Jump to content
  • Sign Up

MetalGirl.2370

Members
  • Posts

    323
  • Joined

  • Last visited

Posts posted by MetalGirl.2370

  1. > @"knite.1542" said:

    > Alliances are coming, we just have to be patient. I am hyped for sure!

     

    What's there to by hyped for. It's still going to be the same maps we had for 7 years now (except for Desert, which is just Eotm-like, so meh)

    Everything will be the same except alliances are just a way to have different team-ups because they lack players overall, let alone WvW. Which is why they pair servers and now even started to pair SP, GER and FR servers with English ones.

     

  2. > @"Yargesh.4965" said:

    > > @"MetalGirl.2370" said:

    > > I guess I will agree with op.

    > > Anet shouldn't be scared to announce what they are doing though, but rather word it different, as in - "We will be doing x next week, but there's a chance we might not be able to, it depends how busy we'll be"

    > > So that would let people know to look out for it but not to really expect it 100%.

    > > You people are obviously defending Anet, cuz ... well... it's Anet, but if someone IRL told you "hey I'll do that for you next week" and when they show up and say "nah didn't do it", you'd probably be displeased because you expected them to since they said they will. Don't know why people think so highly of Anet, it's their job to do things and as a consumer who is giving them money, ofc I should expect them to do something they said they will do unless they tell me it might not happen.

    >

    > I am going to have to guess that the dev who directly responded falls under your defending ANET just to defend them category.

     

    It's pretty obvious I'm talking about players, but you can act smart if that makes you feel better.

  3. I guess I will agree with op.

    Anet shouldn't be scared to announce what they are doing though, but rather word it different, as in - "We will be doing x next week, but there's a chance we might not be able to, it depends how busy we'll be"

    So that would let people know to look out for it but not to really expect it 100%.

    You people are obviously defending Anet, cuz ... well... it's Anet, but if someone IRL told you "hey I'll do that for you next week" and when they show up and say "nah didn't do it", you'd probably be displeased because you expected them to since they said they will. Don't know why people think so highly of Anet, it's their job to do things and as a consumer who is giving them money, ofc I should expect them to do something they said they will do unless they tell me it might not happen.

  4. It's not happening. Now stop with all this GW3 nonsense ...

     

    This is obviously some sort of ad-like event to get more people in. Yes they'll probably announce upcoming season imo but I feel it's more as an ad to get people in because it's been declining. Probably why it's free ... a lot of people would be like "hmm what is this, ah it's free, might as well just have a look"

  5. > @"AllNightPlayer.1286" said:

    > What do you expect from firing the longtime forum communications lead? **More** forum communication???

     

    As if she did much. 90% of the time she answered to "Thank you Anet" posts that got nothing to do with anything. 9% of the time she answered to update on event dates. 1% of the time she was maybe somewhat useful, and yes I say somewhat, by that I mean, she may or may not have gone over to tell about a bug she said she will tell them about or some ideas people gave. But for that, devs are informed when people report bugs so she didn't have to go and tell anyway.

  6. > @"Tiviana.2650" said:

    > > @"MetalGirl.2370" said:

    > > I've been saying so for so long and no one ever agreed with me. I'm happy someone finally sees the light.

    > > They give us nothing but reused things from years ago... and people still call that "new content" which just makes me wanna spoon my eyes out so I never have to read that again. They probably don't have 14k+ hours like I do so they don't feel my pain.

    > > I wish they'd just sit down for a while and add tons of ACTUAL new things to do. They even make proper different looking enemies in raids yet open world/pve literally gets already existing enemies just colored differently.

    > > Hairstyles were datamined 3+ years ago, and they are not releasing any of them. There's a big thread going on about wanting new hairs, faces .. etc. not just colors. And adding hairs would give them tons of irl money.

    > >

    > > But I'm so glad that they think adding bunch of chairs to gemstore is more worth than anything listed above....

    >

    > Personally im sick of fashion wars, i rather they add actual things to do and content, than paywalls for barbie dress up. This game had a lot of promise but once you get into it you see there is no interest in doing much more than the daily and standing around LA in your latest store bought outfit. The gem store appears to be the end game here, and im not about to play that.

     

    But Anet just thinks its better to give some ugly overpriced gemstore skin and event from 2013. I finish everything within 2 days and then I'm just logging in for daily. And it's not just for this festival but even the LW.

