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Exile.8160

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Everything posted by Exile.8160

  1. > @"Styros.8931" said: > Reason why condi guard still doesn't nerfed ( I really hope I'm joking ) > ![](https://i.imgur.com/YAit6e1.png "") > Everything about guard has been nerf, literally their only way of dmg is with passive burn on attack. How is that bias?
  2. > @"Dantheman.3589" said: > Core guard wins mat- it seems way better than healbreaker just alittle squishier Squishier when its alone, but with altruistic healing trait in team fights its tankier than spellbreaker.
  3. > @"Ovark.2514" said: > I was in the camp before that CC was its own reward and CC skills should not be a major source of damage. > While CC is definitely its own reward, the past year has shown that a removing damage from said skills just resulted in players being ping-ponged for much longer before death. **This loss of player agency is unacceptable.** > > Some ways to address the CC issue: > 1. Rework some CC skills so they are non-CC skills > 2. Increase the CD of CC skills by a drastic amount > 3. Reduce the duration of CC skills > 4. Increase the damage of CC skills so it is HIGHER than normal skills (even bursts). > > I think any of these could work, though I think the only way to maintain parody of PvP balance with that of other game modes is to go with the #4 option. I realize it's a drastic 180 from the current philosophy, but I'd personally rather spend the 10s of time I would have been CC'd watching the respawn timer tick down and getting another shot at the fight that much sooner. > > On a completely and utterly unrelated note, remember when the respawn timer was 20s? I sure do. It was sooooo easy to carry your team because you could keep the enemies dead. Remember being camped when the timer was 20? I do. I would have enough time to come to grips with my defeat, figure out what I did wrong, decide how next to approach the fight, check the score, how my team is doing, and what to do on respawn. Then I look at the respawn timer because there is still 5+sec to wait. Wait what?! Uhmm the reason ppl are ping pong is because of the stability nerfs and stun breakers not the dmg hahaha
  4. > @"wevh.2903" said: > > @"Exile.8160" said: > > > @"wevh.2903" said: > > > I think guardian since you have a decent build for every role . > > > > Lool guard only has burn, everyyhing else they had has been neef into nothingness. > > > > I would say mecro because they can use use everything, scorge core and reaper. > > Giardian has support core wich is pretty decent , sagebrand is still pretty decent and bunker core symbols for sidenoding too. On a gold under teams yes but plat+ no way.
  5. > @"wevh.2903" said: > I think guardian since you have a decent build for every role . Lool guard only has burn, everyyhing else they had has been neef into nothingness. I would say mecro because they can use use everything, scorge core and reaper.
  6. So instead of adapting your build and learning from your lost you rage quit pvp becuase you cant stomp players that have been pvping a lot longer than you?. Lmao! Nothing of value was lost in the pvp world.
  7. > @"Arheundel.6451" said: > > @"Exile.8160" said: > > Burn is literally the only way a guard can deal dmg right now lol core and FB were over nerf on both dmg and survibability. If burn is nerf they would literally have nothing else to play. > > Burn guardian is easy to play compared to marauder guardian....the class does plenty of power dmg...it's just not for the average Joe > If everything else guard had didnt get nerf because of threads like this burm dh wouldnt have been a thing. Power guard will never be a thing because of all the nerf theyve got and the low healthpool in general guards have. Give them other options before removing the last one they have.
  8. > @"noiwk.2760" said: > > @"Azure The Heartless.3261" said: > > > @"noiwk.2760" said: > > > if im honest this patch as a whole is even a buff for daredevil because its counter classes took a bigger hit > > > > Dragonhunter took literally no hit. > > > > > > and thats regretful ... gurdian werent not nerfed in pvp.. and its sad... burn DH with its traps is getitng on my nerve.. . All their other builds have been turn useless, radien power suck, FB sucks, anything core sucks, power DH sucks. Just nerfing burn dh will cause a wholw class to be useless. I will gladly take a nerf to guard burn if they buff other part of them but we all know anet wont do it, so yeah no nerf for dh and learn to out play it.
  9. Burn is literally the only way a guard can deal dmg right now lol core and FB were over nerf on both dmg and survibability. If burn is nerf they would literally have nothing else to play.
