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Kuma.1503

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Everything posted by Kuma.1503

  1. In PvE? Guardian is the strongest class overall. In PvP? I'm not sure what the strongest class is.
  2. Nerfing the burning on dhuumfire to 1 second was overkill when you pair it with the internal cooldown. One of the nerfs should be reverted imo. The burning nerf was obviously done to tone down core condi necro, but it made the trait unplayable on scourge. It's unironically a dps loss over Eternal Life. You get more dps out of the passive life force gen than you do out of the burning.
  3. > @"Leonidrex.5649" said: > > @"Kuma.1503" said: > > > @"UN Owen.2794" said: > > > > @"Kuma.1503" said: > > > > Anet made it clear when they caved into the cries to nerf nades. If it's overperforming on the elite spec, it's overperforming on **all** specs. *shrug* > > > > > > Nades were broken because they forgot to do anything to them when they nerfed eveyrthing across the line by 33%. Somehow we still have specs running people down with raw damage pve like renegade that have nothing to do with good pvp gameplay though. Which shows arenanet doesn't know what they're doing. > > > > The fact that they were untouched is completely irrelevant to the point I'm making. The point I'm making is that if any aspect of a class's core kit overperforms on an Elite, it's warranted to get nerfed. It doesn't matter if it's perfectly balanced on Core. That's simply the way Anet chooses to do things. > > > > Nades are over the top on Holo but fine on Core Engi. Solution: Nerf nades > > > > Ifiltrator's Arrow is over the top when paired with Dash and 3 dodges, but fine on core thief? Solution: Nerf IA. > > > > This change is consistent with Anet's balance philosophy thus far. I don't agree with it, but it is what it is. > > > > nade barrage was broken on core too, on scrapper too. > its just that rest of the core kit could not be carried by nade kit alone, but its no excuse to have skill this utterly kitten broken. > rangers rapid fire has less dmg then pre-nerf barrage, kitten when you add in entrance + barrage ( all pre nerfed ) > that alone deals as much damage then entire 3s combos on other classes > for example on ranger maul->WI->swoop has less damage then kitten barrage alone. > it was playing with fire, this skill alone made playing light armor classes with less then 18k hp UNPLAYABLE > since you died to 1 kitten skill with almost no cast time. > If I remember right my record was getting hit for about 17k dmg by barrage+EE, jolly good, engi focuses someone else, stealths. boom barrage and you are dead from 100%. Core could do the same kitten btw. People blow the damage that nades dealt on core engi way out of proportion. It could hit for huge numbers if the stars aligned, but it had a more difficult time pulling it off because. 1. It doesn't stack might as easily as holo 2. It doesn't stack vuln as easily as holo 3. It doesn't bait out endurance as easily as Holo 4. It can't cast Nade Barrage while under the effects of Lazer's Edge (15% less damage) All these factors together mean that, yes, while Core Grenadier had the potential to deal insane burst damage, it had to work a hell of a lot harder to pull it off. These skills don't exist in a vacuum. And this is specifically talking about pre-nerf nades. After they got shaved a few times, nades were **far from overperforming** on core, yet Holo was still terrorizing PvP with them so Anet nerfed them again. I mean heck, if we're bringing up the state both classes were in immediately after Feb 2020 as examples, core condi thief was terrorizing PvP, utilizing shortbow 5 to get easily into the fights that favored it. And unlike core engineer, it was played frequently and with great success. I don't see how this change is inconsistent with how Anet has done things thusfar.
  4. > @"UN Owen.2794" said: > > @"Kuma.1503" said: > > Anet made it clear when they caved into the cries to nerf nades. If it's overperforming on the elite spec, it's overperforming on **all** specs. *shrug* > > Nades were broken because they forgot to do anything to them when they nerfed eveyrthing across the line by 33%. Somehow we still have specs running people down with raw damage pve like renegade that have nothing to do with good pvp gameplay though. Which shows arenanet doesn't know what they're doing. The fact that they were untouched is completely irrelevant to the point I'm making. The point I'm making is that if any aspect of a class's core kit overperforms on an Elite, it's warranted to get nerfed. It doesn't matter if it's perfectly balanced on Core. That's simply the way Anet chooses to do things. Nades are over the top on Holo but fine on Core Engi. Solution: Nerf nades Ifiltrator's Arrow is over the top when paired with Dash and 3 dodges, but fine on core thief? Solution: Nerf IA. This change is consistent with Anet's balance philosophy thus far. I don't agree with it, but it is what it is.
