BigEvs.6971 Posted February 26, 2020 Share Posted February 26, 2020 Updraft seems to have changed. The evade now occurs as it did before but the knockback effect seems to happen on a delay? It's really weird and difficult to tell whether I'll actually CC anyone. I've seen people walk out of my updrafts. It's like a worse version of Revenant Surge of the Mists now. Edit: I am aware that this is intended. It's very unfortunate as offhand dagger now still manages to lag behind focus despite it getting a noticeable nerf/change as well. Link to comment Share on other sites More sharing options...
FrownyClown.8402 Posted February 26, 2020 Share Posted February 26, 2020 i mean it gives you a bit more time to set up a burst, but yeah people an avoid it Link to comment Share on other sites More sharing options...
BigEvs.6971 Posted February 26, 2020 Author Share Posted February 26, 2020 Alright I'm big dumb. The opposing player can see a danger circle when updraft is cast and I somehow didn't notice this all day lol. Seems very intended, my b. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted February 26, 2020 Share Posted February 26, 2020 You're not dumb, you're just disapointed, like me. Link to comment Share on other sites More sharing options...
Skyeril.5869 Posted February 26, 2020 Share Posted February 26, 2020 I actually don't care about Updraft being modified in PvP, for I don't play PvP. But first of all, this was NOT announced in the patch notes, so BAD MOVE here Anet. And, seriously, WHY put that in PVE ?? It just ruins the gameplay rythm, allwhile being stupidly animated and useless. I mean why put a delay, when absolutely NO ennemy in the game can dodge it anyway ?! Completly stupid. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted February 26, 2020 Share Posted February 26, 2020 I was also wondering if i got some strange lag on updraft... i dont like the change, but i'll just have to adapt. Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted February 27, 2020 Share Posted February 27, 2020 > @"MyPuppy.8970" said: > I was also wondering if i got some strange lag on updraft... i dont like the change, but i'll just have to adapt. yes, same. I thought the game were lagging.. was very confusing the first time. Link to comment Share on other sites More sharing options...
primatos.5413 Posted February 27, 2020 Share Posted February 27, 2020 Wow... ele don't have that much cc... why the extra nerf ? Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted February 27, 2020 Share Posted February 27, 2020 May be it was intended, but here it's too slow. You can litteraly look the end of the animation, and dodge in your turn to avoid cc. It doesn't help to "burst" because now I have to wait a full second to be sure it works. Slow the animation and reduce a bit the delay; but in the current state it's really awkward and confusing. Link to comment Share on other sites More sharing options...
primatos.5413 Posted February 27, 2020 Share Posted February 27, 2020 > @"Zhaid Zhem.6508" said: > May be it was intended, but here it's too slow. You can litteraly look the end of the animation, and dodge in your turn to avoid cc. > It doesn't help to "burst" because now I have to wait a full second to be sure it works. > Slow the animation and reduce a bit the delay; but in the current state it's really awkward and confusing. > Exactly... alsways unsure if i hit something... can i follow up with burst or not? Idk... got other ccs changed in the same way? Link to comment Share on other sites More sharing options...
Jski.6180 Posted February 27, 2020 Share Posted February 27, 2020 Its for sure buged the old updraft had a odd cast time on it but it would do the cc on the dodge back now its like a pAoE. Link to comment Share on other sites More sharing options...
BigEvs.6971 Posted February 28, 2020 Author Share Posted February 28, 2020 Yeah I should emphasize that while I see this looks intended, it doesn't mean I think it's good. It's actually horribly awkward and very telling that I'm not the only one who thought this was a bug or something. Link to comment Share on other sites More sharing options...
Bamm.6975 Posted February 28, 2020 Share Posted February 28, 2020 I definitely thought it was a big. I hope it is. Link to comment Share on other sites More sharing options...
