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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"Roquen.5406" said:

    > > @"Psycoprophet.8107" said:

    > > I'm pretty sure this is a side gig for cmc and the team, there's no way one or more people have been focusing on balance as their main job, look at the recent "large" balance pass, its was a blanket power lv drop that consisted of very little if any individual consideration between the classes. It was literally the easiest patch a dev team could drop and the changes over the many months since were very small in numbers and focused on few specs each time in a manner that could have just been one patch, even if the changes were combined it wouldn't have been considered a very big patch. Honestly I think their main focus is expac and other future ventures as was before. They painted a positive picture to keep the revenue coming as best they could after lay offs but I think its players are in for some future disappoints.

    > > Gw franchise needs a whole new management and sufficient Capitol to reinvigorate itself from the ground up to be as successful as the now big mmos who it's clear have much larger backing and resources. At least gw3 wouldnt be built on spaghetti code anymore lol.

    >

    > Unfortunately, that’s probably exactly how it is. I’m not even sure they have have a game director right now. Pretty sure Mike Z was fired.

    >

    > I don’t see anything changing. They keep slapping tape over a leaking pipe but eventually it’s going to burst. Their keep quiet, take people off the main team and push them towards the expansion / other projects mentality is the exact thing that led to the layoffs in the first place.

    >

    > From my perspective they never learn from their mistakes and then kitten hits the fan and they go, “oh no how did this happen!?”. It’s a shame really because the game does some things really well but it gets bogged down by the rampant issues that never get addressed.

    >

    > In the end we (the customers) will leave for a business that better suits our needs.

     

    Well it's still a good budget mmo after everything but for the franchise to actually compete with the big boys like wow,ff14 and eso ncsoft would have to hire a whole different dev team especially management and invest the revenue needed to back the project appropriately. This way the games foundation wouldn't be built on poor coding as well. As it stands the company will throw out a decent expac to make what it can off it but the game will probably get very little developmental support before or after the expac. As it stands the players that have been dedicated and faithfully standing by gw2 all these yrs have developed a Stockholm type situation where they start seeing truths but then anet smartly feeds them a crumb and the players praise them and their efforts no matter how little they were as if they are to blind to see its just crumbs and then shortly after their back to wondering where the development and communication progression is and when things get telling anet throws another crumb out. Their really stringing a lot of people along with very little lol though population is falling throughout but still not as fast ad one would think.

  2. > @"Orack.9756" said:

    > > @"djgLXXII.1907" said:

    > > > @"Orack.9756" said:

    > > > > @"vesica tempestas.1563" said:

    > > > > Tbh eso is far superior to wow and is a better benchmark, the only thing that holds eso back is its terrible performance outwith open world. If this is fixed it would arguably be better than gw2 on all areas apprt from underwater play and a slightly better no sub model.

    > > >

    > > > As a retired HL ESO player, I agree and disagree.

    > >

    > > > But :

    > > > - It got a very cool graphique design choice, very immersive

    > >

    > > Are you kidding me? ESO's graphics are amatuerish at best. Character models and animations aren't anywhere close to Guild Wars 2's. Some environmental graphics look "okay", but overall feels very static and bland.

    > >

    > > I realize a lot of people play ESO but that game is the very definition of "blah".

    >

    > I agree for animation (mount, skill, char) but the world overall is very pretty, far more than gw2.

    >

    >

     

    I agree 100%.

  3. > @"Roquen.5406" said:

    > > @"JTGuevara.9018" said:

    > > > U think adjusting literally a couple of things or less on one or two classes each month after doing a huge lazy blanket power drop balance patch is enough and constitutes efficient and acceptable support of game modes such as pvp and wvw? That's good I guess to keep the bar very very low.

    > >

    > > Yeah...I do.

    > >

    > > It's called being _realistic_.

    >

    > I’m curious, you keep telling players to be realistic and that the pandemic has thrown a wrench into things. So be patient and understanding to those affected by it.

    >

    > But these guys, CMC, Irenio and whoever else is on the team, still have a job. And I guarantee they make more than most of the general public does. Shouldn’t they be thankful and busting their kitten while they still have a job? There are millions currently jobless who would love to be in their shoes.