  5. If all you want is out of silver, just play a build which provides the least possible effort for the most reward. Because your competition isn't the best, even meme builds which fall under this category will work. Some examples of builds I play in Silver for a quick trip back to gold (usually in 20 games or less) Condi Daredevil Core Burn Ele Spite Reaper Flamethrower Scrapper Zoo Necro Every build here has a simple, easy to execute gameplan while also having plenty of defense to cover mistakes. Condi Daredevil's gameplan is Bola Shot, dash into melee range. Shadowshot, repeater spam. Rinse repeat until enemy dies. Steal can be saved to burst down targets, interrupt heals, chase fleeing foes, ect. Burn Ele's gameplan is literally just Flame Burst > Signet of fire. You can run signet of earth to immobilize your target from range, guaranteeing that they do not dodge the burning. Spite Reaper just does ridiculous amounts of damage while in shroud. Silvers are prone to face tanking the damage and wondering why they died so quickly. Flamethrower Scrapper presses 1 and wins. If you need to cleanse, just press purge gyro. It's instant cast so you don't even need to let go of 1. Need some more barrier? Press Bulwark. Need to gtfo? Stealth Gyro. Zoo Necro can literally afk and let the minions win 1v1s for them against some silver tier players. This is not an exaggeration.
  6. > @"Megametzler.5729" said: > > @"Kuma.1503" said: > > > @"Megametzler.5729" said: > > > > @"Stallic.2397" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Kachros.4751" said: > > > > > > > @"Filip.7463" said: > > > > > > > Why would holo and weaver get nerfs? > > > > > > > Where did u get info about damage nerf? > > > > > > > > > > > > (...) Weaver deserves nerf since its a simple build with insane value that doesnt lose any 1v1 right now. (...) > > > > > > > > > > **Assuming** all the other major outliers are severly nerfed: > > > > > > > > > > I kind of agree. I still want changes of the fire traitline into not giving this much condi cleanse, or at least not AoE-wide (looking at you, Smothering Auras). It forces eles into focus which in turn leads to the huge projectile denial potential and fire aura spam. Make dagger offhand great again! > > > > > > > > > > However, I do not think it is high on the priority list and would need some more tweaking of other traitlines. I doubt it will happen. > > > > > > > > > > Simple adjustments would be reduction in some barrier values and some projectile denial duration. Would hurt and change nothing about the lack of options on ele, but adjust the strengths. > > > > > > > > > > If revenant does not get major nerfs, druid stays the way it is and all these: No need to change weaver at all. > > > > > > > > Nerfing smothering auras would be a huge core nerf and take away perhaps the best ligitimate cleanse option they have. If sustain is too strong on tempest and weaver, then nerf those classes. Ex. Barrier or aura spam, etc. > > > > > > > > Smothering auras and transmuting auras was probably the best thing Anet did for core ele in years. But core doesn't have an overpowered sustain problem and shouldn't get nerfed for it. > > > > > > > > But I agree, offhand Dagger should definitely be a thing and needs some love > > > > > > I do not want to see it deleted. But make it more egoistic - stop cleanses for allies. Core ele can not really use that anyways, but it forces tempest into fire (and therefor focus) and weaver some team fight presence. It is basically better cleansing than with water in almost any situation. > > > > > > The fire aura spam with the cleanses and focus is what once again deleted ele's options. Water is not competitive anymore due to the necessary nerfs to the rest of ele - weaver and tempest both. > > > > You don't need smothering auras on auramancer tempest. It's nice, make no mistake, but you can have plenty of teamfight presence while running the earth or air traitlines. > > > > Earth/Water gives you access to elemental shielding. AoE prot is arguably stronger into power heavy compositions. You also gain passive toughness, reduced CD on obsidian flesh and Stone Heart for some personal survivability. > > > > The benefits of running Air/Water are less immediately obvious. It's a more aggressive take, allowing you to grant allies near-permenant uptime on fury and swiftness. This is team comp specific, but it can make a large difference in certain compositions. Reapers will greatly appreciate both boons, while your guardians will appreciate the swiftness you give them. You can also spam Overload air, which not only does good damage even when running mender's, but it also applies AoE vuln, and allows you to spam out shocking Aura. You can optionally pair this with rune of radiance for an oppressive amount of AoE shocking Aura uptime. You can also consider running this varient if your comp has 2 