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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Lord of the Fire.6870" said:

    > > @"LetoII.3782" said:

    > > > @"Lord of the Fire.6870" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Knighthonor.4061" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > They did try player placable cannons for a week

    > > > > > > It went poorly.

    > > > > >

    > > > > > What went wrong?

    > > > >

    > > > > Literal firing lines of cannons.

    > > > > You couldn't get near any wall without getting barraged

    > > > >

    > > > > If it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualts

    > > >

    > > > How would be a golem which specialise in AoE ? I mean we have an new golem in PvE so adapting it would be easy.

    > >

    > > Golem vs. 20 cannons

    > >

    > > My money is on the cannons

    >

    > You know the aoe from Taimi's golem out of LS4 ?

     

    No

     

  2. > @"Lord of the Fire.6870" said:

    > > @"LetoII.3782" said:

    > > > @"Knighthonor.4061" said:

    > > > > @"LetoII.3782" said:

    > > > > They did try player placable cannons for a week

    > > > > It went poorly.

    > > >

    > > > What went wrong?

    > >

    > > Literal firing lines of cannons.

    > > You couldn't get near any wall without getting barraged

    > >

    > > If it'd have gone on the game would be like WW1 with both sides waiting just out of gun range for the futile frontal assualts

    >

    > How would be a golem which specialise in AoE ? I mean we have an new golem in PvE so adapting it would be easy.

     

    Golem vs. 20 cannons

     

    My money is on the cannons

  3. > @"Turkeyspit.3965" said:

    > > @"Zexanima.7851" said:

    > > > @"LetoII.3782" said:

    > > > Nuuu

    > > > Anet responses are too rare and precious to let slip into the void

    > >

    > > Yeah, unfortunately... It seemed like they were going to start communicating more with the community but alas...

    >

    > Might have more to do with the community and less to do with the developers. Just a thought.

     

    You're right, we don't deserve things because we don't kiss enough hiney

     

    My bank loses my account when I don't give the branch manager a belly rub too

  4. > @"Stand The Wall.6987" said:

    > > @"LetoII.3782" said:

    > > A 60 second cooldown is not a 25 second cooldown

    >

    > > @"GaijinGuy.8476" said:

    > > Math is hard for some people, show some sympathy.

    >

    > https://wiki.guildwars2.com/wiki/%22Sic_%27Em!%22

    > 35 second cooldown - 10 second duration = 25 second actual cooldown

    >

    > so I just scrolled up and the 60 second cd was one wolf pack. why you brought up something that no one has a problem with I don't know.

     

    > @"Stand The Wall.6987" said:

    > > @"LetoII.3782" said:

    > > A once a minute burst is not

    > >

    > > all the time

    >

    > correct, its every 25 seconds. doesn't need sic em to deal big dmg tho.

    >

     

    You don't think OWP is strong because you think 10k autoattacks are from sic 'em

    they are not

     

    Tl;Dr why don't you break down and make a soulbeast already?

    You contribute to these threads a lot but what you're presenting as fact is... Nearly indecipherable

  5. > @"steki.1478" said:

    > > @"LetoII.3782" said:

    > > > @"steki.1478" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"steki.1478" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"steki.1478" said:

    > > > > > > > > @"Noha.3749" said:

    > > > > > > > > Montages doesnt change anything really.

    > > > > > > > >

    > > > > > > > > Most profession got weird cheese-glasscannon burst builds, and those are probably the most common ones you find in WvW (Soulbeast pew, deadeyes, gunflames etc)

    > > > > > > > >

    > > > > > > > > The same builds mostly loses in fights with *cough* proper *cough* roaming builds which includes a well balanced set of damage and defence, utility and mobility.

    > > > > > > > >

    > > > > > > > > Also, no profession is really "hard" after playing it for some time, what makes anything hard in this game is most likely upping reactiontime and getting a sharp eye on what abilities the enemy is casting, and learning their moveset, abilities and common rotations.

    > > > > > > > >

    > > > > > > > > Glasscannon soulbeasts are no exception, dealing incredible damage but dies to a sneeze once engaged by a brawler.

    > > > > > > > >

    > > > > > > > > Rapid fire is annoying from 1800 range, but man. So is getting meteor showered from ~1800 range (from 1200 range fire4-5 + teleport) which instead of downing 1 player, it potentially downs like 5+ people and deals ~200k dmg. But aint no one complaining bout staff weavers :p

    > > > > > > >

    > > > > > > > You can rapid fire from that range all the time though, you can't with MS. Also MS is a delayed aoe, rapid fire can kill someone before meteors even start falling. Who says that rapid fire cant hit and down 5 people?