  10. > @"Megametzler.5729" said: > In my experience, build diversity went up quite a lot. Sure, there are still many guards and necros, but there were just as many before the patch. Now there are more variations on warriors, tempests are coming back, even seen more mesmers (though not yet statistically relevant). > > Put an ICD on Eternal Armory and guard is fine. Maaaybe change Rune of the Trapper. But I am having fun blasting them out of existance from range, they are horribly slow and once out of stealth can't really surprise you with anything. Only watch out for F1, that's about it. > > So basically kill of the last bit of dmg/build guards have? Theyve been over neef in everytbing else. So instead of trying to delete a class how about suguest buff on other parts before you call for nerfs
  11. > @"UNOwen.7132" said: > I'd call the patch mostly mediocre with parts that are really bad. Killing Core Engineer for Holos sins is still a really, *really* stupid thing to do. Likewise nerfing the one viable build Warrior has had after the disaster that was the february patch means were likely going back to 0 viable Warrior builds. Thief changes, depends on what they do after them, so Im gonna hold off on judgment there. Thats literally what they did to guard, why didnt people see them doing it again is beyond me.
  12. > @"avey.4201" said: > Heal skill I carry solely for blind on guard has higher base damage than all my utilities/elite combined, so yes, nerf DH traps more, while ranger has stronger longbow and melee, stronger traps, +1 pet, more mobility, and more stealth access. > 10/10 would watch Anet go bankrupt again. Lel guard has literally nothing outside of burn dh, everything they had was nerf. Besides if you"re not smart enough to no stand on point vs a dh thats your problem not the class.
  13. > @"Raven.5362" said: > I often feel I'm on a team that's mismatched, which I'm sure is many people's experiences. I'm constantly learning of course, and losing to learn, but I want to know the matchup at the end, to know the ratings of our team and their team. > > Who else agrees? I know the more experienced players can tell if they're facing a platinum, but I think it would be just transparent to know. They wont do it, specially with the huge amount of golds in plat games. They qont do anything to show how bad or stretch thin their matchmaker is.
  14. > @"Tharan.9085" said: > I think someone hasnt played symbol monkey in it's prime Too bad it didnt last long before it was butcher with zero compensation.
  15. > @"noiwk.2760" said: > > @"Exile.8160" said: > > > @"Ovark.2514" said: > > > > @"Exile.8160" said: > > > > > @"Ovark.2514" said: > > > > > There is no skill anymore. Whoever can spam the most garbage on the screen wins. Seriously the most cancer meta in 8 years. Thanks scourge, renegade, nade spam holo, immob spam druids, Symbol spam guardians. > > > > > > > > Symbol spam guard? Or burn trap Dh? > > > > > > Well that too. > > > > Symbols got gutted last nerf so nothing to fear there. > > burn DH is still pretty insane ! in lowelo or more correctly with bots filling the ranked pvp and obviously bot dont think... the traps got abit too much impact.. Agree traps are strong but thats the only build guards have. Everything else got nerf to the ground. So if they r going to nerf traps they better buff something else.
  16. > @"Ovark.2514" said: > > @"Exile.8160" said: > > > @"Ovark.2514" said: > > > There is no skill anymore. Whoever can spam the most garbage on the screen wins. Seriously the most cancer meta in 8 years. Thanks scourge, renegade, nade spam holo, immob spam druids, Symbol spam guardians. > > > > Symbol spam guard? Or burn trap Dh? > > Well that too. Symbols got gutted last nerf so nothing to fear there.
  17. > @"Ovark.2514" said: > There is no skill anymore. Whoever can spam the most garbage on the screen wins. Seriously the most cancer meta in 8 years. Thanks scourge, renegade, nade spam holo, immob spam druids, Symbol spam guardians. Symbol spam guard? Or burn trap Dh?
  18. > @"Kuma.1503" said: > With every outlier we nerd, it's inevitable that weapon skills and traits will also recieve shaves. Shave away to much and those weapons and traits will become unviable. We've been seeing a lot of that lately with nearly every class. For the purposes of this post, I will mostly focus on the weapons that have been neutered the most over time. > > ##Mesmer > > **Staff** - This weapon has nerfed several times, and it looks like Anet finally succeeded in killing it. Anet nerfed Chaos storm, they nerfed the ambush, they nerfed the phantasm, they nerfed the clone gen, they nerfed the cooldowns, and they nerfed the chaos traitline which had heavy synergy with the weapon. You rarely see staff see play anymore, even on builds which should like it. Condi mirage players have opted to run sword instead because it offers more utility despite being a power based weapon. > > Imagine that. Sword offers more utility to a condi build than a Condi/Utility weapon. > > ##Revenant > > **Hammer**- I don't think even Anet knows what they want to do with this weapon. It's been nerfed, reworked, and nerfed again. If they could manage to do something productive with this weapon, maybe we could see power herald see a resurgence in PvE. If they had another viable power weapon to swap to, perhaps they could dish out respectable dps. > > ##Elementalist > > **Staff** - Undo the lava font nerf. This weapon feels like it's lagging a decade in the past. The cast times are slow, the