Khalic.3561 Posted February 28, 2020 Share Posted February 28, 2020 I could definitely see it being intended, but it's absolutely terrible regardless. Far too easy to miss; I've literally had sentries in WvW avoid the CC just because they happened to be moving away from me on cast. And no skill should ever be designed in such a way that you have to sit there and wait, uncertain whether or not it actually worked, before being able to decide if you can follow up. Link to comment Share on other sites More sharing options...
applekwisp.2139 Posted February 29, 2020 Share Posted February 29, 2020 I don't care about PVP, but in PVE it feels pretty awful, most of the time now it feels like I'm not doing any break bar damage with it. This changed wasn't even documented in the patch notes, I hope its a bug. Link to comment Share on other sites More sharing options...
Over.2137 Posted March 1, 2020 Share Posted March 1, 2020 It's so bad people straight up walk out of it if they are simply running in the opposite direction, please fix this shit Link to comment Share on other sites More sharing options...
Razor.6392 Posted March 1, 2020 Share Posted March 1, 2020 LMAO I knew something was wrong. What the hell arenanet? I know instant CC sounds bad but this skill is now worthless. Just when I thought switching from fresh air focus to OH dagger could be worth it... Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted March 1, 2020 Share Posted March 1, 2020 Idk why you guys even bother posting here, they are too busy making the next gemstore skin Link to comment Share on other sites More sharing options...
Lalary.3561 Posted March 2, 2020 Share Posted March 2, 2020 Now I can't even pull off a simple combo like teleport while updraft. Great job Anet, you guys making this game even more unexciting to play. I've never thought that was possible at this point. Link to comment Share on other sites More sharing options...
primatos.5413 Posted March 4, 2020 Share Posted March 4, 2020 Hello Anet ? Hello ?! Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted March 8, 2020 Share Posted March 8, 2020 Still no fix from Anet. May be it was intended thus . Or we'll see the fix in June. Link to comment Share on other sites More sharing options...
steki.1478 Posted March 8, 2020 Share Posted March 8, 2020 If enemies can see the aoe radius then it's intended. Revenant also has a big delay on staff 5 (which is also cc+evade) so those cant be coincidences. Link to comment Share on other sites More sharing options...
lodjur.1284 Posted March 8, 2020 Share Posted March 8, 2020 It is definitively intended, it's not really something that can happen by accident. Given that it even has a rather unique telegraph. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted March 8, 2020 Share Posted March 8, 2020 > @"steki.1478" said: > If enemies can see the aoe radius then it's intended. Revenant also has a big delay on staff 5 (which is also cc+evade) so those cant be coincidences. There are big differences. The CD (20 vs 40s). The damage (dmg vs zero dmg). The aera/range (Hmpff i don't remember). The delay (0.5sec cast vs 1 second) I'm okai you can interrupt the #5 staff as well as dodge it; but this is revenant issue. Here the skill is clumsy, you see the end of animation before the effect occurs, it means a full second. If at least they have reworked the animation or shortened the delay so the effect* triggers during the animation ... but no. You cast your skill and you watch your foe confusingly awaiting for the cc. Link to comment Share on other sites More sharing options...
lodjur.1284 Posted March 8, 2020 Share Posted March 8, 2020 > @"Zhaid Zhem.6508" said: > > @"steki.1478" said: > > If enemies can see the aoe radius then it's intended. Revenant also has a big delay on staff 5 (which is also cc+evade) so those cant be coincidences. > > There are big differences. > The CD (20 vs 40s). The damage (dmg vs zero dmg). The aera/range (Hmpff i don't remember). The delay (0.5sec cast vs 1 second) I'm okai you can interrupt the #5 staff as well as dodge it; but this is revenant issue. > Here the skill is clumsy, you see the end of animation before the effect occurs, it means a full second. If at least they have reworked the animation or shortened the delay so the effect* triggers during the animation ... but no. You cast your skill and you watch your foe confusingly awaiting for the cc. Because this is the forum and I am not a very fun person I feel compelled to say this. Rev staff 5 no longer does "any" amount of damage, extremely few if any hard CC skills do. It only does dmg in the sense that it counts as a strike, the actual dmg is very close to 0. It's also arguably clumsier than updraft. Unrelated to this, updraft could probably have a shorter delay like 0.25-0.5 only (I was fine with 0 delay but it apparently doesn't fit with the new design philosophy for CC skills) Link to comment Share on other sites More sharing options...
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