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Stats for Guardian/DH/FB weapons?


Buran.3796

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I usually always craft my ascended weapons with berker stats, being the only exceptions weapons made for pure condi builds or (in the case of Guardian) making them with Valkyrie stats. That was due I used to play the class in PvE and WvW, and due the low base HP of the class and the powerful trait of Righteous Instinct trading precission for some health used to be handy. But that was before RI bonus to critical chance was halved; now Valkyrie seems just bland.

 

I want to ask if you think that Marauder stats are a good alternative for the weapons (instead of the ubiquitous berserker), in the context of being berserker the whole rest of the gear. Would also want to known if you think that in a (ybrid) burn Firebrand build (made mostly of grieving stats) running weapons with marauder stats would be a waste. Thanx in advance.

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The build sounds terrible. Why would you use power weapons on a condition damage build? I mean sure it would 'work', but it's pointless. You can mix in some marauder stats with berserkers for open-world content on DH if you want, but for high-end PvE any form of gear deviation from Berserkers is suboptimal for DH

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> @"Painbow.6059" said:

> The build sounds terrible. Why would you use power weapons on a condition damage build? I mean sure it would 'work', but it's pointless.

 

Which build? I only talked about stats for weapons. I'll explain it better:

 

* Is not for PvE (not only), I already have full zerker stats for fractals in a Guardian and a full legendary set in a Rev; is about stats that can be usefull in WvW without hurting PvE too much.

* In WvW a glass cannon (full zerker, full viper, etc.) Guardian goes around 11-13k HP, which means staying in the range of being one shooted by certain builds. Just rising a bit the HP (~15k+) is enough to prevent that; valkyrie in the weapon was enough to up the health in almost 2k HP and when RI was in full force the loss of precission wasn't that terrible (again, in WvW). But now marauder seems a better fit, due provides ~1300 HP and adds ~11% more critical chance at the expense of a loss in power and crit damage.

* Most dps oriented builds in PvE do use viper: max condition damage + extended duration of conditions, which helps to stack condis over time and favours the use of more than one condition. But condition Guardian is mostly based in a single one: burn (albeit FB can do bleeds), and expertise in WvW isn't that great: burns kills fast so either the foe dies before having that much stacks or He cleans the single condi. So: being able to re-aply the burns is more important that how much they last. Finally, with a single source of condition damage, runes are better sources than expertise to boost the condition duration.

* The nature of the damage in burn Guardian WvW builds is hybrid: you can go full power and still with the propper traits and skills the burns will do a notable dent in your foe's HP. The same happens using celestial stats.

* Hybrid Firebrand can aply burns from each final charge from their mantras, from each skill of proc that disables enemies, from skills that do direct burn damage and and on top of that from Virtue of Justice. But they still can do decent burst of physical damage, which is applied isntantly and can't be "cleansed".

 

So, my question remains: is marauder a good stat replacement in the weapons for valkyrie, which seems weaker after the latest patches? Would be a marauder set of weapons a subpar option in a hybrid Firebrand (with viper or griever armor and trinkets) taking in consideration that a bit of HP is desirable in WvW and marauder is still mostly a offensive set of stats?

 

By the way, the build I was thinking of was something like this:

 

http://gw2skills.net/editor/?PWABw2d7lRwoYQMMmJWyWavKA-zRRYiRPwG+QwZA-e

 

...But by no means is set on fire in terms of skills and traits (if you let me to do the joke).

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Marauder is just plain better because of 4 stats; valk/cav are very 2013 and only make sense when you are crit capped and thus don't benefit from precision. Pure zerker on a class that has limited mobility vs today's wvw of massive random burst, people +1'ing you, and the constant invuls/evades means all the deeps in the world cannot insta downed someone that's ready for you. In general I think below 16k health seems a bit too hazardous but that's just me.

 

In the case of burn guard though, I would recommend DH instead. Problem with non-dh guards in wvw is that it's very hard to hit anyone. You have 2 melee weapons with a grand total of 1 gap closer and 2 mid range pulls. Against distracted foes with limited condi clear it can take them down but people can cleanse like mad these days.

 

Permeating wrath is also of dubious value. Unfortunately, it's somewhat crap outside of pvp as in wvw/pve it's only 2s so it's not nearly as good as it is on paper. DH can make better use of it with

 

https://wiki.guildwars2.com/wiki/Defender%27s_Dogma

https://wiki.guildwars2.com/wiki/Zealot%27s_Aggression

 

If you want to stick with FB, keep in mind that you want might because might increases both types of damage as well as quickness since FB's have that minor trait that boosts stats when under quickness. So you usually want to run the quickness mantra. I would probably ditch virtues in favor of valor for better sustain.

 

So maybe http://gw2skills.net/editor/?PWABw2d7lRwgYPMQmJW0OqvKA-zRZYiRPQGUGb4MLkKDhMTgerAHGA-e

 

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I think what yu might want is to run Trailblazers till yu have a comfortable HP pool (around 15~17k), then fill in with Crusader.

 

But what about Critical Chance!? This doesn't help at all!!

 

Well let me introduce yu to my best friend : [sigil of Visions](https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Vision)

 

This bad boy allows yu to weapon swap at crucial times to get yur measly power burst in, but yur mainly gonna be using Virtue procs to keep burn pressure up on yur enemy.

 

Crusader also gives some Healing power, which can help alot with power healing yurself while the amount of Toughness with these stats prevent 1 shot bursts.

 

Best rune may be [Rune of Flame Legion](https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Flame_Legion) because it will allow yu to have extended Burn Duration plus bonus damage to Burning enemies, which is great for Hybrid-ish builds which apply liberal amounts of burning.

 

If yu wish to have more Hp, [Rune of Balthazar](https://wiki.guildwars2.com/wiki/Superior_Rune_of_Balthazar) will be a nicer pick.

 

Alternatively, if yu wish to have strictly more defensive stats, [Rune of Divinity](https://wiki.guildwars2.com/wiki/Superior_Rune_of_Divinity) will be a good pick for not only increasing all stats, including Concentration and Expertise, but giving yu more HP, %HP and Toughness.

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