    >

    > Do you honestly believe that throwing in 7 minor number adjustments is worth of 1 month of work? Keep in mind unless things have changed CMC isn’t even the one changing the numbers, they have a separate “balance” team that makes those changes. He would just be pushing along what to change.

    >

    > Most people I know bust their kitten day and night just to keep their job and yet we go weeks and months with very small changes and people like you pipe up and say, “It’s okay, [insert excuse here]...”.

    >

    > I’d be curious what you do for a living because I don’t know any place that allows such a slow cadence of “work”. And unless this is a side side side gig for the PvP Dev’s (Hint PvP - it shouldn’t be), I cant fathom how they are okay with their output.

    >

    >

     

    I'm pretty sure this is a side gig for cmc and the team, there's no way one or more people have been focusing on balance as their main job, look at the recent "large" balance pass, its was a blanket power lv drop that consisted of very little if any individual consideration between the classes. It was literally the easiest patch a dev team could drop and the changes over the many months since were very small in numbers and focused on few specs each time in a manner that could have just been one patch, even if the changes were combined it wouldn't have been considered a very big patch. Honestly I think their main focus is expac and other future ventures as was before. They painted a positive picture to keep the revenue coming as best they could after lay offs but I think its players are in for some future disappoints.

    Gw franchise needs a whole new management and sufficient Capitol to reinvigorate itself from the ground up to be as successful as the now big mmos who it's clear have much larger backing and resources. At least gw3 wouldnt be built on spaghetti code anymore lol.

  4. > @"mistsim.2748" said:

    > spam cc's, rotate through defensive abilities, make a large impact. i learned the rotations in a few hours, and I was winning games in Plat 2 (which I worked hard for on my condi Soulbeast build, lel).

    >

    > This build does a good amount of aoe damage passively. It's utterly brainless.

    >

    > I can stunlock people and guarantee kills with 3 hard CC's.

    >

    > I think there is some massive misunderstanding that only "good players" play this build. It actually has an exceptionally low skill floor. It also has a high ceiling, so good players can be gods on cRevs. they are rewarded because there are a number of important rotations that need to be multitasked.

    >

    > not shaving this monster will make 3's dumb. annoying oversight, but I guess expected from ANet.

     

    This may be true but almost all classes these days have a low skill floor, u could say gw2 pvp itself has a low skill floor as it's been so dumbed down and filled with carry builds mechanics, crev is hardly the only one.

  5. > @"Supreme.3164" said:

    > > @"Bigpapasmurf.5623" said:

    > > Actually for condi thief, it halved the torment stacks and halved the poison stacks it gets from the venom. It may not have killed the condi teef, however acknowledging that nothing was solved is an incorrect statement as it lost a chunk of its damage as the condi teef relies on poison and that torment. Ranger bird was hit somewhat decently so I will give you the fact they will switch to another pet (seeing how good players will adapt after all). Holo isnt that bad imo and necro is creeping up there for sure.

    > >

    > > Imo burn guards also need looked at

    >

    > I believe people simply want to see the specs/class they hate to be completely deleted so....

     

    This is also true.

  6. > @"Elementalist Owner.7802" said:

    > > @"Caedmon.6798" said:

    > > > @"Elementalist Owner.7802" said:

    > > > Stealth as a mechanic is not the problem - THIEF is the problem. They have access to nearly permanent stealth, a stupid amount of evade frames, godlike mobility, burst damage, daze, and sustain. So all thieves do is burst out of stealth, use their infinite evade frames and mobility to avoid all counter pressure, restealth, heal up, and repeat. It is the most braindead, broken spec in the game right now (perhaps along with condi rev, but thats only in spvp). Don't punish all stealth users for what is ENTIRELY a thief problem.

    > >

    > > "braindead class" is always being thrown around by people unable to learn to counter a specific spec. Where did the De touch you, and did it hurt ?

    > > People still claiming theres "nO cOunTeR tO sTeAlTH" L2p or uninstall,but don't try give "suggestions" on how to nerf a spec youve never even played.

    >

    > What is the counter to the playstyle that I just described? And what gave you the impression that I was talking about deadeye? I'm clearly referring to daredevil or why else would I mention infinite evade frames and mobility?

