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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"Starbreaker.6507" said:

    > This forum is a hoot and a half.

    >

    > It's been the same story since early HoT when I started playing the game: some person posts with delusions of grandeur that if it wasn't for premades, or win-traders, or broken specs or (insert another excuse here) they could have been rolling around with their own God(dess) of PvP title because they know deep down inside it's every other reason in the world keeping them from getting it.

    >

    > At least there's consistency with the comedy in these posts year after year.

     

    And u call other people deluded? Sry but if u can't see the advantage of premade groups vs pugs u really shouldn't be making those accusations.

  2. > @"Fueki.4753" said:

    > > @"Smoosh.2718" said:

    > > there is something about it that looks jarring and just does not look interesting to watch.

    >

    > And I think it's boring how swords are constantly featured as the greatest weapons in media, when they never were all that great in reality.

    > Everyone has their own cup of tea.

    >

    >

     

    This^ I never understood where that came from. I get the Japanese, chinese and somewhat mongol sword fighting styles being sensationalized by the masses due to their stylistic movements but other than those Pole arms, axes and bows etc in my eyes are far more interesting styles of combat but again all subjective.

  3. > @"Sigmoid.7082" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Sigmoid.7082" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Terrorhuz.4695" said:

    > > > > > > @"JTGuevara.9018" said:

    > > > > > > You mean the update rhythm that allows for pvp patches every MONTH since february as opposed to every TWO OR THREE months as it was in the past? Yeah, I did my homework. Come on guys....the information is _right_ there in the patch notes! Stop lying!

    > > > > >

    > > > > > Ok dude I'mma be honest with you, I'm a developer and if I went to my boss and said "in this month of work I changed 7 numbers and removed 7 vfx" I'd be fired on the spot.

    > > > > > That's not a balance patch, that's 1 literal hour of work, one of those things you could instadeploy in production without even testing, that's how "minor" it is.

    > > > >

    > > > > This is what I mean ^

    > > > > The big game changing patch didnt even require much work or thought lol it was just a blanket decrease to all power coefficients whether a skill needed it or not. Literally the laziest and quickest way to do a large patch and call it a balance pass. Literally all that's being changed in the last YEAR is number changes and not individual thought out number changes but blanket changes and changes steered by vocal threads. No real thought out number change to increase actual balance and zero mechanical changes. I really dont understand how all this is flying under most of the players radar, is it blind fanboyism, Or a ignorance is bliss situation? I don't get it.

    > > > > If a small team actually put work into balancing the game as a job we'd see more changes in one months time than what this games received this year, yeah that patch was huge but actually think of the work that went onto it, not much.

    > > >

    > > > I think more thought goes into things than people realise or want to give credit for. [Here](https://en-forum.guildwars2.com/discussion/100557/soulbeast-damage-adjustments/p1) are some number changes for SB but CMC puts down their discussion they had in the background over these and their reasoning. The list of things they changed the numbers on is pretty small and seems near insignificant of a workload but then you look at the process and see there is more to it.

    > > >

    > > >

    > > >

    > >

    > > Yeah I hear what ur saying unfortunately that's not the case here. Yes a lot of work goes into balance decisions, descisions regarding SELECTIVE number tweaks and semi regular mechanical changes but this is not what we are seeing here. We have seen a large blanket coefficient drop a ross everything with zero thought needed behind it followed by minor number tweaks fueled by vocal threads not thru their close and careful considerations and zero mechanical changes for purpose of balance. That said the things u mentioned a out it being a full task to continually balance a game properly I agree with.

    >

    > But thats what @JTGuevara.9018 is referring to. All the selective changes that have happened after. Pretty much everything after has been selective changes. You can semi correlate what gets nerfed to complaints but what actually gets put in is very different to the myriad of rants and " reasonable changes" that get suggested by the forum. Its more carefully considered that credit is given and I wouldnt be surprised that the level of thought that went intot he SB changes has gone into these "minor" changes as well.

