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Path of Fire is unrewarding


Suinz.5968

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> @ProtoGunner.4953 said:

> I remember playing GW1 content only for fun, not for rewards. I don't like the direction people want their games. It's revolving around rewards only and that's a shame. But ultimately, the nature of an MMO today.

>

>

 

1. GW1 is not MMO

2. In GW1 your gear progression ended once you acquired armor, weapon and upgrades. In GW2 gearing is much more complex and much more expensive.

3. GW2 is much more gem store oriented, leaving lots of cool skins for cash shop purchases.

4. Whole economy is made the way it's faster to get gold, than mats you need and just buy stuff easily from TP.

 

So at the end, fixation about income in GW2 is justified by game model itself. If you don't farm, you are locked out from most of rewards.

 

> @mulzi.8273 said:

> If you really want to see population in these maps, anet should put in specific map currency for each, and allow this currency to buy an ascended head (oasis), gloves(desert),feet (elon), and legs (vabbi). Then you'll see people flocking by the thousands into this map, regardless how much of the map currency is needed.

>

 

Stalwart in Tomb of Primeval Kings has second tab which is unavailable. Also, Funerary Weapons can be put into mystic forge but not able to be mixed with other exotics. This means there are coming some recipes for making the mascended. Same goes for trinkets available at stalwart.

 

Wonder if it's coming as PoF patch or with LW4 episodes. Anyway, once ascended rewards get unlocked in PoF we may see consistent player population on these maps. Like we have in LW3 maps currently.

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I somewhat disagree with the rewards in PoF being low. And I say it this way because I haven't done, nor seen someone else doing, an actual comparison between the rewards you get in HoT and those you get in PoF, or even Core Tyria. Maybe it's a problem of unid gear, in the past you got loads of greens and blues (and the occasional rare) that filled the inventory and made you feel like you are being rewarded. In PoF you get unid gear that piles up instead of filling the inventory, obscuring the actual number of items you get.

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Maybe bounties should give some special loot every 5th time a player killed it? Legendaries could give some better loot than normal ones. This could encourage players to do them more frequently.

A great QoL change also would be to make the cd of bounties on their boards visible somehow. Currently the time to wait can differ between 1 and 30 min.

 

I mostly only do the legendary bounties, because one only can have 1 accepted bounty active at the same time, the normal ones I just do by accident if I am nearby. Because them varying between "cakewalk" and "pretty challenging" I always announce it to be started in 10 minutes to gather enough players first. Spawning a bounty and only then asking for help in 9 of 10 cases is too late and will result in a failed attempt, because the legendary bounty-killings I was involved so far always took between 6 and 9 minutes.

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> @Kheldorn.5123 said:

> > @ProtoGunner.4953 said:

> > I remember playing GW1 content only for fun, not for rewards. I don't like the direction people want their games. It's revolving around rewards only and that's a shame. But ultimately, the nature of an MMO today.

> >

> >

>

> 1. GW1 is not MMO

> 2. In GW1 your gear progression ended once you acquired armor, weapon and upgrades. In GW2 gearing is much more complex and much more expensive.

> 3. GW2 is much more gem store oriented, leaving lots of cool skins for cash shop purchases.

> 4. Whole economy is made the way it's faster to get gold, than mats you need and just buy stuff easily from TP.

>

> So at the end, fixation about income in GW2 is justified by game model itself. If you don't farm, you are locked out from most of rewards.

 

You misinterpreted my post. I just referred to GW1 be cause it's 12 years ago. I could have well said 10 years ago. Additionally, your first argument is irrelevant. Although it is not a typical MMO (the developers named it CO-RPG) there was indeed loot at the end of end game content like FoW/DoA/UW or dungeons. I remember when people asked me if 'is it worth the rewards to do this or that activity'? And I was completely puzzled. That's why I referred to GW1. I myself started to thing: well this content isn't worth the reward later in GW2. My reference to MMO was GW2 not GW1.

 

It's hard for many younger people who don't play a lot of single player games as highly competitive games are now very popular. But imagine you come from this - you played a super hard Castlevania on your NES and you din't get any 'reward' at the end. It was just a 20 second ending, but you played it to beat it. There was no achievement, no trophy, no special weapon. You just knew you beat it.