    > > > > > > Sic 'Em: 30 second cooldown

    > > > > > > One Wolf Pack: 60 second cooldown

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > 30 sec cd, 10 sec duration, 40% more damage. Nuff said.

    > > > >

    > > > > What was said is

    > > > >

    > > > > > You can rapid fire from that range all the time

    > > > >

    > > > > A once a minute burst is not

    > > > >

    > > > > > all the time

    > > >

    > > > You can burst without sick em, but you need it to 1-shot people.

    > >

    > > Sick 'Em is not how 1--shot is done. Attack of Opportunity is

    > >

    > > > 10k+ damage is nothing to laugh about when you can do it every 10 seconds.

    > > >

    > > >

    > >

    > > Ever class can do that.

    > > Rev can do it every 4 seconds with a single skill.

    > >

    > >

    > > I mean, I'm not even telling you guys you're wrong about soulbeast. But all the low-information opinions presented in these threads aren't helping... The devs that make the class know what's pure BS, why would they take obviously erroneous data seriously?

    >

    > And maul has whole 4 seconds of cooldown... you don't even need to hit with it. You can counter rev skill by standing on a rock or strafing, just like any ground following skill.

     

    And so we talk about mauls cooldown and not target of opportunities. Then we talk about rev like CoR is the only hard hitter rev has.

     

    Sigh

  6. > @"steki.1478" said:

    > > @"LetoII.3782" said:

    > > > @"steki.1478" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"steki.1478" said:

    > > > > > > @"Noha.3749" said:

    > > > > > > Montages doesnt change anything really.

    > > > > > >

    > > > > > > Most profession got weird cheese-glasscannon burst builds, and those are probably the most common ones you find in WvW (Soulbeast pew, deadeyes, gunflames etc)

    > > > > > >

    > > > > > > The same builds mostly loses in fights with *cough* proper *cough* roaming builds which includes a well balanced set of damage and defence, utility and mobility.

    > > > > > >

    > > > > > > Also, no profession is really "hard" after playing it for some time, what makes anything hard in this game is most likely upping reactiontime and getting a sharp eye on what abilities the enemy is casting, and learning their moveset, abilities and common rotations.

    > > > > > >

    > > > > > > Glasscannon soulbeasts are no exception, dealing incredible damage but dies to a sneeze once engaged by a brawler.

    > > > > > >

    > > > > > > Rapid fire is annoying from 1800 range, but man. So is getting meteor showered from ~1800 range (from 1200 range fire4-5 + teleport) which instead of downing 1 player, it potentially downs like 5+ people and deals ~200k dmg. But aint no one complaining bout staff weavers :p

    > > > > >

    > > > > > You can rapid fire from that range all the time though, you can't with MS. Also MS is a delayed aoe, rapid fire can kill someone before meteors even start falling. Who says that rapid fire cant hit and down 5 people?

    > > > > Sic 'Em: 30 second cooldown

    > > > > One Wolf Pack: 60 second cooldown

    > > > >

    > > > >

    > > >

    > > > 30 sec cd, 10 sec duration, 40% more damage. Nuff said.

    > >

    > > What was said is

    > >

    > > > You can rapid fire from that range all the time

    > >

    > > A once a minute burst is not

    > >

    > > > all the time

    >

    > You can burst without sick em, but you need it to 1-shot people.

     

    Sick 'Em is not how 1--shot is done. Attack of Opportunity is

     

    > 10k+ damage is nothing to laugh about when you can do it every 10 seconds.

    >

    >

     

    Ever class can do that.

    Rev can do it every 4 seconds with a single skill.

     

     

    I mean, I'm not even telling you guys you're wrong about soulbeast. But all the low-information opinions presented in these threads aren't helping... The devs that make the class know what's pure BS, why would they take obviously erroneous data seriously?

  7. > @"steki.1478" said:

    > > @"LetoII.3782" said:

    > > > @"steki.1478" said:

    > > > > @"Noha.3749" said:

    > > > > Montages doesnt change anything really.

