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Leo Schrodingers Cat.2497

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Posts posted by Leo Schrodingers Cat.2497

  1. > @"Astyrah.4015" said:

    > > @"Leo Schrodingers Cat.2497" said:

    > > > @"Astyrah.4015" said:

    > > > > @"Turk.5460" said:

    > > > > Don't be that guy...don't use statistics for *your* argument only. How many of those PvE players even step food into raids? I'll bet you not even 5% of players. And that's really only where DPS seems to matters to people. Because I can certainly tell you that DPS does not matter in fractals, I've never been kicked from a fractal group, of any tier, due to lack of DPS, and boy will I be the first to tell you that mine is terrible - though I've never felt that i haven't been "pulling my weight."

    > > > >

    > > > > (What percentage of players do you think even set up a gw2efficiency.com account?)

    > > >

    > > > the raids and high end fractals are meant for a minority that's a given, but you are joking when you say DPS does not matter in fractals right? probably in T1 or T2 yeah... but if you go into any group content (any regardless of difficulty) thinking DPS (the only thing deadeye can supposedly properly contribute) is not important and does not matter then the only thing you're doing is being a burden to everyone in the team by not trying to be the best you can be - you should atleast strive for self improvement rather than being content at mediocrity (at least that's what im getting from you).

    > > >

    > > > oh and about gw2efficiency, if you even bothered looking at the site:

    > > >

    > > > > **Privacy**

    > > > > All the data collected is only publicly available anonymized and without connection to any individual accounts.

    > > > > If you still don't want your account data to be included in the wealth distribution, please click here.

    > > > > If you blacklisted yourself and you changed your mind, please click here.

    > > >

    > > > so everything is collected via the public API from Anet

    > > >

    > > > here's a sample page: https://gw2efficiency.com/account/player-statistics about all the players in the game

    > > >

    > > > **EDIT**

    > > >

    > > > about 20% of people have gotten some tokens in the first 2 raids but that does not include those who just stepped in and werent able to accomplish anything.

    > > >

    > > > https://gw2efficiency.com/account/statistics/statistics.magnetiteShards

    > > > https://gw2efficiency.com/account/statistics/statistics.legendaryInsights

    > > >

    > > > so there is some interest in it atleast

    > > >

    > > > ...and about 1% for the newest/3rd raid

    > > >

    > > > https://gw2efficiency.com/account/statistics/statistics.gaetingCrystals

    > > >

    > > >

    > > >

    > >

    > > It depends on the patience of the group. Unlike Raids, DPS isn't as important, unless you have people who are in a hurry or tilt quickly. Because you don't have a time limit, the biggest factor will be player fatigue. A player is more likely to do worse in T4 Mai Trin as the fight drags on.

    > >

    > > T4, in my opinion anyways, is more skill oriented than what raids currently are. At least more mentally taxing anyways...

    >

    > tbh we can just agree to disagree just to end the argument, i mean if you guys may be content at doing *just that* when playing optimally is not a requirement, then there are some people who wanna play at their 101%.. it's just that to me it's like going to work and half-assing whatever work you're given til you finish it or someone takes over - not really fair for your co-workers who are exerting more effort. but yeah, difference of play style enough said.

     

    Playing inoptimally and being successful is playing at 101% =3

     

    If you kill a raid boss while making it unnecessarily difficult for yourself, wouldn't you be better than most of the player base?

  2. > @"Astyrah.4015" said:

    > > @"Turk.5460" said:

    > > Don't be that guy...don't use statistics for *your* argument only. How many of those PvE players even step food into raids? I'll bet you not even 5% of players. And that's really only where DPS seems to matters to people. Because I can certainly tell you that DPS does not matter in fractals, I've never been kicked from a fractal group, of any tier, due to lack of DPS, and boy will I be the first to tell you that mine is terrible - though I've never felt that i haven't been "pulling my weight."

    > >

    > > (What percentage of players do you think even set up a gw2efficiency.com account?)

    >

    > the raids and high end fractals are meant for a minority that's a given, but you are joking when you say DPS does not matter in fractals right? probably in T1 or T2 yeah... but if you go into any group content (any regardless of difficulty) thinking DPS (the only thing deadeye can supposedly properly contribute) is not important and does not matter then the only thing you're doing is being a burden to everyone in the team by not trying to be the best you can be - you should atleast strive for self improvement rather than being content at mediocrity (at least that's what im getting from you).