    >

    > I've never played the WvW variant of d/p thief, but I could hop on right now with no experience and I am confident that you would never be able to kill me 1v1. We could do it whenever you want so go ahead and add me. Daredevil is not designed for 1v1, it is designed to +1 fights in conquest and decap nodes. In WvW roaming they use this mobility to break combat and reengage while in stealth. Good luck trying to kill anyone who is able to break combat whenever you pressure them. I'll be waiting.

     

    U serious? Look at ur avatar,are u new. I've been playing shiro glint recently and very casually as I can only stand the games pvp in small bursts but glints reveal has been very very effective counter vs stealth. When I'm on spellbreaker magebane works well as does sick em when I'm on soulbeast. Those are just the three classes I play most and I'm sure others have their counters to stealth as well. U know u can dragon breath the smoke fields the thiefs hs in for stealth right or cleave them,u know the small aoe area their using to stack the stealth no, cuz u can see it and if u interrupt them they'll either be forced into low duration stealth being in revealed shortly after or they'll need to use further resources to maintain stealth. Man this game has so many carry mechanics that it's really starting to effect the playerbase expectations on gameplay. GL in future everyone lol.

  7. > @"Poledra Val.1490" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Poledra Val.1490" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > These changes if anet had any clue would been rolled out with the ranger focused patch two patches ago so the new cadence is roll out few changes every few weeks so in a yr we have basically one mediocre balance pass if all was combined lol. Takes 3 patches focused on ranger to balance things that were all obvious 6 months ago all while plenty of feedback was given. Not they they shoulda had to rely on feedback ad doesnt take long to notice most of the issues discussed.

    > > >

    > > > That pretty much describes the balance changes accomplished in an 8 year period.

    > >

    > > Yes although true I was coming from a place where someone who is going by their more recent models of development and who may not know any better. After 7 years I know better and definitely not a white knight on anets behalf, I'm honestly surprised gw2 had any pvp players left after all these years but I guess its issues are starting to weigh on its players given it's current population.

    >

    > Yep absolutely unfortunately the development team dont seem to learn a lot and just keep on making the same errors. Whether its company policy or not i really dont see the logic in holding up an obvious problem that needs a fix. Just bizzare really in all respects.

     

    I honestly think their balance devs like cmc are doing this as a side gig and are probobly giving as much attention to the games balancing as they can, the design team is probobly small at this point and working on the expac probobly can't devote any type of attention to changing skill machanics/designs for balance purposes hence the over half yr long place holder the passive traits have become. Honestly unless they get a team that actually devotes real time to balance changes and a design team that can handle multiple avenues of the games development at once somewhat efficiently they should just focus on pve and just stop any focus on pvp,I'd say just casually add updates to give allusion of focus but that's kinda the current situation lol. Most times when I see content on the net or discussions about the game its usually pvp content,not always but usually. That said it's strange to me even if pve has higher pop as all mmos tend to that they focus so much on pve when pvp due to its combat mechanics are what sets it apart and most time above other mmos yet they focus more on pve even though it literally has zero Hope's to compare to mmos like ff14 or eso as far as quality pve content, those companies are far bigger and devote more of their revenue to those games. Gw2 should have focused on pvp as a main focus and pve second that way I'd have a long and healthy population in the part of the game that actually is its strength and sets it apart from others. My take anyway.

  8. > @"Poledra Val.1490" said:

    > > @"Psycoprophet.8107" said:

    > > These changes if anet had any clue would been rolled out with the ranger focused patch two patches ago so the new cadence is roll out few changes every few weeks so in a yr we have basically one mediocre balance pass if all was combined lol. Takes 3 patches focused on ranger to balance things that were all obvious 6 months ago all while plenty of feedback was given. Not they they shoulda had to rely on feedback ad doesnt take long to notice most of the issues discussed.

    >

    > That pretty much describes the balance changes accomplished in an 8 year period.

     

    Yes although true I was coming from a place where someone who is going by their more recent models of development and who may not know any better. After 7 years I know better and definitely not a white knight on anets behalf, I'm honestly surprised gw2 had any pvp players left after all these years but I guess its issues are starting to weigh on its players given it's current population.

