anduriell.6280 Posted June 3, 2019 Share Posted June 3, 2019 So it does remove the noob stomper effect while retaining its functionality. Keep in mind ideally the ICD is there to avoid skill spamming, but AoEs (like a trap or barrage) should count as one hit and as such all targets should have applied the vulnerability. Although thats the normal function in the game for most skills, there are some instances where the ranger does not benefit from them. ![](https://i.imgur.com/S1B4XoX.png "") Link to comment Share on other sites More sharing options...
Turk.5460 Posted June 3, 2019 Share Posted June 3, 2019 There is zero reason for this utility to give 12s of superspeed. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted June 3, 2019 Share Posted June 3, 2019 > @"anduriell.6280" said: > So it does remove the noob stomper effect while retaining its functionality. > Keep in mind ideally the ICD is there to avoid skill spamming, but AoEs (like a trap or barrage) should count as one hit and as such all targets should have applied the vulnerability. > Although thats the normal function in the game for most skills, there are some instances where the ranger does not benefit from them. > > ![](https://i.imgur.com/S1B4XoX.png "") > Please stop with the mobility power creep. Link to comment Share on other sites More sharing options...
GaijinGuy.8476 Posted June 3, 2019 Share Posted June 3, 2019 I would take other utilities over this. Adding the vulnerability might seem like a good idea but conditions are cleared very easily. Also agree that there is no reason for it to give super speed and shouts (commands now right?) already give swiftness when traited. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted June 3, 2019 Share Posted June 3, 2019 Uh oh, someone's starting to feel the noose tighten. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 3, 2019 Share Posted June 3, 2019 lol, the vulnerability would make it miles more op in any group scenario. Link to comment Share on other sites More sharing options...
Solori.6025 Posted June 4, 2019 Share Posted June 4, 2019 > @"Stand The Wall.6987" said: > lol, the vulnerability would make it miles more op in any group scenario. ^ Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted June 4, 2019 Share Posted June 4, 2019 What about pve soulbeasts?!?!? How will they compete for that sweet sweet raid dps?!?!? Link to comment Share on other sites More sharing options...
Ganathar.4956 Posted June 4, 2019 Share Posted June 4, 2019 Just make it so that as a soulbeast, all the modifiers from bonuses that would be given to the pet are halved on you. There is no reason why skills that were balanced around pets being less than 40% of your damage should fully apply to 100% of your damage. It is ridiculous and cannot be ever balanced. If soulbeast is found lacking after that, buff ranger traits and some of the lackluster skills. After nerfing this absurdity, Anet may find themselves capable of buffing core ranger to bring up all the ranger specs and have them be more balanced overall. Link to comment Share on other sites More sharing options...
Safandula.8723 Posted June 4, 2019 Share Posted June 4, 2019 It's not gonna happen. Power soulbeast in pve relies to much on this skill, and since it's pve game, they are not gonna change it. I guess there will be only number nerfs, if there will be any. Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted June 4, 2019 Share Posted June 4, 2019 > @"Safandula.8723" said: > It's not gonna happen. Power soulbeast in pve relies to much on this skill, and since it's pve game, they are not gonna change it. > I guess there will be only number nerfs, if there will be any. This ^^^ Or another way is to change sic'em all together. Seeing as it seems to be a plague against those who persist on going glassy (or somewhat glassy), change it so it flips on tanky targets. The effect on the pet stays the same (increases damage 40%), but when merged with the Soulbeast, it has a "ignore armor" effect. It will still do high damage to those with little armor (as it should), it just won't do 40% more on top of it. The effect however is a tanky target is now treated like glass. People complain that bunker is too much in this game (I agree, it's much much worse than burst), so here is an answer to that; make soulbeasts useful again (or for once). Link to comment Share on other sites More sharing options...