     

    Have they been selective? Or have they been small number tweaks that required zero though or much work to appease the community outcries. They were all small tweaks to exactly what forum threads have been discussing not changes that felt like they were closely and carefully selected and applied by the devs, least imo which means little in the end lol.

  4. > @"Sigmoid.7082" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Terrorhuz.4695" said:

    > > > > @"JTGuevara.9018" said:

    > > > > You mean the update rhythm that allows for pvp patches every MONTH since february as opposed to every TWO OR THREE months as it was in the past? Yeah, I did my homework. Come on guys....the information is _right_ there in the patch notes! Stop lying!

    > > >

    > > > Ok dude I'mma be honest with you, I'm a developer and if I went to my boss and said "in this month of work I changed 7 numbers and removed 7 vfx" I'd be fired on the spot.

    > > > That's not a balance patch, that's 1 literal hour of work, one of those things you could instadeploy in production without even testing, that's how "minor" it is.

    > >

    > > This is what I mean ^

    > > The big game changing patch didnt even require much work or thought lol it was just a blanket decrease to all power coefficients whether a skill needed it or not. Literally the laziest and quickest way to do a large patch and call it a balance pass. Literally all that's being changed in the last YEAR is number changes and not individual thought out number changes but blanket changes and changes steered by vocal threads. No real thought out number change to increase actual balance and zero mechanical changes. I really dont understand how all this is flying under most of the players radar, is it blind fanboyism, Or a ignorance is bliss situation? I don't get it.

    > > If a small team actually put work into balancing the game as a job we'd see more changes in one months time than what this games received this year, yeah that patch was huge but actually think of the work that went onto it, not much.

    >

    > I think more thought goes into things than people realise or want to give credit for. [Here](https://en-forum.guildwars2.com/discussion/100557/soulbeast-damage-adjustments/p1) are some number changes for SB but CMC puts down their discussion they had in the background over these and their reasoning. The list of things they changed the numbers on is pretty small and seems near insignificant of a workload but then you look at the process and see there is more to it.

    >

    >

    >

     

    Yeah I hear what ur saying unfortunately that's not the case here. Yes a lot of work goes into balance decisions, descisions regarding SELECTIVE number tweaks and semi regular mechanical changes but this is not what we are seeing here. We have seen a large blanket coefficient drop a ross everything with zero thought needed behind it followed by minor number tweaks fueled by vocal threads not thru their close and careful considerations and zero mechanical changes for purpose of balance. That said the things u mentioned a out it being a full task to continually balance a game properly I agree with.

  5. > @"Markri.9475" said:

    > is teamqueue an unfair advantage? no.

    > is teamqueue an advantage? yes.

    > Same goes for metabuilds or proffession countering.

    > What gets me though is that the discussion tends to try and deny it is an advantage. The whole reason you use an advantage in a competitive mode is because in such an enviorment you want/need it.

    > That being said, I wonder how many enjoy the joint queue types. If you as a player go online to play for 2 hours of pvp, but when your teammate goes offline after one hour, do you keep queueing solo, or is that experience so horrible that you'd rather stop playing?

    > Personally I soloqueue, but accept the system for what it is.

     

    Any streamer I've watched usually stops conquest when forced to solo q due to buddies leaving, usually head to wvw lol.

  6. > @"Terrorhuz.4695" said:

    > > @"JTGuevara.9018" said:

    > > You mean the update rhythm that allows for pvp patches every MONTH since february as opposed to every TWO OR THREE months as it was in the past? Yeah, I did my homework. Come on guys....the information is _right_ there in the patch notes! Stop lying!

    >

    > Ok dude I'mma be honest with you, I'm a developer and if I went to my boss and said "in this month of work I changed 7 numbers and removed 7 vfx" I'd be fired on the spot.

    > That's not a balance patch, that's 1 literal hour of work, one of those things you could instadeploy in production without even testing, that's how "minor" it is.