    >

    > oh and about gw2efficiency, if you even bothered looking at the site:

    >

    > > **Privacy**

    > > All the data collected is only publicly available anonymized and without connection to any individual accounts.

    > > If you still don't want your account data to be included in the wealth distribution, please click here.

    > > If you blacklisted yourself and you changed your mind, please click here.

    >

    > so everything is collected via the public API from Anet

    >

    > here's a sample page: https://gw2efficiency.com/account/player-statistics about all the players in the game

    >

    > **EDIT**

    >

    > about 20% of people have gotten some tokens in the first 2 raids but that does not include those who just stepped in and werent able to accomplish anything.

    >

    > https://gw2efficiency.com/account/statistics/statistics.magnetiteShards

    > https://gw2efficiency.com/account/statistics/statistics.legendaryInsights

    >

    > so there is some interest in it atleast

    >

    > ...and about 1% for the newest/3rd raid

    >

    > https://gw2efficiency.com/account/statistics/statistics.gaetingCrystals

    >

    >

    >

     

    It depends on the patience of the group. Unlike Raids, DPS isn't as important, unless you have people who are in a hurry or tilt quickly. Because you don't have a time limit, the biggest factor will be player fatigue. A player is more likely to do worse in T4 Mai Trin as the fight drags on.

     

    T4, in my opinion anyways, is more skill oriented than what raids currently are. At least more mentally taxing anyways...

  3. > @"Astyrah.4015" said:

    > > @"Leo Schrodingers Cat.2497" said:

    > > > @"Astyrah.4015" said:

    > > > well, with regards to dps potential of DE, my mmorpg experience dictates that if you don't provide good/wanted team_support/healing/tanking abilities, in PvE, then there's only one other thing and only one basic thing you can do and must do well, to do damage - something PvE DE (rifle in particular) lacks atm despite the rework

    > >

    > > Rifle wasn't intended for DPS however, as the main bread and butter was range and insane burst. Not to mention most of the PoF specs had a strong PvP and WvW focus.

    > >

    > > Probably the best ranged DPS on DE is gonna come from P/P thanks to unload reloading some init, and the sneak attack having the same 10% per mark effect. Combined with trickery. Should provide some ample damage if you can maintain your init.

    > >

    >

    > hmm then what is it for then if not primarily for DPS? i really don't know but when i saw the promotional video for deadeye rifle was used. when i look at the picture of DE in the specs selections i see him holding a rifle. and it was implied that DE rifle was intended to give melee levels of DPS (which it did achieve before the rework) while sacrificing mobility (being knelt)... oh and P/P is fun to play, but can't keep up with rifle in the long run outside of opener burst

     

    *Shrug* I unno to be honest. When it first released it was all burst. DPS was only between 20-25k or something like that. But it hit for 18k at Max from a single DJ. The various complaints brought it up to Melee DPS which is nice, but I wasn't a raid heavy player then (3 LI, the community and design rubbed me the wrong way). So I didn't really care. I mostly PvP and open world. Currently it's workable in Raids, from what I could tell with my static. But we're not meta compliant. I'm talking no Chrono or druids, everyone has healing power and AOE heal skills

  4. > @"Tashigi.3159" said:

    > > @"Leo Schrodingers Cat.2497" said:

    > > Rifle wasn't intended for DPS however, as the main bread and butter was range and insane burst. Not to mention most of the PoF specs had a strong PvP and WvW focus.

    > >

    > > Probably the best ranged DPS on DE is gonna come from P/P thanks to unload reloading some init, and the sneak attack having the same 10% per mark effect. Combined with trickery. Should provide some ample damage if you can maintain your init.

    > >

    > Please research your stuff before talking, mate.

    >

    > PP ranged DPS is around 22-23K DPS ATM; Rifle is at 26.5K

    > Before change, PP was at around 25K DPS and Rifle at 32.5K DPS.

    > The devs did their rebalancing of DE specifically to improve their DPS back in Feb. This recent change nearly fully invalidated the previous update. Which is why people are so upset/fed up with this type of direction the devs have taken.

    >

     

    Please notice word choices mate. I said probably, as in I don't know cuz I haven't checked

  5. > @"Astyrah.4015" said:

    > well, with regards to dps potential of DE, my mmorpg experience dictates that if you don't provide good/wanted team_support/healing/tanking abilities, in PvE, then there's only one other thing and only one basic thing you can do and must do well, to do damage - something PvE DE (rifle in particular) lacks atm despite the rework

     

    Rifle wasn't intended for DPS however, as the main bread and butter was range and insane burst. Not to mention most of the PoF specs had a strong PvP and WvW focus.

