Mikuchan.7261 Posted February 2, 2020 Share Posted February 2, 2020 Still no response from ANet about the bigger issues, huh. That sounds promising... Link to comment Share on other sites More sharing options...
Balthzar.3807 Posted February 3, 2020 Share Posted February 3, 2020 so I would like an update please as it seems this was not mentioned in the post by Andrew Gray. People have done a lot of work and spent quite a bit of time trying to help and work on improving the interface. please show them some respect for their effort by giving us something. or simply tell us that we are stuck with what we have and we can all go on with out lives Link to comment Share on other sites More sharing options...
BadHealer.3608 Posted February 9, 2020 Share Posted February 9, 2020 > @"phokus.8934" said: > Works fine and well but without a “how to” it can be confusing to those who can’t figure things out on their own. Yeah, you really neede a manual to know where the sigils will dropping if you are changing the mode. Or how to you know whta will be used on what mode. Or when you start using the "saved" mouseclicks, since you already use soo much more. Link to comment Share on other sites More sharing options...
Ahi.9673 Posted February 9, 2020 Share Posted February 9, 2020 > @"Lottie.5370" said: > I don't mind having to pay for additional slots, but why are they limited to such a small amount? I feel like build templates (the utilities/traits) should be unlimited :/ This. why only 6? I don't mind paying, just let me unlock more Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted February 9, 2020 Share Posted February 9, 2020 > @"Ahi.9673" said: > > @"Lottie.5370" said: > > I don't mind having to pay for additional slots, but why are they limited to such a small amount? I feel like build templates (the utilities/traits) should be unlimited :/ > > This. why only 6? I don't mind paying, just let me unlock more At a guess, this aspect of the load-out system is as it is so that ANet can release a few more every time they want an infusion of cash. They did the same thing with shared inventory slots. If they made it unlimited right off, they'd get some more revenue right away, but: that revenue would be reduced a bit by players looking at how expensive it is to get as many as they want; and the next time revenue needs a shot in the arm, ANet doesn't have a convenience item go-to. Link to comment Share on other sites More sharing options...
amnessa.6154 Posted February 9, 2020 Share Posted February 9, 2020 since the new loadout came out, I stopped playing wvw, and other 15ish builds. Currently headed for 1 button spam builds like DD, scrapper, reaper. Content is still beatable but unfun for me. Need to find new longterm game. What do you guys suggest ? challenging any other mmorpgs ? "If yOu HaTe sO mUcH, ThEn DonT PlAy" said some genius. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted February 10, 2020 Share Posted February 10, 2020 > @"Balthzar.3807" said: > so I would like an update please as it seems this was not mentioned in the post by Andrew Gray. > > People have done a lot of work and spent quite a bit of time trying to help and work on improving the interface. please show them some respect for their effort by giving us something. > > or simply tell us that we are stuck with what we have and we can all go on with out lives > Andrew is the content design lead so templates probably don't fall within his area. I agree that it would be nice to hear something back from Anet, but dropping this on Andrew's shoulders is probably not the right place for it. Link to comment Share on other sites More sharing options...
DarkEmiLupus.2876 Posted February 10, 2020 Share Posted February 10, 2020 > @"amnessa.6154" said: > since the new loadout came out, I stopped playing wvw, and other 15ish builds. Currently headed for 1 button spam builds like DD, scrapper, reaper. Content is still beatable but unfun for me. Need to find new longterm game. What do you guys suggest ? challenging any other mmorpgs ? "If yOu HaTe sO mUcH, ThEn DonT PlAy" said some genius. I'm also out of gw2 "for the moment" and currently having fun with ESO. It's a good game for both a casual and a challenging player. As a middle of both playstyles player I find ESO very well made in terms of playing it like a single player sandbox game but you can currently do dungeons with people and trial(raids). And if you have a friend to play with is incredible addictive. If you still havent play it give it a try. Link to comment Share on other sites More sharing options...