     

    This is what I mean ^

    The big game changing patch didnt even require much work or thought lol it was just a blanket decrease to all power coefficients whether a skill needed it or not. Literally the laziest and quickest way to do a large patch and call it a balance pass. Literally all that's being changed in the last YEAR is number changes and not individual thought out number changes but blanket changes and changes steered by vocal threads. No real thought out number change to increase actual balance and zero mechanical changes. I really dont understand how all this is flying under most of the players radar, is it blind fanboyism, Or a ignorance is bliss situation? I don't get it.

    If a small team actually put work into balancing the game as a job we'd see more changes in one months time than what this games received this year, yeah that patch was huge but actually think of the work that went onto it, not much.

  7. > @"Xentera.4560" said:

    > The more I read in this thread the more I reach the conclusion that those defending premade vs soloQ, don’t really believe that it’s fair or even sustainable, they are just arguing to keep an advantage they have over the vast majority of the player base; because they know without that advantage, they will go back to a win rate of 50% ( like every other competitive MMO out there that does the matching right).

    >

    > So quite honestly there is no point trying to convince those to change their minds. It’s like trying to convince the rich they need to pay more taxes. What I’m hoping for is that the devs will see the atrocity that is premade vs soloQ, and maybe take a course about the difference between Random Arena, and Team Arena from GW1.

    >

    > Till then vote with your time guys, not just your wallet.

    >

    > #boycottranked

    >

    >

     

    Some of that maybe the reason but I think a lot genuinely are worried that instead anet would just delete team q for solo which would be equally as bad as it is now as there should definitely be a option to pvp along side ur friends. Just surprised anet over the years hasn't separated the two to create a more balanced matchmaking but it is anet and the easiest laziest route always seems to be the winning route to go.

  8. > @"Smoosh.2718" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Smoosh.2718" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Smoosh.2718" said:

    > > > > > I really hope none, as I do not find spears fun in any game. I'ts just a poor mans poke stick.

    > > > > > If anything the spear would have fit the guardian the most with Dragon Hunter, however that boat was missed. The other is Ranger as it is a 'hunters' weapon.

    > > > >

    > > > > Spear is hunters weapon? Sure but it's also thee most or one of thee most used weapon in irl combat thru history, sry u dont find the idea of the weapon fun tho.

    > > >

    > > > It was one of the most used weapons in armies because it was cheap.

    > > > Every game I have played with a spear in it, it has just not been fun, there is something about it that looks jarring and just does not look interesting to watch. Unless Anet can do something really innative with the spear and really change the dynamics of the weapon (which i doubt sadly) It's not a weapon I'd want to see.

    > > >

    > >

    > > I love spears in ff14, dragoons skills are amazing, nioh spear also a

    > > awesome and fun weapon to use, also very effective. All personal opinion tho.

    >

    > The only cool thing about the Dragoon is the leaps, but i can not stand the stabby poke it does. D:

     

    Lol that's completely fair for sure but I and a lot of others so like the thrusts especially when tied to different animations leading up to thrust, I agree if it was just a weapon full of strait up pokes I'd be boring but hopefully anet would be more creative than that but then again... lol

  9. Team vs team whether its

    2&1 pug or 3 in a team. U team q u agree to fight other teams.

    Solo vs solo

    Easiest and most fair way imo.

    Population sucks now anyway and won't get better without positive changes, q times will be rough but at least it give the mode a chance to increase the population in time through a chance at a more fair game mode.

  10. > @"skillze.7689" said:

    > > @"Psycoprophet.8107" said:

    > > > @"skillze.7689" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"skillze.7689" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"skillze.7689" said:

    > > > > > > > > @"Bazsi.2734" said:

    > > > > > > >

    > > > > > > > > Thing is, shiro/glint revenant is actually really well designed, and fun to play.

    > > > > > > >

    > > > > > > > Is that because you can just evade for days and then just full heal when pressured in that team fight / +1 lol. What a joker!