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> @ProtoGunner.4953 said:

> > @Kheldorn.5123 said:

> > > @ProtoGunner.4953 said:

> > > I remember playing GW1 content only for fun, not for rewards. I don't like the direction people want their games. It's revolving around rewards only and that's a shame. But ultimately, the nature of an MMO today.

> > >

> > >

> >

> > 1. GW1 is not MMO

> > 2. In GW1 your gear progression ended once you acquired armor, weapon and upgrades. In GW2 gearing is much more complex and much more expensive.

> > 3. GW2 is much more gem store oriented, leaving lots of cool skins for cash shop purchases.

> > 4. Whole economy is made the way it's faster to get gold, than mats you need and just buy stuff easily from TP.

> >

> > So at the end, fixation about income in GW2 is justified by game model itself. If you don't farm, you are locked out from most of rewards.

>

> You misinterpreted my post. I just referred to GW1 be cause it's 12 years ago. I could have well said 10 years ago. Additionally, your first argument is irrelevant. Although it is not a typical MMO (the developers named it CO-RPG) there was indeed loot at the end of end game content like FoW/DoA/UW or dungeons. I remember when people asked me if 'is it worth the rewards to do this or that activity'? And I was completely puzzled. That's why I referred to GW1. I myself started to thing: well this content isn't worth the reward later in GW2. My reference to MMO was GW2 not GW1.

>

> It's hard for many younger people who don't play a lot of single player games as highly competitive games are now very popular. But imagine you come from this - you played a super hard Castlevania on your NES and you din't get any 'reward' at the end. It was just a 20 second ending, but you played it to beat it. There was no achievement, no trophy, no special weapon. You just knew you beat it.

 

yeah cool, I played castlevania and it's different game to GW2. It's about gameplay, indeed. GW2 as every other mmo is about grind and buying rewards. And cash shop of course. You can't expect people to play MMO like a single player game. Especially for GW2 it's impossible unless all you want is 10h of story.

 

Grind is the soul and pure purpose of this game. To some extend every player needs to grind one way or another in Tyria.

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> @Ayrilana.1396 said:

> It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

>

> We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

>

> People need to be careful about what they ask for.

 

The OP doesn't even mention the PoF metas...

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> @bOTEB.1573 said:

> > @Terrahero.9358 said:

> > > @Ayrilana.1396 said:

> > > It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

> > >

> > > We got a taste of this with LS3 where those maps only remained relevant because of ascended trinket farming. Due to lack of replayability, the maps will be just like the core maps when there isn't a world boss going on.

> > >

> > > People need to be careful about what they ask for.

> >

> > It has nothing to do with meta events. It has to do with reward. The new PoF events and bounties are just not rewarding enough to do, not being an hour long meta event chain is not the problem. People still run the vanilla world bosses and events because it's worth their time and effort to do. People ran events even in starter maps like Queensdale for a long time, the only reason they stopped was because anet nerfed the everliving out of the rewards.

>

> You see... this is chained. You can't expect to get good rewards from short/easy meta events that require 10-15 people to complete nor from bounties that you can auto attack without moving and semi afk for 5-8 min.

 

Which bounties can you attack without moving and semi afk? I want to farm those but I haven't found any.

>

> The only exception is the Serpent's Ire in Vabbi, however, let's not forget that HOT metas were harder in the beginning too and this is only a matter of time to get easy.

 

Does Serpent's Ire have the same kind of reward of ANY of the HoT metas?

 

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> @Djinn.9245 said:

> Which bounties can you attack without moving and semi afk? I want to farm those but I haven't found any.

> >

> > The only exception is the Serpent's Ire in Vabbi, however, let's not forget that HOT metas were harder in the beginning too and this is only a matter of time to get easy.

>

> Does Serpent's Ire have the same kind of reward of ANY of the HoT metas?

>

 

I know that the run up events where you defeat the five zealots grant the same rewards as any other event in the game: a couple of bags of gear and some trade contracts. I've heard that the actual grand finale event gives the same rewards as a legendary bounty. I can't confirm that as I haven't been able to do it. Given the extreme tedium of getting to the defeat the "4 zealots with ridiculously over-scaled defiance bars before they blow you up event" I won't do it more than once.