  9. These changes if anet had any clue would been rolled out with the ranger focused patch two patches ago so the new cadence is roll out few changes every few weeks so in a yr we have basically one mediocre balance pass if all was combined lol. Takes 3 patches focused on ranger to balance things that were all obvious 6 months ago all while plenty of feedback was given. Not they they shoulda had to rely on feedback ad doesnt take long to notice most of the issues discussed.

  10. > @"Sigmoid.7082" said:

    > > @"Psycoprophet.8107" said:

    > > > @"JTGuevara.9018" said:

    > > > > @"Hirosama Nadasaki.6792" said:

    > > > > > @"JTGuevara.9018" said:

    > > > > > Oh hohoho!...I just can't with this community...

    > > > > >

    > > > > > How much _selfishness_ do you people on these forums even have? I'm soooo sorry that you people can't go on for one day without complaining that your precious build isn't as effective as you would like. Have some kitten patience! No no no...don't do this "muh corona" BS. It's called a _pandemic_. Have some kitten respect for people who got laid off from this or has loved ones to consider. Updates are going to take a while, no matter what happens.

    > > > >

    > > > > Imagine thinking the pandemic has anything to do with this when their update rhythm now is the same as it was for years, and other developers are doing just fine with the pandemic.

    > > > > The developers just don't care about PvP. They gave it a shot back when we had eSports, it didn't work out, so they gave up on it and keep only a skeleton crew around for it.

    > > >

    > > > Oh is it?

    > > >

    > > > You mean the update rhythm that allows for pvp patches every MONTH since february as opposed to every TWO OR THREE months as it was in the past? Yeah, I did my homework. Come on guys....the information is _right_ there in the patch notes! Stop lying!

    > >

    > > U think adjusting literally a couple of things or less on one or two classes each month after doing a huge lazy blanket power drop balance patch is enough and constitutes efficient and acceptable support of game modes such as pvp and wvw? That's good I guess to keep the bar very very low.

    >

    > I mean the amount of posts on the past I saw people asking for more frequent small patches targeting specific overperforming things instead of leaving them for months was huge. But now we are getting them it's a problem?

     

    Enjoy the patch, I'm sure ull feel the difference over the next while till the next one seeing as it was as significant as it was especially being it shoulda been part of the patch rolled out two patches back.

  11. Gw2 has the best combat mechanics with regards to pvp context in any mmo 8ve played except bdo, but its inferior to a lot of other mmo's in every other regard, subjective of course. If u want to only pvp gw2 or bdo would be a great choice but for a overall mmo experience I'd be behind eso,ff14 and wow, though a lot of wow players are migrating to ff14. New world may be really good to but with mmos it's good to not get ur Hope's up.

  12. > @"djgLXXII.1907" said:

    > > @"Orack.9756" said:

    > > > @"vesica tempestas.1563" said:

    > > > Tbh eso is far superior to wow and is a better benchmark, the only thing that holds eso back is its terrible performance outwith open world. If this is fixed it would arguably be better than gw2 on all areas apprt from underwater play and a slightly better no sub model.

    > >

    > > As a retired HL ESO player, I agree and disagree.

    >

    > > But :

    > > - It got a very cool graphique design choice, very immersive

    >

    > Are you kidding me? ESO's graphics are amatuerish at best. Character models and animations aren't anywhere close to Guild Wars 2's. Some environmental graphics look "okay", but overall feels very static and bland.

    >

    > I realize a lot of people play ESO but that game is the very definition of "blah".

     

    Ummm lol wut? The environments in eso have significantly more detail are the lighting is so far beyond gw2. Sounds like u personally prefer cartoon like vibrant character models and environment over a more realistic approach. U are very correct though that character animations etc are significantly better in gw2 as eso animations are stiff and far less fluid but they also partly because gw2 has superior combat mechanics compared to eso.

  13. > @"JTGuevara.9018" said:

    > > @"Hirosama Nadasaki.6792" said:

    > > > @"JTGuevara.9018" said:

    > > > Oh hohoho!...I just can't with this community...