    > > > >

    > > > > Most profession got weird cheese-glasscannon burst builds, and those are probably the most common ones you find in WvW (Soulbeast pew, deadeyes, gunflames etc)

    > > > >

    > > > > The same builds mostly loses in fights with *cough* proper *cough* roaming builds which includes a well balanced set of damage and defence, utility and mobility.

    > > > >

    > > > > Also, no profession is really "hard" after playing it for some time, what makes anything hard in this game is most likely upping reactiontime and getting a sharp eye on what abilities the enemy is casting, and learning their moveset, abilities and common rotations.

    > > > >

    > > > > Glasscannon soulbeasts are no exception, dealing incredible damage but dies to a sneeze once engaged by a brawler.

    > > > >

    > > > > Rapid fire is annoying from 1800 range, but man. So is getting meteor showered from ~1800 range (from 1200 range fire4-5 + teleport) which instead of downing 1 player, it potentially downs like 5+ people and deals ~200k dmg. But aint no one complaining bout staff weavers :p

    > > >

    > > > You can rapid fire from that range all the time though, you can't with MS. Also MS is a delayed aoe, rapid fire can kill someone before meteors even start falling. Who says that rapid fire cant hit and down 5 people?

    > > Sic 'Em: 30 second cooldown

    > > One Wolf Pack: 60 second cooldown

    > >

    > >

    >

    > 30 sec cd, 10 sec duration, 40% more damage. Nuff said.

     

    What was said is

     

    > You can rapid fire from that range all the time

     

    A once a minute burst is not

     

    > all the time

  8. > @"steki.1478" said:

    > > @"Noha.3749" said:

    > > Montages doesnt change anything really.

    > >

    > > Most profession got weird cheese-glasscannon burst builds, and those are probably the most common ones you find in WvW (Soulbeast pew, deadeyes, gunflames etc)

    > >

    > > The same builds mostly loses in fights with *cough* proper *cough* roaming builds which includes a well balanced set of damage and defence, utility and mobility.

    > >

    > > Also, no profession is really "hard" after playing it for some time, what makes anything hard in this game is most likely upping reactiontime and getting a sharp eye on what abilities the enemy is casting, and learning their moveset, abilities and common rotations.

    > >

    > > Glasscannon soulbeasts are no exception, dealing incredible damage but dies to a sneeze once engaged by a brawler.

    > >

    > > Rapid fire is annoying from 1800 range, but man. So is getting meteor showered from ~1800 range (from 1200 range fire4-5 + teleport) which instead of downing 1 player, it potentially downs like 5+ people and deals ~200k dmg. But aint no one complaining bout staff weavers :p

    >

    > You can rapid fire from that range all the time though, you can't with MS. Also MS is a delayed aoe, rapid fire can kill someone before meteors even start falling. Who says that rapid fire cant hit and down 5 people?

    Sic 'Em: 30 second cooldown

    One Wolf Pack: 60 second cooldown

     

     

  9. > @"Obtena.7952" said:

    > > @"LetoII.3782" said:

    > > > @"Obtena.7952" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Obtena.7952" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"Obtena.7952" said:

    > > > > > > > > @"LetoII.3782" said:

    > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > @"Legendary Defender.5631" said:

    > > > > > > > > > > Keep complaining its only going to get worse.

    > > > > > > > > >

    > > > > > > > > > If people want SB changed, rolling with them and giving Anet the data they need to do it is exactly what everyone should do. We know Anet uses that usage data to make choices.

    > > > > > > > >

    > > > > > > > > And we all know ranger is consistently played quite poorly, by the majority of it's users. So every time they look at the stats, they see ranger underperforming and so bad in WvW it's booted from squads. Yet also needs nerfs? xD

    > > > > > > >

    > > > > > > > Hey, that's true for every class though ... so the fact is that that baseline is ... scrub level play. The reality is that there isn't a correlation between top level play and class. There are likely the same proportion of good/bad players for every class. If we can see the range in quality of play, so can Anet.

    > > > > > >

    > > > > > > Ranger may well be a special case. It's extra friendly to new players with it's pet doing the tanking by default. And, it's seen consistent dislike by the veteran community.. If people want to upgrade to group play they have to drop ranger. So, who's left as ranger mains? Solos and beginners.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Maybe ... but we don't know if it's a special case. There are lots of friendly classes for new players for different reasons we can think of; I don't see any reason to think that ranger is somehow exceptionally aligned so strongly to new players that there is a disproportion of people playing them leading to bad data.