 

PoF's rewards are terrible. It's like they forgot everything they learned from the disaster that was HoT's launch.

 

 

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> @Ayrilana.1396 said:

> It's what the subset of players that disliked HoT wanted. They didn't like the map metas and preferred maps like core Tyria.

 

Sadly, I didn't see much refined, pointed feedback on that during HoT. If we had consolidated the feedback properly, we might have seen two major themes.

1. Players didn't want meta events *that blocked exploration.*

Sure, some players might have said they didn't want meta events at all or that each map having its own meta was "too much," but I disagree with that part. Meta events kept the maps active. Probably the main thing I didn't care for about them was the way they blocked off areas of the map.

2. Metas were bound by a clock. A long one.

Most of the metas were probably 2-hours long. The only time worth showing up to Verdant Brink was the night bosses (20 minutes out of 2 hours). The Tarir meta dragged on and blocked off the guild hall for well over 30 minutes, but doing pylon events was never much of a priority for some locations (Eastwatch especially). Tangled Depths was borderline dead unless Gerent was about to pop, and that involved the usual lame taxi-hopping we've gotten accustomed to. And then there's Dragon Stand with its "squad, taxi, *die*, pray, taxi some more, engage" meta. And while I like Dragon Stand, it is so, *so* long; like, one-thing-you're-doing-tonight long.

 

Path of Fire handles #1 beautifully. No gates barring my path when some meta event doesn't roll through.

 

...I can't attest to #2, because if PoF has a meta beyond Augury Rock and the doppelganger thing, it's news to me. Oh, and Deadhouse, I guess.

So I can see it when people say there isn't much to replay in PoF, because the zones don't seem to use the huge space it has to do things. And not doing things means fewer rewards and not having big meta events means not having anything near a substantial reward. Auric Basin has loot, Dragon Stand has some unique things and a small trove at the end. Even Verdant Brink has the night bosses to get Amalgems from.

 

What PoF needed for metas was either a set 1-hour meta rotation or a long, winding chain that is player initiated. It doesn't even have to be a huge map-wide meta. It could be several different ones that can run concurrently and draw players in as they travel.

 

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> @"Teofa Tsavo.9863" said:

> Unimaginable to me that now people are looking at HoT with fogged over nostalgia goggles and now claim only a small minority disliked it.

> Generally, games don't change for "small minorities".

>

 

Well, I don't remember them asking me what I thought of HoT in any survey so I can only assume they got their feedback from the vocal minorities on the forums or on reddit or wherever. People who like something don't tend to talk about it as much as those who don't.

 

I liked HoT once they adjusted the rewards. I still do. I can drop into HoT at any time and find something to do. I can't see myself bothering with PoF much longer. Serpents' Ire being required for the funerary collection and exotic drops being required for the specialisation collections are IMHO just a pita.

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People do world bosses not because of rewards (except Teq). They go there because it's fun when you have other people idling around, showing off their toons, or chatting on map chat, etc. I very much like this social aspect in world bosses and main reason why I do them.

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> @elrin.4750 said:

> People do world bosses not because of rewards (except Teq). They go there because it's fun when you have other people idling around, showing off their toons, or chatting on map chat, etc. I very much like this social aspect in world bosses and main reason why I do them.

 

Fun is subjective. For example my fun is loot. No loot, no fun for me. So please speak for yourself, because your personal tastes are not universal laws.

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The OP is spot on.

 

1. The maps lack events.

2. They lack rewards.

3. The map completion rewards are abysmal.

4. Ironically, have the lamest hearts, even though that is supposedly their thing.

5. The map designs are okay, but lack HoT maps depth and core maps feel.

 

But hey, you can ride your mount to run around and jump! So much fun!!! For 30 secs or so..

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> @otto.5684 said:

> The OP is spot on.

>

> 1. The maps lack events.

> 2. They lack rewards.

> 3. The map completion rewards are abysmal.

> 4. Ironically, have the lamest hearts, even though that is supposedly their thing.

