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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Hanth.2978" said:

    > > @"BeepBoopBop.5403" said:

    > > > @"Hanth.2978" said:

    > > > Passive' s are fine anet please don't listen to the people who scream for nerfs constantly and are never happy. PvP and WvW should never ever have identical balance changes.

    > >

    > > Warrior literally has 2x as much uptime of "don't hit me" stances in WvW than they do in PvP. Not bring identical is one thing, but this is too big of a split.

    > >

    > > I don't get how anyone even defends passives, getting rewarded for being hit too much or CC'd is dumb. I saw a great suggestion about passives traits adding 1 ammo to the existing utility skill instead of auto proccing, but then there's still the problem of having to run said utility (like Endure Pain) to get the benefit of the 2nd ammo.

    >

    > Speaking about warrior since you brought it up, warrior needs more survivability in wvw over pvp and if you wvw and frontline then you understand why. Even good warriors get dropped by coordinated groups in wvw if they get properly focused. Passives won't save you.

    >

     

    Well.. of course they drop when focused.

    Every class does.

    Every class should, especially ones dropping 5 figure attacks O.o

  2. > @"SkyShroud.2865" said:

    > Why peopel don't wvw.....same reason why maple story was a huge sucess

    Agreed, the Rpg crowd isn't much for losing in general. Personally I find the no-player-left-behind difficulty of gw2's pve unappealing.. If I play chess with my 2y/o nephew instead I at least get family points.

  3. > @"X T D.6458" said:

    > Wow I knew Mag loved their siege, but kitten even new players are smart enough to avoid using oil :joy:

     

    If even a tank can't pour it once maybe somethings wrong, as OP pointed out.

     

  4. > @"Optimator.3589" said:

    > Leto, what are you doing trying to use defensive siege? You know that stuff is just there for decorative purposes, right?

    Was a big stack of golems and I figured an oil dump would be entertaining...

  5. > @"Strider Pj.2193" said:

    > > @"LetoII.3782" said:

    > > I got one-ticked trying to dump oil last week.. On a minstrels guard. Didn't even have time to pour, just F then dead.

    > >

    > > Scourge shades are redic

    >

    > Wait..... you have a minstrels guard???

     

    Dragonhunter is pretty depressing at the moment and 3 years of vanilla gerd was adequate.

  6. > @"jediwolf.8724" said:

    > I watched the video that explained about the hacks and the lack of action on it. I was shocked at how long they have been used and have not been fixed.

    > So many people have downloaded them. How many have been banned? Banning need to be more than a short period of time. If you hack you should be gone.

    > I have reported people using hacks many times. It seems what is the point of reporting? The hacks have been going on for years.

    > Can't Anet download the hacks and reverse engineer it? Why not hire a hacker to stop it?

    >

    >

     

    This type of third party software is available for most online games. They're usually a subscription (ironically) service with a full time Dev finding ways to mask the programs use and updating their exploits as fast as the game devs try to stop them. If you'd like more insight check out the link below, several of these crooks have spoken at defcons... After their prison stay... Yeah it's high stakes

     

  7. > @"Strider Pj.2193" said:

    > > @"Jace al Thor.6745" said:

    > > > @"Shirlias.8104" said:

    > > > > @"Strider Pj.2193" said:

    > > > > > @"Shirlias.8104" said:

    > > > > > > @"Dawdler.8521" said:

    > > > > > > Far from the objectives? It takes like 30 seconds to run to them from any keep waypoint.

    > > > > >

    > > > > > I meant that it does not harm the ones who do objective.

    > > > > > It's kinda outside the game, so lowering the spawn won't harm anybody.

    > > > > >

    > > > > > > @"Strider Pj.2193" said:

    > > > > > > > @"Shirlias.8104" said:

    > > > > > > > Since the creatures are far from the wvw objectives, why don't lower their spawning time?

    > > > > > > > It takes almost forever to let them spawn.

    > > > > > > It's like 5-10 minutes..... and there are two to three on each map....,

    > > > > > >

    > > > > >

    > > > > > It's definitely not 5 min.

    > > > > > Probably 10 but i would say more than 10.

    > > > > >

    > > > > > Also, parking for 10 min in order to kill a mob is a bad thing ( and you could miss all 3 because there could have been killed while you run around from them, so definitely not the best choice ).

    > > > > >

    > > > > And? All but one or two are right outside of spawn points. It tends to be the least contested spot on the maps. Most times other servers show up and as long as you leave them alone, they leave you alone.

    > > > >

    > > > > 10 minutes is fine. Is a daily.. not a guarantee

    > > > >

    > > >

    > > > And?

    > > > First, you said something not true about the time spawn.

    > > >

    > > > Second, contesting a ruin or killing a caravan or 5 guards or capture a sentry takes less than 2 minutes ( and it's something instead related to the WvW mechanics ).

    > > > Do not mention Big Spender.

    > > >

    > > > I know that there are harder tasks, like capturing a keep or a tower, but as a PvE quest which does not harm the WvW scenario, its spawning time could be lowered without harming anybody.

    > > >

    > > >

    > >

    > > The game mode is WvW. Not PvE. So really they need to remove daily veteran and rune capture from the rotation so that if you want WvW dailies you have to contribute to capturing towers and keeps. You know... actual WvW stuff.

    >

    > The ruins at least give bloodlust if enough cap it

     

    That's not what happens though as you well know. We go to our home bl which we already own and flip the closest neutral.

     

    This daily would better require an actual bloodlust capture

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