     

    Probably the best ranged DPS on DE is gonna come from P/P thanks to unload reloading some init, and the sneak attack having the same 10% per mark effect. Combined with trickery. Should provide some ample damage if you can maintain your init.

     

  6. > @"Astyrah.4015" said:

    > > @"Leo Schrodingers Cat.2497" said:

    > > You're complaining about something people haven't adjusted to yet to find optimal techniques and strategies for in fractals...

    > >

    > > You also make it sound like you always need to be stealthed... When really you only need to be in it for a split second. Are you sure you're confident enough about your complaints when a week hasn't even past?

    >

    > while it's true that people haven't adjusted to it yet, it is doubtful it would exceed the old DE rifle's PvE potential unless they *fixed* silent scope to be reliable. take note that the numbers people are pulling now with all the testing being done now of the newly reworked DE are very underwhelming vs the old DE rifle.

    >

    > re: the stealth, i was mainly pertaining to the person i replied to as they seemed to be very fond of being a stealth-centric DE

    >

     

    I've already talked about this, but I'm perfectly fine with the trade offs Deadeye made in this patch. It actually feels like what they had in mind with elite specs. This is coming from someone who firmly believes Anet doesn't want thieves anymore.

     

    As for DPS, the D/D DE is proving to be higher than DD staff.

     

    But I also don't expect DE to be king of DPS. Anet said it a hundred times, he's supposed to deal big ass damage and kill things before they get a chance to do anything

  7. > @"Astyrah.4015" said:

    > > @"Turk.5460" said:

    > > > @"RicochetXD.4128" said:

    > > > At this point I don't care if you give us an answer you don't like, but people have been complaining about the new DE mechanics since they launched. They don't work. They're broken. There's pages and pages of reasons on it.

    > > >

    > > > And we haven't heard a peep from you.

    > > >

    > > > Please just respond to this thread and let us know you're listening. Even if your answer is "I'm not going to change anything", that's an improvement to this silence. And I would presume most people on the forums agree.

    > >

    > > People have also been praising them. Chill out, just because some people don't like it doesn't mean *everyone* doesn't. The forum users make up a *fraction* of actual players, and I've heard nothing but good things from my friends in-game. Though this is speaking from a purely WvW-Perspective.

    >

    > a lot of people who play DE in PvP, WvW don't really play it in high end PvE because of DE being a sorry excuse as a PvE DPS *some* even get kicked out of t3 and up parties just for being DE and not staff DD - but there are some of us who main DE, main rifle for PvE and try to make it work despite all the low expectations from us by other classes/specs.

    >

    > you should try and promote your stealth gameplay DE rifle in pug t4 fractals, see if people would love you for it. --- not only do you give redundant boons that druids already give, you also don't have the personal DPS potential to match your fellow people who slot in for the DPS role and now with this rework it's more taxing to even try to match the peak DPS the older DE rifle builds were able to achieve.

    >

    > for WvW, sure it may be better but those changes don't belong in PvE. and we can say that majority of the players in GW2 play PvE while about less of that play PvP and WvW

    >

    > https://gw2efficiency.com/account/statistics/statistics.pvpRank

    > https://gw2efficiency.com/account/statistics/statistics.wvwRank

    >

    > look how many players are sitting on a low rank or bothered to touch the pvp gameplay at all staying at rank 1 for either PvP/WvW

     

    You're complaining about something people haven't adjusted to yet to find optimal techniques and strategies for in fractals...

     

    You also make it sound like you always need to be stealthed... When really you only need to be in it for a split second. Are you sure you're confident enough about your complaints when a week hasn't even past?

  8. > @"DragonSlayer.1087" said:

    > > @"Arakiel GhostEyes.4598" said:

    > > Can't wait to do even less dmg and be unable to build malice cause of evade spam, stealth, general mesmeryness or just being out of range and obstructed all the time.

    >

    > OMG This! >.>

    > Unless they increase the range and make the projectile faster....

     

    Nah it's fine. I love the changes so far. It's a bit more engaging, and you're no longer shoehorned into rifle.

     

    Daredevil passively gets a bigger DPS boost from traits. But Deadeye was all about burst and gets a decent damage reduction for free.