Balthzar.3807 Posted February 12, 2020 Share Posted February 12, 2020 > @"kharmin.7683" said: > > @"Balthzar.3807" said: > > so I would like an update please as it seems this was not mentioned in the post by Andrew Gray. > > > > People have done a lot of work and spent quite a bit of time trying to help and work on improving the interface. please show them some respect for their effort by giving us something. > > > > or simply tell us that we are stuck with what we have and we can all go on with out lives > > > > Andrew is the content design lead so templates probably don't fall within his area. I agree that it would be nice to hear something back from Anet, but dropping this on Andrew's shoulders is probably not the right place for it. wasn't dropping it on his shoulders but since he was addressing a lot of other issues it would have been nice. Link to comment Share on other sites More sharing options...
ArenaNet Staff Fire Attunement.9835 Posted February 12, 2020 ArenaNet Staff Share Posted February 12, 2020 I have another update for you on what we're working on for Build and Equipment Templates. As mentioned in a previous post, one thing we've been working on is a way to give you all greater flexibility when making experimental changes to templates. That's almost ready, and a Revert button for changes to templates will be shipping with the February 25 build. This feature will work a bit like a restore point: Clicking it will return everything back to the way it was when you first loaded up a build. Link to comment Share on other sites More sharing options...
MoXAriApph.3650 Posted February 13, 2020 Share Posted February 13, 2020 > @"Fire Attunement.9835" said: > I have another update for you on what we're working on for Build and Equipment Templates. As mentioned in a previous post, one thing we've been working on is a way to give you all greater flexibility when making experimental changes to templates. That's almost ready, and a Revert button for changes to templates will be shipping with the February 25 build. This feature will work a bit like a restore point: Clicking it will return everything back to the way it was when you first loaded up a build. Is there any update on fixing the numerous issues with Revenant or the other bullet point from the post? Edit: Also with this implementation, can we expect there to be a toggle set up in settings so that when you swap templates, the one with "Revert" will Revert automatically? Link to comment Share on other sites More sharing options...
Nebilim.5127 Posted February 13, 2020 Share Posted February 13, 2020 > @"Fire Attunement.9835" said: > I have another update for you on what we're working on for Build and Equipment Templates. As mentioned in a previous post, one thing we've been working on is a way to give you all greater flexibility when making experimental changes to templates. That's almost ready, and a Revert button for changes to templates will be shipping with the February 25 build. This feature will work a bit like a restore point: Clicking it will return everything back to the way it was when you first loaded up a build. I'm extremely confused about this change. How does reverting the load out put us back to anything when to make any changes to equipment, we need to change the load out in the first place? or will the revert tab be its own thing where we can always revert to it? Link to comment Share on other sites More sharing options...
hyperboria.2136 Posted February 13, 2020 Share Posted February 13, 2020 revenant please Link to comment Share on other sites More sharing options...
Cronos.6532 Posted February 13, 2020 Share Posted February 13, 2020 Put 'em on sale and make Build Template Tabs + Equipment Template Tabs account-wide like Build Template Stoarge! Link to comment Share on other sites More sharing options...
Josiah.2967 Posted February 13, 2020 Share Posted February 13, 2020 > @"Cronos.6532" said: > Put 'em on sale and make Build Template Tabs + Equipment Template Tabs account-wide like Build Template Stoarge! This is why their revenue was down. I would have bought account bound ones. Link to comment Share on other sites More sharing options...
BlackyWarsX.5384 Posted February 13, 2020 Share Posted February 13, 2020 That's still not actual templates, but I've given up hope of having an actual, good template system in place. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted February 13, 2020 Share Posted February 13, 2020 How about addressing the real issues like too few slots and too heavy monetization? I don't see how a revert button does anything to add to QoL, when it's nothing more than an addition to the button clutter of that clunky system with a function that already exists. Link to comment Share on other sites More sharing options...
Sublimatio.6981 Posted February 13, 2020 Share Posted February 13, 2020 why toy with weird revert buttons and not just deliver us actual build templates like the playerbase asked? Link to comment Share on other sites More sharing options...