    > > > >

    > > > > Once upon a time I might've pointed to the overabundance of bearbows in pve.

    > > > > But now it's been six years since I did much open world, so that's out. <,<

    > > >

    > > > Again, we don't have stats on how many players were playing any particular build then or now, so it's just speculation to claim data Anet might get from a class is not representative of the performance of the class just because we believe something is special about it.

    > >

    > > Do you do a celebratory desk dance when you get the last word?

    >

    > I can't afford that many desks.

     

    Maybe if you posted less you could afford desks

  10. > @"steki.1478" said:

    > > @"steki.1478" said:

    > > > @"Doug.4930" said:

    > > > > @"DeadlySynz.3471" said:

    > > > > > @"DeathPanel.8362" said:

    > > > > > > @"Doug.4930" said:

    > > > > > > > @"DeathPanel.8362" said:

    > > > > > > > > @"Doug.4930" said:

    > > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > > @"Doug.4930" said:

    > > > > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > > > > @"Doug.4930" said:

    > > > > > > > > > > > > I'm pretty sure no reasonable person look at soul beasts being able to perform 17k auto attacks when combined with sic em and attack of opportunity and thinks its balanced. I mean seriously. I made some posts about this a while ago and it sounded like the player base was 50/50 about this. But this thread has restored my hope in these forums a little bit. So SoulBeast + Sic em, is broken, with only a small minority (who probably run it) of people trying to delude the rest of us.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Also might add, that it would be a dream come true if mounts were only useful for out of combat movement. Have mounts have a 2k health pool, with a single dodge when traited. This way people would actually have to fight in WvW again, and not use mounts as a shield, but as transportation.

    > > > > > > > > > > > >

    > > > > > > > > > > > > The majority of players are not complaining about this build because we love being invincible on mounts. We're complaining because its broken.

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > It is so broken yet a holosmith will trash an SB every time? Arc divider, anyone? It really isn't broken when compared to the other roaming builds.

    > > > > > > > > > >

    > > > > > > > > > > There's never a limit on 1 broken build at a time. Just because holo smith needs serious nerfing too doesn't excuse soulbeast.

    > > > > > > > > >

    > > > > > > > > > Balance is relative. No one build dominates and every class has a meta build for WvW in someplace of WvW.

    > > > > > > > >

    > > > > > > > > But when a small number of builds immensely dominate a certain field to the point that if you don't run it you hamstring yourself, then I think its time for some balance adjustment. Soul beast fits this criteria at the moment. Its able to apply way way way too much damage over 1500 range in a very short amount of time, with an insane amount of survivability and kiting potential. No build should have insane 1 shot potential and yet be so hard to put down IF you manage to hail mary survive its burst somehow.

    > > > > > > > > I could make a list of builds that excel far far above others in different areas and need nerfing, but I don't want to distract from the class at hand.

    > > > > > > >

    > > > > > > > Single target, and only with skills activated and assuming there's no evade, block, reflect, bubble on target. You're also going to be full glass without the same mitigation abilities other classes have. They fill the role of long range single target sniper. Nerf that and there will be no reason to be rangers in wvw.

    > > > > > >

    > > > > > > And they do that job far far too well. We're not talking about nerfing them into the ground. But 40k damage? On a single target in 2 seconds? Nope that should not be a thing, and I think given the replies on threads like this and others, most people would agree with me.

    > > > > > > Also, the soul beast dual axe hybrid roamer would like a word with you. Rangers have more than just a pew pew you're dead build.

    > > > > > >

    > > > > > >

    > > > > > > > @"Anput.4620" said:

    > > > > > > > > @"Doug.4930" said:

    > > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > > @"Doug.4930" said:

    > > > > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > > > > @"Doug.4930" said:

    > > > > > > > > > > > > I'm pretty sure no reasonable person look at soul beasts being able to perform 17k auto attacks when combined with sic em and attack of opportunity and thinks its balanced. I mean seriously. I made some posts about this a while ago and it sounded like the player base was 50/50 about this. But this thread has restored my hope in these forums a little bit. So SoulBeast + Sic em, is broken, with only a small minority (who probably run it) of people trying to delude the rest of us.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Also might add, that it would be a dream come true if mounts were only useful for out of combat movement. Have mounts have a 2k health pool, with a single dodge when traited. This way people would actually have to fight in WvW again, and not use mounts as a shield, but as transportation.