> 5. The map designs are okay, but lack HoT maps depth and core maps feel.

>

> But hey, you can ride your mount to run around and jump! So much fun!!! For 30 secs or so..

 

1. Maps have events they just generally get boring after the fourth time.

2. Agreed.

3. Agreed. Aren't they working on that though?

4. There are some that are cool and thoughtful

5. Yes.

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> @mulzi.8273 said:

> If you really want to see population in these maps, anet should put in specific map currency for each, and allow this currency to buy an ascended head (oasis), gloves(desert),feet (elon), and legs (vabbi). Then you'll see people flocking by the thousands into this map, regardless how much of the map currency is needed.

>

 

Looking at the fractal, wvw and spvp vendors for those ... the usefulness of that is extremely doubtful.

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> @Rauderi.8706 said:

> 1. Players didn't want meta events *that blocked exploration.*

 

The places hidden by the meta are two Poi in Auric Basin and that's it. And they weren't hidden behind meta events, they required completion of a couple of solo events before they became available. This "meta events in HoT block exploration" thing that is repeated on these forums is actually false. There is absolutely nothing hidden behind metas in VB or TD. It's the design of Dragon's Stand that was a clear problem, but the rest of the map wasn't. There are lots of places in PoF that are hidden away behind events (lair of Zommoros for example) but they increased the range of getting them, they could've increased their grab radius to make them like PoF, but that wouldn't help with Dragon's Stand would it?

 

> 2. Metas were bound by a clock. A long one.

> Most of the metas were probably 2-hours long.

 

That's because there are 4 of them. Having them on long cooldowns allows players to do all of them. Even with 2-hour cooldowns some of them are really tight, going from Gerent to Auric Basin for example is hard enough. If the cooldown was shorter then it would be impossible to finish them all, so in TOTAL it would take more time. I guess those who want to do AB specifically have an issue with it, but those who are there to do ANY of the meta events can appreciate the 2-hour delay.

 

>The Tarir meta dragged on and blocked off the guild hall for well over 30 minutes

 

There is an npc that can teleport players outside so the guild hall is never blocked off.

 

>Tangled Depths was borderline dead unless Gerent was about to pop, and that involved the usual lame taxi-hopping we've gotten accustomed to.

 

This is false, I've been to TD often and even now, after PoF there are people finishing the Rata Novus and Ogre lane events. Not so much on the others though. Probably because Ogre and Rata have the highest concentration of loot chests in smaller spaces, the other lanes have their reward chests more spread out.

 

> ...I can't attest to #2, because if PoF has a meta beyond Augury Rock and the doppelganger thing, it's news to me. Oh, and Deadhouse, I guess.

There is Serpent's Ire and Casino Blitz meta events that work the same way as HoT meta events (on 2 hour timer)

There is Junundu Rising, Maw of Torment and Forged with Fire that are using a more typical approach to meta events but with many issues, namely their first event has a timer, and there are no fail states. Core Tyria events have fail states so in case the first event fail, the players can still progress the meta. If PoF meta fails, it's over you need to wait another hour or so to repeat them.

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> @maddoctor.2738 said:

> > @Rauderi.8706 said:

> > 1. Players didn't want meta events *that blocked exploration.*

>

> The places hidden by the meta are two Poi in Auric Basin and that's it. And they weren't hidden behind meta events, they required completion of a couple of solo events before they became available. This "meta events in HoT block exploration" thing that is repeated on these forums is actually false. There is absolutely nothing hidden behind metas in VB or TD. It's the design of Dragon's Stand that was a clear problem, but the rest of the map wasn't. There are lots of places in PoF that are hidden away behind events (lair of Zommoros for example) but they increased the range of getting them, they could've increased their grab radius to make them like PoF, but that wouldn't help with Dragon's Stand would it?

 

Verdant Brink: Canopy. Yes, *technically* there are ways to sneak up there, but it's not straightforward, and I'm not sure it's entirely intended.

Auric Basin: Southwatch, and a section of Northwatch are blocked off at some point. The Eastwatch part of the meta requires some very specific attention, or it won't progress, which means no Vinetooth. *Technically*, there is a way to sneak into some of the spots in Northwatch, made easier by mounts.