    > > > > > > >

    > > > > > >

    > > > > > > Well power rev has unrelenting assault,staff 4&5 and shiro elite evade they all require proper timing and spamming them leaves u without resources and dead. The heal to full if used smartly during times u know ur going to be taking a lot of damage is bad as well, other classes have this same heal skill basically. Honestly if a player is skilled enough to manage his resources and time those evades as well as use the heal at the most opportune time they should be rewarded with good sustain, I see this as far better than a press of a button take no damage for 2 or 3 seconds or other dumbed down methods available in this game to achieve high sustain. I get crev is overperforming and has low skill floor but that's more because condis are overturned right now. I actually agree that for the most part power rev is well designed and balanced these days to reward skillful play as it should be. The community needs to stop asking for the games over all skill ceiling to be continually dropped as it has been over last couple yrs.

    > > > > >

    > > > > > Mate I've been playing this game for 8 yrs, I dont need an essay on the intricacies of how to play a class I've played them all to death.

    > > > >

    > > > > Well u should kno better than. Unless u like the gbage dumbed down mess carry wars has been turning into. Sry but more than half the classes are braindead and full of carry mechanics and ontop throw in broken carry bs into half the rally mechanics. There's so many design issues among other things than a class that does what I explained above, as it should. U bring condi in general more in line and watch crevs fade away. Nerf the class than in future when condis get invariably nerfed which they will ull have yet another unusable place holder spec like druid and chrono.

    > > >

    > > > Did you read my post ? at what point did I say Spam ? Please show me! Have a good day

    > >

    > > I said spam? Where'd I state u said spam?

    >

    > This conversation is over I made my point to someone else not you. If you want to force an argument for the sake of arguing I have nothing more to say to you, I never asked for an opinion from you. Have a good day.

     

    Ok my bad, have a good day as well.

  11. > @"skillze.7689" said:

    > > @"Psycoprophet.8107" said:

    > > > @"skillze.7689" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"skillze.7689" said:

    > > > > > > @"Bazsi.2734" said:

    > > > > >

    > > > > > > Thing is, shiro/glint revenant is actually really well designed, and fun to play.

    > > > > >

    > > > > > Is that because you can just evade for days and then just full heal when pressured in that team fight / +1 lol. What a joker!

    > > > > >

    > > > >

    > > > > Well power rev has unrelenting assault,staff 4&5 and shiro elite evade they all require proper timing and spamming them leaves u without resources and dead. The heal to full if used smartly during times u know ur going to be taking a lot of damage is bad as well, other classes have this same heal skill basically. Honestly if a player is skilled enough to manage his resources and time those evades as well as use the heal at the most opportune time they should be rewarded with good sustain, I see this as far better than a press of a button take no damage for 2 or 3 seconds or other dumbed down methods available in this game to achieve high sustain. I get crev is overperforming and has low skill floor but that's more because condis are overturned right now. I actually agree that for the most part power rev is well designed and balanced these days to reward skillful play as it should be. The community needs to stop asking for the games over all skill ceiling to be continually dropped as it has been over last couple yrs.

    > > >

    > > > Mate I've been playing this game for 8 yrs, I dont need an essay on the intricacies of how to play a class I've played them all to death.

    > >

    > > Well u should kno better than. Unless u like the gbage dumbed down mess carry wars has been turning into. Sry but more than half the classes are braindead and full of carry mechanics and ontop throw in broken carry bs into half the rally mechanics. There's so many design issues among other things than a class that does what I explained above, as it should. U bring condi in general more in line and watch crevs fade away. Nerf the class than in future when condis get invariably nerfed which they will ull have yet another unusable place holder spec like druid and chrono.

    >

    > Did you read my post ? at what point did I say Spam ? Please show me! Have a good day

     

    I said spam? Where'd I state u said spam? I'm simply saying rev does have great sustain but the means it attains it is balanced and should be rewarded with great sustain instead of bs like a second health bar at press of a button or passive recurring blocks(aegis) and 3

    Secs invulnerability at a press of a button NOT tied to a heal skill. Look at rev staff which is huge part of its sustain thru evades, other than

    1 ondi removal skill its block and evade that's on a huge delay are all it's used for lol. I actually get what cmc was trying to get across.