     

    Too me, this is fair.

  9. > @"Stinja.9612" said:

    > The new version of deadeye is straight garbage as i feared it would be. Once again they take something that was fun and make it worse in almost every facet like what they did with S/S rev. It's flow of play feels terrible, its new skill "snipers cover" is absolutely terrible. I've just gone back to daredevil which i don't even really enjoy because of how bad the changes are. If i wanted to "base things on dodge rolls" id play daredevil not deadeye.

     

    I LOVE the changes. I'mma fricken force to be reckoned with in PvP now. I no longer feel like I am struggling in one on one (when disregarding the wack as fuck dagger auto attack nerf pattern) I no longer need to carry smoke screen against rangers. Can take my dual daggers and go ham at will. And I love the on demand stealth being a dodge roll. Dodge someone's attack, stealth, pop assassin's signet, swap weapons for guranteed crit backstab. Behold instadeath from a elite profession that used to be a member. I also love how snappy DJ is now. I no longer need to worry about blowing a lot of init, nor do I have to worry about reflections and aegis spam. Increased Init Regen when kneeling means I can be comfortable with not taking Trickery for a bit, and take acrobatics for survivability.

     

    My only gripe is they didn't call the new snipers cover "Damn Good Ground", as you become SUUUUPER ANNOYING, and immovable with that five second projectile hate.

     

    The one last thing it needs for rifle to be perfect in my opinion, is a buff to spotters shot immobility duration. The one second duration is worthless to a kneeled thief. The cripple is much better.

     

    Don't think of it as sniper. Think of it as a Core thief wielding a nuclear bomb with reduced mobility and utility.

  10. > @"Robert Gee.9246" said:

    > Hey everyone, I know this is all a lot to take in so I wanted to clarify a few of the questions I saw pop up in this thread.

    > > @"Highlie.7641" said:

    > > 180 con per boon. that could be a bit extreme. guess we will see though

    > The concentration bonus is flat and does not scale with number of boons.

    >

    > > @"Gambit.9501" said:

    > > So if Death's Judgment is gonna become the new Rifle stealth attack, what will become of Cursed Bullet? I really like that boon-strip that CB has/it's also helpful in PoF open-world when bursting down Awakened in the new maps (getting rid of their Protection is super useful). Will Death's Judgment retain that functionality as the new Rifle stealth attack?

    > Cursed Bullet is being removed. Its boon removal functionality will be moved to one of the utility skills.

    >

    > > @"MUDse.7623" said:

    > > i could see alot of problems with the malice change if the traits would remain the same, but as we dont know what they will be like..

    > > now will we lose our malice if the stealth attack does not hit, like a warrior missing his burst skills? adrenaline will still be faster build up than malice tho.

    > Malice is only lost if you hit your mark.

    >

    > > @"Cameryn.5310" said:

    > > Please tell me that we aren't going to lose that and be forced to play Deadeye spec with rifles. Please. I don't want to go back to that. In PVE, I *never* do more damage with the rifle than the pistol, because circumstances where I can safely kneel and hit things with my rifle are few and far between, but with dual pistols I'm hitting things every second.

    > While I can't speak to your exact build, I personally find P/P Deadeye to be just as good or better with these changes.

    >

    > > @"Curennos.9307" said:

    > > Based on 'The Perfect Shot', I assume you mean that when a rifle thief is stealthed, their 1/AA will now turn to Death's Judgement? Just looking for some clarity :)

    > Yes. Stealthing flips over the AA to Death's Judgement.

    >

    > > What about the non-kneel version of Death's Judgement, Death's Retreat?

    > Death's Retreat is still the Rifle standing skill #4.

     

    Will the 1 second cool down on stealth attacks be removed?

  11. > @"Frostmane.9734" said:

    > > @"Lunateric.3708" said:

    > > > @"Leo Schrodingers Cat.2497" said:

    > > > > @"Arheundel.6451" said:

    > > > > > @"mauried.5608" said:

    > > > > > Its sad that in this game everyone seems so fixated on maximum dps, kill monsters as quick as possible, and get as many rewards as possible in the least possible time, that the concept of playing the game just for fun is totally lost.

    > > > > > Which is why I play Engineers because they are fun.

    > > > > >

    > > > >

    > > > > Years ago many players tried to warn the community about the cancer of raids...we were not listened

    > > >

    > > > Don't let the GW2 Reddit hear you say that. You will get down voted into oblivion and flamed.