    > > > > > > > > > > > >

    > > > > > > > > > > > > The majority of players are not complaining about this build because we love being invincible on mounts. We're complaining because its broken.

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > It is so broken yet a holosmith will trash an SB every time? Arc divider, anyone? It really isn't broken when compared to the other roaming builds.

    > > > > > > > > > >

    > > > > > > > > > > There's never a limit on 1 broken build at a time. Just because holo smith needs serious nerfing too doesn't excuse soulbeast.

    > > > > > > > > >

    > > > > > > > > > Balance is relative. No one build dominates and every class has a meta build for WvW in someplace of WvW.

    > > > > > > > >

    > > > > > > > > But when a small number of builds immensely dominate a certain field to the point that if you don't run it you hamstring yourself, then I think its time for some balance adjustment. Soul beast fits this criteria at the moment. Its able to apply way way way too much damage over 1500 range in a very short amount of time, with an insane amount of survivability and kiting potential. No build should have insane 1 shot potential and yet be so hard to put down IF you manage to hail mary survive its burst somehow.

    > > > > > > > > I could make a list of builds that excel far far above others in different areas and need nerfing, but I don't want to distract from the class at hand.

    > > > > > > >

    > > > > > > > SB doesn't overperform when compared to Holo, Rev, Mesmer or Berserker, so no. It even gets trashed by many of these like mesmer and Holo.

    > > > > > > >

    > > > > > > > Balance is relative and pretty fair right now, only necro doesn't have a build that is good for roaming, and heck, rangers don't even have a zerg build and no one is complaining about zerg balance!

    > > > > > >

    > > > > > > We'll have to agree to disagree. I could find common ground with you on SB vs holo. But in my opinion SB greatly outperforms Revs, mesmers and berserkers. A well played soulbeast really shouldn't lose those matchups. Further more Its more than just 1v1 balance. A Soul beast being able to sit in a tower and deal 40k worth of damage in 2 seconds or less at 1,500 range is extremely unbalanced in my view.

    > > > > > >

    > > > > > > Idk maybe im just cynical, but balance seems to have died long ago when HOT released. These days the vast majority of players are running builds that they've pasted directly from meta battle. I feel like Soulbeasts and Holosmiths take up more than half of the roamers (groups of 3 or less, even 3 is starting to become a squad raid rather than roaming imo.) on a map at any given time. If you're not running a holo or SB then you need to work so much harder to perform what those builds can do with much less effort.

    > > > > >

    > > > > > You’re leaving out a lot of info in your assessment. The burst damage you’re talking about is only assuming target is full glass and the ranger is full glass+utilities used+25 stacks of might given by supporting teammates and only if the guy doesn’t evade/block/invul/reflect. You’re talking about 1 in 100 encounters. It’s exaggerated. If that aspect gets nerfed without any other aspect getting massive buffs no one will play ranger in wvw.

    > > > >

    > > > > Agree with you. Maybe I suck but in normal circumstances, the Soulbeast deals abysmal damage at best. Never seen a SB being able to perform 40K type dps. It's also funny that the SB damage according to forum posts continually creeps up.

    > > > >

    > > > > I guess one way to look at it is... how many Soubeast commanders do we see? I mean if they can deal 40K dps, they obviously are the secret to battles. Why don't we see Soulbeast commanders along with Soulbeast comprised squads? Surely if they deal 40K dps like the person mentioned, no minstrel firebrand could stand a chance... but wait...

    > > >

    > > > Yea its almost like different aspects of the game require different builds, and just because a build is broken in some aspects and needs balancing doesn't mean the entire profession needs nerfing. But we're going in circles here, many people have made the arguments I've made, seems you're doubting the 40k claim? How about I link a video that's been doing the rounds.

    > > >

    > > >

    > > >

    > > > Now if you tell me that build is balanced after watching this, then Ill leave you with the first reply of this thread that I think is the only thing worth saying:

    > > >

    > > > > @"noot.8641" said:

    > > > > Seems to me that you don’t want your broken build to get nerfed.

    > > > >

    > > >

    > > >

    > >

    > > All of these could obviously be dodged. Clearly a scam.

    > >

    > > Just LoS every single attack and you'll be fine.

    >

    > Don't you have 2 passive invulns, 3 evades, 3 active invulns and a block to counter all of these? L2p and stop complaining, rev and holo are more OP.

     

    Quoting yourself eh

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