Tangled Depths doesn't have this problem, no. But it's Tangled Depths, the worst map of the game.

When it comes to Dragon Stand, it's less a problem with the meta blocking exploration (though it does), but more than unless you camp it for the One Sacred Map, you don't get to even bother with it. The taxi-panic culture exists as a bypass to a Megaserver that isn't doing its job well at all, and for a map design that allows itself to be ruled by a clock rather than player action.

 

So it's not "false", it's "Boolean statement with an asterisk." I've seen many newer players to HoT that don't have all the gliding and tricks and masteries get very frustrated by the experience, so I'm very glad that PoF didn't copy that.

 

> > 2. Metas were bound by a clock. A long one.

> > Most of the metas were probably 2-hours long.

>

> That's because there are 4 of them. Having them on long cooldowns allows players to do all of them. Even with 2-hour cooldowns some of them are really tight, going from Gerent to Auric Basin for example is hard enough. If the cooldown was shorter then it would be impossible to finish them all, so in TOTAL it would take more time. I guess those who want to do AB specifically have an issue with it, but those who are there to do ANY of the meta events can appreciate the 2-hour delay.

 

Imagine, for a moment, that they weren't on super-long timers. It'd be *easier* to get into them, because they would be rotating more frequently. The chain timing just to make them "flow" from one to another might have been a cute story-related shtick once, but it made actually tracking them a chore and shuts out players without much time to participate.

Silverwastes is still considered one of the better maps. Mostly player driven, almost always something to do, and decent loot to go with it.

HoT decided to take control away from the players. PoF severely lacks things to do, so both miss the mark on player satisfaction.

 

> >Tangled Depths was borderline dead unless Gerent was about to pop, and that involved the usual lame taxi-hopping we've gotten accustomed to.

>

> This is false, I've been to TD often and even now, after PoF there are people finishing the Rata Novus and Ogre lane events. _Not so much on the others though._

Asterisk.

I *don't* see much going on in Rata Novus, no one touches Ogre because the chak are a nuisance, Nuhoch is frequently too baffling to navigate to get to on time, and I frequently have to push SCAR by myself until one or two others show up. This might be another Megaserver/taxi issue, but it's obvious we're having two very different experiences.

 

 

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> @Lan.1968 said:

> til people are fickle and has a glass heart. meanwhile the sky is still blue and once you guys realized this was exactly what the players who hated hot wanted, you'll see how we literally reaped what we sowed.

 

???

 

I love PoF's map contents and story <3 , everything was done right (and absolutely prefer it all to HoT). Still, I don't get what this has to do with the lackluster _rewards_ in PoF. Rewards <> content.

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> @Rauderi.8706 said:

> Verdant Brink: Canopy. Yes, *technically* there are ways to sneak up there, but it's not straightforward, and I'm not sure it's entirely intended.

 

It's not even hard to go to the Canopy. You go to the Shrouded Ruins Waypoint and follow the vine up. Then you can use the updrafts to go anywhere you like, and besides that, night time lasts 45 minutes, there is no reason to "sneak up". Nothing is blocked in VB

 

> Auric Basin: Southwatch, and a section of Northwatch are blocked off at some point. The Eastwatch part of the meta requires some very specific attention, or it won't progress, which means no Vinetooth. *Technically*, there is a way to sneak into some of the spots in Northwatch, made easier by mounts.

 

Southwatch requires some solo events to unlock a single POI. Northwatch has one POI that is blocked, should be accessible now with mounts though. Eastwatch can be explored without any problems and Vinetooth isn't part of exploration.

 

> So it's not "false", it's "Boolean statement with an asterisk." I've seen many newer players to HoT that don't have all the gliding and tricks and masteries get very frustrated by the experience, so I'm very glad that PoF didn't copy that.

 

There are a LOT of places in PoF that are locked if you don't have the appropriate mount, or mount mastery, unlocked. For some reasons it's a problem when you need Nuhoch Wallows (the first mastery of Nuhoch) while requiring to unlock Skimmer and get to tier 3 is not frustrating at all. PoF copied the exact same thing just fine, but for some reason it's fine because it's PoF, while the same thing in HoT is the end of the world. Nice double standards.