damage is too backloaded for how tiny the AoEs are. Meteor Shower isn't the hard hitter it used to be. Staff weaver has mostly died off outside of some fringe uses in WvW. > > **Sword**- Recieved a lot of nerfs in the feb patch. It's got less evades, less sustain, the burning is so short it practically cleanses itself... It's not entirely dead, but you'd be better off running dagger in the mainhand. > > **Focus** - Still a good weapon tbh, but what happened to obsidian flesh was an atrocity. It shouldn't have been brutalized just to tone down support tempest. > > **Scepter**- It's a weapon seen on glass canon builds, but with the damage nerfs, builds utilizing it are still plenty glass, but there's no canon. The days of Fresh Air scepter weaver are long gone. > > > ##Thief > > **Staff** - Neutered by initiative increases. Vault is too expensive, you can no longer cancel staff 3 with jump. It's not worth using in serious matches. It had great synergy with Acro, but the Acro line is in poor shape right now thanks to the 300 CD change. > > **Rifle** - Three round burst, which should be your main damage skill, is not worth using when factoring in the hefty initiative cost. Kneeling is also not worth it anymore save for very niche scenarios. DJ is no longer unblockable, which could be argued, is a good thing, but it leaves DE hard countered by projectile hate. It's not a dead weapon, but it needs work. > > ## Engineer > > **Pistol (Main and Off hand)** - It was already hot garbage pre Feb Patch. Why did Anet feel the need to nerf it? They could have left it alone and it still would've been bad. > > > > **Rifle** - Overcharged shot has too many trade-offs now. They gave it a windup, that's good. You can react to it now. It doesn't need to also knock back the engi. This especially hurts with the removal of stab on Corona burst, and the nerf to Elixir U. > > ##Ranger > > **Staff** - For a start, we could give them back the evade on ancestral grace. Druid has been underperforming for a while. Especially support druid. This would be a good start. > > ##Necro > > ... All of necro weapons are good. This is, perhaps, the one class with the most build diversity. You can practically randomize your build and still perform to some degree. More classes should be like this. > > > > > > No guard weps? Longbow, sceptor or hammer?
  19. > @"Master Ketsu.4569" said: > You know you are in a rev-complaint thread made by someone who doesn't actually know how to play rev when the major complaint is, of all things, "MUH TWO HEALSZ!!11oneone!11". > > Bruh. Go and actually read those heal skills. The actual slot-heals on rev mostly just inferior versions of heals on other classes on longer cooldowns. For instance, Soothing Stone is an inferior version of Warriors mending with less healing and a longer cooldown in addition to costing energy. Mallyx heal is a bad version of consume conditions. etc. That is why Rev has two heals. It's just part of the profession mechanic of having two sets of utilities, balanced out by having them be worse versions of skills that already existed before HoT was released. > > The actual things making Rev strong right now are: > 1. Vindication is OP > 2. Quickness in PvP is OP, and this is a bigger problem on Rev than most other classes. > 3. The base lifesteal numbers on Ofela could be toned down from 328 to 228-ish > 4. Inspiring reinforcement should be reverted back to 1.5 seconds of stability ( Was buffed to 3 seconds October 01, 2019 ) > > Uhmmm they are worst than other heals by design. Its becuase they have acess to 2 heals at anytime unlike those other heals you mention where the class can only have 1.
  20. > @"noiwk.2760" said: > > @"snoow.1694" said: > > > @"Trevor Boyer.6524" said: > > > Rev/Herald is fine, all forms of it. > > > > > > Ren right now is just plainly overperforming in too many categories to let it slide any further than the next patch. You'll hear a lot of conjecture on this topic concerning what should be nerfed yada yada. IMO though, it's the taunt. The taunt makes that entire build work. The taunt is what makes it dangerous. If it weren't for that frequent powerful 1200 range taunt, the build would be easily kited and it would be balanced. > > > > I feel like you say Herald is fine, because Renegade is worse. Once Renegades are done Heralds will do the same harassment to the community. Renegade just gets played more often, because it is more convenient. They share the same characteristic of high damage + high sustain through the mentioned defensive capabilities. I remember times before Renegade took off where teams packed 2/3 Heralds and that was just as bad. If he is a tank, he should do damage like a tank - if he is glasscanon he should go down like a glasscanon > > herald is fine because its just fine.. its not even that good anymore.. > Only in low ranks heral rev is fine, try play it in plat + a good rev will kill you in seconds and survive everything.
  21. I for 1 expirence pvp here in its prime back when we had 5 man q and I tell you what it was the most fun pvp was in this game. Beating a 5 stack as 4 +1 felt amazing, havimg control on what team mates you get was so much less frustrating, not having bots was a blesing and the best part enjoying the company of more than 1 friend was the best. Sadly now I mostly play by myself wgo knew that an mmo playing alone was mostly force on you. Why even make friends in pvp when you cant even play with more than 1 at a time?
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