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Exile.8160

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  1. > @"Styros.8931" said: > Reason why condi guard still doesn't nerfed ( I really hope I'm joking ) > ![](https://i.imgur.com/YAit6e1.png "") > Everything about guard has been nerf, literally their only way of dmg is with passive burn on attack. How is that bias?
  2. > @"Dantheman.3589" said: > Core guard wins mat- it seems way better than healbreaker just alittle squishier Squishier when its alone, but with altruistic healing trait in team fights its tankier than spellbreaker.
  3. > @"Ovark.2514" said: > I was in the camp before that CC was its own reward and CC skills should not be a major source of damage. > While CC is definitely its own reward, the past year has shown that a removing damage from said skills just resulted in players being ping-ponged for much longer before death. **This loss of player agency is unacceptable.** > > Some ways to address the CC issue: > 1. Rework some CC skills so they are non-CC skills > 2. Increase the CD of CC skills by a drastic amount > 3. Reduce the duration of CC skills > 4. Increase the damage of CC skills so it is HIGHER than normal skills (even bursts). > > I think any of these could work, though I think the only way to maintain parody of PvP balance with that of other game modes is to go with the #4 option. I realize it's a drastic 180 from the current philosophy, but I'd personally rather spend the 10s of time I would have been CC'd watching the respawn timer tick down and getting another shot at the fight that much sooner. > > On a completely and utterly unrelated note, remember when the respawn timer was 20s? I sure do. It was sooooo easy to carry your team because you could keep the enemies dead. Remember being camped when the timer was 20? I do. I would have enough time to come to grips with my defeat, figure out what I did wrong, decide how next to approach the fight, check the score, how my team is doing, and what to do on respawn. Then I look at the respawn timer because there is still 5+sec to wait. Wait what?! Uhmm the reason ppl are ping pong is because of the stability nerfs and stun breakers not the dmg hahaha
  4. > @"wevh.2903" said: > > @"Exile.8160" said: > > > @"wevh.2903" said: > > > I think guardian since you have a decent build for every role . > > > > Lool guard only has burn, everyyhing else they had has been neef into nothingness. > > > > I would say mecro because they can use use everything, scorge core and reaper. > > Giardian has support core wich is pretty decent , sagebrand is still pretty decent and bunker core symbols for sidenoding too. On a gold under teams yes but plat+ no way.
  5. > @"wevh.2903" said: > I think guardian since you have a decent build for every role . Lool guard only has burn, everyyhing else they had has been neef into nothingness. I would say mecro because they can use use everything, scorge core and reaper.
  6. So instead of adapting your build and learning from your lost you rage quit pvp becuase you cant stomp players that have been pvping a lot longer than you?. Lmao! Nothing of value was lost in the pvp world.
  7. > @"Arheundel.6451" said: > > @"Exile.8160" said: > > Burn is literally the only way a guard can deal dmg right now lol core and FB were over nerf on both dmg and survibability. If burn is nerf they would literally have nothing else to play. > > Burn guardian is easy to play compared to marauder guardian....the class does plenty of power dmg...it's just not for the average Joe > If everything else guard had didnt get nerf because of threads like this burm dh wouldnt have been a thing. Power guard will never be a thing because of all the nerf theyve got and the low healthpool in general guards have. Give them other options before removing the last one they have.
  8. > @"noiwk.2760" said: > > @"Azure The Heartless.3261" said: > > > @"noiwk.2760" said: > > > if im honest this patch as a whole is even a buff for daredevil because its counter classes took a bigger hit > > > > Dragonhunter took literally no hit. > > > > > > and thats regretful ... gurdian werent not nerfed in pvp.. and its sad... burn DH with its traps is getitng on my nerve.. . All their other builds have been turn useless, radien power suck, FB sucks, anything core sucks, power DH sucks. Just nerfing burn dh will cause a wholw class to be useless. I will gladly take a nerf to guard burn if they buff other part of them but we all know anet wont do it, so yeah no nerf for dh and learn to out play it.
  9. Burn is literally the only way a guard can deal dmg right now lol core and FB were over nerf on both dmg and survibability. If burn is nerf they would literally have nothing else to play.
  10. > @"Megametzler.5729" said: > In my experience, build diversity went up quite a lot. Sure, there are still many guards and necros, but there were just as many before the patch. Now there are more variations on warriors, tempests are coming back, even seen more mesmers (though not yet statistically relevant). > > Put an ICD on Eternal Armory and guard is fine. Maaaybe change Rune of the Trapper. But I am having fun blasting them out of existance from range, they are horribly slow and once out of stealth can't really surprise you with anything. Only watch out for F1, that's about it. > > So basically kill of the last bit of dmg/build guards have? Theyve been over neef in everytbing else. So instead of trying to delete a class how about suguest buff on other parts before you call for nerfs
  11. > @"UNOwen.7132" said: > I'd call the patch mostly mediocre with parts that are really bad. Killing Core Engineer for Holos sins is still a really, *really* stupid thing to do. Likewise nerfing the one viable build Warrior has had after the disaster that was the february patch means were likely going back to 0 viable Warrior builds. Thief changes, depends on what they do after them, so Im gonna hold off on judgment there. Thats literally what they did to guard, why didnt people see them doing it again is beyond me.
  12. > @"avey.4201" said: > Heal skill I carry solely for blind on guard has higher base damage than all my utilities/elite combined, so yes, nerf DH traps more, while ranger has stronger longbow and melee, stronger traps, +1 pet, more mobility, and more stealth access. > 10/10 would watch Anet go bankrupt again. Lel guard has literally nothing outside of burn dh, everything they had was nerf. Besides if you"re not smart enough to no stand on point vs a dh thats your problem not the class.
  13. > @"Raven.5362" said: > I often feel I'm on a team that's mismatched, which I'm sure is many people's experiences. I'm constantly learning of course, and losing to learn, but I want to know the matchup at the end, to know the ratings of our team and their team. > > Who else agrees? I know the more experienced players can tell if they're facing a platinum, but I think it would be just transparent to know. They wont do it, specially with the huge amount of golds in plat games. They qont do anything to show how bad or stretch thin their matchmaker is.
  14. > @"Tharan.9085" said: > I think someone hasnt played symbol monkey in it's prime Too bad it didnt last long before it was butcher with zero compensation.
  15. > @"noiwk.2760" said: > > @"Exile.8160" said: > > > @"Ovark.2514" said: > > > > @"Exile.8160" said: > > > > > @"Ovark.2514" said: > > > > > There is no skill anymore. Whoever can spam the most garbage on the screen wins. Seriously the most cancer meta in 8 years. Thanks scourge, renegade, nade spam holo, immob spam druids, Symbol spam guardians. > > > > > > > > Symbol spam guard? Or burn trap Dh? > > > > > > Well that too. > > > > Symbols got gutted last nerf so nothing to fear there. > > burn DH is still pretty insane ! in lowelo or more correctly with bots filling the ranked pvp and obviously bot dont think... the traps got abit too much impact.. Agree traps are strong but thats the only build guards have. Everything else got nerf to the ground. So if they r going to nerf traps they better buff something else.
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