supports. Especially one who can cover you on cleanse. > > > > > > While I agree it can be composition related: > > Smothering Auras on tempest allows you to take Aura Share in water and even the aura duration rune. This has been the main reason for the obnoxious shocking aura spam. Also enables stability in the tempest traitline, which water tempest cannot take. None of the other builds have been as strong and way more situational. > > However, tempest is not a big offender right now. It is strong, yes, but I would still like to see this change or some other idea to change the current tempest situation. That's a fair point actually. I'll have to think for a bit on how best to tackle that issue. The first thing that comes to mind is a trait reshuffling. Perhaps moving the Aura Share mechanic into the tempest traitline. Core Aura share builds are already outclassed by Tempest builds in every way. Why not go all in and make aura share part of Tempest's identity. You could merge the effect with Elemental Bastion. Remove the effect: Grant nearby allies frost aura when struck below the health threshold, and replace it with Aura share. This does however, create a problem. Tempest would be able to run aurashare, smothering auras, Invigorating torrents and cleansing water. If you paired that with Soldier rune, the AoE cleanses would be insane. However this would come at the cost of not running Harmonious Conduit. I'm uncertain if that loss would be enough to offset the amount of AoE cleanse they'd be able to pump out.
  7. > @"Megametzler.5729" said: > > @"Stallic.2397" said: > > > @"Megametzler.5729" said: > > > > @"Kachros.4751" said: > > > > > @"Filip.7463" said: > > > > > Why would holo and weaver get nerfs? > > > > > Where did u get info about damage nerf? > > > > > > > > (...) Weaver deserves nerf since its a simple build with insane value that doesnt lose any 1v1 right now. (...) > > > > > > **Assuming** all the other major outliers are severly nerfed: > > > > > > I kind of agree. I still want changes of the fire traitline into not giving this much condi cleanse, or at least not AoE-wide (looking at you, Smothering Auras). It forces eles into focus which in turn leads to the huge projectile denial potential and fire aura spam. Make dagger offhand great again! > > > > > > However, I do not think it is high on the priority list and would need some more tweaking of other traitlines. I doubt it will happen. > > > > > > Simple adjustments would be reduction in some barrier values and some projectile denial duration. Would hurt and change nothing about the lack of options on ele, but adjust the strengths. > > > > > > If revenant does not get major nerfs, druid stays the way it is and all these: No need to change weaver at all. > > > > Nerfing smothering auras would be a huge core nerf and take away perhaps the best ligitimate cleanse option they have. If sustain is too strong on tempest and weaver, then nerf those classes. Ex. Barrier or aura spam, etc. > > > > Smothering auras and transmuting auras was probably the best thing Anet did for core ele in years. But core doesn't have an overpowered sustain problem and shouldn't get nerfed for it. > > > > But I agree, offhand Dagger should definitely be a thing and needs some love > > I do not want to see it deleted. But make it more egoistic - stop cleanses for allies. Core ele can not really use that anyways, but it forces tempest into fire (and therefor focus) and weaver some team fight presence. It is basically better cleansing than with water in almost any situation. > > The fire aura spam with the cleanses and focus is what once again deleted ele's options. Water is not competitive anymore due to the necessary nerfs to the rest of ele - weaver and tempest both. You don't need smothering auras on auramancer tempest. It's nice, make no mistake, but you can have plenty of teamfight presence while running the earth or air traitlines. Earth/Water gives you access to elemental shielding. AoE prot is arguably stronger into power heavy compositions. You also gain passive toughness, reduced CD on obsidian flesh and Stone Heart for some personal survivability. The benefits of running Air/Water are less immediately obvious. It's a more aggressive take, allowing you to grant allies near-permenant uptime on fury and swiftness. This is team comp specific, but it can make a large difference in certain compositions. Reapers will greatly appreciate both boons, while your guardians will appreciate the swiftness you give them. You can also spam Overload air, which not only does good damage even when running mender's, but it also applies AoE vuln, and allows you to spam out shocking Aura. You can optionally pair this with rune of radiance for an oppressive amount of AoE shocking Aura uptime. You can also consider running this varient if your comp has 2 supports. Especially one who can cover you on cleanse.
