bbop.9706 Posted August 19, 2019 Share Posted August 19, 2019 Are you kitten serious? The main reason I avoid unranked is for fear of this ridiculous map. SMH... Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted August 19, 2019 Share Posted August 19, 2019 Oh hohohoho Link to comment Share on other sites More sharing options...
Math.5123 Posted August 19, 2019 Share Posted August 19, 2019 Wait what? Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted August 19, 2019 Share Posted August 19, 2019 Looks like the bag is out of the cat....or something like that. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted August 19, 2019 Share Posted August 19, 2019 O noo this is not a good thing. Sry creators of that map but more conquest maps is not whats needed....more game modes instead please. Link to comment Share on other sites More sharing options...
praqtos.9035 Posted August 19, 2019 Share Posted August 19, 2019 No votes... Not even asking people if they want it, Im sure 90% dont want this BS in their ranked games.. Screw people feedback and just...do whatever you want ... Ounet style Link to comment Share on other sites More sharing options...
Vancho.8750 Posted August 19, 2019 Share Posted August 19, 2019 The map is not that bad for slow classes, but the bonus mechanic is worthless, the gained abilities are way too bad to warrant losing the caps. You gain nothing of it and if someone gets it it will be the winning team. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted August 19, 2019 Share Posted August 19, 2019 People don't need to vote for it then. Unfortunately, it happens. It Happened. Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted August 19, 2019 Share Posted August 19, 2019 This will probably be a great map for duo queues to farm. Link to comment Share on other sites More sharing options...
Exedore.6320 Posted August 19, 2019 Share Posted August 19, 2019 The LoS blockers at mid help. But they never addressed the short travel time between nodes or the useless secondary mechanic. At least it's not Spirit Watch, LOL! Link to comment Share on other sites More sharing options...
Gamble.4580 Posted August 20, 2019 Share Posted August 20, 2019 What why it is a awful map I hate it nor do I want to do it ever. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted August 20, 2019 Share Posted August 20, 2019 This map is so not ready for ranked. It's just too small. Link to comment Share on other sites More sharing options...
lare.5129 Posted August 20, 2019 Share Posted August 20, 2019 This is great ! Can we add Spirit Watch also ? Link to comment Share on other sites More sharing options...
Tycura.1982 Posted August 20, 2019 Share Posted August 20, 2019 Can we have stronghold in the ranked que next? Lmao Link to comment Share on other sites More sharing options...
Rukia.4802 Posted August 20, 2019 Share Posted August 20, 2019 I actually like this map but it has a useless 2nd mechanic. You guys really want bigger maps with more circle wars, travel time, and less fights? Lol. We aren't getting new modes so we may as well embrace whtever their interns develop for us in pvp. Link to comment Share on other sites More sharing options...
foste.3098 Posted August 20, 2019 Share Posted August 20, 2019 Main reason i dislike the map is due to its size. It is by far the smallest conquest map, and it has no verticality to boot. This means that high mobility builds and builds that take advantage of high ground are just bad on it. Also the 2nd mechanic can be completely ignored as it is low impact. Link to comment Share on other sites More sharing options...
Dhemize.8649 Posted August 20, 2019 Share Posted August 20, 2019 When it's one of the options it's always the most selected. Somebody must like it. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted August 20, 2019 Share Posted August 20, 2019 > @"Vancho.8750" said: > The map is not that bad for slow classes, but the bonus mechanic is worthless, the gained abilities are way too bad to warrant losing the caps. You gain nothing of it and if someone gets it it will be the winning team. Pretty much. I'm not sure I've ever even managed to make good use of one of the skills granted, let alone seen it make enough of a difference to warrant diverting a player to get it (or prevent the other team from getting it). Only point to getting it is to progress the achievement if you haven't got it already. Link to comment Share on other sites More sharing options...