GaijinGuy.8476 Posted June 4, 2019 Share Posted June 4, 2019 > @"DeadlySynz.3471" said: > > @"Safandula.8723" said: > > It's not gonna happen. Power soulbeast in pve relies to much on this skill, and since it's pve game, they are not gonna change it. > > I guess there will be only number nerfs, if there will be any. > > This ^^^ > > Or another way is to change sic'em all together. Seeing as it seems to be a plague against those who persist on going glassy (or somewhat glassy), change it so it flips on tanky targets. The effect on the pet stays the same (increases damage 40%), but when merged with the Soulbeast, it has a "ignore armor" effect. It will still do high damage to those with little armor (as it should), it just won't do 40% more on top of it. The effect however is a tanky target is now treated like glass. People complain that bunker is too much in this game (I agree, it's much much worse than burst), so here is an answer to that; make soulbeasts useful again (or for once). This is a good idea. I don't like people talking about gutting Sic' em because it over performs on Soulbeast. I play core ranger and like to use this skill in WvW in combination with a pet swap to Smokescale with quickness. It's a nice little burst. If the damage got decreased for core ranger, it will just become another useless skill never to be used. Link to comment Share on other sites More sharing options...
bigo.9037 Posted June 4, 2019 Share Posted June 4, 2019 > @"DeadlySynz.3471" said: > > @"Safandula.8723" said: > > It's not gonna happen. Power soulbeast in pve relies to much on this skill, and since it's pve game, they are not gonna change it. > > I guess there will be only number nerfs, if there will be any. > > This ^^^ > > Or another way is to change sic'em all together. Seeing as it seems to be a plague against those who persist on going glassy (or somewhat glassy), change it so it flips on tanky targets. The effect on the pet stays the same (increases damage 40%), but when merged with the Soulbeast, it has a "ignore armor" effect. It will still do high damage to those with little armor (as it should), it just won't do 40% more on top of it. The effect however is a tanky target is now treated like glass. People complain that bunker is too much in this game (I agree, it's much much worse than burst), so here is an answer to that; make soulbeasts useful again (or for once). never thought about that. yes. genius idea. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted June 4, 2019 Share Posted June 4, 2019 SicEm; 1200 Range 10% Dmg Multiplier 5s Superspeed 5s Revealed 30s Cooldown This version would be more then enough. Link to comment Share on other sites More sharing options...
bigo.9037 Posted June 4, 2019 Share Posted June 4, 2019 I have the simplest and best solution: Remove duration of 40% s dmg while merged (keep it if you use while not merged) If used while merged, it only triggers 40% extra dmg for the next 3 or 4 hits. Link to comment Share on other sites More sharing options...
Substance E.4852 Posted June 5, 2019 Share Posted June 5, 2019 lol you people only the ranger forum would ask for a nerf to one of it's own skills because people who hate this class want to see it gutted from the only role it has in WvW amazing... I mean, at least ask for conciliatory buffs to the obliterated Druid if you're gonna try to bargain Link to comment Share on other sites More sharing options...
Cyric.7813 Posted June 5, 2019 Share Posted June 5, 2019 > @"bigo.9037" said: > I have the simplest and best solution: > > Remove duration of 40% s dmg while merged (keep it if you use while not merged) > > If used while merged, it only triggers 40% extra dmg for the next 3 or 4 hits. > @"DanAlcedo.3281" said: > SicEm; > > 1200 Range > 10% Dmg Multiplier > 5s Superspeed > 5s Revealed > 30s Cooldown > > This version would be more then enough. It ll make skill useless.. Nah i played this build since pof released, when boonbeast shined i ppl call this build meme, but NOW SUDDENLY this build is a problem, zululu Delete sic em and unlockable and ranger ll become more than useless I watched several videos of berserker roaming where war oneshot ppl with 1/2 gs burst, and it okaaay.. rampage hit by aa upon 10k per hit and have zillion of cc - okaay Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted June 5, 2019 Share Posted June 5, 2019 > @"Cyric.7813" said: > > @"bigo.9037" said: > > I have the simplest and best solution: > > > > Remove duration of 40% s dmg while merged (keep it if you use while not merged) > > > > If used while merged, it only triggers 40% extra dmg for the next 3 or 4 hits. > > > @"DanAlcedo.3281" said: > > SicEm; > > > > 1200 Range > > 10% Dmg Multiplier > > 5s Superspeed > > 5s Revealed > > 30s Cooldown > > > > This version would be more then enough. > > It ll make skill useless.. > > Nah i played this build since pof released, when boonbeast shined i ppl call this build meme, but NOW SUDDENLY this build is a problem, zululu > > Delete sic em and unlockable and ranger ll become more than useless > > I watched several videos of berserker roaming where war oneshot ppl with 1/2 gs burst, and it okaaay.. rampage hit by aa upon 10k per hit and have zillion of cc - okaay If that makes it useless then we know something is horribly wrong. Link to comment Share on other sites More sharing options...
