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Klowdy.3126

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Posts posted by Klowdy.3126

  1. > @"Ayrilana.1396" said:

    > > @"Swagger.1459" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Swagger.1459" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > Already can with LS3 ones as well as the newer fractal ones.

    > > > >

    > > > > I’m fully aware of which ones can change stats. That doesn’t address all trinkets available in game for purchase.

    > > >

    > > > It gives an incentive to play the LS maps and they already have a template to use. **Either that or change the items to affect all ascended trinkets.**

    > >

    > > I’m talking about all ascended trinkets....

    >

    > Read the bolded of my post....

     

    It may be something on my end, but you dont have a post with a bolded section.

  2. > @"MachineManXX.9746" said:

    > I'd prefer a 2 handed great axe!

     

    I would love that, but I would settle for a GS, too. I honestly think they should come up with a few new weapons, and give those to the new elite specs next xpac, more than likely having some overlap with weapons handed out (2 classes get x, 3 classes get y, etc). Warriors are running short on new weapons, so adding more to the pool wouldn't be a bad idea. I am always in favor of more options.

  3. > @"Eloc Freidon.5692" said:

    > If they retroactively add it to those packs, it would show that Anet cares about your money and purchases players make. So very doubtful.

     

    Well that's not nice to say. If you wanna see a cash shop with a game company that really does not care, go check out ESO.

     

    I would venture to guess if they do add them to the mount packs, they will retroactively give them to players that have already bought those packs, or they will offer it at a discount, as they have in the past. If they sell them as completely separate items, we will probably be SOL. Either way, I spent far too much time and gold on getting my griffon to not use it until the new wears off. Although, I guess we dont know what will go into getting the new mount, but I imagine it will be an important part of traversing the new map, so I would assume less work than the "flying" mount.

  4. > @"Ashantara.8731" said:

    > Here's a gallery of pretty much everything my characters ever wore, including mostly mix-n-match sets:

    > ![](https://i.imgur.com/dJHZHrq.jpg "")

    > (click for full size image)

    >

    > Note: Some chars changed their physical appearance (gender, heritage) over time, so don't get too confused over the variety you see. I "only" have a total of 12 characters.

     

    I like the asura with horns that double his height. I've been using the PoF outfit from the CE on my sylvari revenant as I level him. He is black wood, with red detail, and he has on the black feather wings to make him look like a dark angel kind of character. It's very basic, and you dont see it used much, but I think it looks cool.

     

    I only wish you could see back items on the character screen. That is a huge part of the look I go for with my characters. It takes away from appearance without them.

  5. > @"sorudo.9054" said:

    > > @"Blood Red Arachnid.2493" said:

    > > > @"Zeefa.3915" said:

    > > > > @"Blood Red Arachnid.2493" said:

    > > > > Yeah no. It doesn't take a frail ego to find dissatisfaction in aesthetics. Using that kind of backward logic you could pressure anyone into doing anything because "only people with a frail ego wouldn't like it." The pink-blue gender inversion in history is proof that the sexes do not naturally appreciate the same colors or aesthetics, just like how they don't like the same flavors or smells. Or even movies or books....

    > > >

    > > > Yeah... no. Most girls I know (myself included) actually have blue as favorite color. Historicly there was a time where pink was for boys and blue was for girls, so there is no truly consistent "pink-blue gender inversion" through history... if anything history proves that it is a cultural thing. I have never seen art or natural aesthetic preferences being a gender thing (sure would make it difficult to be an artist). The one about flavours and smells makes no sense either... especially with how different foods are around the world.

    > > > But besides that it is true that there is differences, ofc. there is. But they are far from hardlined and many are cultural. Either way it is ok to dislike things... I mean I hated pink for some time in my teen years. (Why do only boys get blue, I love blue, blue is favorite).

    > > >

    > >

    > > That's the inversion I was talking about. We assigned pink to boys and blue to girls, and it naturally flipped. I have seen lots of places where the preferred art and aesthetics are different between the sexes. Women like cute, men like sexy, women like vibrancy, men like duller tones, men like strength and danger, women prefer comfort. I have sisters, nieces, aunts, etc, and they all follow this trend. The guys want framed pictures of body builders and MMA fighters while the girls want a miniature hammock for all of their stuffed animals. My sister, in spite of her liking a lot of guy hobbies, keeps dolls with crochet dresses in her room; a feature no man I know would ever set up on their own.

