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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Chaba.5410" said:

    > > @"LetoII.3782" said:

    > > My question is why the BGna players stand around doing nothing all prime-time unless a pin shows up, yet think they've won by virtue of their own actions?

    > >

    > > I've been on the server twice now and it's the most boring experience.. And there's tons of people there who have no idea that the game doesn't have to be like that.

    > >

    >

    > One can only hope they'll finally experience what the rest of us know when World Restructuring drops.

     

    What will they do when loiter-to-glory dies?

    What will they do

  2. My question is why the BGna players stand around doing nothing all prime-time unless a pin shows up, yet think they've won by virtue of their own actions?

     

    I've been on the server twice now and it's the most boring experience.. And there's tons of people there who have no idea that the game doesn't have to be like that.

     

  3. > @"SpellOfIniquity.1780" said:

    > > @"ArchonWing.9480" said:

    > >

    > > I think you're in the minority from my observations.

    > >

    > > What I am saying is that a lot of people are playing a game mode that has PvP but don't actually want to fight despite all the bravado that gets spewed out The very existence of posts calling people gankers or posts unironically telling me that WvW is not about player vs player combat is evident enough. And this shows up in actions as well as words. I've seen entire zergs jump off a cliff after ninjaing a tower because well, losing in a game mode almost nobody cares about is terrible.

    > >

    > > I mean, look at this very forum. A good chunk is about players talking about how they shouldn't be able to be killed. And this post is about failing to attack some pver doing their dailies. Is it no surprise that outsiders see this all as a joke?

    >

     

    > Most of the time it's just laughing at the absurdity of people's claims and requests though. *Cough.*

     

    It's a subforum that sees maybe a dozen posts a day and is forbidden from actually talking about what's happening in game..

    Giving the fellows that haven't got the joke yet a poke is really all there is. xD

     

  4. > @"psychomagnet.2670" said:

    > > @"LetoII.3782" said:

    > > Rise isn't on BG.

    > > They're a link hopper.

    >

    > which goes back to OP's point, guilds dedicated to staying on BG

     

    They've transferred twice.

    You're dedicated to tooting your horn, regardless of facts.

     

    Feel free to tout that XvX tho

  5. > @"Kovu.7560" said:

    > > @"steki.1478" said:

    > > Cast maul, inventory swap to x/wh, cast 5, weapon swap to lb, continue with your combo. All of these precasts are done outside of combat so you can abuse all modifiers with ease. However, maul isnt even necessary on longbow combo, it's mostly used for winters bite or other one hit skills.

    > That's certainly an option, I actually don't rely on the unblockable so heavily so I keep a warhorn at the time of my inventory for additional boons pre combat and go in with longbow and greatsword. I guess keeping a greatsword at the top of your inventory for a maul->winter's bite is an option. If they changed it so that effects like maul's AoO or Warhorn's unblockable are removed if the relevant weapons are unequipped that'd at least force the ranger to commit to those weapons.

    >

     

    I don't see why they would, guardians have been sneaking a focus 5 in before combat since the game was new

     

     

     

    > > I'm all for having less attacks that deal >15k damage, regardless of how hard they are to pull off. But of course, priority should always be on easier/more popular ones.

    > Yeah, this game needs to lower the cap on damage potential _and_ the ability to tank. My necro got sniped by a 24k gunflame from the enemy zerg the other day, that was a sad moment.

    >

     

     

    Power creep is bad, everybody including Anet knows it causes more problems than it fixes.

    Blame the ugly nexus of art and commerce, free-to-play games have free-to-play customer manipulation issues.

  6. > @"Arete.7019" said:

    > > @"LetoII.3782" said:

    > > > @"Sovereign.1093" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Sovereign.1093" said:

    > > > >

    > > > > >

    > > > > > anyways, not talking about burn guard, just the anti ac thing.

    > > > >

    > > > > You were without realizing it then

    > > > >

    > > > > > @"Zephyra.4709" said:

    > > > >

    > > > > > To a lesser extent, there still exists _Superior Rune of the Guardian_. The 6th bonus has an ICD of 2 seconds though... ehhh. And I'm not sure if it works on arrow carts/siege. Someone clarify?