    Going back to "overpriced" skins - it'd be $20 (more or less, idk) to buy ugly 2000 gem mount skin, that, in all the time I spent mounted on it, it wouldn't add up to a lot.

    Meanwhile for $20 I can buy some games on Steam that I can pour hundreds if not thousands of hours into them. They need to rethink everything they do, both content and their ugly overpriced skins.

     

  7. I've been saying so for so long and no one ever agreed with me. I'm happy someone finally sees the light.

    They give us nothing but reused things from years ago... and people still call that "new content" which just makes me wanna spoon my eyes out so I never have to read that again. They probably don't have 14k+ hours like I do so they don't feel my pain.

    I wish they'd just sit down for a while and add tons of ACTUAL new things to do. They even make proper different looking enemies in raids yet open world/pve literally gets already existing enemies just colored differently.

    Hairstyles were datamined 3+ years ago, and they are not releasing any of them. There's a big thread going on about wanting new hairs, faces .. etc. not just colors. And adding hairs would give them tons of irl money.

     

    But I'm so glad that they think adding bunch of chairs to gemstore is more worth than anything listed above....

  8. Ah yes, lovely......

    I'm playing since launch and I should have some unique skins that players who came later won't have.

    If I went to any other MMO and asked for events that were 5-6 years ago, they'd tell me off, let alone ask to get skins that came with it.

    Someone in another thread asks for Dragon Bash to return and got it .... while I and many more ask for hairs to come and get nothing . I guess that's maybe because it's easier to copy-paste already made things than actually make something new, even if it's just hairs. I don't know why I'm surprised tho...

  9. > @"Cyninja.2954" said:

     

    > This thread is about active accounts just as much as current players. Read the original post again.

     

    I did read it... and he is asking for currently online in the game and on each map. And also asking to know if NA or EU is more active atm ....

    Nowhere does he ask for - how many accounts are registered or active over X period

     

    also the fact that you say people don't like Steam launcher is funny.. considering people are extremely mad over Epic buying exclusives because people don't want to use anything other than Steam

  10. > @"Cyninja.2954" said:

    > > @"MetalGirl.2370" said:

    > > > @"Cyninja.2954" said:

    > > > > @"neoteo.3975" said:

    > >

    > > > > In the times we live in, not knowing this information is a crippled game design imo, remember this is a mmo, most people play gw2 because it's a mmo, what stands out in a mmo compared to non mmo? It is massively multiplayer. Knowing how massive it is, is very important, hiding that information does more damage than showing weak numbers imo. People are not dumb, if we consider people are smart as they are, we get respect and gain from that respect.

    > > >

    > > > Given that almost no MMO developer or publisher provides these numbers, I'd say your assumption is not shared across the industry professionals.

    > >

    > > Literally every MMO (and a lot of non-MMO games) shows its online numbers on Steam .. and it's where majority of MMOs are. So yes, they do show.

    > > You're just desperately trying to defend Anet here ... like @"Dalec.9853" said - **_We'd never hear the end of ArenaNet boasting about being the most active remaining MMO etc, because that is what happens. Good news is loud, bad or uninteresting news is quiet or hidden._**

    >

    > You do realize that:

    > A.) the steam numbers are based on people running the game through the steam client right?

    > B.) a vast amount of MMOs are actually NOT on steam. Given the behemoth among the MMOs World of Warcraft is not on steam, I'd say your assumption is very flawed

    > C.) Steam displays current active players, not active accounts...

     

    If the game is on steam ofc it's gonna be ran through Steam, what does that have to do with it ....

    Blizzard also stopped showing their numbers because they are low .. so if they can't pull big numbers neither can Anet.... and it's harder to quit their game because you have to pay for it - I know I'd be thinking - well I threw hundreds or thousand+ dollars into this, no way I'm leaving ...

     

    As for your C: - that's the whole point, this thread is about showing current players in the game and you're glued to this overall number of accounts ... OP didn't ask to know how many accounts are there, but rather the number of people playing the game right this second.

  11. > @"Cyninja.2954" said:

    > > @"neoteo.3975" said:

     

    > > In the times we live in, not knowing this information is a crippled game design imo, remember this is a mmo, most people play gw2 because it's a mmo, what stands out in a mmo compared to non mmo? It is massively multiplayer. Knowing how massive it is, is very important, hiding that information does more damage than showing weak numbers imo. People are not dumb, if we consider people are smart as they are, we get respect and gain from that respect.