    > > >

    > > > How much _selfishness_ do you people on these forums even have? I'm soooo sorry that you people can't go on for one day without complaining that your precious build isn't as effective as you would like. Have some kitten patience! No no no...don't do this "muh corona" BS. It's called a _pandemic_. Have some kitten respect for people who got laid off from this or has loved ones to consider. Updates are going to take a while, no matter what happens.

    > >

    > > Imagine thinking the pandemic has anything to do with this when their update rhythm now is the same as it was for years, and other developers are doing just fine with the pandemic.

    > > The developers just don't care about PvP. They gave it a shot back when we had eSports, it didn't work out, so they gave up on it and keep only a skeleton crew around for it.

    >

    > Oh is it?

    >

    > You mean the update rhythm that allows for pvp patches every MONTH since february as opposed to every TWO OR THREE months as it was in the past? Yeah, I did my homework. Come on guys....the information is _right_ there in the patch notes! Stop lying!

     

    U think adjusting literally a couple of things or less on one or two classes each month after doing a huge lazy blanket power drop balance patch is enough and constitutes efficient and acceptable support of game modes such as pvp and wvw? That's good I guess to keep the bar very very low.

  14. > @"JTGuevara.9018" said:

    > Oh hohoho!...I just can't with this community...

    >

    > How much _selfishness_ do you people on these forums even have? I'm soooo sorry that you people can't go on for one day without complaining that your precious build isn't as effective as you would like. Have some kitten patience! No no no...don't do this "muh corona" BS. It's called a _pandemic_. Have some kitten respect for people who got laid off from this or has loved ones to consider. Updates are going to take a while, no matter what happens.

     

    And the years before the pandemic? What excuse u gonna throw off em after the pandemic?

  15. > @"Starbreaker.6507" said:

    > As someone said over the weekend in Chaithh's twitch - the fact there was an mAT going on and the official GW2 channel was playing soundtrack music speaks volumes on what they think about PvP

     

    True, I'm just surprised after all these yrs when its pvp that sets it apart from other mmos, even tho the pve gets more population which again is surprising cuz it's one of the worst mmo stories/pve content I've played in a mmo ud think they'd focus on the aspect that sets their game apart from others in the genre,if done right the pvp population coulda been much larger and gw2 thee pvp mmo to play. Again it's all subjective but I'm surprised at the games pve population and not surprised at the pvp population lol

  16. > @"mistsim.2748" said:

    > > @"Drennon.7190" said:

    > > How many times over the past 8 years has it been the same song and dance.

    > > -"Listen up fans! Huge focus on PvP and WvW coming! We're going to do more frequent updates! Communication is going to improve! Amazing changes inbound."

    > > Then what? Remote silence. Drip fed updates with no explanation of buffs, nerfs, what's coming, or their reasoning.

    > >

    > > I'm sure someone is going to blame it on COVID, but that doesn't cut it. You don't need to be at an office to log on to the forums and say "hey, things aren't going as planned due to the pandemic, but we're still here."

    > >

    > > The only redeeming quality that I can see is how easy it is to PvP vs other MMOs. I don't have to PvE to gear up and I can instantly join on a fresh character with any build. The struggle I have is asking my self, is it worth it?

    > >

    > > Sometimes the grass is greener on the other side.

    >

    > GW2 is the only MMO with serviceable PvP that at least has some dev support. It's the reason I keep coming back. When a better multiplayer ARPG comes out, I'll be there. But right now when you look at other MMOs, GW2 looks pretty kitten good.

    >

    > I thought Battlerite was better in every way, but it's dead unfortunately. Look at Crucible that just came out - complete trashfire.

    >

    > Give me a better game, and I'll be there.

