout's time is of no value whether this change had happened or not. Why do all three need to be close to have competition? If you know something thousands of sporting organizations don't, you should clue them in so they can stop offering false competition. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 9, 2019 Share Posted April 9, 2019 > @"cobbah.3102" said: > Well another stroke of brilliance by the team , how to kill a game mode. Would have made sense if pvd was not an option but forward thinking is a thing of the past I guess Inb4 "no one ever complained about T2/3 keeps"? Link to comment Share on other sites More sharing options...
reddie.5861 Posted April 9, 2019 Share Posted April 9, 2019 > @"Tinnel.4369" said: > Scouts just got a whole lot more valuable. Time to give out those participation slots. to bad the scene is dead and no1 really cares to win or lose :D Link to comment Share on other sites More sharing options...
cobbah.3102 Posted April 9, 2019 Share Posted April 9, 2019 > @"Dawdler.8521" said: > > @"cobbah.3102" said: > > Well another stroke of brilliance by the team , how to kill a game mode. Would have made sense if pvd was not an option but forward thinking is a thing of the past I guess > Inb4 "no one ever complained about T2/3 keeps"? So now trebuchet should be deleted no longer required so blob servers have no need to treb from smc continually. Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted April 9, 2019 Share Posted April 9, 2019 > @"reddie.5861" said: > > @"Tinnel.4369" said: > > Scouts just got a whole lot more valuable. Time to give out those participation slots. > > to bad the scene is dead and no1 really cares to win or lose :D Weird, I still see at least a qued map and opposing map blobs 7 days a week. Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted April 9, 2019 Share Posted April 9, 2019 At least the "fight" guilds/servers will finally have to admit it was always about ppt. Link to comment Share on other sites More sharing options...
Sylosi.6503 Posted April 9, 2019 Share Posted April 9, 2019 > @"Tinnel.4369" said: > > @"Sylosi.6503" said: > > > @"Tinnel.4369" said: > > > Scouts just got a whole lot more valuable. Time to give out those participation slots. > > > > Not really. > > > > As a competition the game mode is a joke, take this week and the scores as I write this, across all tiers of EU and NA there is just one matchup (T2 EU) where first and second are actually close, there are none where all three teams are close. > > > > Most matchups are over before they even begin, "winning" is meaningless when the game mode is not meaningfully competitive, therefore a scout's time is of no value whether this change had happened or not. > > Why do all three need to be close to have competition? If you know something thousands of sporting organizations don't, you should clue them in so they can stop offering false competition. WvW couldn't even get the top two close in 8 of 9 matches this week (which is typical), three is just a pipedream. As for sports I am sure they will carry on fine, they can after all do the most basic of things needed for competition like have the same number of players on each team and have both teams on the field at the same time, WvW can't even do that, which is why no one sensible cares who wins and why scouts don't matter. Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted April 9, 2019 Share Posted April 9, 2019 > @"Sylosi.6503" said: > > @"Tinnel.4369" said: > > > @"Sylosi.6503" said: > > > > @"Tinnel.4369" said: > > > > Scouts just got a whole lot more valuable. Time to give out those participation slots. > > > > > > Not really. > > > > > > As a competition the game mode is a joke, take this week and the scores as I write this, across all tiers of EU and NA there is just one matchup (T2 EU) where first and second are actually close, there are none where all three teams are close. > > > > > > Most matchups are over before they even begin, "winning" is meaningless when the game mode is not meaningfully competitive, therefore a scout's time is of no value whether this change had happened or not. > > > > Why do all three need to be close to have competition? If you know something thousands of sporting organizations don't, you should clue them in so they can stop offering false competition. > > WvW couldn't even get the top two close in 8 of 9 matches this week (which is typical), three is just a pipedream. > > As for sports I am sure they will carry on fine, they can after all do the most basic of things needed for competition like have the same number of players on each team and have both teams on the field at the same time, WvW can't even do that, which is why no one sensible cares who wins and why scouts don't matter. > > Yet, every week there's hundreds of people.... Link to comment Share on other sites More sharing options...
Luranni.9470 Posted April 9, 2019 Share Posted April 9, 2019 I've been pining for the days when commanders moved their blobs to another map to defend paper and trigger massive fights, now this will happen more often! "full map blob with 20 golems inc to gari" 2 seconds later.... "nvm!" Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted April 9, 2019 Share Posted April 9, 2019 The devs who made this choice must love the ktrains. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted April 9, 2019 Share Posted April 9, 2019 > @"Tinnel.4369" said: > > @"Sylosi.6503" said: > > > @"Tinnel.4369" said: > > > Scouts just got a whole lot more valuable. Time to give out those participation slots. > > > > Not really. > > > > As a competition the game mode is a joke, take this week and the scores as I write this, across all tiers of EU and NA there is just one matchup (T2 EU) where first and second are actually close, there are none where all three teams are close. > > > > Most matchups are over before they even begin, "winning" is meaningless when the game mode is not meaningfully competitive, therefore a scout's time is of no value whether this change had happened or not. > > Why do all three need to be close to have competition? If you know something thousands of sporting organizations don't, you should clue them in so they can stop offering **false competition.** You found the word i was looking for. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 9, 2019 Share Posted April 9, 2019 > @"Blockhead Magee.3092" said: > The devs who made this choice must love the ktrains. Just as much as the fight guilds loved sieging T3, no doubt. Link to comment Share on other sites More sharing options...
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