    >

    > Given that almost no MMO developer or publisher provides these numbers, I'd say your assumption is not shared across the industry professionals.

     

    Literally every MMO (and a lot of non-MMO games) shows its online numbers on Steam .. and it's where majority of MMOs are. So yes, they do show.

    You're just desperately trying to defend Anet here ... like @"Dalec.9853" said - **_We'd never hear the end of ArenaNet boasting about being the most active remaining MMO etc, because that is what happens. Good news is loud, bad or uninteresting news is quiet or hidden._**

     

    And he is right - on launch they gave us this huge stats list and said how many accounts were there and what not.

    With HoT they saw spike because it was the first expansion so people wanna see what it is, but HoT was almost a self-destruction cuz they promised a bunch but instead gave half of it for full price... We only just got the last legendary, that we paid for with HoT years ago - and the fact that they chose not to make uw legendaries literally tells us that they are aware no one cares for their uw content - which was one of the selling points back before GW2 launched.

    With PoF there was nothing to brag about so they just gave some small list of which mounts are used the most and some mobs kill count.

  12. > @"Cyninja.2954" said:

    My play hours are relevant cuz it's not like I log in for 1-2 hours at the same time every day so that's why I might be seeing the same people, and no they are not AFK hours.

     

    you said - If GW2 has 250k concurrent active players, the game would require to have around 1-1.5 million active accounts seeing play on a minimum semi daily basis. That's all most people have said so far.

     

    As I said in some other reply, I never deny 1m+ somewhat active accounts. I have stated couple or so times already, that OP specifically asked for CURRENT players online. To which some other guy said its 1.5-2m, he didn't say if he meant current or occasionally active accounts ... but since he didn't specify, and OP asked for current, that means his reply was to current amount.

    I agree there could be close to 1m+ unique active accounts but I also said there is a person in this thread who said he has 6 accounts, so how many are really unique and not just belonging to players who already play the game... but no way that it goes over 100k online players at the SAME time unless it's a story patch or expansion (exp would probably pull around 500k+ players, like I said in my first reply in this thread)

    So you've been arguing with me here without even really reading what I said.

    And nothing I said was negative at all. I never said game was dying for you to say how I'm being negative. All I'm saying is - there could very well be 1m active accounts but again, like i said, you can scroll up and read OP, he asked for CURRENT, so the number of active accounts is not even part of this discussion but rather the number of people online at the **_same_** time

    If Anet wasn't struggling with players, they wouldn't allow F2P like they did even. They also wouldn't make skins on gemstore be some outrageous $20 if they believed that they have many people they can count on to buy gems, but instead rely on small amount of people who would pay $20 for a skin instead of converting gold to gems.

  13. > @"Trise.2865" said:

    > > @"serialkicker.5274" said:

    > > It doesn't, because in real life you spend most of your time in a single city or two, unless your job makes you travel a lot, in which case, still can't compare to the way you travel in game. You can visit entire gw2 playable world within a day if you wished so.

    >

    >

    > > @"MetalGirl.2370" said:

    > > > @"Trise.2865" said:

    > > > > @"MetalGirl.2370" said:

    > > > >*snip

    > > >

    > > > Consider this statement: "There can't be 7 billion people in the world because I always see the same people over and over again."

    > > >

    > > > Does that sound like a rational, true statement?

    > >

    > > That's not even a proper comparison... it's not like I can choose to be in the UK, then port to Iceland, then to USA and to China after...

    >

    > Regardless of where you are in Tyria, you are still on your server.

     

    You're not, you just belong to a certain server and it only matters for WvW. Also displays it if you open an instance such as fractals, dungeons, etc. As for open world, it's just overflow maps that don't belong to any server in particular. That's why you'll even see people ask which server they should join, and people telling them that it doesn't matter except for WvW.

  14. > @"Cyninja.2954" said:

    > > @"MetalGirl.2370" said:

    > > > @"Cyninja.2954" said:

    > > > > @"MetalGirl.2370" said:

    > > > > > @"Trise.2865" said:

    > > > > > > @"MetalGirl.2370" said:

    > > > > > >*snip

    > > > > >

    > > > > > Consider this statement: "There can't be 7 billion people in the world because I always see the same people over and over again."

