Jump to content
  • Sign Up

Updates for Brand-New Players


Recommended Posts

> @"Inculpatus cedo.9234" said:

> > @"kanemi.4903" said:

> > > @"WyvrnRipsnarl.5918" said:

> > > Can we have a CC Tutorial, pretty please?

> >

> > This.

> >

> > >@"Fire Attunement.9835" said:

> > >They might find interesting and award useful items and AP

> >

> > what is AP?

>

> Achievement Point(s)

 

Thank you!

Link to comment
Share on other sites

  • Replies 93
  • Created
  • Last Reply

Top Posters In This Topic

> @"ZeftheWicked.3076" said:

> But to dispel my fears here:

>

> New players will still get to massage corn crops and dance in front of cows? (queensday heart).

> Cause it's been few years since these poor crops were watered against their will and cows stopped getting fed so they can finally lose weight and feel fit!

 

*laughs* Well said.

 

It sounds like this is just the addition of some minimal achievements to introduce the concept, but I would love them to bring back the richness of the starting zones with bundle training (the original use of the cow feeding), golem chess, and, yes, trading post NPCs available outside the cities near the gates.

Link to comment
Share on other sites

> @"WyvrnRipsnarl.5918" said:

> > @"Cronos.6532" said:

> > complete a raid (25 ap) hype

> This isn't very Beginner level though...

>

>

 

It could be the type of thing where it walks you through the entire road of heroism and glory with a 'do one of each' thing, but unlikely; will probably only be F2P content. Was a joke!

Link to comment
Share on other sites

> @"Lothwyn.9863" said:

> A suggestion, can we get something like a commander tag for people who need help on the map. So if we need help, we can put up this tag and other players can see on the map that I would need help with something, mouse over us to see what help we need with and join our party if they are interested to help :)

>

> Thank you

 

You could use the mentor tag and just announce in map that you need help at on the Apple. Although a Lemon tag would be a pretty neat addition.

 

Link to comment
Share on other sites

New player here (2.5 months) - Played a few other MMOs pretty seriously, but got burned out from toxicity/grinding and finally tried out GW2. Within a week of trying it out F2P, I'd been convinced enough to buy HoT/PoF. After hitting 80 and doing World bosses/Dungeons/Verdant Brink, I bought Living World Seasons 3 & 4 too.

 

Just wanted to say this game is awesome and so is the community. Been running the HoT meta events and some T1 Fractals lately and it's been a super-positive experience. So many squad leaders/mentors and pug groups with patience for new players like myself, providing guidance through all kinds of amazing content (Mouth of Mordremoth, wow!). I've heard WvW can be a little more intense, but I'll be jumping into that next week when the patch/XP bonus hits.

 

So thank you Anet and GW2 community - Guild Wars 2 is still an incredible experience for a new player in 2020. QoL changes such as these are icing on the cake, but very much appreciated!

Link to comment
Share on other sites

> @"Fire Attunement.9835" said:

> Hi everyone,

>

> We’re testing some improvements to the first steps adventurers take in the world of Tyria. Simple achievements are now available in the early levels to guide new players toward activities they might find interesting and award useful items and AP.

>

> If you’re a mentor and players are asking for help in the starting zone, lend a hand! The achievements are available to veteran players as well and can be found in your achievement panel.

>

> ETA: We are extremely excited about this update! So much so that we got a little ahead of ourselves and told you about it early. This will actually be coming to the game beginning February 25th, so consider this advance notice to get your welcoming parties ready!

 

 

The game should definitely teach new players about the importance of the CC defiance bar.

Link to comment
Share on other sites

> @"Andovar Edoras.2143" said:

 

>

> The game should definitely teach new players about the importance of the CC defiance bar.

I get this, but at what point for a "new player" because this mechanic isn't on any of the starter zone critters. I think that it would be better served to have something to teach players about the defiance bar when they are closer in level/story to that mechanic; otherwise, they may forget about it if it is presented too early?

 

Link to comment
Share on other sites

I was just thinking: I do a key farm every week. But, that's not the kind of early-game playing you want to assist.

 

Give me (as a vet) something to entice me to play those weekly characters further into the story. Additionally, give me something that gets me to bring along new players.

 

These two things might have the added benefit of getting me to buy even more character slots. (And, along with that, more bag slots, etc.)

Link to comment
Share on other sites

> @"kharmin.7683" said:

> > @"Andovar Edoras.2143" said:

>

> >

> > The game should definitely teach new players about the importance of the CC defiance bar.

> I get this, but at what point for a "new player" because this mechanic isn't on any of the starter zone critters.

 

Shadow Behemoth or any similar big bad in a starter zone would be the prefect spot for it.

Link to comment
Share on other sites

> @"thepenmonster.3621" said:

> > @"kharmin.7683" said:

> > > @"Andovar Edoras.2143" said:

> >

> > >

> > > The game should definitely teach new players about the importance of the CC defiance bar.

> > I get this, but at what point for a "new player" because this mechanic isn't on any of the starter zone critters.

>

> Shadow Behemoth or any similar big bad in a starter zone would be the prefect spot for it.

 

Probably so, but I worry that it would be throwing too many things at new players that they would be overwhelmed with mechanics while trying to simply learn the game. I could see this in mid-tier zones (40+) though.

Link to comment
Share on other sites

Definitely CC tutorial and how to use Combos (ie fire field->blast) should be a thing in the tutorial. It took me about a year after playing to figure out that combos were a thing in the game.

 

Also, there should be some setting in my account to stop getting these tutorials. Like every time I create a keyfarm toon I get the screen popups to WASD and other stuff... and please let me disable the tutorial dialog that pops up every time I start a PvP match, I think after 7 years, we already know! Just a simple checkbox "Do not show this again" would be enough for me.

Link to comment
Share on other sites

> @"Fire Attunement.9835" said:

>The achievements are available to veteran players as well and can be found in your achievement panel.

But only if they have a character that hasn't already finished the starter zones (the majority of people probably have) or are willing to buy a whole new character slot just to get those 125 achievement points.

 

You should have clarified that players which already got all the PoIs and renown hearts won't be able to receive any progression, except for viewing the vistas, which are repatable.

 

Even the tutorials, like dodging, can't be redone if they have already been finished on a character.

 

I get it, the achievements are geared towards new players but still, some kind of detailed clarification in advance would have been appreciated.

 

P.S. Does anyone still remember how to do a proper tutorial in GW2? I don't know, maybe like when a whole new instance for that exact purpose was added to GW1?

 

https://wiki.guildwars.com/wiki/Isle_of_the_Nameless

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...