    > > > >

    > > > > Those do work... Kinda

    > > > >

    > > > > They don't scale on your Condi damage. just a flat, low tick of 140ish.

    > > > >

    > > > > But I did test them years ago, maybe it's been changed

    > > >

    > > > no. just the ac thing. the burn guard is a different build

    > >

    > > There isn't a "the burn guard". Which is part of the problem with Condi guard, you need too many trait lines to make a good one. But most burn builds use radiance, which used to have a trait that caused burning on block, which is what "the AC thing" was.

    > >

    > > Most support builds don't use radiance, which is why staff monkeys thought it was some mysterious thing.

    > >

    > > Clear now?

    >

    > The AC clearing burn guard build was DH with runes of the guardian using f3 on a group of allies under AC fire to proc the rune. Its been dead since guardian runes got an ICD.

     

    Applying aegis to others NEVER caused burning

  7. > @"RisenHowl.2419" said:

    > > @"alain.1659" said:

    > > That holy warlock build will be slain by any decent wvw roamer in my opinion. But again it is not my place to comment without trying.

    > >

    > > I think in the latest meta guardian and dh is really left behind. Dmg is low, survivability is low vs heavy cc classes in most builds. Even the stab uptime is lower than most professions if not solely focused on them.

    > >

    > > Dh longbow needs real buffs. Also it really bugs me when guardians f3 can be negated easily by many professions.

    > >

    > > Signets should be revised. I love them but they are somewhat "meh" compared to other profession signets (and traits). All others have already been said by more experienced guardian players than me. I am only obsessed with dh since it came out. Most guard dps builds havent been changed since 2015. (RI came and went away for a time)

    > >

    > > I hope anet gives guardians something good.

    >

    > It's not a roaming build and shouldn't be used as such lol

    >

    > That's like bringing a sic em sniper slb to a zerg fight and saying it doesn't work =/

    >

    >

     

    And saying a build is only good with 50 people standing behind you is saying the build is garbo but all the support makes for some passable clips.

  8. > @"Sovereign.1093" said:

    > > @"LetoII.3782" said:

    > > > @"Sovereign.1093" said:

    > >

    > > >

    > > > anyways, not talking about burn guard, just the anti ac thing.

    > >

    > > You were without realizing it then

    > >

    > > > @"Zephyra.4709" said:

    > >

    > > > To a lesser extent, there still exists _Superior Rune of the Guardian_. The 6th bonus has an ICD of 2 seconds though... ehhh. And I'm not sure if it works on arrow carts/siege. Someone clarify?

    > >

    > > Those do work... Kinda

    > >

    > > They don't scale on your Condi damage. just a flat, low tick of 140ish.

    > >

    > > But I did test them years ago, maybe it's been changed

    >

    > no. just the ac thing. the burn guard is a different build

     

    There isn't a "the burn guard". Which is part of the problem with Condi guard, you need too many trait lines to make a good one. But most burn builds use radiance, which used to have a trait that caused burning on block, which is what "the AC thing" was.

     

    Most support builds don't use radiance, which is why staff monkeys thought it was some mysterious thing.

     

    Clear now?

  9. > @"GaijinGuy.8476" said:

    > > @"Sleepwalker.1398" said:

    > > True, but sadly most rangers don't even know how to set the view options to aim beyond the walls and onto the supply huts/stairs etc.

    >

    > Please elaborate!

     

    Any surface you can tweak your camera into seeing, you can place your barrage.

     

    A smart ranger sets his distant-view to Max range and height

  10. > @"Psycoprophet.8107" said:

    > > @"LetoII.3782" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"Anput.4620" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"Anput.4620" said:

    > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > @"steki.1478" said:

    > > > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > > So what happens if you dodge the winters bite, how does the build perform in general combat after that? I think we should heavilly dumb down necro, guardian and engie first as they are 100x more played and abused than ranger, makes more sense rite?