    > >

    > > These kinds of differences extend all the way from high art to the simplest things. Whenever I go out to eat with a big group, the women are ordering fruity drinks and desserts while the men are ordering spiced meats. When we buy perfume/cologne, the women buy stuff that smells like flowers and fabric softener while the men buy stuff that smell like old cardboard or chopped wood. When it comes to hobbies, guys are buying comic books and trading cards where women are socializing while doing arts and crafts. When it comes to movies, guys prefer generic action while women like rom-coms. Etc. and so on. Culture itself is shaped around these innate differences more than culture shapes them, and when all options are available we tend toward stereotypes more often than not.

    > >

    > > When a guy says he doesn't want to do something because it is girly, it means that there is a complex interaction going on that the guy lacks an adequate means of explaining, but is nonetheless still aware of. Rather than dive deep into Ph. D levels of anthropology to try and justify it, we should just accept that it is perfectly normal and not harmful for a guy to not want to do girly things.

    >

    > that's the most stereotypical read i have had for years, this might be true in the 90's but nowadays nothing of that is anywhere near true.

    > my GF loads the typical girly stuff, she really doesn't like dolls unless it's a collectible statue of star wars. (just like me)

    > i am the kind of guy who eats the fruit more, even while i like spicy food a good fruit salad is a nice treat for me.

    > better yet, my GF prefers blue while my favorite color is ether black or bright red, another non-stereo type thing.

    >

    > you can say all you want with patterns but you have absolutely no idea how ppl really are unless you know them.

     

    I'm pretty sure the moral of the story was "don't belittle the OP for not liking what they don't like." People can argue one way or another, but there are things, that when you think of them, a natural gender comes to mind. The Spanish language is a good reference to this, it's not el Angeles. When someone thinks of barbies, boys dont pop up as a first thought, even though some may play with them. Say what you want about stereotypes, they exist for a reason, and it's not because someone wanted to be a dick.

  6. > @"Dreadshow.9320" said:

    > I wish class fx were dyable. First I would orange dye the blue out of Guardian Firebrand then purple dye the green out of Necromancer and finally Mesmer pink would become Mesmer neon green.

     

    I would love to be able to change ability appearance the same way you are able to in PoE. I would definitely pay for altered ability appearances for all of my classes. Being able to customize your abilities to match your character theme would be awesome. After a while, you could see many of the same class, with the same build, that all look completely different.

  7. > @"cesmode.4257" said:

    > I think a lot of you missed my point and jumped to conclusions.

    >

    > The acquisition of the chests is not in question. Its what is required to open them and the reward for it. As it stands, you need to spend real $$, roll the dice (aha which is gambling) and hope you get something worth while. Sure, its an assumption, but people that have been playing for years might want something other than Large Fangs or Gossamer silk or something.

    >

    > Just suggesting tweaks to the contents, the article says to remove the chests entirely.

     

    I get free keys quite often.

  8. > @"Inculpatus cedo.9234" said:

    > I'm not sure it would be a problem; the Wintersday Earmuffs cover/replace my Asura's ears. I'm not sure I ever tried them on a Charr, but I'm sure they work on Sylvari.

    >

    > I'm not really for or against the addition; if it makes some players happy, go for it.

     

    So they would need to make 4 models? Or just just let the other 3 races look dumb with human-esqu ears?

  9. > @"Polarbear.9604" said:

    > Hear me out.

    > I understand the back and forth on both sides about adding Elves to the game.

    > I'm not here for that.

    > I don't want to level up a brand new toon just so i can have a "real" elf. (though i would...)

    > I would enjoy exploring a new set of maps and new story line. (eh.. "enjoy")

    > I understand that the British Plants are this game's noble race of the forest.

    >

    > This is about completely cosmetic options that could affect all races and provide, potentially, amazing, unique looks.

    > Elf Ears

    > Like all other cosmetic things these days, make it a gem store item. Like the halo (angels aren't in the game), Devil horns (Satan isn't in the game), Bunny ears (.... >.>), etc.

    > My human is a mix between a Targaryen, Thranduil/Legolas, Angel... thing. and I would love a set of modest (or bigger) elf ears. There are plenty of dyes to make them any flesh color so that's not an issue for races/ethnicity. Yes, it would prevent a helmet/crown/winged thing from being worn... but... honestly as a ranger, nothing looks good on my head anyway. So...

    >

    > Elf Ears?

    > <3

     

    The problem is the other races. These are useful to two races. All of the others have pointy ears already

  10. > @"Zeefa.3915" said:

    > Wall wrecking? Thats the only thing I noticed it doing that other mounts can't. I am almost sure it wont have the skimmer ability... yes it goes over some water, but its shallow enough for raptors and the other mounts too. Seems pretty fast too... the high jump seems to be caused by a ramp of sorts... so I'll assume it can only jump like that with enough speed up such ramps.