    > >

    > > If there was a downvote button here I'd downvote him anyway not because of his opinion but because of the fundamentally wrong perception raids did anything to the game that wasn't already there. People used to kick necros and rangers on sight when dungeons were the "endgame" and ask for X amounts of AP.

    > >

    > > People will always seek to optimize their time on any game. Time is a finite thing, you know?

    >

    > Spot on.

    >

    > I've played the game on and off since beta and have leveled guardian, necro, and ele to 80 in core before trying the engineer. Since trying the engineer, I've barely touched the other three. Maybe I like the high activity level, but everything else just bores me now.

    >

    > Core engineer can still do very well in small scale pvp. You have enough cc with rifle, battering ram, moa, throw wrench, and magnet to juggle people and plenty of disengage with gear shield, 2x shrink (if traited), and stealth. In PvE, I'm not having any problems playing scrapper right now but I admit I'm not raiding.

    >

    > IMO, there is only three things that need to be fixed.

    > 1) take away the randomness associated with elixers. People want their character to perform how they tell it to and having an unpredictable mechanic doesn't satisfy that. The mechanic seemed fun themacticly but doesn't translate to gameplay well.

    > 2) Improved trait synergy. There are too many traits that add discrete attributes and not enough that stack well with others. If the whole is supposed to be better than the sum of its parts, the parts need to work together. The revamped firearms line was a good attempt and this, but that's just one line.

    > 3) Buff turrets. Give them more health, more damage, make them apply boons in an area, and let them be mobile. Im not sure why a turret build cant be on the same level as a necro summoning build.

     

    Make his skills synergize real well with each other in a combo field like manner. Engie is supposed to be an Engineer. Let him engineer some posterior destruction.

  12. All power damage reveals you. Deaths Judgement is unique in that it reveals the Deadeye. If you got hit and can't see him, chances are he used deadeyes uly

  13. > @"Aetatis.5418" said:

    > > @"Eddbopkins.2630" said:

    > > @Aetatis.5418

    > > Thank you.....its an idea i always had when i 1st started to play ele. Mainly because of sigil usage. Is why i came up with it....because we as eles only have 2 weapons while all other classes get 4, we are stuck with only 2 sigils in total while the rest of the games classes can use up to 4.

    >

    > engineer got the same problem.

    > both professions are stuck with 2 sigils. which is a big drawback imo.

    > i cant combine different sigils. e.g. i dont even think about using stacking sigils on those two professions, because it "blocks" one sigil spot all the time.

    >

    > so adding a weapon swap and doing 2 attunements per weapon sounds "unique". personally... good enough of an idea (!) for the next e-spec

     

    Really... only warrior and Guardian (I think) uses their sigils regularly.

  14. > @"Aza.2105" said:

    > It will never work. GW2 is a aoe spam game, GW2 players die in less in a second. GW1 was resource and a decision making game, GW1 you needed to assist to take down targets. Games in GW1 could last forever, in GW2 a deathmatch would last maybe 30seconds. It would not be fun.

     

    I thought we had a death match mode...

     

    Anyways... don't knock something before you try it. I wouldn't mind the AOE spam, if Anet actually did some massive improvements to the field system. Right now it's not exactly used despite having so much potential.

  15. So... I can see that we're not going to get any answers about the nerfs or buffs that many professions have gotten. And it's very clear that not very many people are actually happy about these changes. And for very good reasons as well.

     

    So can you answer this instead? What exactly do you have planned for each individual profession and their elite specializations? It seems like some of them have detracted severely from their origional designs. Some have been left in the dark for a very long time (Necromancer). And some just needed a little push into the right direction, but got shackled instead. And some have been weighed down heavily by nerfs after nerfs.

  16. > @"Imperadordf.2687" said:

    > > @"Leo Schrodingers Cat.2497" said:

    > > > @"Kageseigi.2150" said:

    > > > > @"Crinn.7864" said:

    > > > > How about I verbally abuse the thief for thinking his job is to only decap far? Oh and I will certainly verbally abuse the thief if he dies in a 1v3 because why on earth would the most mobile class in the game voluntarily rotate into 3 enemies?

    > > >

    > > > When you find that Thief, then you will have reason to complain.

