Silverpoopoo.1476 Posted May 23, 2019 Share Posted May 23, 2019 I came back to the game recently and have been playing WvW, leading a tag and capping a lot in EBG especially. And one thing I noticed is that I really appreciate the locations that are slightly more unique, whereas capping the same exact towers and supply camp designs all over the map really gets boring after awhile. It would be nice if the devs could just mess with the towers and camps a little bit. Move a door from the front to the back of the building, change a tower from a square to a circular one, put a pond near a supply camp so you have to cross a bridge to cap it, etc. Little changes would make the map a lot more flavorful and make each location more fun to participate in. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 23, 2019 Share Posted May 23, 2019 A casino in the dredge cave. You cant argue it wouldnt be unique. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted May 23, 2019 Share Posted May 23, 2019 Any changes to the Maps would increase the wait time for alliances by about 1,5 years per map. Would be awesome thou. Link to comment Share on other sites More sharing options...
XECOR.2814 Posted May 23, 2019 Share Posted May 23, 2019 Tbh ebg looks dated even if we consider gw2 style. Could use new assets. Link to comment Share on other sites More sharing options...
Draygorn.7012 Posted May 23, 2019 Share Posted May 23, 2019 Also, Kralky's been messing around in the Mists. What's to say there can't be a small patch of branded area somewhere? Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 23, 2019 Share Posted May 23, 2019 > @"Draygorn.7012" said: > Also, Kralky's been messing around in the Mists. What's to say there can't be a small patch of branded area somewhere? Branding spawns so that people AFK die there wouldnt actually be a bad idea. Link to comment Share on other sites More sharing options...
steki.1478 Posted May 23, 2019 Share Posted May 23, 2019 It's already the most popular map, there's no point of making it more attractive. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted May 23, 2019 Share Posted May 23, 2019 Map changes?! They went out with flares, mate. Link to comment Share on other sites More sharing options...
rng.1024 Posted May 23, 2019 Share Posted May 23, 2019 Try out the Desert Borderland map introduced with HoT. It is designed with unique structures and defenders in mind. The reason ebg looks so much alike is because the map was meant for fights mostly. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 23, 2019 Share Posted May 23, 2019 > @"rng.1024" said: > The reason ebg looks so much alike is because the map was meant for fights mostly. Lolwat?! Stop making me laugh. Link to comment Share on other sites More sharing options...
Samuel.4812 Posted May 23, 2019 Share Posted May 23, 2019 Would love a seasonal scenery change. All the assets would stay put but would have a different aesthetic. The next big threat changing the a esthetic would be nice. I once hoped to see a branded ebg with pact assets and branded in the castle. Or make one team branded, one awakened etc with different siege to match etc. Kralk is dead now so that's not gonna happen Link to comment Share on other sites More sharing options...
Blocki.4931 Posted May 23, 2019 Share Posted May 23, 2019 Alpine arguably needs an update more, though at least the keeps are unique on both sides. Link to comment Share on other sites More sharing options...
rng.1024 Posted May 23, 2019 Share Posted May 23, 2019 > @"Dawdler.8521" said: > > @"rng.1024" said: > > The reason ebg looks so much alike is because the map was meant for fights mostly. > Lolwat?! Stop making me laugh. > Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;) Link to comment Share on other sites More sharing options...
steki.1478 Posted May 23, 2019 Share Posted May 23, 2019 > @"rng.1024" said: > > @"Dawdler.8521" said: > > > @"rng.1024" said: > > > The reason ebg looks so much alike is because the map was meant for fights mostly. > > Lolwat?! Stop making me laugh. > > > > Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;) Eotm..duh Link to comment Share on other sites More sharing options...
LetoII.3782 Posted May 23, 2019 Share Posted May 23, 2019 Last time they "improved" EB they made the 2 places they modified unusable for most kind of blinks. I'd rather they went and fixed some other map next time tbh. Link to comment Share on other sites More sharing options...