Cyric.7813 Posted June 5, 2019 Share Posted June 5, 2019 I think ppl who complain about ranger re low tier pvp, cause there are many builds what counter it very well Pvers that come wvw for gift of battle in bers glassy build running away from ranger, get hit by rangers long range shot with maximum distance damage, instead of quickly close up to ranger. Get close survive burst ( sic em, sotp ) and you ll see that ranger is not so scary. The only thing is really wrong it s precast maul, it should be only after successful hit Link to comment Share on other sites More sharing options...
bigo.9037 Posted June 5, 2019 Share Posted June 5, 2019 > @"Cyric.7813" said: > I think ppl who complain about ranger re low tier pvp, cause there are many builds what counter it very well > > Pvers that come wvw for gift of battle in bers glassy build running away from ranger, get hit by rangers long range shot with maximum distance damage, instead of quickly close up to ranger. > Get close survive burst ( sic em, sotp ) and you ll see that ranger is not so scary. > > The only thing is really wrong it s precast maul, it should be only after successful hit Yea and the only reason I suggested that nerf was because ranger is on ALL FORUMS cus ppl are mad and qq over ranger, so we know anet is gonna do SOMETHING to ranger soon. I don't want it to be nerfed, but if it's gonna be nerfed I want it to be done the right way. Link to comment Share on other sites More sharing options...
Durzlla.6295 Posted June 5, 2019 Share Posted June 5, 2019 An easier way to nerf sic’em on Soulbeast is to just make Sic’Em give the ranger a lower damage % increase while they’re merged. They already have the “skills and traits may function differently while merged” clause. Link to comment Share on other sites More sharing options...
Wondrouswall.7169 Posted June 5, 2019 Share Posted June 5, 2019 > @"Paradoxoglanis.1904" said: > What about pve soulbeasts?!?!? How will they compete for that sweet sweet raid dps?!?!? _"Whirling Defense damage increased by 14% in PvE only."_ Link to comment Share on other sites More sharing options...
Dragonzhunter.8506 Posted June 5, 2019 Share Posted June 5, 2019 I said before, I am saying again now: Sic'Em is very good how it is atm. Trolls should stop argue and argue, post and post all time and all years about this. PS: this utility already got a nerf, by changing it from shout to command. Real rangers know why ;) Link to comment Share on other sites More sharing options...
LionZero.3479 Posted June 5, 2019 Share Posted June 5, 2019 If the damage portion get's removed give me something like converts 3 boons into conditions in return >_> would fit the name of sic em and ranger could use some boonstrip aswell i guess <_ Link to comment Share on other sites More sharing options...
Durzlla.6295 Posted June 5, 2019 Share Posted June 5, 2019 > @"LionZero.3479" said: > If the damage portion get's removed give me something like converts 3 boons into conditions in return >_> would fit the name of sic em and ranger could use some boonstrip aswell i guess <_< I doubt we’re going to get boon removal, as much as I wish we would. I would accept “your pet gains super speed and reveals and knocks down target.” Sorta thing too, would also make sense for Sic’Em, especially since it’s an image of an angry dog. Link to comment Share on other sites More sharing options...
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