TheGrimm.5624 Posted April 10, 2019 Share Posted April 10, 2019 So we tried a no-downstate week, based on past polls it went reasonably well from the limited forum sampling. What about a no-rez week, if the player dies they are forced to respawn. What would this do? * Give smaller groups reasons to hit bigger ones * Spread the player base as people have to run back * Make people have to decide do you pick them up else lose them * Give more reason to defend since defenders might be able to thin some people out and slow the otherside Larger force would still have the edge but they couldn't just rez their side back up from a close victory. Thoughts, would you be interested in trying it? Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted April 10, 2019 Share Posted April 10, 2019 Needs more clarification, once full dead does your body automatically get ported back to spawn or can you still sit there full dead and scout enemy movements? Link to comment Share on other sites More sharing options...
steki.1478 Posted April 10, 2019 Share Posted April 10, 2019 Considering that mounts exist to let people get to action faster, this event wouldn't even do much. I'd rather have a week of no insta-rez utility skills or just a permanent nerf to pre buffed state because those buffs weren't even needed in wvw. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 10, 2019 Share Posted April 10, 2019 im pretty sure it means you can still go down, but the only way to get back up is to rally. Link to comment Share on other sites More sharing options...
Deimos.4263 Posted April 10, 2019 Share Posted April 10, 2019 I'd like it if defeated state immediately respawned you, and if they restored the old ability to rescue downstate while in combat. (Otherwise downstate is basically defeated anyway). Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 10, 2019 Share Posted April 10, 2019 I dont see a big difference between No Rez and No Downstate. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 10, 2019 Share Posted April 10, 2019 Wait are we talking *no ressing downed* or *no ressing dead* or *both*? The main problem with this is that the game wont be balanced for it and it will give a **massive** advantage to certain classes with revive skills or skills able to heal downed in smallscale. Link to comment Share on other sites More sharing options...
Heibi.4251 Posted April 10, 2019 Share Posted April 10, 2019 I think the dead player should automatically be put in "map" mode until they are rezzed or port. Dead men tell no tales. This way they can't scout what is being repaired or how many players are waiting for their allies. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted April 10, 2019 Share Posted April 10, 2019 Thanks, TheGrimm for putting good options on the poll, I really appreciate that I can choose "Prefer time spent else where if it eats up resources". This is "important" to me. Link to comment Share on other sites More sharing options...
Ben K.6238 Posted April 10, 2019 Share Posted April 10, 2019 I find the goals interesting, but I'm not 100% sure this would achieve them because you can still get back pretty fast on any map. What about a respawn timer? Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted April 10, 2019 Share Posted April 10, 2019 > @"Ben K.6238" said: > I find the goals interesting, but I'm not 100% sure this would achieve them because you can still get back pretty fast on any map. What about a respawn timer? Like the 5:00 minute one that already exists? Link to comment Share on other sites More sharing options...
Ben K.6238 Posted April 10, 2019 Share Posted April 10, 2019 That's 5 minutes until you're forced to respawn, not until you can respawn. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted April 10, 2019 Share Posted April 10, 2019 > @"Heibi.4251" said: > I think the dead player should automatically be put in "map" mode until they are rezzed or port. Dead men tell no tales. But if my revenant can hear messages from the mists, why shouldn't a catmander? Link to comment Share on other sites More sharing options...
Ben K.6238 Posted April 10, 2019 Share Posted April 10, 2019 Also yeah, restricting dead from speaking on team chat is obviously not going to work. Someone who's a real commander will have heard of voice comm software. Link to comment Share on other sites More sharing options...
Gop.8713 Posted April 10, 2019 Share Posted April 10, 2019 I really enjoy the 'one week only' events so I'd be all for trying this one as well, but I think it goes against the general theme anet has for wvw. They have consistently made decisions that indicate they want players moving and fighting in squads, and they want to make it easy for individual players to identify the location of those squads and get to them quickly. It's a little frustrating from the perspective of a player who prefers to solo roam, but that's a me problem not a game problem . . . So while I'd be for trying this -- and most other ideas -- on a weekly basis my guess is it would result in much slower blob movement which seems contrary to what I perceive to be anet's goals for the game mode . . . Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted April 10, 2019 Author Share Posted April 10, 2019 > @"Zephyra.4709" said: > Needs more clarification, once full dead does your body automatically get ported back to spawn or can you still sit there full dead and scout enemy movements? Forces you back to respawn after timer if needed. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted April 10, 2019 Author Share Posted April 10, 2019 > @"Stand The Wall.6987" said: > im pretty sure it means you can still go down, but the only way to get back up is to rally. Correct. People would have to decide do I get the downs back up before they die and risk less for the next fight. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted April 10, 2019 Author Share Posted April 10, 2019 > @"Dawdler.8521" said: > Wait are we talking *no ressing downed* or *no ressing dead* or *both*? > > The main problem with this is that the game wont be balanced for it and it will give a **massive** advantage to certain classes with revive skills or skills able to heal downed in smallscale. > > Dead, if a toon dies their only option is to come back from spawn. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted April 10, 2019 Author Share Posted April 10, 2019 > @"steki.1478" said: > Considering that mounts exist to let people get to action faster, this event wouldn't even do much. > > I'd rather have a week of no insta-rez utility skills or just a permanent nerf to pre buffed state because those buffs weren't even needed in wvw. Agree mounts take some of the bite out of this which is why I was curious on peoples' thoughts. Add in the new dismount abilities and these could balance well between zergs, havocs and roamers. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted April 10, 2019 Share Posted April 10, 2019 > @"Ben K.6238" said: > That's 5 minutes until you're forced to respawn, not until you can respawn. No.... Let people run back for the fights. If it’s too fast then oh well. Someone wanted the dang mounts. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 10, 2019 Share Posted April 10, 2019 > @"TheGrimm.5624" said: > > @"Stand The Wall.6987" said: > > im pretty sure it means you can still go down, but the only way to get back up is to rally. > > Correct. People would have to decide do I get the downs back up before they die and risk less for the next fight. wait so they can still rez? this is so confusing! Link to comment Share on other sites More sharing options...
aspirine.5839 Posted April 10, 2019 Share Posted April 10, 2019 Only self rez or rally sounds nice. Like Frozen ground in GW1. No instarezzing the downed. Sounds even better than the no downstate really. But perhaps it is similar since the warclaw can now instagib you in that case. :/ Link to comment Share on other sites More sharing options...
Zaraki.5784 Posted April 10, 2019 Share Posted April 10, 2019 I don't get the difference between what you propose and previous no-downstate. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted April 10, 2019 Share Posted April 10, 2019 I don't know. Idc for it, since it isn't exactly stretching the imagination when it comes to "events." D: Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted April 11, 2019 Share Posted April 11, 2019 > @"Zaraki.5784" said: > I don't get the difference between what you propose and previous no-downstate. No downstate = when HP hit zero = ded, but can be rezzed by out of combat allies. No rez = downstate is there but if you're finished or bleed out, you must waypoint. Link to comment Share on other sites More sharing options...
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