  8. Anet made it clear when they caved into the cries to nerf nades. If it's overperforming on the elite spec, it's overperforming on **all** specs. *shrug*
  9. Patch Preview: Renegade: Sevenshot nerf. Sustain cut. Dragonhunter: SoJ power coeff reduced. Traited burning reduced. 1 less charge in PvP Holosmith: Grenade Barrage damage reduced to 0.1 per grenade (It almost does as much dps as Shrapnel Grenade. Nerfed so that it's weaker than the auto attack.) Thief: Shadow arts nerf. Increased ini on heartseeker to 4 (dagger is obv overperforming compared to other mh weapons) Mesmer: Mirage endurace regeneration cut by 50%. (Too many evades even with one dodge) Ranger: Jacaranda no longer selectable in PvP. Weaver: All burning applied now instantly cleanses itself. They chill themselves when attuning to water. - - - - - - - - - - - - - - - - - - - - - - - - - - - - Removed: Trapper Rune (too much stealth) Divinity Rune (Obviously overperforming based on usage) Resistance Rune (Makes builds too tanky) Rabid Amulet (too much toughness. Enables earth weaver)
  10. Wrong forum, this is the PvP section.
  11. > @"FrownyClown.8402" said: > The reason I hate pvp these days is toxic people in ranked. Playing meta is boring AF and anyone catching you not playing meta they go crazy and talk about how bad you are. I want to be competitive but feel like I am forced to play a certain way. Ignore them. So long as your build has good synergy, and you've got yourself covered on cleanse and stunbreaks, you should be fine. I've had people give me flak for running the air traitline on my auramancer tempest before. They didn't realize that the reason I was doing it was to support a teamate of mine who was playing Spite reaper. His build couldn't give itself fury, so I decided to help him patch up that weakness. With Fresh Air, I could also spam Overload air, applying AoE vuln in teamfights. It gave me further synergy with him because he gains crit chance based on vuln stacks thanks to the trait decimate defenses. We went on to decimate every teamfight we were in together. Some people refuse to think outside the box. If they give you trouble just mute them and go about your day.
  12. Unironically one of the best patches we've had in a while. No amulets deleted. No lazy heavy-handed nerfs. Anet's really stepping up their game.
  13. Thing is, Shortbow doesn't have a single blind on it outside of infiltrator's arrow, and they'll generally be using that to rotate or run away from you. They dont want to be in your face after spending 8 initiative. Thief doesn't have access to smoke fields on shortbow. They have to use smokescreen or Pistol 5 to make one. After that, if a thief swaps to shortbow 90% of the time it will be to blast it with cluster bomb for the stealth. It's not worth it to sit there autoing in shortbow, praying they win the blind lottery. If you're experiencing a lot of blind, it's most likely from the Dagger/Pistol weapon set. They blind you every time they shoot you with pistol 5 or shadowshot. You also recieve pulsing blind when standing in their smokefield, which they can drop on top of you if they combo with steal. Likewise, smokescreen pulses blind and blocks projectiles. It is recommended not to fight a thief while standing in their smoke fields. If you have any ground targeted AoEs or non-projectile based ranged spells, those can bully the thief out of their smokescreen.
  14. If It's clear our team is outmatched and 2+ of my team decided to afk, I'll wait in spawn, go out and dance with a member of the enemy team, or I'll ask them in chat if they're interested in a 1v1. Way I see it, it's better to accept the loss and preserve a more positive mentality for the next match rather than getting frustrated trying to win a 3v5. Outside of extreme scenarios like that, I'll keep trying even if it's 400-0. I've seen enough comebacks to know it's possible. Especially when the enemy team thinks the win is guaranteed and becomes complacent.