    > > >

    > > > However, there are Thieves who constantly move around the entire map without a moment of inaction or non-contribution. Decapping Far just happens to be one of the main "roles" of the Thief in Conquest. So when a Thief says to focus on Home and Mid, and leave decapping Far to him, that's usually the best thing to do... especially when your team can't hold Home or Mid because someone else wants to solo Far.

    > > >

    > > > There are also Thieves who, in the process of completing a Far decap, get engaged by one enemy, move to bypass a second enemy, then get jumped and stunned by an opposing Thief. They go on to use a series of stunbreaks, shadowsteps, and evades to successfully misdirect their foes and escape the contested area until they are clear of danger... remaining completely alive. Some of these Thieves even do so wearing a Berserker amulet.

    > > >

    > > > **Please notice, everyone!** That even when a Thief does nothing wrong, he still gets blamed even on the forums. Assumptions, assumptions, assumptions.

    > > >

    > > > > @"Itz Jay.8941" said:

    > > > > RULES of the TEEF

    > > > >

    > > > > 1: It is always the fault of the theif.

    > > > > 2: If it isn't, please refer to rule 1.

    > > >

    > > > Alas, I suppose it is true. I hereby officially plead guilty :-(

    > > scorpion wire and needle trap

    >

    > What are those? :O

    >

    > /s

     

    Thief's most underused Utilities :P.

     

    [scorpion Wire](https://wiki.guildwars2.com/wiki/Scorpion_Wire), when it works is thief's only pull. It also applies knockdown. It has a problem where the slightest bump in the terrain will cause it to fail. Fortunately this issue is pretty rare. The range on it is 1,200 but it is a slow moving projectile. Best used up close or when someone is unsuspecting. It's my favorite Utility when I go core thief or daredevil. "GET OVER HERE" It also has a bug where it will just knock someone down instead. Or Pull you to them. I don't mind me getting pulled towards my target to be honest. It's kinda funny. There's also a sweet spot where you can use it to yank people off of walls in WvW.

    [Needle Trap](https://wiki.guildwars2.com/wiki/Needle_Trap) might as well be non-existing these days, but it immobolizes and poisons when someone jumps into it.

  17. > @"Kageseigi.2150" said:

    > > @"Crinn.7864" said:

    > > How about I verbally abuse the thief for thinking his job is to only decap far? Oh and I will certainly verbally abuse the thief if he dies in a 1v3 because why on earth would the most mobile class in the game voluntarily rotate into 3 enemies?

    >

    > When you find that Thief, then you will have reason to complain.

    >

    > However, there are Thieves who constantly move around the entire map without a moment of inaction or non-contribution. Decapping Far just happens to be one of the main "roles" of the Thief in Conquest. So when a Thief says to focus on Home and Mid, and leave decapping Far to him, that's usually the best thing to do... especially when your team can't hold Home or Mid because someone else wants to solo Far.

    >

    > There are also Thieves who, in the process of completing a Far decap, get engaged by one enemy, move to bypass a second enemy, then get jumped and stunned by an opposing Thief. They go on to use a series of stunbreaks, shadowsteps, and evades to successfully misdirect their foes and escape the contested area until they are clear of danger... remaining completely alive. Some of these Thieves even do so wearing a Berserker amulet.

    >

    > **Please notice, everyone!** That even when a Thief does nothing wrong, he still gets blamed even on the forums. Assumptions, assumptions, assumptions.

    >

    > > @"Itz Jay.8941" said:

    > > RULES of the TEEF

    > >

    > > 1: It is always the fault of the theif.

    > > 2: If it isn't, please refer to rule 1.

    >

    > Alas, I suppose it is true. I hereby officially plead guilty :-(

     

    Thieves are also very capable of doing more than just +1ing and Decap Far, or picking up the left overs. Being the most mobile role in the game, the thief is an incredible disruptor. Anytime the thief is being chased takes away a number of players that you have to fight. A Daredevil with acrobatics traitline becomes something that is infuriating for anyone to catch.

     

    I did a lot of 1v1 with Daredevil back in HoT, and abused the living hell out of mobility severely enough to be able to 1v3 and come out victorious. It's not that the thief is overpowered, I just know how to isolate people in a small area with scorpion wire and a needle trap.

  18. > @"Belishine.7493" said:

    > wow that is a lot of info you droped on me and thanks for explaning it all to me. i have been playing thief for like 3 years buti am wondering why they keep trying to kill thief in a lot of the updates.

     

    Because players don't like it when classes don't do what other classes do.

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