  12. > @"Smoosh.2718" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Smoosh.2718" said:

    > > > I really hope none, as I do not find spears fun in any game. I'ts just a poor mans poke stick.

    > > > If anything the spear would have fit the guardian the most with Dragon Hunter, however that boat was missed. The other is Ranger as it is a 'hunters' weapon.

    > >

    > > Spear is hunters weapon? Sure but it's also thee most or one of thee most used weapon in irl combat thru history, sry u dont find the idea of the weapon fun tho.

    >

    > It was one of the most used weapons in armies because it was cheap.

    > Every game I have played with a spear in it, it has just not been fun, there is something about it that looks jarring and just does not look interesting to watch. Unless Anet can do something really innative with the spear and really change the dynamics of the weapon (which i doubt sadly) It's not a weapon I'd want to see.

    >

     

    I love spears in ff14, dragoons skills are amazing, nioh spear also a

    awesome and fun weapon to use, also very effective. All personal opinion tho.

  13. > @"skillze.7689" said:

    > > @"Psycoprophet.8107" said:

    > > > @"skillze.7689" said:

    > > > > @"Bazsi.2734" said:

    > > >

    > > > > Thing is, shiro/glint revenant is actually really well designed, and fun to play.

    > > >

    > > > Is that because you can just evade for days and then just full heal when pressured in that team fight / +1 lol. What a joker!

    > > >

    > >

    > > Well power rev has unrelenting assault,staff 4&5 and shiro elite evade they all require proper timing and spamming them leaves u without resources and dead. The heal to full if used smartly during times u know ur going to be taking a lot of damage is bad as well, other classes have this same heal skill basically. Honestly if a player is skilled enough to manage his resources and time those evades as well as use the heal at the most opportune time they should be rewarded with good sustain, I see this as far better than a press of a button take no damage for 2 or 3 seconds or other dumbed down methods available in this game to achieve high sustain. I get crev is overperforming and has low skill floor but that's more because condis are overturned right now. I actually agree that for the most part power rev is well designed and balanced these days to reward skillful play as it should be. The community needs to stop asking for the games over all skill ceiling to be continually dropped as it has been over last couple yrs.

    >

    > Mate I've been playing this game for 8 yrs, I dont need an essay on the intricacies of how to play a class I've played them all to death.

     

    Well u should kno better than. Unless u like the gbage dumbed down mess carry wars has been turning into. Sry but more than half the classes are braindead and full of carry mechanics and ontop throw in broken carry bs into half the rally mechanics. There's so many design issues among other things than a class that does what I explained above, as it should. U bring condi in general more in line and watch crevs fade away. Nerf the class than in future when condis get invariably nerfed which they will ull have yet another unusable place holder spec like druid and chrono.

  14. > @"Smoosh.2718" said:

    > I really hope none, as I do not find spears fun in any game. I'ts just a poor mans poke stick.

    > If anything the spear would have fit the guardian the most with Dragon Hunter, however that boat was missed. The other is Ranger as it is a 'hunters' weapon.

     

    Spear is hunters weapon? Sure but it's also thee most or one of thee most used weapon in irl combat thru history, sry u dont find the idea of the weapon fun tho.

  15. > @"skillze.7689" said:

    > > @"Bazsi.2734" said:

    >

    > > Thing is, shiro/glint revenant is actually really well designed, and fun to play.

    >

    > Is that because you can just evade for days and then just full heal when pressured in that team fight / +1 lol. What a joker!