 

> Imagine, for a moment, that they weren't on super-long timers. It'd be *easier* to get into them, because they would be rotating more frequently. The chain timing just to make them "flow" from one to another might have been a cute story-related shtick once, but it made actually tracking them a chore and shuts out players without much time to participate.

 

How would it be easier? **NOW** with 2-hour delays you can barely make it into the meta due to the need to taxi over.

You can check this out: http://gw2timer.com/

As you can clearly see there is no time to put any of the meta events without overlapping with other meta events. The schedule leaves nothing empty. A simple move around means anyone who is interesting in finishing all the meta events, or at least 2 or more, will be severely hampered and take MORE time to finish it. Hurting the players who are actually enjoying the meta events in the long run isn't a good idea. In fact, now we have only Casino Blitz and the Highlands: Treasure meta events in PoF, they should really fill the PoF schedule with more events.

 

> Silverwastes is still considered one of the better maps. Mostly player driven, almost always something to do, and decent loot to go with it.

 

I find Silverwastes to be the worst designed map in the entire game, especially now that there aren't enough people running there so finding an actual Vinewrath event map is hard. For those without time to participate Silverwastes is a nightmare. Go and find a Vinewrath map in less time than it takes to finish a HoT meta...

 

> I *don't* see much going on in Rata Novus, no one touches Ogre because the chak are a nuisance, Nuhoch is frequently too baffling to navigate to get to on time, and I frequently have to push SCAR by myself until one or two others show up. This might be another Megaserver/taxi issue, but it's obvious we're having two very different experiences.

 

Just went today, both Ogre and Rata event chains were finished, and that was a long time before the Gerent meta was even up. Actually since I've been crafting my legendary armor I was going to Ogre regularly and sadly I never had the chance to do the events as they were always finished when I got there.

 

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Its a middle ground reward system like many have said that did not like HoT. As well it gives a system kind of like what silverwastes offers but does not over shadow it as well as it is the best reward track in wvw now since it pretty much solved all the problems I had with rewards for that too. Plus another thing to think about the way they switched gears and why some see this as a shorter version of HoT is that it gave anet more flexibility with LS Seasons so I am betting the cooler stuff in conjunction with what we've seen so far will come along with that story.

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> @maddoctor.2738 said:

> > @Rauderi.8706 said:

> > Verdant Brink: Canopy. Yes, *technically* there are ways to sneak up there, but it's not straightforward, and I'm not sure it's entirely intended.

>

> It's not even hard to go to the Canopy. You go to the Shrouded Ruins Waypoint and follow the vine up. Then you can use the updrafts to go anywhere you like, and besides that, night time lasts 45 minutes, there is no reason to "sneak up". Nothing is blocked in VB

>

> > Auric Basin: Southwatch, and a section of Northwatch are blocked off at some point. The Eastwatch part of the meta requires some very specific attention, or it won't progress, which means no Vinetooth. *Technically*, there is a way to sneak into some of the spots in Northwatch, made easier by mounts.

>

> Southwatch requires some solo events to unlock a single POI. Northwatch has one POI that is blocked, should be accessible now with mounts though. Eastwatch can be explored without any problems and Vinetooth isn't part of exploration.

>

> > So it's not "false", it's "Boolean statement with an asterisk." I've seen many newer players to HoT that don't have all the gliding and tricks and masteries get very frustrated by the experience, so I'm very glad that PoF didn't copy that.

>

> There are a LOT of places in PoF that are locked if you don't have the appropriate mount, or mount mastery, unlocked. For some reasons it's a problem when you need Nuhoch Wallows (the first mastery of Nuhoch) while requiring to unlock Skimmer and get to tier 3 is not frustrating at all. PoF copied the exact same thing just fine, but for some reason it's fine because it's PoF, while the same thing in HoT is the end of the world. Nice double standards.

>

> > Imagine, for a moment, that they weren't on super-long timers. It'd be *easier* to get into them, because they would be rotating more frequently. The chain timing just to make them "flow" from one to another might have been a cute story-related shtick once, but it made actually tracking them a chore and shuts out players without much time to participate.