    > > > > > > > > >

    > > > > > > > > > You can one tap people with other skills (including racial ones), which is even presented on the video. Considering that soulbeast boosts make your skills hit for at least twice than you'd usually do, there's at least 2 skills on each (power) weapon set that can do incredibly high damage during that period.

    > > > > > > > > >

    > > > > > > > > > What would you do on other classes if they miss their combo? Wait for (at least) 15 seconds and try again. On soulbeast you have at least 2 comeback chances or you can just disengage with gs+owl leaps. Besides, half of the classes dont even have stealth and you're asking what happens if you dodge a 1-shot from stealth.. What happens when you dont have dodges and you face a fully buffed slb? You're dead. At least some classes' bursts can be facetanked, reflected, blocked. We can discuss forever how many classes have high bursts, but this thread isnt about them. If you want to talk about rifle zerkers, gs chronos etc, make a thread about them.

    > > > > > > > > >

    > > > > > > > > > Again, the point is not in avoiding the burst, the point is doing it effortlessly, doing incredible damage with it (no matter how much you dodge, high damage is high damage), having multiple high damage skills (or autos, depending on weapons) and still having tools to escape (which have quite low cooldown). Bonus points for using stealth or 1800 range to do all that.

    > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > I hate when poeple say you can disengage with leaps when other poeple will just gun you down while you wait 10s for beastmode CD to come off to meld with owl. These builds are trash, whenever the burst fails to someone that knows how to dodge i get my kitten handed to me, meanwhile when i play the normal balanced build that uses durability runes and marauder gear with wilderness survival i have followups, auto attacks hit 5k with sicc em and everything else, not 10, these meme builds are as bad as the poeple dying to them.

    > > > > > > >

    > > > > > > > Umm with zerk-maurader stats,scholar runes,sic em,owp and dps boosting traits u can easily proc UU with merge on owl and do enough dps to down most classes or close to in one rapid fire succession and if get pressured swoop,gs leap away with swiftness from ur other owl skill all with a extra heal. I do it all the time,its a great disengage. If u camp smokescale for that bit of extra dps u dont even need that's on u. But dont say u have to wait out ur 10 sec beast mode CD to disengage cuz u definitely do not.

    > > > > > >

    > > > > > > Except the standard build uses smokescale and rampage as elite skill because these full zerk scholar cheese builds are bad in actual duels and only good to stomp random bads.

    > > > > >

    > > > > > Umm than dont? Use smokey and hooter, ya still one burst noobs down and have mobility and a heal.

    > > > >

    > > > > Yeah exactly, it kills bad players easilly, vs decent ones it is the same as any other roaming build, arguebly weaker than some like holo.

    > > >

    > > > Having a burst high enough to kill bad players from 100-0 in one skill makes it less broken if it's more apt to be successful against the bad players? The 100-0 still exist either way and shouldn't especially with such ease of execution and being done from such a safe range on top is silliness.

    > >

    > > If you.facetank a whole rotation you absolutely should die for it.

    >

    > Yeah sic em burst sure is quite the rotation lmao. That's like saying a skill that's dodgeable but is a one shot everytime is fine because if u didn't dodge it u deserved it. The point is the potential to do what sic em does and how it does it shouldn't exist in a pvp mode of any kind.

     

    It uses your elite, your class mechanic and a utility. And, it doesn't happen instantly. Between prebuffing and channeling is a good 4 seconds for the target to do... Well... Anything but stand there

    If a warrior popped that much on your face and you ate it, you'd be dead 3x over

  11. > @"Sovereign.1093" said:

     

    >

    > anyways, not talking about burn guard, just the anti ac thing.

     

    You were without realizing it then

     

    > @"Zephyra.4709" said:

     

    > To a lesser extent, there still exists _Superior Rune of the Guardian_. The 6th bonus has an ICD of 2 seconds though... ehhh. And I'm not sure if it works on arrow carts/siege. Someone clarify?

     

    Those do work... Kinda

     

    They don't scale on your Condi damage. just a flat, low tick of 140ish.