    >

    > What Cragga said seems quite plausible.

     

    Possibly launching into the air to hit high platforms, or launching across ravines the griffon can't get across.

  11. > @"Mortymes.7139" said:

    > So Ion said we wouldn't get HIgh Elves in WoW, so how about High Elves introduced in Guild Wars? Most games have elves in their fantasy, but GW has no elves at all.

     

    I'm glad the races here don't follow every other game.

  12. > @"Just a flesh wound.3589" said:

    > > @"Klowdy.3126" said:

    > > > @"Just a flesh wound.3589" said:

    > > > > @"Klowdy.3126" said:

    > > > > > @"Eme.2018" said:

    > > > > > Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

    > > > >

    > > > > I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

    > > > >

    > > > > Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

    > > > >

    > > > > > @"Just a flesh wound.3589" said:

    > > > > > > @"Karnasis.6892" said:

    > > > > > > > @"Just a flesh wound.3589" said:

    > > > > > >

    > > > > > > > This game is _not_ most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

    > > > > > > >

    > > > > > > > In case you haven’t done **low level events** recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

    > > > > > >

    > > > > > > I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

    > > > > > >

    > > > > > > Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

    > > > > >

    > > > > > I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

    > > > > >

    > > > > > The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

    > > > > >

    > > > >

    > > > > The thread creator is talking about hearts. It is the focal point of this thread.

    > > >

    > > > Well then quote him and speak to him, not me.

    > >

    > > I'm not sure why your anger is directed at me, you're the one who didn't read the OP. Don't get mad because the main topic is being talked about. They obviously weren't talking to you since you didn't mention hearts, and it was a new paragraph. Many people have mentioned hearts, and they didn't want to quote everyone.

    > >

    > If you check the post I was the last person who posted, then he quoted and responded. As far as I can tell when you quote and respond you’re responding to the last person on the quote. Not some other person somewhere else on the quote line.

    >

    >

     

    I always asu.e when someone starts talking about something I never mentioned, they are talking to someone else.

  13. > @"Hoodie.1045" said:

    > > @"DanteAlbania.9076" said:

    > > Hello guys,

    > >

    > > i want to give a try GW2 (i did not buy all expansions cuz i need to see it first) and can you tell me which class to pick as a new player. Usually i like summoner classes (this have necro) like in Lineage 2 or BnS, i really love summ classes but how is it here, is it worth?

    > >

    > > Also can u recommend me some nice classes to start (even though you would say play what u like) but some small ideas in general.

    > >

    > > Thnx in advance

    >

    > Because you're a new player, I highly recommend you to play either warrior, ranger or necromancer. But since you mentioned that you enjoy summon professions, play necromancer.

    >

    > There are other professions with summon skills like guardian, engineer and elementalist, but the best profession for having minions following you around is necromancer.

     

    I'd argue that rangers are close behind with their pets. It's the single pet limit that places them in second place, imo.

  14. > @"Just a flesh wound.3589" said:

    > > @"Klowdy.3126" said:

    > > > @"Eme.2018" said:

    > > > Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

    > >

    > > I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

    > >

    > > Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

    > >

    > > > @"Just a flesh wound.3589" said:

    > > > > @"Karnasis.6892" said:

    > > > > > @"Just a flesh wound.3589" said:

    > > > >

    > > > > > This game is _not_ most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

    > > > > >

    > > > > > In case you haven’t done **low level events** recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

    > > > >

    > > > > I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

    > > > >

    > > > > Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

    > > >

    > > > I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

    > > >

    > > > The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

    > > >

    > >

    > > The thread creator is talking about hearts. It is the focal point of this thread.

    >

    > Well then quote him and speak to him, not me.

     

    I'm not sure why your anger is directed at me, you're the one who didn't read the OP. Don't get mad because the main topic is being talked about. They obviously weren't talking to you since you didn't mention hearts, and it was a new paragraph. Many people have mentioned hearts, and they didn't want to quote everyone.

     

    > @"Edge.4180" said:

    > > @"Klowdy.3126" said:

    > > The thread creator is talking about hearts. It is the focal point of this thread.

    > Actually, if we're being specific the phrase used in the original post was _"..using the mount attack skill to obliterate groups of mobs needed for hearts and such.."_. I think it's safe to assume _"and such"_ includes events.

    >

    > And if not, that's ok too. It's a discussion, and discussions evolve.