    >

     

    Well power rev has unrelenting assault,staff 4&5 and shiro elite evade they all require proper timing and spamming them leaves u without resources and dead. The heal to full if used smartly during times u know ur going to be taking a lot of damage is bad as well, other classes have this same heal skill basically. Honestly if a player is skilled enough to manage his resources and time those evades as well as use the heal at the most opportune time they should be rewarded with good sustain, I see this as far better than a press of a button take no damage for 2 or 3 seconds or other dumbed down methods available in this game to achieve high sustain. I get crev is overperforming and has low skill floor but that's more because condis are overturned right now. I actually agree that for the most part power rev is well designed and balanced these days to reward skillful play as it should be. The community needs to stop asking for the games over all skill ceiling to be continually dropped as it has been over last couple yrs.

  16. > @"Stand The Wall.6987" said:

    > > @"Psycoprophet.8107" said:

    > > Haha sry I only do action cam so the ports are los for me. Guess i wasn't considering how they function in tab target.

    >

    > np. I think you can still los port if you have the guy targeted before they get out of los.

    > why do you prefer action cam? I use it on some classes when I zerg in wvw but never really tried it in pvp.

     

    I just find it more comfortable, became second nature to target and un target on dp thief over the years and made gw2 feel unique to me compared to other mmo tab target. Ur right there are certain instances I can los than move into cover before porting but in more spots than not u drop target and telep to ur own location wasting resources on it lol revs sw5 and thief sw2 are bad for it but phase traversal seems pretty reliable at successfully porting to target. Action cam kinda made gw2 feel bdo ish to me and it's what makes gw2 combat a blast for me, where as in say ff14 I don't mind tab targeting because the combat is slower and not so reactive like gw2 fluidity. That said classes like thiefs, rev and mesmer that have ports etc its prob a disadvantage to use action cam but to me its more fun in the end.

  17. > @"Lan Deathrider.5910" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Fueki.4753" said:

    > > > > > > @"Revolution.5409" said:

    > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > @"Revolution.5409" said:

    > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > @"Revolution.5409" said:

    > > > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > > > @"Revolution.5409" said:

    > > > > > > > > > > > > In my opinion, Warrior, Guardian and Mesmer.

    > > > > > > > > > > >

    > > > > > > > > > > > I think Guardian should get Trident as a thrown weapon.

    > > > > > > > > > >

    > > > > > > > > > > If I think of a Guardian and a spear, GW's Paragon immediately comes to mind. :)

    > > > > > > > > > >

    > > > > > > > > > > I think the trident fits better with Revenant and Elementalist.

    > > > > > > > > >

    > > > > > > > > > I don't disagree. I'd rather have spear on Warrior and Warrior be the Paragon though. But realistically they absorbed Monk and Paragon into the Guardian class. Trident strikes me as more of a thrown weapon in this case though.

    > > > > > > > >

    > > > > > > > > I wouldn't like to see Warrior use battle songs. XD

    > > > > > > > >

    > > > > > > > > I would prefer more a Warrior / Lancer capable of using martial skills, I think it is more suitable for the Warrior theme in gw2

    > > > > > > >

    > > > > > > > I posted a possible Warrior e-spec with a spear with that kind of setup. I'd prefer pistol/pistol and support skills/tree because warrior needs a better range game and better support. The e-spec I posted for spear was definitely a lancer with support. It has a 1200 range immob and a 1200 range leap (several leaps actually). If we get another melee weapon it needs to be on par with GS for mobility, and on par with Axe for DPS.

    > > > > > >

    > > > > > > If we get a melee weapon I wish it didn't have GS rooting problems.

    > > > > > > In BDO Online there is a class called Musa, it equips a spear called Crescent Blade, it is oriental in theme and it would adapt very well even with the expansion of Cantha, I would like Warrior to get something thematically similar with good mobility, self buffs and Aoe damage.

    > > > > > >

    > > > > >

    > > > > > Musa uses glaives, not spears though.

    > > > > > Maehwa uses spears.

    > > > > >

    > > > > > I don't want a glaive-wielding Warrior, we already have enough slashing weapons.

