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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Kovu.7560" said:

    > > @"Bee.9217" said:

    > > There is not really a better game out there, since GW2 we have played AA and BDO both with pay to win cash shops. With all the faults GW2 does have our guild had some great times in this game, we met lots of people who fought with us and against us.

    >

    > Its nice to have someone around with that kind of perspective. =)

    > Waay too much kitten about the game's perceived imperfections goes on in this subforum.

     

    >

    > ~ Kovu

    >

     

    I'm a card-carrying grumpy old man

     

    's union rules

  2. > @"Illconceived Was Na.9781" said:

     

     

     

    > Transfers were free because ANet had promised that we could play with friends regardless of choice of world and the underlying mechanics to enable that (guesting) weren't ready at launch. Free transfers were made available as a kludge to allow people to play with friends.

     

    I'd love to continue, but the mods keep dinging me for derailing threads.

  3. > @"Illconceived Was Na.9781" said:

    > > @"LetoII.3782" said:

    > > > @"Illconceived Was Na.9781" said:

    > > > > @"LetoII.3782" said:

    > >

    > > > They were free because guesting was broken when the game launched; without free transfers, there would have been no way for friends on different worlds to play PvE with each other.

    > >

    > > I'll buy 2 birds were killed with one stone, how about?

    > > There's way too much freemium gamesmanship going on in GW2 to not view Arenanets actions with cynicism.

    >

    > Regardless, guesting didn't work on the first day of the game and not for months after, so they had no choice. Unless you really think they deliberately told us part of the game was broken just so that _years_ later, they could cash in when linkages became a thing and bandwagoning became big enough to affect gold:gem ratios. Cynicism I can understand, but that much advance planning when the company was just barely able to manage the release schedule for Living World S1?

     

    Many services on the internet start with an introductory period free of charge.

  4. > @"Illconceived Was Na.9781" said:

    > > @"LetoII.3782" said:

     

    > They were free because guesting was broken when the game launched; without free transfers, there would have been no way for friends on different worlds to play PvE with each other.

     

    I'll buy 2 birds were killed with one stone, how about?

    There's way too much freemium gamesmanship going on in GW2 to not view Arenanets actions with cynicism.

     

  5. > @"hunkamania.7561" said:

    > > @"Namer.9750" said:

    > > Switching over to an EotM system is probably the least difficult long term option there is for WvW (disregarding battlegroups but that's never gonna happen lol).

    > >

    > > As it is, server identity is meaningless and most people in WvW play for the fights (except for some silly people still stuck in 2014, sheesh). There're far too many problems with the current system, including but not limited to:

    > >

    > > * Normal WvW encouraging boring af objective based gameplay

    > > * Population imbalances where one server in a tier may only have one map queued and another might have three (leading to players on two maps from the first server getting blobbed down).

    > > * Guilds willing to fight each other but multiple tiers apart not getting a chance to do so.

    > > * Lack of overall population density in OCX and EU's NA and NA's EU timezones especially when spread across 4/5 tiers.

    > >

    > > Megaserver-ing WvW solves _all_ the listed problems. People whose idea of fun and interactive gameplay is autorunning beside dolyaks or pressing 1 on siege can still do so if instances are fully reloaded every 6 or 8 hours (i.e. NA, EU, OCX-SEA timezones). Population imbalances are smoothened out since all three sides ought to have almost the same number of players. Guilds can fight almost any other guild by using the squad/party interface to hop onto specific instances. And condensing all active players into 2-3 maps rather than 16 will help make offhours more active.

    > >

    > > So, yeah, there are **literally no downsides** to switching over to an EotM-style megaserver system. The only issue would be a matter of maps, since EotM is fairly terrible in terms of design all things considered, with too many PvE elements, too many chokes and too many slopes, but otherwise the system itself is the best hope there is for WvW at this point.

    >

    > Pretty much bang on right here.

    I can't agree an eotm system has "literally no downside". Us all being in the same player pool would have advantages for matchmaking, but the social impacts would be decidedly negative. If a new system isn't miraculously good to offset the loss of community incurred in it's implimentation, it would truly be WvW's death knell.

     

  6. > @"Optimator.3589" said:

    > Which leads me to your complaint about PvE players not being able keep participation up. That's a load of hogwash. There are so many ways to build participation that pure ineptitude is the only reason for someone to be unable to maintain it.

    Ineptitude, or a poor attenpt to maintain undeserved participation.

     

    Hmm

     

    I suppose that'd be covered under ineptitude

  7. > @"Chaba.5410" said:

    > > @"Klipso.8653" said:

    > > When Anet dropped their ticket system, we had a huge influx of players. Ques on every map, every day. And it was awesome, we haven't seen WvW participation like that since season 1 and tournaments.

    > >

    > > Where did they all go? And what could Anet add to bring them back?

    >

    > If you do WvW all the time, that takes time away from PvE. People had to go back to playing new PvE content.

     

    Good point.

    A significant portion of GW2 does experience all content available. I suppose many of them also trend towards whatever anet is promoting at the time. Naturally, with a new PvExpansion......

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