  15. Anet finally remembered that gadgeteer exists. 10/10 patch
  16. I've never had it happen to me, but I've heard about it happening to other people.
  17. Just do what every other guard does and scream "Retreat!" as you rush into battle.
  18. Have you played PvE? Spam AoE is literally Gw2 in a nutshell. I reckon that's the trade-off for giving players so much freedom of movement in comparison to other MMOs. You don't have to stand still when casting spells, but expect more circles on the ground.
  19. > @"Trevor Boyer.6524" said: > > @"Stallic.2397" said: > > Gotta admit, there's a core Necro build with minions and tons of life force that basically does nothing but spit out condi and stand on node till either you give up or die. Irritating as kitten. Talk about low effort for a build that can 2v1. > > > > Just an example of the gimmicky meta. > > Funny you mention that. > > Last night I was fighting a Core Minion Necro and somehow even though I could have the actual Necro tied up in a CC chain, he could push his minion's utility attacks all at the same time and if they actually all hit you, it was like a 12k solid burst every time. That minion damage is way way over the top for what it is right now. A large chunk of that is vampiric presence. It gets ridiculous real fast when you're proccing it from 7 different sources.
  20. The best advice I can give you would be to queue up with a friend. If playing in unranked, the more the merrier. It's more fun that way, and you'll have someone who can help explain things to you in real time. Sadly, this game is not forgiving to new players when going in solo. Much of the population has died off, so the matchmaker simply doesn't have enough new players to pull from in order to create balanced matches. If you do attempt to brave it solo. I have two recommendations. 1. Get confortable with your class first 2. Play Ranked if you want better (note: not good, but better) matchmaking Point 1 is a must if you want to avoid frustration. PvP is not a good place to learn your class. It has both a very high skillcap and a sizable skill floor. It will be a significant challenge for you to navigate that while also trying to pilot a class that is unfamiliar to you. Focus on getting comfortable with your class first so that you can devote your full attention to improving PvP specific skills. Secondly, Ranked generally has better matchmaking than unranked. You can expect to find more balanced matches there. You will still have the occasional blowout game that goes 400-0, but they're much less common. As an added bonus, Ranked offers substantially better rewards. Some additional Resources to be aware of: [Metabattle](https://metabattle.com/wiki/MetaBattle_Wiki) [Gods of PvP](https://www.godsofpvp.net/) Here you can stay up to date with the current meta and find builds for your desired class ___________________________________________________ Two noteworthy Youtubers [Vallun](https://www.youtube.com/user/B2TheRye) [Mukluk](https://www.youtube.com/channel/UCljITSrMiVX3kOarzYrR8VQ) Vallun has been killing it lately with his PvP guides. He has a few builds on his channel that are friendly towards new players. My personal recommendation being his Flamethrower Scrapper build. Check him out if you're interested in improving. Mukluk posts guides on how to aquire legendary gear through PvP/WvW, how to get started, and what you need to know. He also has similar guides for PvE if you're interested. ____________________________________________________ And that's about it. Frustrating as things can be at times, what keeps many people playing is the fluid and engaging combat. GW2 has some of the best MMO combat that the market has to offer. Once you learn to navigate it, it can be a lot of fun. Best of luck to you.
  21. Took me a bit to notice the date on the thread. I was about to comment that a friend of mine had this bug. He couldn't queue for a PvP match. It wouldn't even let me do it so long as he was in my party. He was worried for a while that he may have been banned from PvP. Mind you, he doesn't talk in chat so neither of us could think of a reason why that might be the case. Nonetheless, the bug is very much still present today.
  22. Fireweaver: *exists* Forums: Delet, it should not exist in PvP Waterweaver: *exist* Forums: Delet that too Firebrand: I'm not a weaver-- Forums: Symbol spam OP. DELET Dragonhunter: Forums: BEGONE!! Thief: Yo, at least let the man talk Forums: Evade spam reeeeee. Delet staff teef it shouldn't exist Mesmer: *Casually being lit ablaze, as per usual* First time here? Juvenile Owl: *murders everyone* ... I forgot where I was going with this
  23. At this point, I doubt there are enough P2+ players on the forum to support this idea. You might, at most, have 10 people who qualify, and also post on the forums regularly. It would most likely devolve into an echo chamber in which there aren't enough voices to cancel out any group biases. Assuming the devs actually take these ideas to heart, it would likely result in a decline in balance.
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