Warkind.6745 Posted May 24, 2019 Share Posted May 24, 2019 While new/overhauled maps would be cool, I don't really have enough faith that it'd be done well. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 24, 2019 Share Posted May 24, 2019 > @"rng.1024" said: > > @"Dawdler.8521" said: > > > @"rng.1024" said: > > > The reason ebg looks so much alike is because the map was meant for fights mostly. > > Lolwat?! Stop making me laugh. > > > > Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;) So... Better for objective training? The only reason EBG looks pretty much the same is because there are very few WvW specific assets, compared to PvE. It has nothing to do with fights. Link to comment Share on other sites More sharing options...
rng.1024 Posted May 24, 2019 Share Posted May 24, 2019 > @"steki.1478" said: > > @"rng.1024" said: > > > @"Dawdler.8521" said: > > > > @"rng.1024" said: > > > > The reason ebg looks so much alike is because the map was meant for fights mostly. > > > Lolwat?! Stop making me laugh. > > > > > > > Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;) > > Eotm..duh I humbly accept my defeat :p Link to comment Share on other sites More sharing options...
rng.1024 Posted May 24, 2019 Share Posted May 24, 2019 > @"Dawdler.8521" said: > > @"rng.1024" said: > > > @"Dawdler.8521" said: > > > > @"rng.1024" said: > > > > The reason ebg looks so much alike is because the map was meant for fights mostly. > > > Lolwat?! Stop making me laugh. > > > > > > > Okay? Name any other map split in 3 with equidistant towers and camps and a shared keep in the middle that doesn't favor any side. I'll wait ;) > So... Better for objective training? > > The only reason EBG looks pretty much the same is because there are very few WvW specific assets, compared to PvE. It has nothing to do with fights. What assets specifically? Are you saying centaurs in alpine and veteran creatures are a huge part of the zergfights going on there f.ex? Why does it have fewer WvW aspects than any other map? I'm genuinely curious now. Link to comment Share on other sites More sharing options...
volpenvieh.3201 Posted May 28, 2019 Share Posted May 28, 2019 > @"Silverpoopoo.1476" said: > It would be nice if the devs could just mess with the towers and camps a little bit. Don't you dare messing with ebg again! Still mad about ogrewatch... Link to comment Share on other sites More sharing options...
coro.3176 Posted May 28, 2019 Share Posted May 28, 2019 Cycle the EBG map on a weekly basis! * Week 1: Eternal Battlegrounds (original) * Week 2: Edge of the Mists * Week 3: Lion's Arch * Week 4: Mad King's Clocktower Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 3, 2019 Share Posted June 3, 2019 > @"volpenvieh.3201" said: > > @"Silverpoopoo.1476" said: > > It would be nice if the devs could just mess with the towers and camps a little bit. > > Don't you dare messing with ebg again! > Still mad about ogrewatch... Ended way easy to get it now lol.. working as intended. imo alpine and eb need to salvaged into improved maps. They are imo way to much low effort to manouver. Link to comment Share on other sites More sharing options...
Optimator.3589 Posted June 3, 2019 Share Posted June 3, 2019 Replace EBG with Tangled Depths style map. Zergs wandering for days trying to get to the f*#^&ng OJs. Geometry holes everywhere for roamers to fall into. Random champion mushrooms to wreck newbies. On second thought, let's just keep EBG as-is. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted June 4, 2019 Share Posted June 4, 2019 > @"Optimator.3589" said: > Replace EBG with Tangled Depths style map. Zergs wandering for days trying to get to the f*#^&ng OJs. Geometry holes everywhere for roamers to fall into. Random champion mushrooms to wreck newbies. > > On second thought, let's just keep EBG as-is. Take Auric Basin, add towers at the intersections and watchtowers. Supply camps at the Warcamps/waypoints. Make all the entries into Tarir doors, add a lords room all the way back down underground in that far last room. Can you say chokepoints/death hallway. Add shrines up in the trees. Kra-kra. Most of the HoT maps would make serious WvW maps. Granted we would be back to the discussions of verticality but to me, yeah they would work and well for all sizes of play. Link to comment Share on other sites More sharing options...
Brother.1504 Posted June 5, 2019 Share Posted June 5, 2019 Whatever resources anet has for WvW please put it to work on alliances. IMO the maps are fine for now. Link to comment Share on other sites More sharing options...
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