    > > > > > I want a spear-wielder that pokes its way through HP bars.

    > > > >

    > > > > Yeah musa uses a crescent blade type pole arm more suited to rev like skills.

    > > > > Warrior be more pike type spear with thrust and poke type skills, maybe one throw for kicks lol. If that did happen I'd be awesome if they gave warrior a few stances that change the skills like a high stance, med stance and low stance in basic sense.

    > > > > High stance slower high deeps with one hard cc skill

    > > > > Medium more defensive with a block and mediocre deeps

    > > > > Low stance fast low dps pokes with some soft cc's

    > > >

    > > > Hmmm.... F1, F2, F3 skills or a Spear5 that toggles between the stances?

    > >

    > > F1,f2 and f3 would work perfect for such. Combine with some stance supporting elites along with current stances for true stance build lol

    > > Name foot soldier or somthing.

    >

    > What about the other weapons? Are you proposing 2 new weapon bars for each warrior weapon? Also I'm 100000% for that if that is the case. Opportunity to change some stale weapons. Make a pure power stance for sword and a pure condi stance for it as well, a less mobile but higher DPS GS stance, and a more mobile and evasive one. The CDs on the stances would have to be longish though, like 15s. Not sure if they'd have to require adrenaline though or how they would work with adrenaline unless these ere F2-F4 and F1 was a T1 burst like Spellbreaker.

     

    Yeah that was the idea as the f1,f2,f3 stance/weapon skill change would be its whole mechanic to set it apart from the game,also would be a great progression for the class and game if they followed with other unique ideas for other classes.

    My only concern is the design team might not be up to the task of designing that many new weapon skills as realistically and unfortunately they'll most likely chose the fastest and easiest(lazy) approach to the new elite mechanic design's.

  18. > @"Lan Deathrider.5910" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Fueki.4753" said:

    > > > > @"Revolution.5409" said:

    > > > > > @"Lan Deathrider.5910" said:

    > > > > > > @"Revolution.5409" said:

    > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > @"Revolution.5409" said:

    > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > @"Revolution.5409" said:

    > > > > > > > > > > In my opinion, Warrior, Guardian and Mesmer.

    > > > > > > > > >

    > > > > > > > > > I think Guardian should get Trident as a thrown weapon.

    > > > > > > > >

    > > > > > > > > If I think of a Guardian and a spear, GW's Paragon immediately comes to mind. :)

    > > > > > > > >

    > > > > > > > > I think the trident fits better with Revenant and Elementalist.

    > > > > > > >

    > > > > > > > I don't disagree. I'd rather have spear on Warrior and Warrior be the Paragon though. But realistically they absorbed Monk and Paragon into the Guardian class. Trident strikes me as more of a thrown weapon in this case though.

    > > > > > >

    > > > > > > I wouldn't like to see Warrior use battle songs. XD

    > > > > > >

    > > > > > > I would prefer more a Warrior / Lancer capable of using martial skills, I think it is more suitable for the Warrior theme in gw2

    > > > > >

    > > > > > I posted a possible Warrior e-spec with a spear with that kind of setup. I'd prefer pistol/pistol and support skills/tree because warrior needs a better range game and better support. The e-spec I posted for spear was definitely a lancer with support. It has a 1200 range immob and a 1200 range leap (several leaps actually). If we get another melee weapon it needs to be on par with GS for mobility, and on par with Axe for DPS.

    > > > >

    > > > > If we get a melee weapon I wish it didn't have GS rooting problems.

    > > > > In BDO Online there is a class called Musa, it equips a spear called Crescent Blade, it is oriental in theme and it would adapt very well even with the expansion of Cantha, I would like Warrior to get something thematically similar with good mobility, self buffs and Aoe damage.

    > > > >

    > > >

    > > > Musa uses glaives, not spears though.

    > > > Maehwa uses spears.

    > > >

    > > > I don't want a glaive-wielding Warrior, we already have enough slashing weapons.