     

    Lmao gw2 is literally thee most trash pvp game there is, u are confusing great pvp potential due to combat mechanics with actually good pvp. Though that's easy to do. There far better mmo to play for a better overall experience,few have the pvp potential gw2 has but gw2 doesnt even scratch that potential due to pure lazyness and lack of any REAL support. Support in game modes and fixes are so bad in this game its players form a type of Stockholm syndrome where they complain but when they get scraps they praise anet like gods lmao. The pvp is so bad players get used to the mechanics and have a hard time going to other mmo pvp iterations but instead stay and end up being completely toxic hence all the toxicity in pvp. Gw2 could have been the best pvp experience but it is far from it, have good combat mechanics lending to a potential for great pvp means very little when that fast fluid combat through the years gets dumbed down into literal brainless aoe condi spamming clown fiesta of carry builds that destroy any builds built out of creativity. Yeah theres other mmos which far worse combat mechanics but at least the pvp in it doesnt make u want to delete the game after every third match, gw2 is the king in that regard at least judging from threads/posts on the forums reddit, yes all games/forums suffer from this but the degree gw2 does is significantly honestly higher and it's easy to see that. the skill designers and balance team if I were ncsoft would be gone and names blacklisted, after this many years its absolutely incredible this games survived but in a few pvp matches u can tell the players that left are loving thier time spent lmao. Honestly ncsoft even with lay offs have been very generous with anet. The pve oh the pve is meme worthy on top lol. This mmo is thee meme mmo around mmo circles for a reason.

    BUT as a casual budget mmo u cant deny its decent at any rate just as long as u know what to expect.

  17. > @"Chips.7968" said:

    > > @"DeceiverX.8361" said:

    > > If it's WvW, a lot of people are hacking on permastealth builds because it's hard to report them

    >

    > Sorry, what??

    >

     

    Wvw is very bad for hacks these days. If u pay attention ull see wars or rangers teleporting during fights, thieves that never recieve the revealed state during a fight, players that's hp magically fills instantly when a certain hp is reached, evade hack where they are in a evade frame ever couple sec during a fight, perma swiftness or movement speed increase hacks etc. There's tons of vids showing these and under map exploits but action against these players is rarely taken. U can simply google gw2 hacks and multiple options are available to u lol. I couldn't imagine resorting and taking the time to hack such a casual non serious pvp as gw2 is let alone any game really, takes all kinds of people to make the world go round I guess lol.

  18. Its anet, the team is literally meme worthy when it comes to any kind of sensible balancing so unfortunately the OP is not possible as the team will definitely run rev and make renegade even worse some how but what I can guarantee is that increasing energy cost will most likely be part of it as it is the lazy approach which the team takes more often than not, ini increase as well.

  19. > @"Linken.6345" said:

    > > @"Psycoprophet.8107" said:

    > > Naw the slow demise of gw2 is much smarter business plan than gw2, I mean a new expacs common right so the games saved.

    >

    > Please fix this post so its understandable surely it should be typed the way it is atm since it make zero sence.

     

    Yeah sry fn auto spelling

  20. > @"Shiyo.3578" said:

    > It only takes an hour or two of queueing to see how downed state needs some changes. There's no way it won't get adjustments until it's tuned to be more balanced against the current damage we now do.

     

    Sry but u sound like someone that doesnt know how anet works lol sure itl get adjusted, in summer of 2022

  21. > @"Leonidrex.5649" said:

    > > @"skillze.7689" said:

    > > Funny to see all the warriors crying about no damage when the class was straight up busted to start with anyway, lost all damage on cc like thief did back when P.I was actually useable. How about you adapt to the class like all the thieves and mesmer's of this game had to!!!!!

    >

    > how about we make every class adopt, instead of having 2-3 garbage ones and others running at god mode levels telling others to " adopt ", "l2p","change the build"

     

    This^ it's easy right now if ur rev, necro, holo,ranger or guard main to tell everyone to get gud while u run around on ur now broken builds squaking about how other players were to used to theres being broken prepatch.

  22. > @"JohnWater.5760" said:

    > What happen when stow weapons?

     

    U can use it to make smart and skillful plays like for example rev/glint elite u can cast it and as the dragon head appears stow ur weapon cancelling the skill causing it to go on a very reduced CD allowing the player to bait out dodges or cause the player to pop a stability giving utility than use the elite again soon after assuring the cc is effective. Unfortunately this community has asked for and helped guide anet into dumbing the game down of any type of effective skillfull play making mechanics and skills in place of brainless condi cheese spam mechanics, although they complain about thief and mes a lot lol.

    People dont like dying to anything and if they do than they ask for nerfs.

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