     

    They do evolve, but there is no need to be rude to others because someone can't tell when a comment isn't about them.

  15. > @"Eme.2018" said:

    > Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

     

    I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

     

    Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

     

    > @"Just a flesh wound.3589" said:

    > > @"Karnasis.6892" said:

    > > > @"Just a flesh wound.3589" said:

    > >

    > > > This game is _not_ most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

    > > >

    > > > In case you haven’t done **low level events** recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

    > >

    > > I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

    > >

    > > Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

    >

    > I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

    >

    > The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

    >

     

    The thread creator is talking about hearts. It is the focal point of this thread.

  16. > @"ProverbsofHell.2307" said:

    > Yeah legendaries don't exactly feel "legendary". I don't feel impressed when I see someone with one. Honestly I feel more impressed by seeing someone with cheaper and less used skins that they based a nice transmog around.

    >

    > There's no journey. That's the problem.

     

    The problem is the access to them without any effort. You can buy gems, exchange for gold, and bam, instant legendary. The armor is different, since you can't buy it, but I feel like most people cover it with a different look.

  17. > @"Mass Pandemic.3517" said:

    > i mean what other game besides this does arenanet really have though? I'm not being sarcastic i only know arenanet for guild wars 1 and 2 i was under the impression that guild wars was their only franchise if that isnt the case ill go back and edit the post to make it more clear if needed.

     

    That is the point. Someone new to the franchise might not know GW 1 and 2 are it. I was thinking the same thing as Danikat, it's just good writing to actually mention the thing you are talking about.

  18. > @"CptAurellian.9537" said:

    > Vendors already have the "Sell junk" button, so I'd just like another one "Sell green/yellow sigils/runes". Or just an option for salvage kits to turn off that trash.

     

    Yeah, something similar to how the blacksmith works in D3 would be great.

  19. > @"ProverbsofHell.2307" said:

    > > @"Just a flesh wound.3589" said:

    > > I can tell you this. ANet is not going to come on the forum and tell you that [some unnamed addon] by [some unknown person] from some Reddit post is ok to use. The creator needs to contact ANet and hash it out.

    >

    > Well apparently they have ignored him for about a month now. It's irritating I have to hurt my hands until they decide to give the go ahead for a feature that should rightly already be in the game. Manually clicking every sigil and rune is absolutely horrible.

     

    Lol, wow.

  20. If it's just for hearts, they will be gone soon enough. Honestly, though, it sounds like you are having bad luck. I've been leveling two new characters over the past few weeks, and have yet to deal with this at all. The best thing I could think to do, is level with discovery for the first 15-20 levels. That is more efficient than hearts, and after that, mobs start to have more health.

  21. I pass gear around a lot, and I like to mess around with different builds. Changing stats may not be that important to some people, but others might find it to be extremely important for gameplay. Dont forget, your experiences aren't everyone's experiences. Stat swapping is the only reason I god for legendaries.

  22. > @"Ashen.2907" said:

    > > @"Klowdy.3126" said:

    > > > @"Zaraki.5784" said:

    > > > > @"WhatLiesBeneath.9018" said:

    > > > > > @"Zaraki.5784" said:

    > > > > > > @"Perses.9683" said:

    > > > > > > Max Achievement isn’t meant to be reached ~~yet~~ and that’s okay.

    > > > > >

    > > > > > I fixed your message. It's indeed the point of my topic, it's not meant to be reached now **or ever** if things continue this way. So things must change sooner or later.

    > > > >

    > > > > You're a mad man. Why would anyone want to hit the max AP cap? It doesnt do anything then to remove alot of content for you. And if anyone were ever near the cap, I bet Anet would make it higher. Its only there to give out rewards for veteran players.

    > > >

    > > > Why making content if that content is not meant to be reached by any player? That sounds like total nonsense to me. I know that having a goal to reach is nice but that goal must be reached eventually.

    > >

    > > Not in MMOs if that goal is to finish the game. As soon as you do everything, more gets added. The goal should be to continue, not to end.

    >

    > Perhaps, but individual goals should be able to be finished. The continuation should be about setting new goals to be attained. Imagine wanting a certain six piece armor set. You get halfway through earning it and the devs double the cost for the remaining pieces. As you get close to the next piece the cost is increased by an order of magnitude. Never finishing that goal is a source of frustration. Adding a new armor set to be pursued after you have finished acquiring the previous one is how you keep things continuing.

     

    Getting to max achievement points is more of a final goal, since everything gives you points. What is the next goal after completing that? To do that would require most of the achievements to be finished, there would be no goal after that.

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