    > > > I want a spear-wielder that pokes its way through HP bars.

    > >

    > > Yeah musa uses a crescent blade type pole arm more suited to rev like skills.

    > > Warrior be more pike type spear with thrust and poke type skills, maybe one throw for kicks lol. If that did happen I'd be awesome if they gave warrior a few stances that change the skills like a high stance, med stance and low stance in basic sense.

    > > High stance slower high deeps with one hard cc skill

    > > Medium more defensive with a block and mediocre deeps

    > > Low stance fast low dps pokes with some soft cc's

    >

    > Hmmm.... F1, F2, F3 skills or a Spear5 that toggles between the stances?

     

    F1,f2 and f3 would work perfect for such. Combine with some stance supporting elites along with current stances for true stance build lol

    Name foot soldier or somthing.

  19. > @"Fueki.4753" said:

    > > @"Psycoprophet.8107" said:

    > If that did happen I'd be awesome if they gave warrior a few stances that change the skills like a high stance, med stance and low stance in basic sense.

    > > High stance slower high deeps with one hard cc skill

    > > Medium more defensive with a block and mediocre deeps

    > > Low stance fast low dps pokes with some soft cc's

    > Did you happen to play Nioh (2) lately?

    >

     

    Lol nioh are one of the few games I play outside of mmo's along side shadow tactics, last of us and hopefully soon to be lou 2 and ghost of tsushima :)

    Good deduction skills Haha

  20. > @"Fueki.4753" said:

    > > @"Revolution.5409" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Revolution.5409" said:

    > > > > > @"Lan Deathrider.5910" said:

    > > > > > > @"Revolution.5409" said:

    > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > @"Revolution.5409" said:

    > > > > > > > > In my opinion, Warrior, Guardian and Mesmer.

    > > > > > > >

    > > > > > > > I think Guardian should get Trident as a thrown weapon.

    > > > > > >

    > > > > > > If I think of a Guardian and a spear, GW's Paragon immediately comes to mind. :)

    > > > > > >

    > > > > > > I think the trident fits better with Revenant and Elementalist.

    > > > > >

    > > > > > I don't disagree. I'd rather have spear on Warrior and Warrior be the Paragon though. But realistically they absorbed Monk and Paragon into the Guardian class. Trident strikes me as more of a thrown weapon in this case though.

    > > > >

    > > > > I wouldn't like to see Warrior use battle songs. XD

    > > > >

    > > > > I would prefer more a Warrior / Lancer capable of using martial skills, I think it is more suitable for the Warrior theme in gw2

    > > >

    > > > I posted a possible Warrior e-spec with a spear with that kind of setup. I'd prefer pistol/pistol and support skills/tree because warrior needs a better range game and better support. The e-spec I posted for spear was definitely a lancer with support. It has a 1200 range immob and a 1200 range leap (several leaps actually). If we get another melee weapon it needs to be on par with GS for mobility, and on par with Axe for DPS.

    > >

    > > If we get a melee weapon I wish it didn't have GS rooting problems.

    > > In BDO Online there is a class called Musa, it equips a spear called Crescent Blade, it is oriental in theme and it would adapt very well even with the expansion of Cantha, I would like Warrior to get something thematically similar with good mobility, self buffs and Aoe damage.

    > >

    >

    > Musa uses glaives, not spears though.

    > Maehwa uses spears.

    >

    > I don't want a glaive-wielding Warrior, we already have enough slashing weapons.

    > I want a spear-wielder that pokes its way through HP bars.

     

    Yeah musa uses a crescent blade type pole arm more suited to rev like skills.

    Warrior be more pike type spear with thrust and poke type skills, maybe one throw for kicks lol. If that did happen I'd be awesome if they gave warrior a few stances that change the skills like a high stance, med stance and low stance in basic sense.

    High stance slower high deeps with one hard cc skill

    Medium more defensive with a block and mediocre deeps

    Low stance fast low dps pokes with some soft cc's

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