>

> How would it be easier? **NOW** with 2-hour delays you can barely make it into the meta due to the need to taxi over.

> You can check this out: http://gw2timer.com/

> As you can clearly see there is no time to put any of the meta events without overlapping with other meta events. The schedule leaves nothing empty. A simple move around means anyone who is interesting in finishing all the meta events, or at least 2 or more, will be severely hampered and take MORE time to finish it. Hurting the players who are actually enjoying the meta events in the long run isn't a good idea. In fact, now we have only Casino Blitz and the Highlands: Treasure meta events in PoF, they should really fill the PoF schedule with more events.

>

> > Silverwastes is still considered one of the better maps. Mostly player driven, almost always something to do, and decent loot to go with it.

>

> I find Silverwastes to be the worst designed map in the entire game, especially now that there aren't enough people running there so finding an actual Vinewrath event map is hard. For those without time to participate Silverwastes is a nightmare. Go and find a Vinewrath map in less time than it takes to finish a HoT meta...

>

> > I *don't* see much going on in Rata Novus, no one touches Ogre because the chak are a nuisance, Nuhoch is frequently too baffling to navigate to get to on time, and I frequently have to push SCAR by myself until one or two others show up. This might be another Megaserver/taxi issue, but it's obvious we're having two very different experiences.

>

> Just went today, both Ogre and Rata event chains were finished, and that was a long time before the Gerent meta was even up. Actually since I've been crafting my legendary armor I was going to Ogre regularly and sadly I never had the chance to do the events as they were always finished when I got there.

>

 

I find the concept of running events on identical 2 hour cycles every day to be the worst design decision the ANet people ever made. Bar none. It's disastrously awkward for people who play roughly the same hours whenever they play, and just incredibly annoying for people who don't intend to synch their agendas with the demands of a light entertainment video game.

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Hmmm

 

1) Day Event in VB reward: 1 green or rarely a gold loot canister, 1 green and a crafting mat inside, plus 1-10 crowbars. Each crowbar opens a container with Airship Parts, a green and maybe something else.

2) The short storm cycle "meta" to defend the Koda Shrines in BFF rewards: each event drops a green, maybe a crafting mat and/or Winterberries (which can eventually yield Ascended Trinket, Back or Breather. When the storm is over, one can grab torches and loot a couple of dozen of the frozen chests. These mostly contain blues and a couple of mats, but I've gotten greens and even rares.

3) An event in Elon Riverlands rewards: 1 or 2 blue or green Unid'd containers, and a couple of trade contracts. Maybe a key, which opens containers with a few crafting mats. Rarely, a rare UNid'd container drops.

4) The Maw of Torment meta is Deso rewards each event similarly to the Elon events. The one time I did it, there was a Legendary boss after the last Maw event. I don't know whether that's part of it or not, but its rewards felt not quite as good as that given for a World Boss in core, most of which are easier. I say "felt" because i did not take particular note at the time, and felt about the same as I feel getting a rare.

 

Even leaving aside the huge loot haul that even a non-multi-loot AB run garners, comparing PoF rewards to other rewards offered in prior content, and PoF looks somewhat less rewarding. I can only hope that ANet intends to introduce stuff into these large maps in LS4 that will offer incentives similar to those in the LS3 maps. I'd be happy to repeat content in PoF for select-stats Asc. trinkets as a break from running EB or BFF (alts must be fed).

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> @"Manasa Devi.7958" said:

> I find the concept of running events on identical 2 hour cycles every day to be the worst design decision the ANet people ever made. Bar none. It's disastrously awkward for people who play roughly the same hours whenever they play, and just incredibly annoying for people who don't intend to synch their agendas with the demands of a light entertainment video game.

 

And not having a timer means you cannot sync anything. You cannot say to your guild when to gather up to do an event as a guild, you cannot use the LFG to pre-gather people for an event, you cannot do anything. Without a set timer running events is incredibly annoying for everyone, someone with a lot of time to play cannot do them, someone without any time to play will have to pray to RNG for the event to be up during their play time frame.

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