Nakturnol.6294 Posted August 20, 2019 Share Posted August 20, 2019 Meh, worthless map. Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted August 20, 2019 Share Posted August 20, 2019 This thread is a perfect demonstration of why I more or less despise the pvp community. So many people acting like old cats that complain about every new map added to the game just because it isn't just a basic reskin of an old map and then they have the gall to complain about a lack of new content for the game mode. Djinn's dominion is a nice map, it is symmetrical enough you can't really argue for one team having a distinct inherit advantage, and I haven't noticed it to be particularly buggy so it is fine by me, learn and adapt though I would like to see the skills from the lamp made more relevant, they are pretty ignorable in my experience. Link to comment Share on other sites More sharing options...
Nath Forge Tempete.1645 Posted August 20, 2019 Share Posted August 20, 2019 > @"Rukia.4802" said: > I actually like this map but it has a useless 2nd mechanic. You guys really want bigger maps with more circle wars, travel time, and less fights? Lol. We aren't getting new modes so we may as well embrace whtever their interns develop for us in pvp. Sadly , there's plenty of maps where the specific mechanic is being ignored 90% of the time. As an example: * Legacy => lord almost never done (except for stomp games or trolls) * Niflhel => Beasts are weirdly killed more and more right now but I remember a time where it was never touched. * Khylo => the treb is now dormant ... made a slight come back once but died again soon after. * Skyhammer => the mechanic is way too strong to be ignored. * Capricorn => same the points given are huge. * Temple => same ... really strong after the rework. * Coliseum => usefull but not mandatory (high mobility classes take the most out of it) So basically , from all ranked maps : * 3 maps have strong mechanics * 3 maps have useless mechanics (or less effective than just zerg the points) * 1 map actually depending on the utility needed. I'm not surprise that the lamp mechanics isn't that usefull but still makes live to the ranked map rotation. I've seen worse things to be honest. Probably why spirit watch isn't in ranked yet. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted August 20, 2019 Share Posted August 20, 2019 I think there is a distinction between "rarely used" and "not useful". Khylo and Coliseum have mechanics that are sometimes useful, but which can swing the game (or at least an encounter) if used well. Khylo, honestly, I think can make TOO much of a difference if someone is good with the trebuchet, it's just that most people haven't put the effort in. Honestly, I prefer old Skyhammer over playing Khylo when the enemy has a good treb user, it's just that they're few enough that they don't come up every Khylo game. Legacy has, as you observe, become a bit of a trap, since it's now been made a lot harder to actually kill the lord and the lord is right next to the enemy spawn. I've seen games where someone pushing for lord has meant a loss for the team, and generally when it is a benefit it's because of the psychological effect (the defender overreacts to the threat, allowing the attacker's team to win the points as the fight away from the lord becomes a 4v3 or 3v2), rather than by killing the lord. Djinn's mechanic is one that you pretty much ignore if you want to maximise your chances of winning. Personally, I don't have a problem with Djinn. It's a reasonably fun map even without a mechanic, although it does have the problem some maps have that holding mid is perhaps _too_ much of an advantage. It could probably benefit, however, from going back into beta for a few more tweaks. For instance, if capping the djinn arena gave a small amount of points or decapped enemy points Skyhammer-style, this might make it worthwhile for more than achievement hunting. Link to comment Share on other sites More sharing options...
Lilyanna.9361 Posted August 20, 2019 Share Posted August 20, 2019 I hate this in every indescribable map. This map has very little cover, promotes zerging, and bait traps people into getting useless buffs. Thanks Anet, you know, I always wanted to see people do more stupid tactics to try and throw games while I climb. Might skip this season as well at this rate. Link to comment Share on other sites More sharing options...
Omnicron.2467 Posted August 20, 2019 Share Posted August 20, 2019 > @"Dhemize.8649" said: > When it's one of the options it's always the most selected. Somebody must like it That is because people still need the achievements, I only finished them for that map yesterday myself and I play daily. Link to comment Share on other sites More sharing options...
Curennos.9307 Posted August 20, 2019 Share Posted August 20, 2019 Been getting that map on my rifle thief a lot. It's absolutely horrible - it seems there are random no port spots scattered across flat ground? Somehow? Anet how do you even manage that. I can be on a step near the midpoint (not even that little fountain thing) and teleports won't work. Link to comment Share on other sites More sharing options...
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