    > > > > >

    > > > > > Does that sound like a rational, true statement?

    > > > >

    > > > > That's not even a proper comparison... it's not like I can choose to be in the UK, then port to Iceland, then to USA and to China after... and see the same people, obviously if you compare it to the real world it's different, duuuuh .... While in the game I can port and do whatever ... and yet... same people.

    > > > > Although, people are different, maybe the game is the world to you so you think that comparison suits what I said.

    > > > >

    > > > > edit: Plus, did you even read what I even said in my post ? I never denied the existence of up to 11m accounts. The OP asked for "currently online players" number ... to which people started to talk about overall number of accounts and not CURRENTLY online ones. I did say that 11m number shouldn't trick people, NOT because it doesn't exist but rather because majority of those are, in fact, inactive and if we remove inactive ones, then majority of the remaining number is 2nd accounts or F2P ones.

    > > >

    > > > The point he is making is that with given:

    > > > - similar region

    > > > - similar time zone

    > > > - similar time of day

    > > > - similar activity preference

    > > > - etc.

    > > >

    > > > The chance is very high you will eventually run into the same people. Especially in a megaserver system where we might not even know which other criteria (latency, area codes, etc.) might factor into the map pairing.

    > >

    > > He is not making a point at all because in this aspect, world cannot be compared to a game.

    > > Also, none of what you just listed matters, they only ever said that home server matters and you are more likely to be ported into a map with people from your home server. Which, that also doesn't matter anymore after they added LFG, because you just join people on their maps, and again .. same people. Your home world has no meaning other than WvW and even that is going to change soon... which just makes me right .... - Why? - Because! They wouldn't be reworking the whole system, removing worlds (servers) in WvW if they had enough players to fill all these existing worlds....

    > > They even added world-merging because some were empty, which proves me right even more.

    >

    > and you omitted the part where you are paired with party members, guild members, people on your friends list, etc.

    >

    > So about that knowledge of yours about how exactly you get paired, is that just fancy know-it-all-ism or do you actually have inside knowledge of how players get paired and how the megaserver system works? You don't seem like a developer to me, care to share?

    >

    > Every item I listed matters. If you play at a certain time constantly, you will only encounter players active during that time period. Which given a 24 hour online game, can be as drastic and reduce the amount of players you can meet down to 1/4th or more without exaggerating. If you engage in the same activities on a regular basis, you are automatically more inclined to met people who play the same activities, case in point: if you never play fractals, that entire population and player base is invisible to you.

    >

    > His statement was exactly meant how I understood it: your original statement was very imprecise and lacked a lot of essential factors which could easily push a perceived player base by a lot.

     

    I have my own guild which I share with my bf, and there's only 2 of us in it.

    On my friends list is my bf and my brother, brother has left the game about a year or so ago.

    So no, as far as I go, they got no one to pair me with unless it's a home server.... and like I said, that doesn't matter anymore, because I use LFG to do things, like anyone else, so I don't just remain on the map I'm put in by their system, I move elsewhere. So again, even if I do it, it's same people.

    But all of you are going to blindly defend them regardless ....

    I have 14.009h hours in the game, which I can bet is much more than you and the other guy combined so you probably log in for a little while and go off. You just do your thing and go off and not pay attention. I have all day to play games and I stay in GW, like I said, for hours and I don't do my things at set hours, so no, it's not like I play at X time to see same people. It varies and it's long play sessions.

    As for how I know how you get paired, when Anet was remaking the whole system with servers in open world and overflow maps, they literally said - you are more likely to be paired up with people from your server.

    And my statement was indeed very precise. Because the OP asked for current player count and said Anet seems to be hiding the number, to which I said the actual count of currently online players must be low so of course they will hide it. And all of you seem to be stuck on this "overall" number of accounts ever created, which is absurd thing to even care about or look at, as most of them are inactive. And there is a person here that said he has 6 accounts. So really, how many unique people is it in those 11m accounts you people talk about.

    Also to add, I mentioned DOTA not being able to pull 1m people at it's peak time. So what makes all of you think GW2 is more popular than one of the most popular games out there? Same goes for CSGO, Steam shows that CSGO pulls just over 500k players at its peak.... so again, what makes all of you think GW2 is more popular and draws more players at its peak time? Because that's what my initial answer was to - a person who thought it literally has 1.5-2m at the same time.

×
×
  • Create New...