UnDeadFun.5824 Posted February 13, 2020 Share Posted February 13, 2020 > @"Fire Attunement.9835" said: > I have another update for you on what we're working on for Build and Equipment Templates. As mentioned in a previous post, one thing we've been working on is a way to give you all greater flexibility when making experimental changes to templates. That's almost ready, and a Revert button for changes to templates will be shipping with the February 25 build. This feature will work a bit like a restore point: Clicking it will return everything back to the way it was when you first loaded up a build. Thank you for letting us know Templates are still being worked on. However, there are many other suggestions and complaints in this feedback thread. Would it be possible for someone to list the other things that are being worked on with templates if anything else at all? Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted February 13, 2020 Share Posted February 13, 2020 Storing Equipment Templates would be pretty great. Charging for build storage is insulting the way it is. Swapping any weapons on a build is anything but quick if it is on another template. Opening Hero panel and finding equipment is a mess compared to opening inventory and double clicking. Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted February 13, 2020 Share Posted February 13, 2020 > @"Fire Attunement.9835" said: > I have another update for you on what we're working on for Build and Equipment Templates. As mentioned in a previous post, one thing we've been working on is a way to give you all greater flexibility when making experimental changes to templates. That's almost ready, and a Revert button for changes to templates will be shipping with the February 25 build. This feature will work a bit like a restore point: Clicking it will return everything back to the way it was when you first loaded up a build. Thanks! that is neat for quick deviations, for example taking movement skills/traits and quickly reverting when a fight comes close. I guess one can override the reset-point by copying and pasting the same build? That would work similarly then as restore points in operating systems. What would be really nice would be a "shared inventory"+"equipment template" combination. Even with legendary armor and multiple sets of trinkets, moving everything to another character is still a pain... Link to comment Share on other sites More sharing options...
Fueki.4753 Posted February 13, 2020 Share Posted February 13, 2020 > @"Dediggefedde.4961" said: > I guess one can override the reset-point by copying and pasting the same build? That would work similarly then as restore points in operating systems. If the current quality of the loadouts continues, there won't be any save points. That new button will most like work like the revert button in text writing programs. Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted February 13, 2020 Share Posted February 13, 2020 > @"Fueki.4753" said: > > @"Dediggefedde.4961" said: > > I guess one can override the reset-point by copying and pasting the same build? That would work similarly then as restore points in operating systems. > If the current quality of the loadouts continues, there won't be any save points. > That new button will most like work like the revert button in text writing programs. Well, there are different types of text editors. ^^ > This feature will work a bit like a restore point: Clicking it will return everything back to the way it was when you first loaded up a build. So, by loading up the current build again (expert + import), you basically create a new restore point (to use their jargon). would be interesting to know what is the "restore point" when you make the build by scratch, or if "loading up" also happens when logging in/switching maps/switching modes. ^^ Link to comment Share on other sites More sharing options...
DirtyDan.4759 Posted February 13, 2020 Share Posted February 13, 2020 > @"Fire Attunement.9835" said: > I have another update for you on what we're working on for Build and Equipment Templates. As mentioned in a previous post, one thing we've been working on is a way to give you all greater flexibility when making experimental changes to templates. That's almost ready, and a Revert button for changes to templates will be shipping with the February 25 build. This feature will work a bit like a restore point: Clicking it will return everything back to the way it was when you first loaded up a build. People weren't asking for a revert button, people are asking to not automatically save every change and instead only save them when replacing the template which is way more user friendly than having to look for the button everytime before swapping a template. Link to comment Share on other sites More sharing options...
int randInt return.7810 Posted February 13, 2020 Share Posted February 13, 2020 The 'revert' button sounds like a step in the right direction at least, making templates act more like templates. I'm curious what events will define the point that is reverted too, and how gear will be stored before/after the reversion. Will character selection/map change/disconnects impact the 'revert' point? Will loading another template impact the revert point? If I hit the revert button; does the now unused gear drop into my inventory? Does the gear only in the revert point drop in to my inventory when the revert point is updated? Link to comment Share on other sites More sharing options...
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