     

    But I did test them years ago, maybe it's been changed

  12. > @"Psycoprophet.8107" said:

    > > @"Anput.4620" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"Anput.4620" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"Anput.4620" said:

    > > > > > > > @"steki.1478" said:

    > > > > > > > > @"Anput.4620" said:

    > > > > > > > > So what happens if you dodge the winters bite, how does the build perform in general combat after that? I think we should heavilly dumb down necro, guardian and engie first as they are 100x more played and abused than ranger, makes more sense rite?

    > > > > > > >

    > > > > > > > You can one tap people with other skills (including racial ones), which is even presented on the video. Considering that soulbeast boosts make your skills hit for at least twice than you'd usually do, there's at least 2 skills on each (power) weapon set that can do incredibly high damage during that period.

    > > > > > > >

    > > > > > > > What would you do on other classes if they miss their combo? Wait for (at least) 15 seconds and try again. On soulbeast you have at least 2 comeback chances or you can just disengage with gs+owl leaps. Besides, half of the classes dont even have stealth and you're asking what happens if you dodge a 1-shot from stealth.. What happens when you dont have dodges and you face a fully buffed slb? You're dead. At least some classes' bursts can be facetanked, reflected, blocked. We can discuss forever how many classes have high bursts, but this thread isnt about them. If you want to talk about rifle zerkers, gs chronos etc, make a thread about them.

    > > > > > > >

    > > > > > > > Again, the point is not in avoiding the burst, the point is doing it effortlessly, doing incredible damage with it (no matter how much you dodge, high damage is high damage), having multiple high damage skills (or autos, depending on weapons) and still having tools to escape (which have quite low cooldown). Bonus points for using stealth or 1800 range to do all that.

    > > > > > > >

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > I hate when poeple say you can disengage with leaps when other poeple will just gun you down while you wait 10s for beastmode CD to come off to meld with owl. These builds are trash, whenever the burst fails to someone that knows how to dodge i get my kitten handed to me, meanwhile when i play the normal balanced build that uses durability runes and marauder gear with wilderness survival i have followups, auto attacks hit 5k with sicc em and everything else, not 10, these meme builds are as bad as the poeple dying to them.

    > > > > >

    > > > > > Umm with zerk-maurader stats,scholar runes,sic em,owp and dps boosting traits u can easily proc UU with merge on owl and do enough dps to down most classes or close to in one rapid fire succession and if get pressured swoop,gs leap away with swiftness from ur other owl skill all with a extra heal. I do it all the time,its a great disengage. If u camp smokescale for that bit of extra dps u dont even need that's on u. But dont say u have to wait out ur 10 sec beast mode CD to disengage cuz u definitely do not.

    > > > >

    > > > > Except the standard build uses smokescale and rampage as elite skill because these full zerk scholar cheese builds are bad in actual duels and only good to stomp random bads.

    > > >

    > > > Umm than dont? Use smokey and hooter, ya still one burst noobs down and have mobility and a heal.

    > >

    > > Yeah exactly, it kills bad players easilly, vs decent ones it is the same as any other roaming build, arguebly weaker than some like holo.

    >

    > Having a burst high enough to kill bad players from 100-0 in one skill makes it less broken if it's more apt to be successful against the bad players? The 100-0 still exist either way and shouldn't especially with such ease of execution and being done from such a safe range on top is silliness.

     

    If you.facetank a whole rotation you absolutely should die for it.

  13. > @"Anput.4620" said:

    > > @"Ben Phongluangtham.1065" said:

    > > Hey folks. 1 quick update here. The thing we're furthest along with is the new skill. Outside of a bit more testing, we're in line for some art requests.

    > >

    > > Current design is that the 4 skill will require unlocking a new mount mastery. After that, it's a just a missile attack that if hits, dismounts your target and yourself. I can't give you a time frame yet, unfortunately.

    >

    > it will just be dodged if you have no way to bait any dodges so it should be unnavoidable, also, it won't solve the problem of not being able to catch up to poeple to use it in the first place.

     

    I agree but cringe at the idea of undodgable attacks

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